SPSTEAMPULSELIVE ANALYTICS
Substrate: Emergence

Substrate: Emergence Steam metadata

Petri Dish Games LLC | Sep 24, 2026 | game

Coming Soon

GameSteam Store content

IndieSimulationStrategy

  • Steam app typegame
  • Steam App ID4248790
  • PriceNo longer available on Steam Store
  • Release dateSep 24, 2026
  • DeveloperPetri Dish Games LLC

Substrate: Emergence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4248790
  • PriceNo longer available on Steam Store
  • Release dateSep 24, 2026
  • DeveloperPetri Dish Games LLC
  • PublisherPetri Dish Games LLC
  • Parent gameNot available

Genres: Indie, Simulation, Strategy

Company pages: Developer: Petri Dish Games LLCPublisher: Petri Dish Games LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Substrate: Emergence Steam metadata

Substrate: Emergence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4248790/metadata
Steam Communityhttps://steamcommunity.com/app/4248790
PCGamingWiki search
IGDB searchSearch IGDB for Substrate: Emergence

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Adjustable Text Size, Camera Comfort, Color Alternatives, #category_contrast_controls, Custom Volume Controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • v0.4.6: Watching over the BIONET - 20 September 2026

    Hey everyone! Early Access starts this Thursday, September 24th! I am excited and incredibly nervous. I have a bunch of cool stuff planned for Early Access; content updates will start right away and I'll have the development roadmap updated by Wednesday night. I know I said v0.4.5 would be the last demo version, but here we are with v0.4.6 of the demo! I decided not to have a specific cut-off date for the demo and instead it'll keep getting updates just at a slower and more limited pace than the full version. Due to a hiccup with Steam, v0.4.6 has to be on a separate Demo branch temporarily. Right-click in your library > properties > Versions & Betas > Select v0.4.6. This update is deserving of a major version bump because I've replaced the unfortunate tutorial with a story-driven mode instead. Writing these levels takes quite a bit more time so I am only including the first two in the…

  • v0.4.5a-7 - 18 September 2026

    v0.4.5a-7:* Gene fragments and antibodies now carry a specific gene rather than abstract genetic signature* Extract gene fragments gives extracted genes that can be used in the splicer* Locked starter strains now show what unlocks them on the tooltip* Globulin pushes cells more towards antibody production with ER genes* Flagellate contract made available at the start of a new lab

  • v0.4.5a-6 - 17 September 2026

    At the request of OMEGAcrab992 in Discord I've reenabled contaminants as an optional setting in the lab bench and creative lab, and some bionet nodes will have no rival lab AI and just contaminant cells. There are also some other bug fixes: v0.4.5a-6:* Re-enabled contaminants. Available as optional new culture settings from the lab bench/creative lab* Lab bench no longer shows bionet cultures in the CULTURE list* Lab bench cultures exit to the lab bench* Placing cells via seed is refused when the placement area isn't suitable* Newly placed cells have a 0.25s survival grace period* Splice correctly spends specimens from the cryobank* Preview cells that die on spawn are respawned automatically * UI fixes

  • v0.4.5a-2 - 14 September 2026

    v0.4.5a-2:* Fixed delivery contracts never completing. Contracts now say the specimens come from the Cryobank.* Renaming a strain should now show the new name everywhere.* Fixed a spliced specimen being lost if you pressed RESUME soon after splicing.* Fixed enzyme shots hitting the cell that fired them.* A large cell with an Explosive enzyme no longer sets off its own shot.* Improved memory use during long runs.

  • v0.4.5a-1 - 12 September 2026

    v0.4.5a:* Fixed various tutorial hard locks. - Some locking bugs may still occur. When encountering a game locking bug during the tutorial, you may skip it. - The tutorial is being worked on and will be replaced. Added a notice in-game.* Fixed cells stalling before division and daughters shrinking each generation. Daughters now regrow to full size; the parent pays for the division.* Fixed deaths reporting the wrong cause or no cause at all.* Fixed cells taking acid damage in neutral dishes, and adaptation firing on tiny temperature changes.* Lysocysts should no longer conflict with digestive enzymes. Enzyme firing is now driven by the cell's ATTACK behaviour.* Crystal consistency improvements* Rival labs retrained: all four play differently and deploy their full tray. Fixed contested dishes that never resolved or auto-won.* Fixed Bionet board panning, doubled card hexagons, missing port…

