SPSTEAMPULSELIVE ANALYTICS
Galactineers

Galactineers Steam metadata

LInsoDeTeh | Feb 26, 2019 | game

Released

0players observed · 24 September 2026 - 07:22:57 UTC

AdventureIndieSimulationStrategySandboxSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)932
  • Revenue (VGI)$6,388
  • Review score46% positive

Galactineers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)932
  • Revenue (VGI)$6,388
  • Review score46% positive
  • Total reviews26
  • Release dateFeb 26, 2019
  • DeveloperLInsoDeTeh
  • PublisherLInsoDeTeh

Genres: Adventure, Indie, Simulation, Strategy

Company pages: Developer: LInsoDeTehPublisher: LInsoDeTeh

Top Steam chartsTop 100 gamesGame directorySteam Store page

Galactineers Steam metadata

Galactineers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/424850/metadata
Steam Storehttps://store.steampowered.com/app/424850/
Steam Communityhttps://steamcommunity.com/app/424850
PCGamingWiki search
IGDB searchSearch IGDB for Galactineers

Reviews, pricing, and metadata

Review summary

Mixed

46% positive, 12 positive, 14 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

24

Platform releases
  • Steam 26 February 2019

Latest Steam announcements

  • That's it? That's it! - 26 February 2019

    Hello fellow Galactineers! Byebye Early Access Today is a great day, we're officially leaving Early Access! The project now been in development for 6,5 years and in Early Access for almost exactly three years, and in our eyes, the game has developed big in that time. THANK YOU! Now is the best time to say thank you to everyone who contributed to the project during this great journey, with their ideas, playtests, bug reports and feature requests! Features everywhere! We went through two entire refactorings of the game code and implemented all features planned for the Early Access phase - but also a lot more thanks to your feedback: We added PVE missions, coop raids, PVP arenas and a lot of balancing and UI features due to community request. Last but not least: A lot has been done in terms of tutorials, in-game wikis and videos, which wasn't originally planned for Early Access. What's up…

  • Update: Bugfix & Performance build - 6 February 2019

    Hello everyone! With today's update, we're fixing a few things which have been lingering in the queue for a while: * Two of the achievements could not be triggered, this has now been fixed. * Material required for World upgrades have been rebalanced to the following values: 250, 750, 1500, 2500, 5000. We reworked the vertex build algorithm for chunks and ships to produce less memory swapping and therefore remove crash causes. Also, we fixed a significant performance leak with ingame video players. This fix might also fix the famous purple screen bug for some of you. If you still encounter the purple screen bug,please try to re-install the XNA runtime, via: 1. Uninstall XNA 4.0 Runtime from Program & Features 2. Reboot 3. Download full XNA Redistributable 4.0 from official site: https://www.microsoft.com/en-us/download/details.aspx?id=20914 4. Install 5. Reboot If the error still occurs,…

  • Weekdeal - 70% off! - 14 May 2018

    Hey guys, take the chance now to get Galactineers at a discounted price before we leave Early Access! With our week deal, you can buy Galactineers for 70% off until next Sunday. Buy now and have fun! Cheers Chris

  • Here comes Level 5! - 11 May 2018

    Hello guys! Today we fulfill one of the last and the biggest features we had promised for the Early Access phase: World Level 5! Level 5 buildings Defense Tower: Boom. Enough said :-) Docking Bay: More supply and demand slots. Level 5 ships and merchants can dock here. Jump Portal: Allows to jump to Jump Portals inside 500 blocks range. Can be used by Level 5 ships. Mining Tower: Extracts 1 resource in 12 seconds Solar Panel: Collects 1 energy sphere in 12 seconds Storage: 80 storage slots (public) and 40 private slots at your service And of course, there's a Level 5 factory, which gives you access to the Level 5 ship designer, in which you can build Level 5 ships! http://www.galactineers.net/screenshots/level5ship.png Early Access Progress Okay, we're closer to the finish line than ever! Level 5 has finally been released, but there's still a few little things to do, before we can FINAL…

