- Fixes for Reset Points, Buy Units and Custom Cursor - 16 August 2026
Hi everyone, Recently the game has been released and got way more attention than we expected, and the reviews come with bug reports too, we have quickly fixed them: Lost XP/Points when resetting: This was supposed to be a simple feature to help player testing different upgrade paths without grinding repetitively. However it turned into a nightmare of technical development. We have been fixing and testing this again and again and somehow it still slipped through. We hope this is the final fix as we spent hours on testing with the new build! Clicking Buy Unit doesn't work while a game controller (PS/Xbox) connected: Dev honestly has been dizzy while developing at night and put a line "If gamepad connected, don't allow to buy unit with mouse". We've removed it, sorry about that.Added Custom Cursor toggle settings: This might help some players with lagging problem with the in-game cursor, I…
- Background Music changed - 6 August 2026
Hi everyone,Recently on a marketing campaign (just me sending emails to 2 youtube channels). One of the big youtube trailer channel hosted the game's trailer.HOWEVER, the game was using free background musics with a CC4.0 licenses, meaning "free to use, but must put author's name in the game credits". I took that for granted and was not aware of this situation where the audio were copyrighted with content ID registered on Youtube. Therefore the trailer was taken down as it can affect their channel's earning. After this, I had to quickly remove all of the original selected background musics (it was nice and fitting) with the new one before it affects other streamers' channels. The update is live now and hopefully to get a smooth release in the next week! Bests, Abubu Dance
- Thank you for 2.000+ wishlist! - 19 June 2026
For our first game, this is a huge success and a booster to our passion making the game better, thank you our current and future players!
- Update Store Capsules and Description - 19 June 2026
Hi everyone,After several reports we received from our players, we noticed that not many people can tell what's the game about via the store capsule. So in order to be clear and concise, we have updated all of the capsule artwork to a pixel art style, with the impression of tower defense and tiny characters.Let us know if you like the new look!Abubu Dance
- Twitch Integration - 17 June 2026
Hi everyone, I'm very happy to announce the Open The Gate: Just A Little the demo version is joining Steam Next Fest and having players right now.Although there are some bugs still going on and on, I'm trying my best to fix them all so players don't get stuck anywhere, if you see any problem please don't hesitate to a open a discussion post first, if I failed you to follow your feedback in these post then feel free to leave a negative review :DThis new patch has just dropped with some major bugfixes and a new feature for Streamers: Twitch Integration!Streamers on Twitch can sign to their account from the Home screen to enable viewers joining the battle as ally units or enemies, and even as the bosses:"!join \ ". This is a title decoration only and has no impact to the game. But the second feature: Viewers can toss coins with command:"!toss" to drop a random amount of gold on the bridge…
- Big update is here! - 3 June 2026
Hey everyone, finally we have been able to polish the game to the point we feel satisfy with the overall gaming experience!Controller Support: In this big update we bring the full support for Gamepad (Xbox or Playstation Controllers) and even to control the game with your keyboard only! It cost us a lot of time to adjust the UI/UX flows and rewrite almost everything for the unit control. We hope this will bring the game to the broader audience like...me personally like to sit back with a controller, it feel very comfortable!Demo Levels Updated: While the full version is still in play-testing and A LOT of adjustments/updates. We spent sometimes playtesting the demo version that we believe it is at the point not being too hard or too easy for general players. Toggle Unit Formation: Player now can let loose their units to charge enemy castle or command units to stay in line, useful for dif…
- Game Balance, Unit Skills, Visual Upgrade, Gamepad and more... - 25 May 2026
Hi everyone, it's been a while and we're still taking feedback from playtesters (The playtest is still opening for testing and we're inviting people slowly). Because of each game update the gameplay is changing very quick for just a tiny configuration, it takes us so much time and resource for testing. And a good news is we finally reached the point where unlocking new units with the combination of upgrades are just right. Either you get stronger units or better upgrade in order to win the next level!Here are the features we're going to push soon:Visual Upgrade: We remember the last 2 or 3 updates ago we already done this, but we just didn't feel enough. Please look at the before/after pictures at the end of this post because it's just too big! And let us know what you think!Gamepad Support: We enjoy playing game from the couch (if we had one couch), this feature cost a lot of time to i…
- Character Voices, Group Unit and Auto Pause - 3 May 2026
Hi everyone!After receiving a lot of feedbacks, we have been tweaking things a little with the balancing and we hope it is in a good state at the moment (but any comment on it are all welcome). We released these new feature to make the game more rich and easy to control:All characters now have voices, including Skills when activated! You can change the voice volume in the setting too in case our voices don't fit your ear :D We had so much fun working on this but it took us a considerable amount of time to record and edit.Group Unit: One of the most requested feature has been implemented, you can select by hold left click over the unit icons to select multiple units, then move one of them to command all to move together!Auto Pause: There is a new settings (Default disabled) to auto pause the game while the game is out of focus.Fast-forward Setting now remember the state for next gameSmal…