  • v0.4.5 - 9 September 2026

    Hey everyone! I uploaded v0.4.5 and it has some major improvements, especially around the game flow and UI consistency. I took a risk and removed zones as the main game mode, replacing it with biomass-based scoring. I'm still working out the kinks but I think this will end up feeling better and more natural; however, I will wait for feedback to make a final decision. This will be the last major Demo version, although I will continue to patch it and make tweaks where necessary. I will continue addressing any feedback in sub-version patches as always. I expect to have a patch ready in the next few days that will improve the rival AI further, that will be in v0.4.5a. I'm not sure exactly what I'm going to do with the demo yet but I plan to leave it up so its available permanently, and I won't leave anything broken. Thank you so much to everyone who has played the demo so far and left feedb…

  • v0.4.4a/b/c - 2 September 2026

    v0.4.4a:* Added skip button to tutorial section* Fixed various tutorial hard-lock bugs* UI layout bug fixes* UI navigation improvementsv0.4.4b:* Improvements to the first Bionet map: - Improved balance (the rival side had a major advantage) - Fixed bug where victory condition would be met without ever encountering the rival germinal zone* Cryobank behavior fixes. Strains are now deducted from the Cryobank immediately when deployed in a culture* Improved plasmodia branch behavior and greatly reduced crawl speed (should be nearly stationary)* Fixed various tutorial hard locks* Fixed various cryobank hard and soft locks* UI fixes and consistency improvements* Other various bug fixesNOTE: The current rival AIs are dumb prototypes. More advanced opponents will be trained. v0.4.4c:* Added maps: METAMORPH-I and METAMORPH-II (Note: while I am updating the bionet, they won't be easy to find; one…

  • v0.4.4: Divide & Conquer pt. 2! - 29 August 2026

    Hey everyone! I am here once again to share a new update for the demo. I have been focusing a lot on improving the onboarding and accessibility of the game and in that spirit I have fleshed out the tutorial much more with dedicated tutorial levels for each mechanic. I am still adding levels, but the core lessons should be enough to teach the foundations of the game. I think it will be a massive improvement over the last version. I also have been finding areas where the mechanics have gotten a little bit bloated and confusing. I decided to cut nutrient completely because they added complexity without much benefit. I also clarified the core game loop in career mode to be an arena-style RTS where you capture your opponent's germinal zone to win. A player must hold a germinal zone or will be eliminated after 30 seconds. The compound system is still being built but it's already functional as…

  • v0.4.3a - 11 August 2026

    * Mutations reworks: - Background mutation rate is lowered - Increased magnitude and prominence of rare, large single gene mutation "divergence events" - Divergence events are named* Cryobank strain cap can be increased via biomark unlocks, converted to list instead of honeycomb display* Cells with no mitochondria now produce much more heat from metabolism* Plasmodia growth buffed so they no longer stall after just a few division* Added more spawn guards to protect against specimens being dropped

  • v0.4.3: Divide and Conquer! - 9 August 2026

    Hey everyone! I am very excited to share another Alpha build, this time built around territorial domination! A lot has changed, and some things will be a bit rough while I patch the holes.The biggest challenge that I have been facing is that the game is confusing. Previously, I thought this was just an issue with the tutorial and onboarding, but over time I have realized that the tutorial is confusing because the game is pretty disjointed right now. I have been trying out lots of different ideas, and that means that there hasn't been a single coherent direction. I am changing that now. I have pushed back the Early Access release date to September 17th since I want to take my time getting these changes right.The Substrate is rich in precious trophin. Cells spread zone to zone to extract it. Feed your cells trophin and they will rapidly mutate.Territorial domination helps focus the game a…

  • v0.4.2a: UI refinements, tutorial pacing, nerfed contaminants and more - 17 July 2026

    v0.4.2a:* Gameplay & Balance: - Creative mode only: Place cells on demand in cultures. Ctrl + space opens the cell placer - Tool consistency changes: particle density is now consistent across all tool radii and is set by intensity - Improved effectiveness of antibiotics and viruses at high bacteria counts - Reduced amount of dense substrate left behind by dead cells - Motile cells have longer life spans - Gentler contaminant events* Legibility: - Changed economy tickers to show strains rather than genes - F1 now toggles all HUD panels off without hiding the HUD fully. ctrl + F1 hides the HUD completely (for screenshots/cinematics)* Other: - Improved optimization for the strain registry - Added WASD/arrow key panning to lineage tree views - F1 now toggles all HUD panels off without hiding the HUD fully. ctrl + F1 hides the HUD completely (for screenshots/cinematics) - Re-drew HUD icons f…

