Incremental Ragebait news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score39% positive
- Total reviews18
- Release dateMay 20, 2026
- DeveloperIll-Fated Studios
- PublisherIll-Fated Studios
Company pages: Developer: Ill-Fated StudiosPublisher: Ill-Fated Studios
Incremental Ragebait Steam news
Incremental Ragebait news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dialouges Fix - 5 September 2026
Hello there, Ragebaiters!Some of you have pointed out that not all dialogues are working correctly, so I went ahead and made some fixes Fixed Lucifer's last set of weapons dialogueFixed Dagon's dialogue describing the level boss's natureFixed Dagon's game end dialogueHave a great day!Leon.D
- New Features! Version 1.1 - 30 August 2026
Hello there, fellow Ragebaiters!Price down to 3.99!Dialogue replaying, Income Graphing, A New Character, and 9 new dialogues were added!Income Graphing SystemIncome GraphBar Chart and Line Chart OptionCan increase and decrease the rangeAdd a new point after each matchSaves income in Data filesDialogue RewatchingChange ListAdditional check: "Do you want to make a new game?" when making a new game.Revamped dialogues for lvl 4,6,7Added dialogues for lvl 9,10,11,12,13Stopped “the purgatory”, changed to just “purgatory”Filled in the CreditsHave a great day!Leon.D
- Fixed LifeSteal - 3 July 2026
Hello there, Ragebaiters.In the last update due to damage being optimised and re-coded, health from life steal was being directed to your enemies and not to you. Now that's fixedAlso I fixed stat descriptions showing up when you hover over a hidden stat.Have a successful day.Leon.D
- Responding To Feedback! - 28 June 2026
Hello There, Fellow Ragebaiters!In response to the comments under my last Devlog I experimented and managed to implement a new big change. Folder Deletion.Now when you start a new save the entire save folder will be deleted rather than individual files which will stop file corruption from being an issue. Now even if you have a corrupted save you do not need to manually delete the save file to fix it.Also, some of you managed to reach a variable limit of damage causing it to crash so I added a limit of 1 000 000 000 000 000 to the value of attack damage upgrade.The rest of changes and their reason seems to be self explanatory, I will add a star on these which were suggested so that everyone is credited for their feedback.Here is the list of changesincreased Concordia damage reduction, from 33% to 50%Decreased efficiency scaling 3 timesOptimised game performance in late game,Fixed the iss…
- Fixed Achievements - 21 June 2026
Hello there fellow Ragebaiters!In this update I fixed achievements! I also took some time fixing the Japanese Font from creating squares (\)また、日本語フォントが四角(\)になってしまう問題を修正するのに数時間かかりました。For anyone who installed the game when it released and can't see the upgrade tree I've made a short video explaining how to fix that. In ShortTurn off cloud save for Incremental Ragebait in steam game propertiesUn-install incremental ragebaitGo to " %appData% "Go to "localLow" folderFind "Ill Fated Studios" folderDelete "Incremental Ragebait" folderI'm saying to do this because the new version, is working and it just doesn't work for people who downloaded before the update and got their files corrupted.Thank you everyone who gave me support, by writing the review joining our discord with feedback to share or buying the game! You guys are awesome, please keep Ragebaiting me with new things you would like to s…
- Camera Reset For Upgrade Tree - 17 June 2026
Hello there, Ragebaiters!Some of you have pointed out that you cannot see the upgrade tree, I sincerely thank you all who took the time and effort to reach out to me with your issues about the game. I made a few fixes to the file management system, and added a button in the upgrade tree which allows you to reset your camera.I deeply apologize for this issue.If you find any issues with the game I happily encourage you all to send me a message on discord, write a comment on steam, or submit feedback to our in-game feedback form.THANK YOU ALL FOR BUYING RAGEBAIT! It means a everything to me!Have a great day!Leon.D
- RAGEBAIT NOW! - 17 June 2026
Thank you for getting ragebaited all this time!Today is the day we release the game!On a 40% discount!!! Buy the game and review it so we hit 10 reviews as fast as possible!It took weeks to make all the fixes and balancing changes but the game is finally in a well packed version. I personally played it 20 times, with each playthrough 2-4h it took me over 80 hours. But now ,having finished it 20 times I can guarantee you all quality.Have an amazing dayLeon.D
- Are you guys getting ragebaited? - 24 May 2026