  • Approaching the purple screen bug - Please help! - 5 May 2018

    Hello guys, you know, one big to-do besides the release of level 5 is that stupid purple screen bug, which happens to some people, when lighting is enabled. Unfortunately it did not happen on any of our test machines. Now, we finally have an idea where and why the purple screen bug occurs and added a lot of debugging behaviour to that code passage, but we need your help! Please, if you're affected by the 'purple screen bug', when lighting is enabled... Start the game and enable lighting Start a map or the tutorial, this is where the bug usually occured After a few seconds, the game should crash (forced by us in this particular case) In the game folder, you'll find a file "crashlog.txt". Verify, it has the current date. Please send contents of that file to our support address [email protected], post it in the purple screen bug discussion thread, or as a comment to this news post. Tha…

  • Level 5 Status - 28 April 2018

    Hello guys, we know, some of you are still waiting for our final update which releases Level 5 and finishes our Early Access phase. With this update we want to give you an insight, what it means to create content for an entire world level: First of all, there are the buildings For each building, we need to create 3D models, three kinds: The part which has the material texture, the parts with the own textures (like windows, or lava) and the part which has the player colour. For all parts which have own textures, these textures must be created. For each building, the UI must be adjusted by adding a new case to each piece of code which deals with buildings. This also applies to sound effects. The collision box for each building must be defined. All server-side code must be extended to handle and save level 5 buildings to the savegames. The new buildings must be added to the map editor. Tra…

  • New trailers for the shop page! - 9 April 2018

    Hello guys, not only the development approaches the finish line of Early Access phase, but also some other to-do's for the shop page had to be done. The two major tasks have been new trailers including the updated graphics engine and a professional voice over (people probably got bored hearing my voice :-P). The two trailers can be watched on the shop page, but you can also have a look at them on YouTube: Fast-cut teaser trailer http://www.youtube.com/watch?v=6WYBk9bm0oA Extended gameplay trailer http://www.youtube.com/watch?v=WT5AJN9QRO4 Have fun!

  • New trailers for the shop page! - 9 April 2018

    Hello guys, not only the development approaches the finish line of Early Access phase, but also some other to-do's for the shop page had to be done. The two major tasks have been new trailers including the updated graphics engine and a professional voice over (people probably got bored hearing my voice :-P). The two trailers can be watched on the shop page, but you can also have a look at them on YouTube: Fast-cut teaser trailer http://www.youtube.com/watch?v=6WYBk9bm0oA Extended gameplay trailer http://www.youtube.com/watch?v=WT5AJN9QRO4 Have fun!

  • Big Ship Module Pack, New Tutorials and Progress Report - 6 November 2017

    Hello guys, nice you're still around! There hasn't been an update for a long time for two reasons: What's happening right now 1. We are re-writing the entire game client to increase performance. With more hardware instancing and therefore less draw calls, we can drastically increase the FPS. This requires so much of refactoring and different organization of data, that we decided to re-write the entire client. This is very time-consuming but will be worth the effort. We're still having a few memory problems, but we're on a very good track. 2. In a parallel branch, we're developing the final world level, Level 5. That's a lot of content: level 5 buildings, the level 5 ship designer, level 5 weapons, engines and other modules, level 5 NPC ships. This being said, all support work (3d modelling, sound design) has been done and we started adding it to the game. This will not last long anymore…

  • Big Ship Module Pack, New Tutorials and Progress Report - 6 November 2017

    Hello guys, nice you're still around! There hasn't been an update for a long time for two reasons: What's happening right now 1. We are re-writing the entire game client to increase performance. With more hardware instancing and therefore less draw calls, we can drastically increase the FPS. This requires so much of refactoring and different organization of data, that we decided to re-write the entire client. This is very time-consuming but will be worth the effort. We're still having a few memory problems, but we're on a very good track. 2. In a parallel branch, we're developing the final world level, Level 5. That's a lot of content: level 5 buildings, the level 5 ship designer, level 5 weapons, engines and other modules, level 5 NPC ships. This being said, all support work (3d modelling, sound design) has been done and we started adding it to the game. This will not last long anymore…

