SPSTEAMPULSELIVE ANALYTICS
Balrum

Balrum Steam news

Balcony Softworks | Feb 29, 2016 | game

Released

1players observed · 24 September 2026 - 10:41:28 UTC

AdventureIndieRPGStrategyCraftingSteam Store

  • Latest observed players1 · 24 September 2026 - 10:41:28 UTC
  • SteamPulse tracked peak48
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Balrum news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 10:41:28 UTC
  • SteamPulse tracked peak48
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews788
  • Release dateFeb 29, 2016
  • DeveloperBalcony Softworks
  • PublisherBalcony Softworks

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Balcony SoftworksPublisher: Balcony Softworks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Balrum Steam news

Balrum news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Resourceful Realms Bundle - 20 December 2024

    We’re excited to announce the Resourceful Realms Bundle, featuring two indie RPGs loved by players: Balrum and Vagrus – The Riven Realms! With the Steam Winter Sale in full swing, it’s the perfect time to jump in. With 60+ hours of content each, these games are filled with adventure, strategy, and unforgettable storytelling. https://store.steampowered.com/bundle/48500/Resourceful_Realms/ Balrum Immerse yourself in Balrum, a story-driven RPG where survival, crafting, and tactical combat come together. Set in a beautifully hand-crafted fantasy world, you’ll follow a single compelling main story as you uncover the mysteries of your homeland. Manage your farm, explore dangerous dungeons, and prepare for epic encounters in a game praised for its engaging mechanics and nostalgic charm. Vagrus – The Riven Realms Step into the grim, post-apocalyptic world of Vagrus, where choices shape your jou…

  • Balrum Discord Server - 31 May 2023

    Hello everyone! Great news! We've created an official Balrum Discord server as many of you have been asking for it. Join us on the official Balrum Discord server using this link: Balrum Discord Server It's a great place to connect with fellow Balrum fans and share experiences! Have a great day! Yours, Balcony Team

  • 7th Birthday! Patch 1.7! - 1 March 2023

    Balrum is 7 years old! We are celebrating with a new patch and a 75% discount! The new patch contains the following improvements: The game now uses the latest libraries to ensure the best compatibility with modern systems. Modernized the underlying sound system to better handle modern audio configurations. Added sound effects to various game elements. Like opening a cauldron or picking up certain items that had no sound effect previously. Added a new conversation for Dudley. (this conversation should help newcomers to the game) Added a new map marker to the Darkwood map. (needs new playthrough) Small increases to text size in certain UI elements. (e.g. XP gained) Thank you for your support over the years everyone! Follow us on Twitter! Have a nice day! Balcony Team

  • Balrum's 6th Birthday and Sale! - 1 March 2022

    6 years ago today, Balrum released on Steam. Thanks to our Kickstarter backers we were able to create our dream old-school RPG. A big thank you to every single person who supported us either here on Steam and GOG or on Kickstarter. We are celebrating with a weeklong 75% Discount! Happy Birthday Balrum! :)

  • LIVE EXCLUSIVE PREVIEW with Northernlion on Twitch TV - 19 March 2021

    Hey there friends! We're happy to announce that this Sunday (March 21st), at 13:00 PT / 21:00 CET our friend and deckbuilding roguelike aficionado Northernlion will be doing a live playthrough of Deepest Chamber over on https://www.twitch.tv/northernlion This marks the first ever live public viewing of the game and we're very excited for you to finally catch a glipse of what we're currently working on. https://store.steampowered.com/app/1552080/ Many thanks for following the game so early in it's lifespan. There's plenty more to come in the near future, so stay tuned! Follow us on Twitter! Join the Discord Community! - Deepest Chamber Team

  • Deepest Chamber - 16 March 2021

    Hello there everyone! We are super excited to tell you all that we partnered up with Those Awesome Guys for creating our second game called Deepest Chamber! Feel free to join our Discord! DISCORD https://store.steampowered.com/app/1552080/

  • Patch 1.6 - 6 November 2018

    Hi there! Balrum has just been updated to version 1.6! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11086693%2F07c4c6ccde31089d48ee13f1c0d84f08ff694f33.png First of all, a big thank you for everyone who submitted bug reports and feature suggestions! Here are the changes for patch 1.6: GUI: -The buildable objects inside the Building panel are now sorted for ease of use. -Right clicking on an Inventory tab now sorts the items in that tab based on name and value. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11086693%2Fc01ee5bccb678877774890558f5064ae4d8422a4.png -UI elements won’t reposition themselves when minimising/alt-tabbing the game. Engine: -The renderer now supports water reflections and bloom effects. The bloom effect is disabled by default. You can enable it via the video options menu. https://steamcdn-a.akamaihd.net/steamcommunity/public/i…