Hello there fellow ragebaiters! We lately passed our release day, after that I said we will be releasing in 2 days and.... Did I get you? :DXDDDDDI hope it worked, but meanwhile, we've gotten a new capsule as well as made a ton of improvements. To be real with you, I could release the game now but it will be released on by the end of 24.05.2026I want to do a full play trough of the game before I release it so tat there will be no bugs.Red potion studio, made our new capsule - Here is the changelog *(endless bug fixes and balancing) - Made ending screen take over after Concordia diesIncreased Base spawn rate in 0 lvl by 30+%Added delay in transition from attack to damage animation (all units)Added left/right sprite rotation to movementchecked corrupted enemies soundsIncreased Square fall speed 60%lowered tile generation speed by 20%Fixed audio to animation attack timing in blood landIncr…
- 2 DAY delay - 21 May 2026
Hello there!We've gotten a lot feedback for Incremental Ragebait in Digital Dragons this week so due to balancing issues and the possible improvements we can implement we've decided to delay the game until friday so that we can implement all the changes and give you all the best game we can provide.Thank you for your endurance!Leon.D
- Releasing in 5 Days! - 15 May 2026
Hello there fellow Ragebaiters!The release date is just five days away and I can tell you that I'm busting my asss off trying to get stuff done. My main focus lately was optimisation, bug fixing the saving system, and adding dopamine to the main gameplay loop.Change logMake sure lvl 2 ending does not appear outside of demoApplyed Lvl 1 Sounds (Lorp)Made the wishlists & give feedback options not appear outside of Demo modeChanged minimum pickup range from 5 to 10Animated health numberMade the health fill lower/increase using a lerp functionLowered Aiming art's size relative to the attack size by 5%Added an animation for the mark changing when boss is killedAdded animation for buying a levelAttack size will now lower with each passing levelAdded 18 more souls types (There were 10)added animation to upgrade node nameadded animation to upgrade stat nameAdded animation to money text when its…
- 1 More Development Month! - 22 April 2026
Hello there fellow Ragebaiters!The release date was moved from 20th April to 20th May. That is because I wanted to collaborate on game translation as well as game Sound Effects with people outside of studio. Additionally I will be focusing for some time now on increasing quality of the game and making improvements to the idle system as it is somewhat lacking.BalancingLowered Requirement from 8 to 6 for weapon slotsLowered Requirement from 8 to 6 for regeneration percentageLowered Requirement from 8 to 3 for map sizeLowered Requirement from 8 to 6 for life stealLowered Requirement from 8 to 7 for life steal per attackLowered Requirement from 8 to 3 for efficiencyLowered Requirement from 8 to 5 for difficultyLowered Requirement from 8 to 6 for damage reductionLowered Requirement from 8 to 6 for critical hitLowered Requirement from 8 to 7 for critical hit sizeLowered Requirement from 8 to…
- New Upgrade Tree - 19 March 2026
Hello There RaigeBaiters,In this update and absolute ton, of changes is present, the most visible change is the re-organisation of the upgrade tree as well as major balancing of the 1st level. The Upgrade tree now has colours! And the first level now takes 15 minutes (instead of an hour).Outside of that I think the most prominent changes areImproved Boss Bar.Mob attack cool down bar.A system stopping mobs from entering the clouds.Player Damage Visual CueFinished Saving SystemIF you'd like to get more details about the game's changes, balancing, bug fixes you can read go ahead and read all of the below, cheers!Upgrade Tree ChangesChanged stat text colour to blue from Crimson InkChanged Upgrade Node Colour scheme to colours from Crimson InkDeleted the "Stats" title text (Its unnecessary everyone knows what it is)Deleted Zoom speed setting from Upgrade TreeMade the nodes and particles be a…
- Enjoy The Demo! - 16 February 2026
Hello There, Ragebaiters!We released a Demo!The last weeks were rough but all the features required for the Demo to showcase the base of what you'd expect from the Demo is available. There is still a lot of art, balancing and fixes awaiting Incremental Ragebait as well as Juicy SFX and sounds, but for now I ask you to play this Demonstration version and give feedback on the game's state. The most significant difference between what you would see in Screenshots, Trailers. and the Demo, is the way we now present story here!Have A Prosperous Day!Leon.D
- Decorations Are Here - 3 February 2026
Hello there, Ragebaiters!In today's devlog, I'm here to inform you that I added Decorations to the game! There are currently 3 decorations which will be available in the Demo:Destroyed ClankerA monument to humanity's victory over ClankersJos & Tom's Demonic TreeSome demons in the purgatory use cuteness to bait humans Royal RugMakes you feel like the Demon King Himself Also the House Enchanting Build "Granny" is fully functional now :DIn the next Devlog I will be introducing Incremental Ragebait's characters so stay tuned!Have a Successful dayLeon
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 September 2026 | Dialouges Fix | 1842846814449271 |
| 2 | 3 July 2026 | Fixed LifeSteal | 1836506165571504 |
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