  • v0.4.2: Major tutorial, UI and Gameplay Updates! - 13 July 2026

    Hey everyone! I've just updated the demo and main app to v0.4.2. This will be one of the last major demo updates before Early Access starts. This is a big update.Tutorial overhaulI've attempted another rework of the tutorial, with improved pacing and details. I hope that it helps clarify the game for anyone who found the learning curve too steep to get started. Gameplay changesOne of the biggest gameplay changes is the new compound system. In career mode, you no longer have an endless paintbrush/particle/crystal tool. Instead, you have to harvest compounds from the cells that you can then use to modify the environment. In creative mode you can fully customize the compounds, so it is basically the same tool as before except with a wider range of options for the paintbrush, particles and crystals.In addition to this, I have reworked the economy a bit so you should notice more consistency…

  • v0.4.1: New tools and controls! - 25 June 2026

    v0.4.1:* Improved controls (need testing): - Selections can now be filtered via the inspector - Right-click sets a waypoint for your selected cells to follow, up to 128 cells per order - Waypoint orders persist when selection changes - Apoptose order moved to Delete (rebindable) - Shift + select adds to selection, ctrl + select removes (works with box select) - alt + left-click dettaches plasmodia from their network, reattaches them to a nearby network, or makes them grow a new network depending on the context - double-click now works on plasmodia too, forcing them to spend energy to grow faster* Added automatic strain naming: - Tag distinct genes. Defaults to one gene, but more can be added. Preferences should persist - Customize shorthand for genes in the glossary - M and E now confirm, so double tap either to quickly register/preserve cells from new strains* Improved lineage trees an…

  • v0.4.0b - 19 June 2026

    v0.4.0b:* pH tolerance and temperature tolerance gene mutations changed from multiplicative to additive to try to improve the bias of cultures towards acidification* Replication cost now scales with population density so overcrowding should be less of an issue* Added the ability to remove crystals. Right-click while holding the crystal tool deletes any crystals near the cursor. NOTE: The dense substrate and remaining environmental effects persist. It is just the emitter that gets removed* Fixed contracts that require culturing cells in specific environment presets* Fixed sugar specialists never appearing* Increased visibility of diet specialization* The Objectives HUD now favors showing completed objectives that are ready to be claimed Something that you may notice if you play a lot is that cultures almost always acidify. The intended design is that there is a dynamic mixture of pH that…

  • v0.4.0a - 17 June 2026

    v0.4.0a:* Improved HUD behavior for different aspect ratios* Cursor tooltip hides on drag (F2 to show/hide)* Added attribute examples to "show me" guides* Blocked killing cells during tutorial to prevent accidentally breaking it* Compacted nucleus inspector display* Fixed plasmodia particle production stopping prematurely* Fixed plasmodia immortality bug* Minor description tweaks* Substrate visual adjustments - neutral substrate is a soft violet, pH coloring takes priority, and nutrients now just add a subtle tint As always, if the new version causes any issues, you can switch over to the previous branch for the previous build.

  • v0.4.0 - 15 June 2026

    v0.4.0:* Tutorial overhauled to be goals-first* Contracts reworked with new objective types* Widened cell temperature tolerance bands* Added strain valuation breakdown on strain tree with per-gene value* Added proper DPI resolution scaling to all UI elements* P to pause now works while tools are active* Seeding from the Cryobank now correctly exits menus to the dish and arms placement. Escape to cancel* Various bug fixes and visual tweaks

  • Substrate: Emergence Demo - v0.4.0 "Synthesis" - 15 June 2026

    Hello everyone! I have just updated the demo and base app to v0.4.0. I will be closing the playtest now that Next Fest is starting, but don't worry! The demo is the same build and I will still be updating it as usual. This just gives it a permanent home on the store page. If you haven't wishlisted Substrate yet, now's the moment, it really helps the game get seen during the fest. And if you can hop in during the first day or two, that early activity is what pushes it in front of new players. Thanks again to everyone who has been participating in the playtest, I really can't say enough how grateful I am to see anyone engaged with something I made the way that this community has been engaged.

  • v0.3.5 - 14 June 2026

    v0.3.5:* Bacteria rebalanced to reduce the amount of active attention they require. Bacterial blooms are more rare* Reduced maintenance cost burden so labs can comfortably afford significantly higher cell counts* Biomarket, contracts, Cryobank, and glossary panels all merged into one "Manage" screen with tabs* Scaled down culture sizes significantly for improved population dynamics* Improved plasmodia lifecycle to be more dynamic* Adjusted mutation rates for improved variety* Tuned strain classifier to hopefully improve strain coherence. Watching results* Added substrate brush. Allows for direct modification of the environment* Substrate nutrient composition is no longer static* Various Amoeba fixes aimed at making them viable. Previously, Amoeba almost never would appear and wouldn't survive due to various issues* Increased bacteria base size for visibility* Increased digestive enzyme…

