SPSTEAMPULSELIVE ANALYTICS
Color Chaos

Color Chaos Steam news

Daniel Riley | May 2, 2016 | game

Released

0players observed · 5 October 2026 - 15:05:42 UTC

ActionCasualIndieTwin Stick ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak259
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Color Chaos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak259
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews48
  • Release dateMay 2, 2016
  • DeveloperDaniel Riley
  • PublisherDaniel Riley

Genres: Action, Casual, Indie

Company pages: Developer: Daniel RileyPublisher: Daniel Riley

Top Steam chartsTop 100 gamesGame directorySteam Store page

Color Chaos Steam news

Color Chaos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Welcome new Color Chaos Players!!! - 4 July 2016

    Welcome new Color Chaos players!!! I hope you enjoy playing the game and aiming for the top of the online leaderboards in each gamemode using your skill,reflexes and powerups. Looking for hints and tips on how to improve your score? Got some tips to share? Have an idea that you think could improve the game? Or just want to know how to access the online leaderboards? Head on over to the discussions page. Thanks For Playing and good luck on the Leaderboards.

  • Welcome new Color Chaos Players!!! - 4 July 2016

    Welcome new Color Chaos players!!! I hope you enjoy playing the game and aiming for the top of the online leaderboards in each gamemode using your skill,reflexes and powerups. Looking for hints and tips on how to improve your score? Got some tips to share? Have an idea that you think could improve the game? Or just want to know how to access the online leaderboards? Head on over to the discussions page. Thanks For Playing and good luck on the Leaderboards.

  • Patch 1.1.2 is now available - 4 June 2016

    Patch 1.1.2 is now available. Patch notes can be found below: UI Changes: /A progress bar has been added next to your current score multiplier which shows your progress towards the next score multiplier. Please report any more bugs in the bug thread on the discusions page.

  • Patch 1.1.2 is now available - 4 June 2016

    Patch 1.1.2 is now available. Patch notes can be found below: UI Changes: /A progress bar has been added next to your current score multiplier which shows your progress towards the next score multiplier. Please report any more bugs in the bug thread on the discusions page.

  • The Score Multiplier Bar Update - 4 June 2016

    Hi everyone Color Chaos developer here with a quick update to tell you about the new bar that is now visible next to the score multiplier in Color Chaos. This bar is a visual representation of you progress towards reaching the next score multiplier. It fills up when you chain enemy kills together,when full increases your score mutliplier up to a maximum of X5. Once you have started to chain enemy kills together if you fail to get an enemy kill within 3 seconds the bar will reset along with your score multiplier. I hope that this helps push you towards reaching the next score multiplier and improves your game experience. Furthermore I also hope it gives a clearer insight into how the multiplier system works and how far away you are from reaching the next multiplier. As always patch notes can be found on the link below: http://steamcommunity.com/games/ColorChaos/announcements/detail/87632…

  • The Score Multiplier Bar Update - 4 June 2016

    Hi everyone Color Chaos developer here with a quick update to tell you about the new bar that is now visible next to the score multiplier in Color Chaos. This bar is a visual representation of you progress towards reaching the next score multiplier. It fills up when you chain enemy kills together,when full increases your score mutliplier up to a maximum of X5. Once you have started to chain enemy kills together if you fail to get an enemy kill within 3 seconds the bar will reset along with your score multiplier. I hope that this helps push you towards reaching the next score multiplier and improves your game experience. Furthermore I also hope it gives a clearer insight into how the multiplier system works and how far away you are from reaching the next multiplier. As always patch notes can be found on the link below: http://steamcommunity.com/games/ColorChaos/announcements/detail/87632…

