SPSTEAMPULSELIVE ANALYTICS
Gods and Idols

Gods and Idols Steam metadata

JatteGames | Dec 12, 2016 | game

Released

0players observed · 24 September 2026 - 19:45:32 UTC

IndieRPGSimulationStrategyFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)39,132
  • Revenue (VGI)No data available
  • Review score69% positive

Gods and Idols metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)39,132
  • Revenue (VGI)No data available
  • Review score69% positive
  • Total reviews758
  • Release dateDec 12, 2016
  • DeveloperJatteGames
  • PublisherJatteGames

Genres: Indie, RPG, Simulation, Strategy, Free To Play

Company pages: Developer: JatteGamesPublisher: JatteGames

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gods and Idols Steam metadata

Gods and Idols metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/423890/metadata
Steam Storehttps://store.steampowered.com/app/423890/
Steam Communityhttps://steamcommunity.com/app/423890
PCGamingWiki search
IGDB searchSearch IGDB for Gods and Idols

Reviews, pricing, and metadata

Review summary

Mixed

69% positive, 523 positive, 235 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, MMO, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 12 December 2016

Latest Steam announcements

  • Back online! - 14 April 2026

    Everything should be fixedIt may take up to 24h for DNS updates to propagateThank you for your patience!Old message below:I am aware that the Gods and Idols website, and game services, are down.I am currently:Looking into the root cause.Waiting for ISP to get back to me.Root cause found: ISP detached the IPWaiting for them to fix itISP has done their partI've been taking the opportunity to do some additional hardware maintenanceExpect things to be fully back online by SundayWill update with more news as soon as I have any.In the meantime the Discord remains up at https://discord.gg/VBCcZFw

  • Stockpile update: Temple showcase - 7 April 2025

    The upcoming Stockpile update contains several thousand changes, improvements, additions, and fixes to the game, engine, and servers of Gods and Idols. But that's not all – this update also brings exciting new gameplay mechanics, and today I am revealing: the Temple. The Temple The Temple is a powerful late-game building that harnesses the energy of your Population to create Miracles. Two key Miracles available in the Temple are Faithful Prayer and Scry. Faithful Prayer When the Faithful Prayer Miracle is active, it generates a new resource called Faith. Faith is used to create Accretions and Planets after your first one. As your system grows and more planets are added, the amount of Faith required to create additional Accretions increases. However, Faith has a high Decay rate, so multiple Temples working together will be required to maintain high Faith reserves. Only unemployed Populat…

  • Dev. progress - 27 October 2024

    To-do progressThe list is growing ever smaller as things are checked off, with just 4 items left before the Stockpile update goes live! Remaining items on the to-do list are now: Clean up local object collector -``GetNearestObject`` Unified object structure -Master type ptr to specificsStockpile, engine, and backend updatesDue to the number of updates, additions, and fixes done to the Gods and Idols engine and backend it is likely there will be some uncaught bugs slipping through. So please report any bugs you may encounter after the Stockpile update goes live, the sooner I'm made aware of an issue the sooner I can fix it. And with that it's time for me to say, for the final time: Stockpile update will arrive Soon The next news will be the countdown to update release!

  • Dev. progress - 24 August 2024

    The missing FX objects have been fixed, and ``LoadModels`` now properly makes use of the new Buffer anc Cache handler. Resulting in a small performance gain during startup, and much better error-, and memory-, handling. Remaining items on the to-do list are now: Clean up local object collector -``GetNearestObject`` Unified object structure -Master type ptr to specifics Fixed timestemp rendering Multisampled render to texture AA Add toggle RMB look lockWhat's coming after Stockpile? The currently planned-, upcoming-, named-, updates, in the order they will be released, and a brief overview of what they will contain: Update 1 - Stockpile: Huge engine and backend updates and modernizations. On the gameplay end this update contains stockpile changes, and shards will be used to improve planet stats. Update 2 - Limbo: Ships, fleets, and the Limbo dungeon mechanic. Update 3 - Logistics: A majo…

  • Dev. progress - 7 August 2024

    To-do progress There are now 9 items left for me to do before the "Stockpile" update goes live. The to-do item "FX-Eliminate dynamic alloc" has been completed, leading to a 10-15% performance gain for any visual effects. Here's the remaining to-do items as they appear on my list:Clean up local object collector -``GetNearestObject`` Unified object structure -Master type ptr to specifics FX objects (Fix missing ones) Fixed timestemp rendering ``LoadModels`` -> use shared cache Multisampled render to texture AA Add toggle RMB look lockStockpile update One major change in the upcoming update is that stockpiles will provide a number of "slots" that can be reserved for specific resources, providing stockpile space for those resources. For example, a Granary may provide 4 slots, each slot providing +250 stockpile capacity for the resource placed in that slot. So setting two slots to "Meat" wil…

