SPSTEAMPULSELIVE ANALYTICS
Road to Ballhalla

Road to Ballhalla Steam metadata

Torched Hill | Aug 5, 2016 | game

Released

0players observed · 21 September 2026 - 21:43:31 UTC

ActionAdventureIndieRacingComedySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)56,162
  • Revenue (VGI)$623,000
  • Review score88% positive

Road to Ballhalla metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)56,162
  • Revenue (VGI)$623,000
  • Review score88% positive
  • Total reviews426
  • Release dateAug 5, 2016
  • DeveloperTorched Hill
  • PublishertinyBuild

Genres: Action, Adventure, Indie, Racing

Company pages: Developer: Torched HillPublisher: tinyBuild

Top Steam chartsTop 100 gamesGame directorySteam Store page

Road to Ballhalla Steam metadata

Road to Ballhalla metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/425410/metadata
Steam Storehttps://store.steampowered.com/app/425410/
Steam Communityhttps://steamcommunity.com/app/425410
PCGamingWiki search
IGDB searchSearch IGDB for Road to Ballhalla

Reviews, pricing, and metadata

Review summary

Very Positive

88% positive, 375 positive, 51 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Workshop, Steam Cloud, Steam Leaderboards

Achievements

21

Platform releases
  • Steam 5 August 2016
  • Xbox 1 August 2018
  • PlayStation 31 July 2018

Latest Steam announcements

  • Play the NIGHTFALL WAVES Demo now! - 15 March 2026

    Hey everyone,Last week we revealed what we've been working on for some time now: NIGHTFALL WAVES - a third-person tower defense and exploration game set in a mysterious archipelago. It also features cool gameplay/music sync & sarcastic narration which Ballhalla is infamous for! Check out the Steam page:You can play an early demo of the game right now! Your feedback at this stage is incredibly valuable and we'd love to hear it in the Steam forums or on our Discord!Cheers,Kai

  • Update Notes for v20240218 - 18 February 2024

    Hello rhythmic ball gamers, I just pushed an update that hopefully fixes a random freeze issue that like 5 of you had since the last patch. It was seemingly caused by using a "newer" compiler (Visual Studio 2017) for that patch, even though that's the recommended one for the engine version used. I've since reverted back to the old compiler and that seems to have fixed it. Sorry for the inconvenience to those that encountered this issue and that it took so long to be fixed! Please let me know in case the issue should persist. Special thanks to Guddy, who provided logs & helped testing the fix!

  • City of Beats is out now! - 7 May 2023

    Hey fellow music game lovers, Just a quick heads-up - our game CITY OF BEATS released earlier this week on Steam! It takes a lot of the design (like music elements & humor) from Ballhalla and mixes it with shooter & roguelite gameplay. Check it out here: https://store.steampowered.com/app/1470390/City_of_Beats/ Cheers & have fun, Kai

  • Win City of Beats Keys in Speedrunning Contest - 10 February 2023

    Hey fellow speedrollers, Just a quick (and final) heads-up: our City of Beats Speedrunning Competition ends in 3 days! If you beat the current demo's Speedrun Mode fast enough, you can win Steam Keys for the full game, which releases in Q2 23! Current record is at 4min 22sec: Join our Discord where you'll find all the info you need to participate: discord.torchedhill.com For more info about the game, check out the Steam page here: https://store.steampowered.com/app/1470390/City_of_Beats/ Cheers, Kai

  • 5th Anniversary Update & Speedroller Challenge!! - 5 August 2021

    Heya, can you believe it's already been 5 years since Ballhalla has launched on Steam? (I can't) While we're all busy working on our next game, I still put the time aside to work on a small update that fixes two issues: uploading a trial from the editor recently stopped working, but now you can again create & share your cool creations! the soundtrack download was broken after Steam changed to their new soundtrack system, this should be fixed as well But that's not all - here comes the hype part: Ballhalla Speedroller Challenge I've built two new workshop trials in the community editor - the top 3 players on the leaderboards for each of these two trials will get a Steam key for our next game, City of Beats! The first one is a rather easy trial... https://steamcommunity.com/sharedfiles/filedetails/?id=2564752139 ... but what's a contest without a little bit of challenge, right? https://st…