  • Editor Upgrade - 6 May 2017

    Hey guys, today we release another upgrade to the Galactineers Editor, which raises the level of the editor features up to the current development level of the game itself. In details, this means: * You can now configure the new Lightbox item in the editor with a nice color picker. * You can now set outgoing connections and transported item types for transmitters. That way, you can ad partial transmitter systems to your space objects, which will then appear -ready to use- on your map. This feature has also been added to the PVE instances, so you can use transmitters + transmitter connections for storytelling/decoration purposes in your PVE mission scripts. * Some improvements in the property grid (e.g. showing the right properties (color, outgoing connection, sign text) for all objects instead of generic ones) http://galactineers.net/screenshots/editorUpgrade.png Also, the scripting API…

  • Editor Upgrade - 6 May 2017

    Hey guys, today we release another upgrade to the Galactineers Editor, which raises the level of the editor features up to the current development level of the game itself. In details, this means: * You can now configure the new Lightbox item in the editor with a nice color picker. * You can now set outgoing connections and transported item types for transmitters. That way, you can ad partial transmitter systems to your space objects, which will then appear -ready to use- on your map. This feature has also been added to the PVE instances, so you can use transmitters + transmitter connections for storytelling/decoration purposes in your PVE mission scripts. * Some improvements in the property grid (e.g. showing the right properties (color, outgoing connection, sign text) for all objects instead of generic ones) http://galactineers.net/screenshots/editorUpgrade.png Also, the scripting API…

  • Let there be light! - 19 April 2017

    Hello guys! Today we're proud to release a big game update, which we've been working on for weeks. It significantly improves the overall visual quality of the game. Lighting improvement At first, we added bump mapping to all blocks an buildings! This increases the level of detail dramatically and creates a more three-dimensional surface for all blocks and building walls. At second, we added light sources and illumination (this can be (de)activated in the settings). Items like buoys or powerblocks do now emit light and enlighten the environment around them. This improves the games atmosphere in a big scale. Furthermore, spotlights can be attached to your ships to create seeker ships or just as a nice decoration. http://galactineers.net/screenshots/bumpMapAndPointLights350.png http://galactineers.net/screenshots/lostCargo350.png And with it comes the content To allow you to make use of th…

  • Let there be light! - 19 April 2017

    Hello guys! Today we're proud to release a big game update, which we've been working on for weeks. It significantly improves the overall visual quality of the game. Lighting improvement At first, we added bump mapping to all blocks an buildings! This increases the level of detail dramatically and creates a more three-dimensional surface for all blocks and building walls. At second, we added light sources and illumination (this can be (de)activated in the settings). Items like buoys or powerblocks do now emit light and enlighten the environment around them. This improves the games atmosphere in a big scale. Furthermore, spotlights can be attached to your ships to create seeker ships or just as a nice decoration. http://galactineers.net/screenshots/bumpMapAndPointLights350.png http://galactineers.net/screenshots/lostCargo350.png And with it comes the content To allow you to make use of th…

  • v0.9.18.6268 improvement build - 28 February 2017

    Hello folks, today we released a little new build which improves a few things suggested by the community: - The overall colour for energy has been changed from yellow to blue. - The colour for energy sphere items has been saturated into a greener tone. These two changes were made to make the different transmitter lines more visually distinguishable. Gold, Energy and Energy Spheres were all in a yellow tone pretty close to each other, now they're blue, green and gold. - The foundry UI has been extended by a new button "Take all money" which allows to clear all money slots and pick up the money directly without the pickup dialog. - You can now disable the "Did you know?" player aid texts, which appear in the chat in a certain interval, via a new option in the settings menu. Cheers and have fun!

  • v0.9.18.6268 improvement build - 28 February 2017

    Hello folks, today we released a little new build which improves a few things suggested by the community: - The overall colour for energy has been changed from yellow to blue. - The colour for energy sphere items has been saturated into a greener tone. These two changes were made to make the different transmitter lines more visually distinguishable. Gold, Energy and Energy Spheres were all in a yellow tone pretty close to each other, now they're blue, green and gold. - The foundry UI has been extended by a new button "Take all money" which allows to clear all money slots and pick up the money directly without the pickup dialog. - You can now disable the "Did you know?" player aid texts, which appear in the chat in a certain interval, via a new option in the settings menu. Cheers and have fun!