  • Dev. progress - 23 July 2024

    The long-, long-, very long-, overdue "Stockpile" update is finally on the horizon! There are now just 10 items remaining on the to-do list. Some bigger than others, but all fairly straight-forward. For those curious here are the remaining items, as they appear in my to-do notes: Clean up local object collector -``GetNearestObject`` Unified object structure -Master type ptr to specifics FX objects -Eliminate dynamic alloc Fixed timestemp rendering ``LoadModels`` -> use shared cache Multisampled render to texture AA Add toggle RMB look lock Soon!

  • Maintenance - 6 February 2024

    Maintenance has concluded. Upcoming maintenance begins in ~14h. The countdown on the site and ingame shows when the maintenance is expected to begin, and it is estimated to last for up to 8h after that. Gods and Idols, both the service and the website, may be unavailable for the duration. The Discord, link available here http://www.godsandidols.com/community/ , will of course remain available during maintenance.

  • Maintenance - 15 December 2023

    Maintenance has concluded and the Gods and Idols servers, and the Gods and Idols website, are back online! This downtime is for maintenance only: - Not a patch - Server hardware needs some maintenance - Estimated duration is "a few hours at most" - During this time the Gods and Idols servers, and the Gods and Idols website, will be unavailable The Discord will of course remain up during this downtime, and can be joined here: https://discord.gg/VBCcZFw

  • I'm back - 29 October 2022

    I, Jattenalle, have returned from my sudden pause and development will continue. The focus remains on getting Ships and Fleets back along with the required infrastructure to build them. This includes several new buildings, changes to some mechanics, and several new resources. The next patch should hopefully be in around two weeks, but fully getting Ships and Fleets ready will take more than one patch so don't expect to be able to rev up your shipyards for at least a few more patches. I'll also be looking into the R-99 error that happens during reset, as well as some changes to the rendering to fix fullscreen issues on the latest versions of Windows 10 and 11. As usual, upcoming patch notes will be posted as soon as there are any notes to post. And finally, thank you everyone for your patience and well wishes during my absence. I greatly appreciate it, and hope to be able to repay you al…

  • A pause - 2 September 2022

    Due to personal reasons in real life I, Jattenalle, will be unavailable and unable to work on Gods and Idols starting today and lasting at-least a few weeks. The server will keep running for the duration, but if anything crashes it might take a while before I can get around to restarting things. I am sorry to disappoint everyone who's been anticipating fixes/content in the near future. I also apologize for not being able to share more about what is going on. For any urgent issues, or crashes, please post them in the Discord and ping @Scroby so he can pass it up the chain to me. But again, it might be a while before I can get around to actually fixing anything. Development has not stopped, Gods and Idols is not abandoned, I just have to step away for a while. But rest assured, I will be back.

  • Patch 5.25.918 (Unassign workers) - 19 August 2022

    GAMEPLAYAdded the ability to unassign workers from a building

  • Patch 5.25.915 (Regions) - 14 August 2022

    This update contains a major new mechanic, Regions, which affects how you plan the layout of buildings on your planets. It is likely that old layouts are no longer efficient, or possibly no longer viable at all. Check your food production and make sure to adjust layouts if needed. Unwanted buildings can be destroyed by selecting the building, then clicking the button in the top right corner of the building management panel. GAMEPLAYNew gameplay mechanic: Building RegionsAdjacent Buildings of the same-, or related-, type now form Regions Some buildings, such as Farmland, provide benefits if they are part of a Region See individual Building tooltips for more information on what modifiers they gain from RegionsAuxiliaries have been moved back to the planet construction panel, and are no longer built from within their parent building Most buildings no longer require a specific adjacent buil…

  • Patch 5.25.860 (Fixes) - 10 June 2022

    This update mostly focuses on fixes, but also has some quality of life improvements and visual tweaks. GAMEPLAYAll buildings now provide 10 Residences. Previously, buildings that had a +Residences modifier (Citadel, Housing) did not add 10 in addition to the modifier, they now do Greatly decreased the threshold for Entropy to become active, even a relatively small amount above Stockpile max will now trigger Entropy Warehouse no longer provides +50% Production to adjacent Mines CLIENTGreatly improved performance in dataset handling Removed deprecated ArtifactBlueprintLibraryJS data assembly during startupVISUALBuildings with no workers, or empty queues, now have a visual Zzz indicator Reduced the amount of visual fx from adjacent stockpilesINTERFACECitadel now shows that it adds +100 Residences Number of Residences are now shown in the planet management widget The Add worker button is no…

