Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4237790 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $7.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $7.99 |
| Current price USD | $7.99 |
| Release date | Jan 2, 2026 |
| Developer | Isocube Software |
| Publisher | Isocube Software |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 2 user reviews |
| Positive review percent | 100% |
| Positive reviews | 2 |
| Negative reviews | 0 |
| Total reviews | 2 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4237790/ |
Short description
Bitcrusher with effects. Great for giving audio grit (like crushing to 13 bit), creating broken robot-sounds or emulating bad signal on radio and creating digital breakup and aliasing.
About this game
Bitcrusher with effects. BITCRUSHER-FX is a lightweight, no-installation-required program meant for quick and easy alteration of audio. It is presented in a clean and sleak way, quick to turn (.exe) on and quick to exit. Open your audio file in 16 bit 44.1 kHz, then set the values to process the audio file to your requirements. Great for giving audio grit (like crushing to 13 bit), creating broken robot-sounds or emulating a bad signal on radio (such as the original Command & Conquer radio conversations) and producing digital breakup and aliasing. You can create some really crazy sounds with BITCRUSHER-FX. Path: Open file -> Compressor -> Drive -> LPF -> Bitcrusher (Fixed/LFO) -> LPF -> Stutter -> Glitch -> Save file Compressor Tames the dynamic range before the crusher so the audio is more leveled out. This lets the bitcrushing “grit” sit more consistently in the sound. Drive Pushes the level harder so the bit-depth reduction bites more aggressively, from subtle edge to full-on digital distortion. Low-pass filter (pre-crush) Simple low-pass before the bitcrusher. Rolls off high frequencies so the crusher doesn’t just shred the top end, produces a less "hissy" crunch. Bitcrusher (bitrate + sample hold) Bitrate reduces the number of amplitude steps (down to 1 bit), adding quantization grit and a “steppy” resolution. Sample hold (rate reduce) holds samples for multiple frames, creating aliasing, smeared transients and "crunchy old sampler / tracker” feel. Low-pass filter (post-crush) Low-pass after crushing. Smooths out the harsh digital debris, letting you dial between gritty high-alias grit and a warmer, muffled lo-fi tone. Stutter Random short blocks of audio are captured and repeated a few times. This creates that stuck-syllable effect, especially obvious on vocals and drums. Glitch Random micro-drops and heavy attenuation blocks after the crusher. Adds little dropouts and “corruption” moments, like playback errors or a faulty/degrading digital stream. LFO Modulates the bit depth over time between a selectable low and high bitrange (example: 2 bit to 5 bit). With Triangle wave Square wave (50 % duty cycle) Random wave ...and adjustable rate (spe…
Supported languages
English