  • Patch 1.55 - 12 June 2018

    Hello everyone! Patch 1.55 is now live with new features and a couple of fixes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11086693%2F82afe31ef49fcdf6146db95946f2e8bd6677a525.jpg Features: -New walls: We added a new type of wall to the building tab. These are brick walls and to build them you need to create bricks from clay. -New material: Now you are able to dig up clay at the waterside. -Bricks: Bricks can be made at a furnace from raw clay. -New plantable foliage: We added a few new flowers to the building panel. -New buildable furnitures: We added a few new buildable furnitures. -Jones now teaches a few new buildable items. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11086693%2Fdf03bcd384413c094a4ac1f67df68539a6bb7d3f.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11086693%2F9fc18b1051b765bfaaff4c84dbf97a3226632cac.jpg%25E2%2580%25A6

  • Patch 1.5 - 9 April 2018

    Hello everyone! The 1.5 update is now available! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11086693%2F8aa213a2d8f4987605700a5f345761eae0acd106.jpg The patch will reset your config file! (new config file name: “config_new.xml”) Game file caches will regenerate so be patient on your first boot! :) As we promised a few years ago, we are going to support Balrum for a long time. This update will introduce a completely new windowing system that will help keep Balrum compatible with modern and legacy systems. So this update is a technical update rather than a gameplay update. If for whatever reason the new version does not work on your system. We added a legacy branch called "legacy". The legacy branch is version 1.31 with the old windowing system. Since changing the windowing system affects everything (input, sound, rendering) we took the opportunity to update pretty mu…

  • Patch 1.5 - 9 April 2018

    Hello everyone! The 1.5 update is now available! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11086693%2F8aa213a2d8f4987605700a5f345761eae0acd106.jpg The patch will reset your config file! (new config file name: “config_new.xml”) Game file caches will regenerate so be patient on your first boot! :) As we promised a few years ago, we are going to support Balrum for a long time. This update will introduce a completely new windowing system that will help keep Balrum compatible with modern and legacy systems. So this update is a technical update rather than a gameplay update. If for whatever reason the new version does not work on your system. We added a legacy branch called "legacy". The legacy branch is version 1.31 with the old windowing system. Since changing the windowing system affects everything (input, sound, rendering) we took the opportunity to update pretty mu…

  • Upcoming 1.5 patch - 5 April 2018

    Hello everyone! We are back with a big update! This is a really big update so at the moment it will be available only on the BETA branch! To participate in the beta right click on Balrum in your steam library and select Properties. Go to the BETAS tab and select "beta" from the dropdown menu. If you find bugs with this new patch feel free to leave a comment. Thank you for your reports! As we promised a few years ago, we are going to support Balrum for a long time. This update will introduce a completely new windowing system that will help keep Balrum compatible with modern and legacy systems. So this update is a technical update rather than a gameplay update. Since changing the windowing system affects everything (input, sound, rendering) we took the opportunity to update pretty much all of our systems. List of changes: -The game now uses a more modern windowing system. -Much better ful…

  • Upcoming 1.5 patch - 5 April 2018

    Hello everyone! We are back with a big update! This is a really big update so at the moment it will be available only on the BETA branch! To participate in the beta right click on Balrum in your steam library and select Properties. Go to the BETAS tab and select "beta" from the dropdown menu. If you find bugs with this new patch feel free to leave a comment. Thank you for your reports! As we promised a few years ago, we are going to support Balrum for a long time. This update will introduce a completely new windowing system that will help keep Balrum compatible with modern and legacy systems. So this update is a technical update rather than a gameplay update. Since changing the windowing system affects everything (input, sound, rendering) we took the opportunity to update pretty much all of our systems. List of changes: -The game now uses a more modern windowing system. -Much better ful…

  • 1.31 - 25 September 2017

    Hello, everyone! There were two important issues reported. Thank you for your detailed reports! Fixes: -When defeating the boss in the wolf's cave the player is now able to speak of this deed with the villagers. -When smelting metals, only silver and iron critical crafts produce spotless metal bars. Have a nice day folks and thank you for your support! Yours, Balcony Team

  • 1.31 - 25 September 2017

    Hello, everyone! There were two important issues reported. Thank you for your detailed reports! Fixes: -When defeating the boss in the wolf's cave the player is now able to speak of this deed with the villagers. -When smelting metals, only silver and iron critical crafts produce spotless metal bars. Have a nice day folks and thank you for your support! Yours, Balcony Team

  • 1.3 Fixes - 22 August 2017

    Hi, everyone! Patch 1.3 is here with a few bug fixes! Thank you all for your bug reports! Fixes: -No more slight illumination hiccup in the morning time. -Piercing Arrow now does proper weapon damage + bonus damage. -Remaining strings in the code are now editable. (XML) -Trinkets with lighting effects now properly cancel themselves when swapping similar trinkets. -Fixed issues related to the “really interesting” book. -Modernised the filesystem. (this change should minimise the file corruption issues) -Auto rebuild of the config.xml if something goes wrong. For translators: The after_release.xml has been changed. Have a great day everyone and thank you for your support! Yours, Balcony Team