  • Patch 5.25.807 (Homes) - 8 May 2022

    This patch consolidates some of the recipes into a more manageable format, as well as adding Housing, and tweaks to the Ravagers. It also contains a potential fix for memory errors during startup. HOTFIX 1Rolled back hashmap changes due to a memory leak GAMEPLAYRecipes can now have weighted, randomized, outputs The following recipes have been removedSiderite mining (Tier 6) Enargite mining (Tier 6) Cobaltite mining (Tier 6) Sand mining (Tier 6) Limestone mining (Tier 6) Coal mining (Tier 6) Ways to focus on specific outputs will come back in the future New recipes are availableMine > Rudimentary mining (Tier 6) Forgeworks > Furnace > Glass (Tier 6) New building Housing Multiple Production lines can now be Sweeping at the same time Adjusted Ravager Scout base spawn probability to 1/60min, up from 1/100min Ravager Scouts can now be clicked on, dealing damage to the ship and eventually des…

  • Patch 5.25.785 (Nickel, Munitions, and Ravagers) - 22 April 2022

    In addition to a slew of fixes and improvements this patch changes the behaviour of some buildings from active to passive/Auxiliary. This change was done in order to keep with the design philosophy of having few actively managed buildings, supported by many passive buildings that you as a player don't need to worry about. GAMEPLAYIncreased weight of worker modifier +1 Max queue items to 5% from 1.1%. Max is still 30 The following buildings are now passive and can no longer produce anything on their own:Processor Military complexWorkers in existing Processors and Military Complexes have been converted back into populationBecause of the above change some recipes have changedEnargite Processing (Tier 5) is provided by Processors to adjacent Forges Cellulose Extraction (Tier 6) is now provided by Processors to adjacent Farms 30mm munitions mfg. (Tier 6) is now provided by Military complexes…

  • Patch 5.25.759 (QoL and fixes) - 11 April 2022

    This hotfix adds several quality of life improvements as well as fixes to many issues. One of the bugs fixed in this hotfix is that Workers were not properly counted as population for the purposes of consuming food, be warned that your planets food consumption might go up quite a bit with this hotfix if you have a lot of Workers on the planet. If you find yourself in a situation where your population is starving to death due to a lack of food, and too many workers, the only remedy available at this point is to raze buildings in order to remove Workers, so that you might gain more population to put to work in Farms. A way to Fire individual workers from a building, instead of razing it, is coming. GAMEPLAYCitadel now provides 200 Stockpile, up from 50 Some Worker modifier choices have been adjusted+1 Production lines now has 5% weight, up from 0.01% (Max is still 4 Production lines) +1 M…

  • Patch 5.25.751 (Workers, Visuals, and more) - 9 April 2022

    This has turned out to be the largest patch to date, with several major features added to the game. Not to mention the amount of fixes, tweaks, and improvements to several key systems and mechanics. Almost 120 thousand additional lines of code have been written for the client and server, as well as several new assets created. To summarize it succinctly would be impossible, so keep reading the change notes below for all the juicy details! GAMEPLAYDue to the changes made to production, all recipes in buildings have been reset All auxiliary buildings are now built via their parent building (e.g. Quarry is built from the Mine) The following recipes have been removed from the gameIron (Tier7)The scores from the Overhaul universe wipe have been finalized and are now available for those that earned them Mines no longer have any base production Farms no longer have any base production New gamep…

  • Downtime - 15 February 2022

    This has concluded. Things are back online! Original message below: Power company is doing upgrades and maintenance on the power grid, as such everything Gods and Idols related will be offline for the duration. Due to the nature of this downtime (no electricity) a countdown for when things come back online is unfortunately not possible. If you want to hang out with some other deities, and get a ping as soon as things come back online, the Discord is available at https://discord.gg/VBCcZFw And the servers will be back online again as soon as power company is finished doing their thing.