  • Second City of Beats Public Playtest is now live! - 3 June 2021

    Hey all, For the next couple of days you'll be able to play our upcoming music-driven shooter CITY OF BEATS - if you've enjoyed Ballhalla, I'm sure you'll like it! Simply sign up on the game's store page and download the game! Don't forget to wishlist & follow the game if you wan't to stay up to date! For more details, check out our announcement. Want to chat with us and give feedback? Join our Discord! 🎵 HAVE FUN! 🎵

  • City of Beats Public Playtest is now live! - 23 April 2021

    Heya fellow music game lovers, For the next 10 days, you can download our upcoming game CITY OF BEATS and play through the first chapter! Just click on the green "Request Access" button on the game's store page and you are good to go: After you've played, it would be awesome if you'd give us some feedback - either on the Steam forums or on our cozy Discord server. HAVE FUN

  • Join us on Discord! - 19 April 2021

    Hey guys, we now have a cozy, pun-filled Discord server just for you! Come join us if you want to talk about your favorite Ballhalla mockery, our future games, other music/rhythm games and stuff. Just click on this banner for the invite: that is all k thx bye

  • Announcing our next Game: CITY OF BEATS - 12 April 2021

    Hey all! It's time to show you what we've been working on for quite a while now: City of Beats, a music-driven action game where every action is synced to the beat and your weapons shoot the melody. After Ballhalla, we wanted to build on that rhythmic gameplay foundation, but go into a more action-oriented direction. Basically everything that glows red still wants to destroy you to the beat, but now you can shoot back and play cool melodies while doing so! Of course, sarcasm and puns are again all over this game. You can find way more info here, including a cool trailer: https://store.steampowered.com/app/1470390?utm_source=ballhallanews&utm_campaign=steamannouncement Also, why don't you join us on our cozy pun-filled Discord server to talk about our games and stuff?

  • Road to Ballhalla is 75% off & Introducing Kill It With Fire! - 3 August 2020

    Hello everyone! The summer heat is on, and we at tinyBuild wanted to do something to brighten up your day. Today, Road to Ballhalla is going on a weeklong sale at 75% off. We’ve been doing lots of interesting things recently, and I wanted to take the opportunity to highlight some of the things we’re working on. Specifically, on August 13 (that’s next week!) we are launching Kill It With Fire - a physics comedy game about exterminating spiders and burning down your house in the process. It’s a very lighthearted game the alphas of which have had 90%+ ratings on Steam. The game is on Pre-Order that allows you to save 10%, or you can simply Wishlist it! We greatly appreciate it. https://store.steampowered.com/app/1179210/Kill_It_With_Fire/

  • 67% off Road to Ballhalla - 9 March 2020

    Road to Ballhalla, a rhythm-driven RPG (roll-playing game), has recieved the 67% discount: https://store.steampowered.com/app/425410/Road_to_Ballhalla/ Hurry! The deal ends on March 16th!

  • Editor Hotfix - 19 August 2018

    Heya, I've just uploaded another small update. The editor now again properly sets the game exe path on first start. This didn't work recently, as the Rerolled update changed the game exe parent folder, so the editor couldn't find it. Happy rolling!

  • Soundtrack now includes the BONUS TRACKS - 14 August 2018

    Hey guys, For those of you that have bought the Soundtrack DLC, I've just uploaded the 4 new tracks of the bonus levels that were added in the big update last week (for free, obviously). They make up about 14 minutes of sweet new music - as usual, composed by Nicholas Singer! The soundtrack now contains 78 minutes of music to remind you of your exploded balls. For those of you that haven't bought the Soundtrack DLC yet, it would really help Nick & me out a lot if you did. :) We're trying to get our next project going right now, so we can use every bit of help there. Thanks, and happy listening!

