GRID/ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Release dateSep 14, 2026
- Developerノエノエゲームズ, NOENOE GAMES
- Publisherノエノエゲームズ, NOENOE GAMES
Genres: Action, Casual, Indie, Strategy
Company pages: Developer: ノエノエゲームズ, NOENOE GAMESPublisher: ノエノエゲームズ, NOENOE GAMES
GRID/ Steam news
GRID/ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 60 FPS Support Is Here! - 9 October 2026
GRID/ now supports 60 FPS! The frame rate cap will automatically be set to 60 FPS after the update.Enjoy smoother high-speed combat and controls that feel better than ever! Whether you're jumping in for the first time or coming back for another round, give it a try!If you prefer playing at 30 FPS as before, you can switch back in the Options menu.
- October 4 Mini Update - 4 October 2026
・Added a new reaction effect to make attack patterns easier to learn: tiles that will become active hitboxes now briefly bounce up and down when the hitbox is generated. ・On the defeat results screen, you can now press a button to skip the TIPS message while the text is being displayed. ・Reduced the duration of the SLOW effect caused by CODE:SERPENT's water orb from 10 seconds to 5 seconds. Totems summoned by CODE:ORC can now be destroyed.
- Minor Fixes & Improvements - 26 September 2026
Minor fixes and adjustments have been made. - When moving diagonally near the edge of the grid field, the movement direction will now be automatically corrected. - The player's collision area has been slightly reduced toward the center, making it a little less likely to take damage while moving.
- One-Week Post-Launch Update - 22 September 2026
A huge thank you to everyone who picked up GRID/!To celebrate one week since release, a new update is now live 🎮⚡️ It includes plenty of improvements to make the game feel even better to play 😊✔︎ Added a sound effect and animation when the ULT gauge is fully charged → It’s now easier to notice when your ULT is ready, even when you’re focused on your character during battle.✔︎ You can now retry immediately from the defeat results screen without waiting for the Tips message → This makes getting back into the fight much faster after a defeat.✔︎ Hammer buffed → Adjusted to make the Hammer’s power feel more impactful. 4th combo hit damage: +10 Critical hit rate during ULT: increased Lightning damage when activating ULT: +20✔︎ Adjusted some unfair attack patterns from CODE:GOLEM → Tweaked both the forward rock-throwing attack and the consecutive punch attack. They should now be easier to do…
- Weekend Challenge Update - 18 September 2026
Thank you for playing GRID/!To celebrate the first weekend since launch, I've added a new challenge for those looking to push their skills even further: No-Damage Achievements!There's a No-Damage Achievement for every boss, so if you're a Visual Debugger looking for an extra challenge, give them a shot!GRID/ has also reached 10 reviews on Steam and received a "Positive" rating! A huge thank you to everyone who has left a review. Your support means a lot and motivates me to keep improving the game!Thank you for your continued support of GRID/!
- GRID/ – Day 3 Mini Update - 17 September 2026
Thank you so much for playing GRID/!! I've been reading all of your reviews and comments on X, and I truly appreciate every one of them. I've added a new feature to make the game more comfortable to play: ・Attack alerts are now displayed in front of everything else, making them much easier to see even when they're hidden behind a boss! You can turn this feature ON/OFF in the Options menu.
- CODE:ORIGIN behavior fixes + mini-update - 15 September 2026
- Fixed a bug where hitting with a rush attack at the start of a rolling attack in CODE:ORIGIN would cause the character to remain in a waiting animation and not act. - Increased the message scrolling speed on the RESULT screen. The tempo at the end of battles is now slightly better.
- GRID/ is finally out! - 14 September 2026
GRID/ is a combat-focused boss rush action game where you race across a 7×6 grid, dodge tiles marked for enemy attacks, and strike back.9 bosses. 3 weapons. No exploration, no leveling, and no grinding.Each battle lasts just a few minutes. Read enemy attacks, find your opening, and fight back with the powerful Rush and ULT abilities. I designed GRID/ to deliver the accessibility of an arcade game while still offering a satisfying challenge.A huge thank you to everyone who played the demo, wishlisted the game, and supported GRID/ along the way.I hope you'll take on the bosses of GRID/! I'd also love to hear your thoughts and reviews.