  • v0.3.4a - Hotfixes - 9 June 2026

    v0.3.4a:* Fixed sterilization not blocking bacteria spawning* Rebalanced contamination rates to be less demanding* Fixed bug where abandoning contracts could result in net positive Biomarks* Mutagen now unlocks upon tutorial completion* Fixed bug where specimens wouldnt be added to Cryobank from Biomarket orders* Updated contracts to reflect recent changes

  • v0.3.4: More gameplay changes! - 8 June 2026

    Hello! For this update I was mainly focused on fixing and refining the central gameplay loops and removing some frustrating aspects. In my opinion it is a noticeable improvement over the last build, especially now that insta-death is no longer really a thing for labs.Culture maintenance felt too punishing so I've flipped it, and now there is a reward for keeping your populations low. You are meant to be able to afford high population maintenance for a time, but I want the focus to be on playing with the sandbox tools to keep populations low while driving interesting evolutionary outcomes. The Colony count in the HUD is sort of like a golf score, its how far below the "par" population count you are.I also removed a lot of the unnecessary (and annoying) Biomark costs. Biomarks are basically just your score, so I've tried to simplify it a lot. Costs purely come from the upkeep cost of your…

Patch notes and updates

S.noRelease datePatch nameGID number
12 September 2026v0.4.4a/b/c1842846814440502
211 August 2026v0.4.3a1840310314354948
317 July 2026v0.4.2a: UI refinements, tutorial pacing, nerfed contaminants and more1838407329260661
419 June 2026v0.4.0b1835871199308295
517 June 2026v0.4.0a1835871199301875
614 June 2026v0.3.51835236783567041
79 June 2026v0.3.4a - Hotfixes1834602721202542
85 June 2026v0.3.3: New tutorial!1834602721192314
91 June 2026v0.3.1c1833968530899010
101 June 2026v0.3.1b1833968530896288
118 April 2026v0.2.7a1829528821305299
124 April 2026v0.2.6b1828894815561550
1326 March 2026v0.2.51827626365769326
1425 March 2026v0.2.41827626365767241
1523 March 2026v0.2.3a1827626365764634
1621 February 2026v0.1.61825093633190777
1713 February 2026v0.1.5b1824644522839696
1810 February 2026v0.1.51824459501602297
192 February 2026Alpha v0.1.21823191198612386

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4248790
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateSep 24, 2026
DeveloperPetri Dish Games LLC
PublisherPetri Dish Games LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Grow fluorescent cells that create mesmerizing emergent chaos. Simple mechanics hide deep complexity as cells evolve survival strategies through synergistic interactions. Catalogue successful lines and culture them to develop your own unique biology.

About this game

Cultivate evolution as you guide your cells to outgrow your rivals, experimenting with mutations to find genetic advantages in a richly simulated artificial life sandbox. Engineer chemistry and intervene tactfully with direct cellular controls. Each cell has a unique genome shaping its behavior and appearance. Some hunt. Some cooperate. Many go extinct. Capsule art, logo and background art by Daniel Nartov No two cells are exactly the same. All mechanics are inspired by real cellular biology, emphasizing emergent complexity. Cells have functional organelles defined by their genes. Genes pass down through generations, accumulating tiny mutations until they evolve into new strains. Resources drive behavior. Interactions create emergent effects you didn't predict. Simple organic systems combine into a living simulation. Every mutation is visible. The cells fluoresce with life as they consume resources, replicate, and compete. Each color is a reflection of their genetic code. Every gene mutates independently, and any cell can mutate to have any number of any gene. The only limit is natural selection. Every cell's behavior is driven by a miniature neural network and genetic algorithms. Nothing is scripted. Your cells aren't alone. Cultivate them to develop evolutionary advantages and outgrow the competition. Use chemistry as a weapon. Claim zones to control the resources your rivals depend on. Annihilate them. Catalogue your unique strains and document their lineages. They become more valuable as they dominate the substrate, creating a growing economic engine. Developer note: I'm developing this solo with my background in cellular neuroscience and experience as a musician and abstract painter. All game systems, simulation architecture, visual designs, procedural art and audio designs are my own. The soundtrack is made by me with the help of a few of my friends. I write and maintain the codebase alone, using Claude Code and other agentic coding tools as my primary workflow. No art assets were created by generative AI, and nothing in the game is generated by AI at runtime.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
64Adjustable Text Size
67Camera Comfort
66Color Alternatives
82#category_contrast_controls
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Substrate: Emergence's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Substrate: Emergence's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Substrate: Emergence at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.