  • v0.9.18.6254 Bugfix build - 14 February 2017

    Hey guys, today we published a little bugfix build. It fixes some crash causes and small issues with the combat engine. Furthermore, the API has been extended by a few new functions for mission scripting. You can find all functions of the API documented in our wiki: http://wiki.galactineers.net Cheers and have fun!

  • v0.9.18.6254 Bugfix build - 14 February 2017

    Hey guys, today we published a little bugfix build. It fixes some crash causes and small issues with the combat engine. Furthermore, the API has been extended by a few new functions for mission scripting. You can find all functions of the API documented in our wiki: http://wiki.galactineers.net Cheers and have fun!

  • What lies ahead - 11 February 2017

    Hello guys, it's been since Christmas that we posted the last update to the game and you probably wondered, what's going on. After 4,5 years of developing Galactineers we took a well-deserved month off everything to regain some energy for the finalization of our game. This is what lies ahead: - We're currently finishing implementation of the 'Jump Portal' PVE mission, this one will be released very soon. - In parallel, we're already developing another two PVE missions. The final game will have 12 PVE missions (there are 3 released at the moment), in which you can unlock all ship modules of all levels. - Galactineers will participate in an IndiGala bundle in the upcoming week. We thought, a fresh wave of players could help us in the last months of finishing the game. - There will be a community contest for PVE mission development with prize money soon. We're still into our promise to int…

  • What lies ahead - 11 February 2017

    Hello guys, it's been since Christmas that we posted the last update to the game and you probably wondered, what's going on. After 4,5 years of developing Galactineers we took a well-deserved month off everything to regain some energy for the finalization of our game. This is what lies ahead: - We're currently finishing implementation of the 'Jump Portal' PVE mission, this one will be released very soon. - In parallel, we're already developing another two PVE missions. The final game will have 12 PVE missions (there are 3 released at the moment), in which you can unlock all ship modules of all levels. - Galactineers will participate in an IndiGala bundle in the upcoming week. We thought, a fresh wave of players could help us in the last months of finishing the game. - There will be a community contest for PVE mission development with prize money soon. We're still into our promise to int…

Patch notes and updates

S.noRelease datePatch nameGID number
16 February 2019Update: Bugfix & Performance build2461683368380790220
29 April 2018New trailers for the shop page!4249665521684059356
36 November 2017Big Ship Module Pack, New Tutorials and Progress Report4249665521684059460
46 May 2017Editor Upgrade4249665521684059574
519 April 2017Let there be light!4249665521684059688
628 February 2017v0.9.18.6268 improvement build4249665521684059803
714 February 2017v0.9.18.6254 Bugfix build4249665521684059915
812 December 2016Player Aids v3: In-game Wiki!4249665521684060266
95 December 2016NPC Upgrade!4249665521684060382
1024 November 2016More Battles, Quick Challenges & Autumn Sale!4249665521684060492
1116 November 2016Economy Upgrade!4249665521684060594
125 November 2016New PVE Missions & Tech Level 4 available!4249665521684060705
1312 October 2016Tutorials & Player Aids!4249665521684060908
1424 August 2016Destroy your ships!4249665521684061017
1513 August 2016Galactineers API - How to create, script and debug PVE missions4249665521684061227
163 August 2016v0.9.13.6059 bugfix build / Level 4 coming soon4249665521684061336
1716 June 2016v0.9.13.6011 bugfix + improvement build4249665521684061446
183 June 2016Attention, Windows 10 users! New update available4249665521684061551
192 April 2016The Copper & Reach patch4249665521684061760

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID424850
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateFeb 26, 2019
DeveloperLInsoDeTeh
PublisherLInsoDeTeh
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent46%
Positive reviews12
Negative reviews14
Total reviews26
Steam recommendationsNot available
Achievements24
Average playtime forever3,891 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/424850/

Short description

Galactineers is a genre-mix of open world sandbox game and realtime strategy game. You can use blocks and items to build your world in space, and also construct your own ships. Win cooperative PVE missions or PVP arena battles with your own custom ships.

