- Layover Lovers released! - 17 October 2023
Greetings, moonlings! Our past couple of years have been filled with slumps and silence but we're getting back into working on projects again. It's taken a while but Layover Lovers is finally released on Steam! It's a short one as usual. We hope you'll like the story we have for it. https://store.steampowered.com/app/2618830/Layover_Lovers/ Additionally, we are offering a few treats to celebrate this occasion! Carpe Diem: Reboot is currently at its deepest discount for a week (until the 23rd). https://store.steampowered.com/app/686760/Carpe_Diem_Reboot/ Without Romance now has an added Steam achievement. https://store.steampowered.com/app/1409610/Without_Romance/ And while we're at it, we might as well add a link to our first-ever project, Carpe Diem. https://store.steampowered.com/app/423880/Carpe_Diem/ Don't worry about the messy capsules. Extra Moonlit Works In case you missed, we al…
- Without Romance released! - 16 September 2020
Hello! I hope you're doing well. If you didn't know, Moonlit Works participated in the Summer Novel Festival 2020 and our entry, Without Romance, is now out on Steam. I hope you like it! https://store.steampowered.com/app/1409610/Without_Romance/ Other Moonlit updates Another short visual novel is coming out soon! Layover Lovers. A terminal love story. Stay tuned for updates on our current project as well. A rhythm visual novel titled Bubblegum Beat. For more updates, follow us on Twitter or join us on Discord!
- Asset Update - 29 December 2019
What in the moon is this?! We just wanted to let everyone know that we have updated this little project with new better assets! We are very proud with how it turned out, despite the rather unambitious concept behind it. We've also added a new achievement for those who checks out the updated version! But this is a five-year-old game. Why update it now? Good question! There were two things that pushed us to go ahead with this idea. As you may know, Carpe Diem was a little solo project, and while it was well-received somehow, most criticism about it is regarding the low quality of its assets. We thought that improving it would let people enjoy the story more. Another reason is that we treat our Steam Creator's page as the team's online portfolio of some sort, and updating the assets of this project would help us make it appealing. Can I still get the old stuff? You can find the old version…
- Sequel Is Greenlit! - 28 May 2016
Carpe Diem: Reboot just got greenlit earlier! Huge thanks to everyone who voted it up. The kickstarter campaign is really close to its goal with 4 days to go! https://www.kickstarter.com/projects/eyzi/carpe-diem-reboot
- Sequel Is Greenlit! - 28 May 2016
Carpe Diem: Reboot just got greenlit earlier! Huge thanks to everyone who voted it up. The kickstarter campaign is really close to its goal with 4 days to go! https://www.kickstarter.com/projects/eyzi/carpe-diem-reboot
- Support The Sequel - 2 May 2016
Just because it crashed doesn't mean it's over After so many requests, and after a few months of trial and error, I finally came up with the perfect story for a sequel and I'm ready to do it. I have started writing the story but I thought I'd give you guys a heads up and a few information about it. It will be titled 'Carpe Diem: Reboot' and, as you may have guessed already, Ai... reboots. It will continue exactly where the first one left off, but this time the story will revolve around Ai and her struggles. The last part of 'Carpe Diem' will even be included in the sequel as the prologue, but with better art, music, and interface. The first one did really well but it had its shortcomings which I'd like to make up for in the sequel. It will be longer (about 3~5 hours of gameplay), and will have multiple endings. No more MS Paint-tier background art. Characters will have more sprites. The…
- Support The Sequel - 2 May 2016
Just because it crashed doesn't mean it's over After so many requests, and after a few months of trial and error, I finally came up with the perfect story for a sequel and I'm ready to do it. I have started writing the story but I thought I'd give you guys a heads up and a few information about it. It will be titled 'Carpe Diem: Reboot' and, as you may have guessed already, Ai... reboots. It will continue exactly where the first one left off, but this time the story will revolve around Ai and her struggles. The last part of 'Carpe Diem' will even be included in the sequel as the prologue, but with better art, music, and interface. The first one did really well but it had its shortcomings which I'd like to make up for in the sequel. It will be longer (about 3~5 hours of gameplay), and will have multiple endings. No more MS Paint-tier background art. Characters will have more sprites. The…
- Ai Learns New Languages - 11 December 2015
With the help of a few volunteers, Carpe Diem is now officially available in Spanish, Polish, Bahasa, French, Japanese, Korean, Swedish, Russian, German, Brazilian, Italian and Simplified Chinese. A few others are on their way! I'm delighted to see some people interested in making this happen despite the fact that the VN is very/extremely short. Thanks to everyone who volunteered as well as to everyone who will be volunteering. I hope this becomes convenient to people who would want to read this in their native language. If there are interests in translating Carpe Diem into a language not listed above, feel free to add me up and send me a message here on Steam. This update includes the available translations as well as some grammar or spelling corrections. If there are still mistakes, please let me know. Thanks! EDIT: The translation project for Carpe Diem is now closed. Thank you to al…
- Ai Learns New Languages - 11 December 2015
With the help of a few volunteers, Carpe Diem is now officially available in Spanish, Polish, Bahasa, French, Japanese, Korean, Swedish, Russian, German, Brazilian, Italian and Simplified Chinese. A few others are on their way! I'm delighted to see some people interested in making this happen despite the fact that the VN is very/extremely short. Thanks to everyone who volunteered as well as to everyone who will be volunteering. I hope this becomes convenient to people who would want to read this in their native language. If there are interests in translating Carpe Diem into a language not listed above, feel free to add me up and send me a message here on Steam. This update includes the available translations as well as some grammar or spelling corrections. If there are still mistakes, please let me know. Thanks! EDIT: The translation project for Carpe Diem is now closed. Thank you to al…
- From Me To You - 2 December 2015
First and foremost, I would like to thank everyone who has supported, read, enjoyed and liked Carpe Diem. I did not have high hopes with it as it was my first work. In fact, when it was still on Steam Greenlight, I was very anxious if it will even get approved. However, the outcome was far beyond my expectations and I'm really grateful for that. It has been a great experience for me and it made me happy to see a lot of review, most of it positive, just shortly after it was released. I really really appreciate it. Thank you! That being said, I'd like to take time to share a few things and answer some popular questions while I am at it. A lot of people mentioned some grammar and spelling errors in the dialogues. I really apologize for that. I encourage everyone to kindly let me know if you find these and I will fix it as soon as I can. I've received a few requests from people to translate…
- From Me To You - 2 December 2015
First and foremost, I would like to thank everyone who has supported, read, enjoyed and liked Carpe Diem. I did not have high hopes with it as it was my first work. In fact, when it was still on Steam Greenlight, I was very anxious if it will even get approved. However, the outcome was far beyond my expectations and I'm really grateful for that. It has been a great experience for me and it made me happy to see a lot of review, most of it positive, just shortly after it was released. I really really appreciate it. Thank you! That being said, I'd like to take time to share a few things and answer some popular questions while I am at it. A lot of people mentioned some grammar and spelling errors in the dialogues. I really apologize for that. I encourage everyone to kindly let me know if you find these and I will fix it as soon as I can. I've received a few requests from people to translate…