  • IMPORTANT GAMEPLAY CHANGES - 25 May 2016

    Hi everyone Color Chaos Developer here to tell you about some important changes to the game that have been rolled out in patch 1.1.1. Firstly the game has been made more accessible and less punishing for new players in both Classic Mode and Turbo Classic Mode. In both of these game modes you will now start with an overshield that allows you to take an extra hit. I have been tweaking the dificulty of Classic Mode since launch as this is the mode that most players go to first to learn the mechanics of the game. The addition of an overshield Classic Mode and Turbo Classic Mode will make this a much gentler process for new players, and in general will make both gamemodes alot less punishing overall for eveyone else. Chaos Mode and Turbo Chaos Mode remain unchanged however. Secondly there have been some tweaks to the score values that enemys give upon death. Score values have been doubled in…

  • IMPORTANT GAMEPLAY CHANGES - 25 May 2016

    Hi everyone Color Chaos Developer here to tell you about some important changes to the game that have been rolled out in patch 1.1.1. Firstly the game has been made more accessible and less punishing for new players in both Classic Mode and Turbo Classic Mode. In both of these game modes you will now start with an overshield that allows you to take an extra hit. I have been tweaking the dificulty of Classic Mode since launch as this is the mode that most players go to first to learn the mechanics of the game. The addition of an overshield Classic Mode and Turbo Classic Mode will make this a much gentler process for new players, and in general will make both gamemodes alot less punishing overall for eveyone else. Chaos Mode and Turbo Chaos Mode remain unchanged however. Secondly there have been some tweaks to the score values that enemys give upon death. Score values have been doubled in…

  • Patch 1.1.1 is now available - 25 May 2016

    Patch 1.1.1 is now available. Patch notes can be found below: Gameplay Changes: /In Classic mode and Turbo Classic mode players start the game with an overshield. /Score values for enemys have been changed. Please note the changes below are using a 1x multiplier. Changes are as follows: .Cube enemy now gives 500 points instead of 250. .Shooter enemy now gives 1000 points instead of 500. .Bouncer enemy now gives 5000 points instead of 4000. .Spinner enemy value of 20000 points remins unchanged. /Spinner enemy health has been boosted from 50 heath to 60 health. Please report any more bugs in the bug thread on the discusions page.

  • Patch 1.1.1 is now available - 25 May 2016

    Patch 1.1.1 is now available. Patch notes can be found below: Gameplay Changes: /In Classic mode and Turbo Classic mode players start the game with an overshield. /Score values for enemys have been changed. Please note the changes below are using a 1x multiplier. Changes are as follows: .Cube enemy now gives 500 points instead of 250. .Shooter enemy now gives 1000 points instead of 500. .Bouncer enemy now gives 5000 points instead of 4000. .Spinner enemy value of 20000 points remins unchanged. /Spinner enemy health has been boosted from 50 heath to 60 health. Please report any more bugs in the bug thread on the discusions page.

  • Patch 1.1.0 now available - 21 May 2016

    Patch 1.1.0 is now available. GAMEPLAY CHANGES: -Turbo Classic and Turbo Chaos mode now available. -New achivements. -New leaderboards. New music added. -Player ship controls have been fine tuned to be more precise. -Score values have been tweaked slightly. BUG FIXES: -Fixed how to play arrow that would prevent players swapping gamemodes descriptions on the how to play screen. -Fixed a bug that would cause two waves of enemies to spawn when the bouncer enemy spawns in Chaos Mode. Please report any more bugs in the bug thread on the discusions page.

  • Patch 1.1.0 now available - 21 May 2016

    Patch 1.1.0 is now available. GAMEPLAY CHANGES: -Turbo Classic and Turbo Chaos mode now available. -New achivements. -New leaderboards. New music added. -Player ship controls have been fine tuned to be more precise. -Score values have been tweaked slightly. BUG FIXES: -Fixed how to play arrow that would prevent players swapping gamemodes descriptions on the how to play screen. -Fixed a bug that would cause two waves of enemies to spawn when the bouncer enemy spawns in Chaos Mode. Please report any more bugs in the bug thread on the discusions page.