- Demo Balance Updates & Bugfixes - 23 April 2026
First Demo release we got many players tried out already, however we got some negative feedbacks that we cannot denied that players are being honest. So here is the first game balance updates & bugfixes Game is too hard!We definitely rushed the demo for the medieval event and did not test each level carefully. Instead of adding more feature, we sit back and try to balance so player can relax at least for first few levels:- Crusader units are now cheaper- Enemy spawns less frequent- Crusader skill cooldown reduced- Enemy drops more gold after death- Destroying enemy tower won't cause a huge wave of enemy to spawnTip: You can replay early levels to promote your units with higher stats, Don't forget to upgrade!The menu for Upgrading is hiding between levels, we moved them to the bottom of the screen where they look cleaner. And a small effect around the Upgrade button when you can upgrade…
- Demo released! - 20 April 2026
With the new gameplay trailer posted, feature finalized and play-tested, the demo is in its good state and we are excited to share it with you, you can try the demo version right now and let us know if it's too easy or too hard for you, we need your feedback!A level after visual upgrade and new tower feature:
- Visual Upgrade - 28 March 2026
So this afternoon we spent time upgrading the gameplay visual, do you think it's a little distracting?Before After
- Expanding features: Towers & Conquest Map and more... - 26 March 2026
As the development continue, I'm excited to share upcoming features:Towers!Depend on difficulty, new towers should spawn on the bridge, carrying random enemies, now you have to prepare your line in better formation to onward and destroy the towers before reaching their castle.After destroying the towers, you can capture them! By ordering units standing under the collapsed tower, the more allies, the faster capturing progresses. Once the tower is captured, you will have random units spawn on it to gather defense.Conquest Map!The game doesn't simply separate into difficulty anymore, there will be a conquest map to explore and progress so players don't feel overwhelm with first few levels!And there are more to come!New Flying Enemies: Air to Air combat!Castles have health: You don't just defend anymore, destroy them!Enemy can cast skill: Increase difficulty at high levelsSmart allies! Walk…
- More features are coming & 500 wishlists! - 10 March 2026
After the release of the teaser video, I sent to several local social pages & groups, everyone seem loved it so far and wishlist jumped from 50~ to 500! This is pretty big to us as we celebrated with a nice meal of Vietnamese foods! I personally tried different dishes from different countries and I'm still proud of my country's cuisine, please try Bún Chả at least once!This huge wishlist helped me to contribute more into the game with more features to come. Here is a small feature just got implementedAlly Smart Attack: When enemies approaches a group of melee units, they will charge together instead of one by one.Thank you for reading!
- Damage Statistics, Dragon redesign, Upgrade Tree and Automation are coming - 8 February 2026
It's been 1 month since the last post as I was busy with a bunch of new features, and a new dragon!Check out the new redesigned dragon to replace the current one, 3 different evolution!, he has truly grown up!And the damage table that tells which units are doing the most damage:Those updates will be soon released in the demo version along with Orc legion and I almost forgot the latest feature I'm working on, an upgrade tree! So you can grow stronger after every game and eventually unlock automation, enjoy the game while chilling!This is a draft design of the tree that resemble a king's crown, took me and my partner a good amount of time but we're happy with it!UPDATE: An intro animation that I've done for the tree:See you in the next post~
- Devlog #2: Orcs are coming! - 30 December 2025
It's been only 2 days from last (and also the first) devlog, but I just finished another peace of the game and very excited to share it to everyone already. So far I've finished - Adding Orc Legion into the demo- Add many sound effects, the game looks (or sounds?) so much alive with it- A small tutorial/introduction screen for newcomers- Ability to Fast-forward time, be careful with this button on the top right next to pausing game!And the Undead will rise soon in the next devlog, before demo and trailer!Happy New Year!
- Devlog #1 Gameplay updates - 28 December 2025
This is my first devlog ever so I'm a little nervous, I hope at least 1 person reads this!The original idea behind Open the Gate was a very simple game about tower defense: Units are automatically spawned on a bridge to fight each other. The player can collect gold, pick upgrades and...just watch the fight.However when I sent it to internal playtesters, people did not feel the idea of an idler fit well with tower defense! Therefore I missed the opportunity to publish the demo during the Christmas and...maybe New Year in order to overhaul the game. Player can now proactively buy units and command them where to defenseSo in a big fight the archers should stay behind a line of tankiness instead of blindly stepping forward into their graves!After a game, players will earn a good amount of XP to unlock new units or get new titles for unlocked units. I'm still considering a small upgrade syst…