- 【September 15, 2026】GRID/ Release Date Announced! - 22 August 2026
GRID/ Release Date Announced!Thank you so much for supporting GRID/!!The release date is officially set for:\\\\ September 15, 2026 //GRID/ will be priced at around $4.99 USD.Players who have tried the full game in playtests or played the demo have shared some amazing feedback:“Every boss feels unique and challenging, but the quick retries make it hard to stop playing.”“ULT and Rush just feel so satisfying!”We're working hard every day to make GRID/ the best experience it can be before launch. Just a little longer until release!Featured in the MediaGRID/ has been featured by several Japanese gaming media outlets!We’d especially like to share this article from AUTOMATON, which really stood out to us.AUTOMATON — GRID/ article (Japanese)Thank you for all your support, and we hope you'll look forward to September 15!
- August 2026 Demo Update Notice #2 - 22 August 2026
Demo Update NoticeThank you for playing GRID/!【Demo Update】You can now instantly retry from the pause menu during battle.You are now invincible from the moment you press the ULT button.A Target Marker now appears when an enemy is within attack range. This visualizes the existing auto-targeting feature that automatically turns you toward the target when attacking.Rush behavior has been improved when fighting multiple enemies. Your current auto-target will be prioritized. If there is no Target Marker, Rush will prioritize the nearest enemy.Added an option to hide the Target Marker.We’d love to hear your feedback! Feel free to leave a demo review, post on the Steam Discussions, or reach out to the developer on X.Thank you for your continued support of GRID/!
- August 2026 Demo Update - 12 August 2026
Thank you, as always, for supporting GRID/!Development has been progressing smoothly, and I'm excited to say that I'll be able to announce the release date very soon.Demo UpdateThe tutorial now includes a battle against the final boss.Added a Delete Save Data option to the settings. (If you've already played the demo, you can use this to start over from the tutorial.)Added a brief period of invincibility after taking damage.Added a feature that occasionally lets you survive a fatal hit with 1 HP.You can now instantly retry from the defeat results screen.Increased the overall text size for better readability.If you have any feedback or thoughts, I'd really appreciate it if you could leave a review or post in the demo discussion forum.I read every comment and piece of feedback I receive. Thank you! ☺️
- Mini Update for the GRID/ Demo - 27 June 2026
We've released a small update for the GRID/ demo to make the game smoother and more enjoyable to play.Main ChangesExpanded the Gunner's attack range from 3 tiles ahead to a straight-line range.Enhanced combat feedback, including grid movement and screen shake.Fixed various minor bugs and issues.The video below compares the game with and without these visual improvements.
- The GRID/ Demo Is Available Again! - 3 June 2026
The demo for GRID/, a high-difficulty grid-based boss rush action game, is now available again.First of all, thank you to everyone who played the previous demo and shared their feedback. Your support has been invaluable.To deliver an experience that better represents the vision of GRID/, I've made significant improvements and adjustments throughout the game.Main ChangesAdded a tutorialReworked the game loopAdded a new weaponGRID/ is designed to deliver the satisfaction of overcoming difficult challenges while keeping frustration and excessive retries to a minimum.In this demo, you can battle 2 bosses using 2 different weapons.One of the newly added weapons, the Gunner, offers a unique playstyle where its actions and damage output change depending on your distance from the enemy.It's become one of my personal favorites during development, and I hope you'll give it a try!Thank you for pla…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 October 2026 | 60 FPS Support Is Here! | 1846018067934310 |
| 2 | 4 October 2026 | October 4 Mini Update | 1845383656390275 |
| 3 | 26 September 2026 | Minor Fixes & Improvements | 1844751498227957 |
| 4 | 18 September 2026 | Weekend Challenge Update | 1844115010496218 |
| 5 | 17 September 2026 | GRID/ – Day 3 Mini Update | 1844115010492010 |
| 6 | 15 September 2026 | CODE:ORIGIN behavior fixes + mini-update | 1843481262703561 |
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