  • Rerolled Hotfix - 13 August 2018

    Heya, Yesterday I pushed a small update that fixes two issues introduced with the Rerolled update: 1. The game no longer triggers your VR software on start. Not sure if that was an attempt of the game telling me "I want to have a VR mode and make everybody puke", but it's gone now. 2. In rush mode of trial 1-5, restarting during the final section will no longer break the warball spawners. That was a facepalm-worthy failed attempt from me to improve performance. Happy rolling!

  • "Rerolled" Update (FREE NEW STUFF HELL YEAH) - 6 August 2018

    I've teased this update for a long time, but now it's finally time to reroll the balls. Two years after the initial release, aligned with the game's release on PS4, Xbox One and Switch, here comes Ballhalla's biggest free content update to Steam! It contains new levels, styles, achievements, settings and tons of improvements and fixes. For existing players, the only downside is that your existing savegames won't work with the new game build. There are too many changes, both content-wise as well as in the engine, to keep them compatible. When starting the game, you can choose between the new and the old version, so no progress is lost! I recommend starting fresh to experience all the new content and improvements since the game's original release, but if you just want to check out the new levels and get the new achievements, you can also use the save file I prepared: https://torchedhill.c…

  • Gameplay Statistics Are Cool - 23 May 2017

    So, I'm sure the big question that you just can't get out of your head is: "How much did the last update affect/improve Ballhalla's balance?". Do not despair! The game tracks the average amount of respawns players need to finish each trial. Note that it's only tracking the first time players finish a trial and not their best run, as I wanted to compare the initial difficulty of each trial. Here we go: http://i.imgur.com/s6I4qPg.png The difficulty curve is now much smoother than before and has less spikes. Especially 1-2, 3-3 and 4-5 had way more respawns than other trials in their chapter and therefore saw the biggest change. 3-3 (teleporters suck) is still a bit high (as it's the only trial that focuses more on precision than rhythm) and 4-3 (time travel) is surprisingly low (maybe I should change that :>), but besides that I'm happy with the results. As far as I can tell, you're havin…

  • Gameplay Statistics Are Cool - 23 May 2017

    So, I'm sure the big question that you just can't get out of your head is: "How much did the last update affect/improve Ballhalla's balance?". Do not despair! The game tracks the average amount of respawns players need to finish each trial. Note that it's only tracking the first time players finish a trial and not their best run, as I wanted to compare the initial difficulty of each trial. Here we go: http://i.imgur.com/s6I4qPg.png The difficulty curve is now much smoother than before and has less spikes. Especially 1-2, 3-3 and 4-5 had way more respawns than other trials in their chapter and therefore saw the biggest change. 3-3 (teleporters suck) is still a bit high (as it's the only trial that focuses more on precision than rhythm) and 4-3 (time travel) is surprisingly low (maybe I should change that :>), but besides that I'm happy with the results. As far as I can tell, you're havin…

  • Major Bal(l)ance Update - 8 May 2017

    Surprise - I've decided to split the big 2017 update in two parts, so you guys don't have to wait as long! The first (smaller) part is out now and contains a major balance pass. I went through all 28 trials + the scavenger hunt secrets and updated them based on feedback I got from you. Notable changes include (MINOR SPOILER WARNING): 1-2: vertical laser hallway (this one often lead to frustration as it's only the second level and the section is quite difficult) 3-1: increased button countdowns, reworked the button/teleporter puzzle (it was quite easy already, but many players just didn't find the right button order and thought it was impossible to solve in time, so I made it a bit more straightforward), captcha is now a bit easier to read 3-3: requires less precision overall (players had about twice as many respawns as in other chapter 3 trials), especially the jumping between barriers…