  • Turbo Modes Now Available - 20 May 2016

    Turbo Classic and Turbo Chaos modes are now available! - Turbo Classic Mode puts your reactions to the test as you fight of waves of enemies in a ultra-fast variant of Classic Mode. - Turbo Chaos Mode pushes your abilities to the limit as you power-up and attempt to fight off onslaughts of enemies at maximum velocity! The Turbo modes update also adds: - 10 new achivements to unlock. - 2 new leaderboards to compete in. - new music. alongside a host of other gameplay tweaks and enhancements which are detailed in the patch notes below. http://steamcommunity.com/games/ColorChaos/announcements/detail/883081920173992085 Thanks for your continued support.

  • Turbo Modes Now Available - 20 May 2016

    Turbo Classic and Turbo Chaos modes are now available! - Turbo Classic Mode puts your reactions to the test as you fight of waves of enemies in a ultra-fast variant of Classic Mode. - Turbo Chaos Mode pushes your abilities to the limit as you power-up and attempt to fight off onslaughts of enemies at maximum velocity! The Turbo modes update also adds: - 10 new achivements to unlock. - 2 new leaderboards to compete in. - new music. alongside a host of other gameplay tweaks and enhancements which are detailed in the patch notes below. http://steamcommunity.com/games/ColorChaos/announcements/detail/883081920173992085 Thanks for your continued support.

  • Whats next for Color Chaos????? - 11 May 2016

    Color Chaos has been out for a week now. Its been great seeing you all enjoy the game and rise the ranks in the leaderboards. However some of you have been asking for something a little bit faster. Well today I'm pleased to announce that turbo modes are coming to Color Chaos very soon. Turbo mode will allow you to play both Classic and Chaos mode with significantly faster speed, and will launch alongside a host of new achievements for you to earn as-well as new leaderboards for you to compete in for both Turbo Classic and Turbo Chaos. You will need fast reactions and quick thinking to rise to the top in turbo mode however im sure it will provide a new challenge for everyone to enjoy. Stay tuned for future updates. ːCubeEnemyː

  • Whats next for Color Chaos????? - 11 May 2016

    Color Chaos has been out for a week now. Its been great seeing you all enjoy the game and rise the ranks in the leaderboards. However some of you have been asking for something a little bit faster. Well today I'm pleased to announce that turbo modes are coming to Color Chaos very soon. Turbo mode will allow you to play both Classic and Chaos mode with significantly faster speed, and will launch alongside a host of new achievements for you to earn as-well as new leaderboards for you to compete in for both Turbo Classic and Turbo Chaos. You will need fast reactions and quick thinking to rise to the top in turbo mode however im sure it will provide a new challenge for everyone to enjoy. Stay tuned for future updates. :CubeEnemy:

  • Steam Trading Cards Now Available!! - 11 May 2016

    Steam trading cards are now available in Color Chaos. Collect them all to unlock some sweet badges,emoticons and backgrounds.

  • Steam Trading Cards Now Available!! - 11 May 2016

    Steam trading cards are now available in Color Chaos. Collect them all to unlock some sweet badges,emoticons and backgrounds.

  • Patch 1.0.1 Now available - 5 May 2016

    Color Chaos Patch 1.0.1 now available. Patch Notes: Fixed a possible exploit. Projectile enemies now spawn sooner.

  • Patch 1.0.1 Now available - 5 May 2016

    Color Chaos Patch 1.0.1 now available. Patch Notes: Fixed a possible exploit. Projectile enemies now spawn sooner.

Patch notes and updates

S.noRelease datePatch nameGID number
14 June 2016Patch 1.1.2 is now available4249665521684049979
225 May 2016Patch 1.1.1 is now available4249665521684050491
321 May 2016Patch 1.1.0 now available4249665521684050652
411 May 2016Steam Trading Cards Now Available!!4249665521684051120
55 May 2016Patch 1.0.1 Now available4249665521684051277

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.