Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4247050 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q1 2027 |
| Developer | Tremoço Games |
| Publisher | Tremoço Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A 2D space agency simulator where every object follows the same orbital physics. Land on moons, build colonies, deploy satellites, and reshape entire planetary systems. Deorbit a moon if you want.
About this game
Imagine the long lost child of KSP and Lunar Lander. With the same amount of chaos, high intensity-high reward, but in a seemingly casual Sunday afternoon relaxed aesthetics. Start with almost nothing. Build the capability to see farther, reach farther, and unlock the next layer of space. Establish observatories, deploy telescopes, and grow your infrastructure to reveal new targets and opportunities and then aim upwards and put your flying skills to the test. 9.8 is a 2D space-agency simulator where a fully physics-driven universe (N-body orbits, atmospheres, heat management, hydrodynamics) makes every small step earned. Build your program from first hops to interplanetary operations through a uniquely designed local star-system cluster. In 9.8 you will: Design and fly rockets under simulation-grade constraints: mass, fuel, TWR, heat, staging, aerodynamics. N-body orbital mechanics : gravity from multiple bodies shapes transfers, captures, and chaos. Everything is physics means that yes, theoretically it is possible to deorbit the moon. Atmospheric flight + re-entry : launch windows and trajectories matter. Water/hydrodynamics : splashdowns and surface operations behave like a real medium. Run your space program : plan missions, manage resources, and unlock new technologies. Explore the Solara system by building infrastructure and discovering all of the secrets that the cosmos hides. FLY ROCKETS, NOT SCRIPTS Every maneuver is flown. Throttle control, trajectory shaping, staging decisions, and precise piloting determine whether you reach orbit or become debris. BUILD AND DESIGN YOUR VEHICLES Construct vehicles to match the mission. Iterate on design, test under real constraints, and refine until your craft can survive the environment you’re sending it into. Vehicle construction tools are actively evolving as development continues. EXPLORE ACROSS SPACE, ATMOSPHERE, SURFACE, AND OCEANS Different environments demand different solutions: vacuum operations, atmospheric flight, surface landings, and ocean interaction with hydrodynamics that behaves like a real medium. EVERYTHING IS PHYSICS (NO RAILS) N-body gravity, atmospheres, heat, buoyancy, and mome…
Supported languages
English