  • Patch 5.25.213 (Bugs and Entropy) - 5 February 2022

    In this patch the internal names used by most recipes have been changed, this means previously set-up productions require you to re-add the recipe to the building. The recipes themselves have not changed, nor the visible name you see in the client/interface. GAMEPLAY The fragmented Tier 6 recipes 'Coal bloomery' and 'Pig-Iron' are no longer available The Warehouse building is now available+450 Stockpile capacity +50% Production to adjacent MinesThe effects of Entropy are now active, keep it low to minimize penalties The effects of Upkeep are now active, keep it low to minimize maintenance costs Buildings now have a construction time component in addition to resource cost Recipes production time is now shown and recipes have different production times Farms now produce 4.8 Vegetables, down from 6 Farms now produce 0.9 Wood, down from 6 Farms now produce 0.48 Fruit Core excavation now giv…

  • Patch 5.25.191 (Fixed recipes) - 23 January 2022

    GAMEPLAYCancelling a recipe now refunds any resources it had collected and flagged Buildings now have an internal max transfer rate based on demand (See NOTES A) Recipes are now processed in two stages, Collecting and ProducingA Recipe will Collect needed resources as fast as possible from the building stockpile and is not affected by Production modifier Once enough resources have been gathered the recipe enters the Producing stage which lasts 30 seconds and is affected by Production modifiersDue to the changes in how recipes are processed Transfer capacity has been rebalanced, and is not comparable to old valuesCitadel now provides +20 Transfer capacity Horreum now provides +10 Transfer capacityCitadel now provides -50% Global Entropy INTERFACEReduced the chat font-size Recipes stage and process are now visible in the building management panel Base productions are now added together fo…

Patch notes and updates

S.noRelease datePatch nameGID number
119 August 2022Patch 5.25.918 (Unassign workers)4584121659785461229
229 November 2021Patch 5.24.972 (Buildings-ish)4224935490651499561
319 November 2021Patch 5.24.917 (Delicious bugfixes)4227186657143576855
428 October 2021Hotfix 5.24.9014186652357025395586
521 October 20215.24.881 - Hotfix 14103335143105994056
628 September 20215.24.877 - Hotfix 93936699406888530487
727 September 20215.24.877 - Hotfix 83936699406882498780
822 September 20215.24.877 - Hotfix 73936699406867136539
917 September 20215.24.877 - Hotfix 65418383147738690886
1012 September 20215.24.870 - Hotfix 54020014731805434524
1111 September 20215.24.870 - Hotfix 44020014731803497222
1211 September 20215.24.870 - Hotfix 34020014731803246061
1311 September 20215.24.870 - Hotfix 24020014731802935284
1411 September 20215.24.870 - Hotfix 14020014731802835816
1515 June 2021Versionless patch (More preparations)5019805792180000729
164 June 2021Event: Calamity Heralds4093189347047321789
1728 May 2021Versionless patch (Server things)4069544815360787296
1825 April 2021Versionless patch (UI fixes)4074045244015716939
194 April 2021Patch 4.24.846 (Encroaching)4023377846286533034
204 November 2020Hotfix 4.24.780A3887130640390116772

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID423890
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateDec 12, 2016
DeveloperJatteGames
PublisherJatteGames
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent69%
Positive reviews523
Negative reviews235
Total reviews758
Steam recommendationsNot available
AchievementsNot available
Average playtime forever1,074 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/423890/

Short description

Take the role of a newly ascended deity in Gods and Idols. Carve your place among the stars in an open, dynamic, and massive MMORTS universe. Command the powers of the cosmos, form alliances, and use your worshipers as instruments to further your goals.

About this game

The Father of all Gods, Oberon, has become a myth even to the immortals of the universe, to those willful spirits that have ascended beyond the form of humanity and now flit through the tides of the universe as naturally as walking occurs to mortal men. You are one of these immortal beings, once human but now a divinity that seeks power through worship, seeking to guide your faithful in this darkness from the dangers of all sides. There is much ruin and destruction - wrecks in the battlefield of the gods, but you are yet capable of sculpting planets into hospitable, even lush, wonderlands for your followers. Their temples will exalt you, and in your name, they will launch great fleets to expand your divine empire. You will shield them from the stellar radiation, the envy of their rivals, and much darker entities that lurk between the space of the cosmos. But mere benevolence is not always enough. There will be enemies, but you need not rely only upon your posthuman followers to deal with them; the primal forces of the universe are at your disposal. Disrupt the asteroid belts, plunging a hail of destruction upon the entire stellar system of your foes. Kidnap their planets into a pocket universe of our holding, their populations ready to be dealt with at your will. Or simply destroy their suns in artificial supernovas, leaving nothing alive in their wake. There was a time when such acts would have been thought horrific. But now, as the end of the universe approaches, as the forces of entropy threaten to extinguish all life, light and hope, you must gather what power you can to brace against the incoming horrors of the Black Sun. Command the power to destroy entire star systems Create raw planets and their moons from asteroid belts Develop an intricate economy with dozens of resources Upgrade and develop your planets with gleaming cities Construct powerful fortresses to crush your foes Erect monumental temples in your own honor Command vast fleets faithful to your godliness Duel ancient monsters in the depths of space Gods and Idols is free to download, and free to play. If you want to support us there will be an ingame shop where you can purchase Essence, a reso…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
20MMO
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Drogas ilícitas Violência
steam germany12Drogen Gewalt Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: Free
  • Highest observed: Free