  • 1.3 Fixes - 22 August 2017

    Hi, everyone! Patch 1.3 is here with a few bug fixes! Thank you all for your bug reports! Fixes: -No more slight illumination hiccup in the morning time. -Piercing Arrow now does proper weapon damage + bonus damage. -Remaining strings in the code are now editable. (XML) -Trinkets with lighting effects now properly cancel themselves when swapping similar trinkets. -Fixed issues related to the “really interesting” book. -Modernised the filesystem. (this change should minimise the file corruption issues) -Auto rebuild of the config.xml if something goes wrong. For translators: The after_release.xml has been changed. Have a great day everyone and thank you for your support! Yours, Balcony Team

  • 1.23 Small Fixes - 8 June 2017

    Hello everyone! We hope all of you are having a nice summer. During the past months there were a few reported bugs which needed fixing. Thank you to everyone who sent us detailed bug reports! Fixes: -When an npc's talking panel had a lot of conversation options, scrolling trough them with the mouse wheel could caused problems. -In rare occasions when multiple containers were open and item divides were issued, ability selection could end up selecting the wrong slot. -The auto closing of multiple containers (when the player moved away from the containers) sometimes could cause a freeze. -The game now detects if the desktop resolution is really high and warns the player of the possible DPI scaling issues. -Minor character panel tooltip fixes. Gameplay: -Mana now regenerates every 4 turns instead of 5 turns. -Added graphical effects to some repair/build interactions. For translators: -The "…

  • 1.23 Small Fixes - 8 June 2017

    Hello everyone! We hope all of you are having a nice summer. During the past months there were a few reported bugs which needed fixing. Thank you to everyone who sent us detailed bug reports! Fixes: -When an npc's talking panel had a lot of conversation options, scrolling trough them with the mouse wheel could caused problems. -In rare occasions when multiple containers were open and item divides were issued, ability selection could end up selecting the wrong slot. -The auto closing of multiple containers (when the player moved away from the containers) sometimes could cause a freeze. -The game now detects if the desktop resolution is really high and warns the player of the possible DPI scaling issues. -Minor character panel tooltip fixes. Gameplay: -Mana now regenerates every 4 turns instead of 5 turns. -Added graphical effects to some repair/build interactions. For translators: -The "…

  • 1.22 Another small update! - 17 December 2016

    Hello there everyone! We hope you are all well. We are back with another small update. This update includes bug fixes for various systems and minor improvements to building. Also a handful of you suggested that when you enter combat with only “prey” type enemies the combat music should not start playing. This should make hunting deer a bit more enjoyable. Fixes: -There were times when some of the shield abilities miscalculated cooldowns. -The Piercing Arrow ability disregarded it's cooldown. -Sometimes when deleting furniture while on the floors tab the system would not give back materials. -Fixed a crash while deleting decals from walls next to doors. -If you were really fast with your clicking, sometimes you were able to get duplicated materials back while deleting certain furnitures. -The animation and sound while placing down berry bushes have been adjusted. -The smelter sometimes h…

  • 1.22 Another small update! - 17 December 2016

    Hello there everyone! We hope you are all well. We are back with another small update. This update includes bug fixes for various systems and minor improvements to building. Also a handful of you suggested that when you enter combat with only “prey” type enemies the combat music should not start playing. This should make hunting deer a bit more enjoyable. Fixes: -There were times when some of the shield abilities miscalculated cooldowns. -The Piercing Arrow ability disregarded it's cooldown. -Sometimes when deleting furniture while on the floors tab the system would not give back materials. -Fixed a crash while deleting decals from walls next to doors. -If you were really fast with your clicking, sometimes you were able to get duplicated materials back while deleting certain furnitures. -The animation and sound while placing down berry bushes have been adjusted. -The smelter sometimes h…

Patch notes and updates

S.noRelease datePatch nameGID number
19 April 2018Patch 1.54249665521684056053
25 April 2018Upcoming 1.5 patch4249665521684056155
325 September 20171.314249665521684056262
422 August 20171.3 Fixes4249665521684056379
58 June 20171.23 Small Fixes4249665521684056483
617 December 20161.22 Another small update!4249665521684056593
711 November 20161.21 and Achievements!4249665521684056698
830 May 20161.124249665521684056909
928 April 20161.14249665521684057014
1011 April 20161.0924249665521684057116
116 April 20161.094249665521684057229
1231 March 20161.0864249665521684057338
1324 March 20161.084249665521684057451
1421 March 20161.0724249665521684057569
1516 March 20161.074249665521684057674
1615 March 20161.064249665521684057793
1710 March 20161.054249665521684057897
187 March 20161.044249665521684057998
196 March 20161.034249665521684058096
204 March 2016Small update before the weekend. (1.021)4249665521684058195

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.