About this game

Steam Greenlight This game has been brought to Steam through the Greenlight community. Thank you for all the great support! Workshop With Steam workshop, you can share all your self-made ships, maps, PVE mission scripts, texture packs, and stations with the community. Just poke around in the workshop and see what players have already created! About the Game Galactineers is a genre-mix of open world sandbox game and realtime strategy game . You can use blocks and items to build your world in space , and also construct your own ships . Use your ships to raise an economy and build huge stations and bases, fight cooperative PVE missions , or challenge your friends in PVP arena battles. Core feature of the game is the Ship Designer in the factory building: Wether you need harvesters, cargo- and construction ships, observers, or even battle ships, the ship designer is the tool to create and customize your ships . You can choose from nearly 50 different block materials and hundreds of ship modules and stickers to customize your creation in look and functionality. Higher level factories allow you to access more and higher level ship modules, but also allow you to build bigger ships. You can research, to unlock more materials , ship modules, or higher building levels. Explore space to discover ressources, pirates nests, extra-terrestrial stations, PVP arenas, and PVE missions. In PVP arenas , you can face off with your friends and see who built the best battle ships. You can bet for ship construction plans or ressources. In PVE missions , you're challenged with a quest or objective, which you can try to accomplish alone, or cooperatively with up to 4 players . Win precious ressources, or unlock more ship modules for the ship designer. Not only can you shape the world and ships to your imaginations, the game is also highly customizable ! You can create own texture packs , add recipes to the foundry to modify the economical processes, or create asteroids, stations, or buildings in the Object Editor . Using the Object Editor to create a map and the simple PHP Programming API , you can easily script your own PVE missions and add them to the game or share them with your f…

Supported languages

English * , German * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
29Steam Trading Cards
30Steam Workshop
23Steam Cloud
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Galactineers's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Galactineers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Galactineers at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$5.99$5.99No discountSteam Store

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Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
Hearts of Iron IV22,25224 September 2026 - 07:40:49 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI20,85924 September 2026 - 04:21:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld20,85824 September 2026 - 05:26:02 UTC95,851239,107Ludeon Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Eternal Return18,46923 September 2026 - 15:56:31 UTC25,74971,991Nimble Neuron
Black Desert17,48824 September 2026 - 07:56:46 UTC59,91792,632Pearl Abyss
Don't Starve Together17,38124 September 2026 - 06:12:13 UTC122,662531,182Klei Entertainment
Age of Empires II: Definitive Edition16,34123 September 2026 - 23:33:41 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Mount & Blade II: Bannerlord16,16924 September 2026 - 07:04:25 UTC248,034297,199TaleWorlds Entertainment

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim68,33624 September 2026 - 06:52:33 UTC498,478533,888Iron Gate AB
Wallpaper Engine65,06224 September 2026 - 07:10:42 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Rust41,52224 September 2026 - 05:51:27 UTC259,6461,359,516Facepunch Studios
Palworld38,08124 September 2026 - 07:13:51 UTC2,101,535451,088Pocketpair
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS303,05224 September 2026 - 07:59:30 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™78,87424 September 2026 - 04:57:58 UTC624,4731,047,228Respawn
Aniimo74,37324 September 2026 - 05:52:26 UTC118,266Not availablePawprint Studio
Valheim68,33624 September 2026 - 06:52:33 UTC498,478533,888Iron Gate AB
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade
Rust41,52224 September 2026 - 05:51:27 UTC259,6461,359,516Facepunch Studios
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Palworld38,08124 September 2026 - 07:13:51 UTC2,101,535451,088Pocketpair
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
War Thunder32,61124 September 2026 - 07:20:14 UTC125,317781,076Gaijin Entertainment
Project Zomboid28,49524 September 2026 - 07:45:39 UTC122,811467,999The Indie Stone
Graveyard Keeper 225,58524 September 2026 - 05:28:00 UTC49,484Not availableLazy Bear Games
Hearts of Iron IV22,25224 September 2026 - 07:40:49 UTC93,196377,014Paradox Development Studio
RimWorld20,85824 September 2026 - 05:26:02 UTC95,851239,107Ludeon Studios
Russian Fishing 418,51723 September 2026 - 16:47:56 UTC27,90689,773FishSoft LLC
EA SPORTS FC™ 2617,99124 September 2026 - 07:49:20 UTC159,35063,186EA Canada, EA Romania
Escape from Tarkov17,60323 September 2026 - 08:24:45 UTC46,24962,122Battlestate Games

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