Gods and Idols's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gods and Idols's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gods and Idols at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-24FreeFreeNo discountSteam Store

Related Steam games by tag and genre

Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,132,88824 September 2026 - 19:55:02 UTC1,818,3689,826,471Valve
Dota 2715,47824 September 2026 - 19:53:51 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS221,23124 September 2026 - 19:53:51 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat180,55724 September 2026 - 17:25:30 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force121,66524 September 2026 - 14:48:38 UTC246,418192,933Team Jade
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Apex Legends™82,65524 September 2026 - 19:37:08 UTC624,4731,047,228Respawn
Warframe76,96424 September 2026 - 19:33:50 UTC181,509676,031Digital Extremes
Marvel Rivals72,36224 September 2026 - 19:36:58 UTC642,333409,518NetEase Games
War Thunder71,87124 September 2026 - 16:45:59 UTC125,317781,076Gaijin Entertainment
Tom Clancy's Rainbow Six Siege71,01324 September 2026 - 18:40:31 UTC200,4761,547,383Ubisoft Montreal
TBH: Task Bar Hero68,39024 September 2026 - 19:04:18 UTC546,13043,714Nugem Studio, Tesseract Studio

RTS

GameLatest observed playersTracked peakReviewsDeveloper
VRChat41,80724 September 2026 - 19:34:27 UTC74,217261,953VRChat Inc.
Football Manager 2634,83724 September 2026 - 16:10:56 UTC82,75035,608Sports Interactive
Rocket League®28,41324 September 2026 - 16:44:38 UTC146,902579,707Psyonix LLC
eFootball™23,05224 September 2026 - 18:25:57 UTC33,925108,764KONAMI
EA SPORTS FC™ 2617,99124 September 2026 - 07:49:20 UTC159,35063,186EA Canada, EA Romania
Forza Horizon 617,69624 September 2026 - 19:34:47 UTC302,64594,239Playground Games
Russian Fishing 416,41024 September 2026 - 11:09:20 UTC27,90689,773FishSoft LLC
Football Manager 202415,45124 September 2026 - 12:55:12 UTC88,89428,373Sports Interactive
NBA 2K2712,94623 September 2026 - 11:37:37 UTC31,139Not availableVisual Concepts
NBA 2K266,62024 September 2026 - 18:15:51 UTC52,86321,330Visual Concepts
Umamusume: Pretty Derby6,55424 September 2026 - 16:13:11 UTC50,16755,753Cygames, Inc.
Le Mans Ultimate5,46524 September 2026 - 16:14:39 UTC7,01418,993Studio 397

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2715,47824 September 2026 - 19:53:51 UTC1,291,3282,758,031Valve
Slay the Spire 277,49524 September 2026 - 16:16:02 UTC574,638199,438Mega Crit
Baldur's Gate 352,18924 September 2026 - 19:24:39 UTC875,343836,282Larian Studios
Hearts of Iron IV43,53524 September 2026 - 18:31:35 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite36,14724 September 2026 - 15:17:21 UTC65,94478,112Morefun Studios
Football Manager 2634,83724 September 2026 - 16:10:56 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI27,23124 September 2026 - 19:25:04 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord25,48224 September 2026 - 12:05:13 UTC248,034297,199TaleWorlds Entertainment
RimWorld25,44224 September 2026 - 19:23:40 UTC95,851239,107Ludeon Studios
7 Days to Die22,55924 September 2026 - 18:47:00 UTC124,449398,822The Fun Pimps
Black Desert22,47124 September 2026 - 19:29:23 UTC59,91792,632Pearl Abyss
Once Human20,14524 September 2026 - 19:45:23 UTC231,343179,110Starry Studio

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.