  • Major Bal(l)ance Update - 8 May 2017

    Surprise - I've decided to split the big 2017 update in two parts, so you guys don't have to wait as long! The first (smaller) part is out now and contains a major balance pass. I went through all 28 trials + the scavenger hunt secrets and updated them based on feedback I got from you. Notable changes include (MINOR SPOILER WARNING): 1-2: vertical laser hallway (this one often lead to frustration as it's only the second level and the section is quite difficult) 3-1: increased button countdowns, reworked the button/teleporter puzzle (it was quite easy already, but many players just didn't find the right button order and thought it was impossible to solve in time, so I made it a bit more straightforward), captcha is now a bit easier to read 3-3: requires less precision overall (players had about twice as many respawns as in other chapter 3 trials), especially the jumping between barriers…

  • Want more levels? Check out Joca's work! - 26 December 2016

    If you're itching for more content but don't want to wait until the next update arrives, look no further. Joca has created a couple of really cool Workshop trials using the community level editor! I especially like how the gameplay elements are used in unique ways to create interesting new challenges. Not many have beaten these trials yet, so it's your perfect chance to claim that sweet top spot on the leaderboard. :) Check them out here: https://steamcommunity.com/profiles/76561197999733878/myworkshopfiles/?appid=425410 Happy holidays!

Patch notes and updates

S.noRelease datePatch nameGID number
118 February 2024Update Notes for v202402188033928544503248036
219 August 2018Editor Hotfix2444779293773843247
313 August 2018Rerolled Hotfix2454911758754033552
48 May 2017Major Bal(l)ance Update4249665521684061934
58 October 2016Ultra-secret update v161008 has arrived!4249665521684062252
626 September 2016Hi, I'm content (update v160926)4249665521684062360
718 September 2016Second major update (v160918) is live!4249665521684062475
825 August 2016Update v160825 is live!4249665521684062589
914 August 2016Update v160814 is live!4249665521684062789
104 August 2016Day -1 Patch4249665521684062986
1131 July 2016Day -5 Patch4249665521684063078

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID425410
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateAug 5, 2016
DeveloperTorched Hill
PublishertinyBuild
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent88%
Positive reviews375
Negative reviews51
Total reviews426
Steam recommendationsNot available
Achievements21
Average playtime forever254 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/425410/

Short description

Roll and be trolled on your journey to the legendary place called Ballhalla. Follow the beat to overcome deadly hazards in sync with the music. Style your balls and marble at awful puns in the roll playing game of the year!

About this game

Steam Workshop Integration Create and share your own trials or play those of other players! About the Game Rhythm-driven Gameplay Move with the music to overcome even the most difficult hazards, like laser beams or insane camera angles trying to explode both your balls and your brain. Dynamic Music and SFX The dynamic music by Emmy-nominated composer Nicholas Singer is tailored to the rhythm and style of each level, with sound effects adjusting to the level's music. Without it, you'd fail even harder. Epic Storyline Not included. Instead, be guided by floor texts that make fun of you when you fail and drop awful puns even if you unexpectedly don't. Scavenger Hunt Discover secret areas that lead to other secret areas which in turn lead to other secret areas 1 . You get the idea, and maybe even the rainbow that awaits you at the end of the treasure. Probably you'll just google it though. Speedrolling Replay levels in Rush mode as fast as you can and prove that you are a good person by beating other players' highscores. Style your Balls Be rewarded with awesome bonus contents like tasty new colors 2 and trail effects for your balls. Workshop Integration Community levels are probably better anyways - create and share your own challenges with the level editor. 1 May contain traces of you going nuts. 2 gluten-free

Supported languages

English, German

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
30Steam Workshop
23Steam Cloud
25Steam Leaderboards
17Includes level editor
43Remote Play on TV
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria
steam germany6Schimpfwörte
igrs13Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Road to Ballhalla's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Road to Ballhalla's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 21, 2026 through Sep 21, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Road to Ballhalla at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-21$14.99$14.99No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.