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Halloween Forever

Halloween Forever Steam news

Imaginary Monsters | Oct 25, 2016 | game

Released

1players observed · 7 October 2026 - 00:49:04 UTC

ActionIndieSide ScrollerHack and Slash2D PlatformerSteam Store

  • Latest observed players1 · 7 October 2026 - 00:49:04 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Halloween Forever news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 7 October 2026 - 00:49:04 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews181
  • Release dateOct 25, 2016
  • DeveloperImaginary Monsters
  • PublisherPoppy Works

Genres: Action, Indie

Company pages: Developer: Imaginary MonstersPublisher: Poppy Works

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Halloween Forever Steam news

Halloween Forever news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • CJK Fix - 15 February 2021

    Hello everyone! We've fixed a crash involving the new characters when playing in Japanese, Korean and Chinese.

  • 😈💀 Free DLC Update! 👩🏼‍🦰🤖 - 19 October 2020

    Happy Halloween Forever from all of us at Poppy Works! We're happy to be able to bring you this new Free DLC and language update this year. We hope you enjoy unlocking the new characters and checking out all of what they have in store for you in the world of Halloween Forever. Patch Notes: New Languages Portuguese Spanish German French Italian Russian Simplified Chinese Japanese Korean Added https://i.imgur.com/SFofGul.png New Character: Ms. Succubus https://i.imgur.com/FiLmK5f.png New Character: Harmonia (guest character from "Au Sable") https://i.imgur.com/bWKidFr.png New Character: Protagonist (guest character from "All Our Friends Are Dead") https://i.imgur.com/ib2fWxw.png New Character: Rae (guest character from "A Small Robot Story") New sound effects were added to make the world feel more lively~! PC and Console 4:3/16:9 settings. If you play on PC, press F9 to change the game's…

  • Version 1.7 - 29 January 2020

    A big thanks to our community for pointing out various issues with the 1.6 update. Below, you'll find our additions and fixes to the game that will create a more enjoyable experience. Please continue to let us know if there are any other issues or suggestions you have! Added: "Exit" button to Main Menu. Added: "Return" option to the Pause menu, allowing easy restarts. Fixed: Missing characters in the Simplified Chinese font. Fixed: Languages not loading if the Player did not have Steam Overlay enabled. Believe Fixed: Issues with Steam Achievements not proc-ing. Issue related to Steam Overlay option. Fixed: Upon Game Over, the game retained some odd stats, such as Rune progress and Player lives. This is resolved. Fixed: Screenshake camera placement issue. Updated: Screen resolution more stable. We are additionally planning on allowing users access to a legacy version of the game for the…

  • v1.6 - Input and new update~! - 21 October 2019

    Hello everyone~! Wolfgang Wozniak from Poppy Works here, we are now the global publisher for Halloween Forever, including on Steam~! We wanted to update the game to support new languages as well as improve stability. This update makes it easier for us to add new languages at any time, and improves overall game stability. We ran this update with the Imaginary Monster Discord community in a beta program and did not come across any issues. Well, what is this? The patch notes can be found below! Patch notes: Added Japanese language Korean language Mandarin Chinese language New save/load system Steam Cloud save Gamepad support improved Cursor is now hidden when gamepad buttons are pressed Official Boo Dudes song "Halloween Forever" to the Credits screen. New font "Silver". Get it at https://poppyworks.itch.io/silver Updated Entire game's script is loaded externally. Modding is possible. Map…

  • Halloween Forever v1.201 now live - 7 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11553601%2Fcdc763c760fbbdbd3d7b578f6bdb457af65132ab.png Hey everybody, If you've been wondering what those ungettable new achievements were about, now you can know! There's a new Halloween Forever update ready. New characters and achievements are the big addition this time around. I hope you enjoy discovering them and the few new secrets in store. Halloween Forever v. 1.201 build notes Recent noteworthy stuff: - Menus should be more friendly to navigate with redundant keyboard inputs. WASD is still a little bit funky (sorry!) but you can use the arrow keys, enter, and escape dependably from first boot. - Keyboard remapping has a short buffer to help make remapping those keys a little easier. - Friendly Continues mode added - 3 new characters and related achievements. - Title screen freshen up. Some new art in places. - Doo…

  • Happy birthday Halloween Forever! v. 1.105 now live - 26 October 2017

    Nearly a year ago today Halloween Forever crawled it's way out of Early Access and onto Steam. I'm happy to share a new update today that I hope addresses some issues that have come up over the past few months and makes the overall quality of the game experience better. Some notes about what's new: - Added some substantially overhauled gamepad and keyboard manager (thank you Jakylgamer). No more gamepad shutting off keyboard inputs, game crashes on gamepad unplugging, and overall broader gamepad support. I've been able to test using an xbox 360, gravis gamepad pro, and ibuffalo snes/sfc format usb controller and they each work. Please take a look at the Control Config menu too so you can map the attack and jump buttons to your preference. Because of how Gamemaker interprets different manufacturer gamepads, the ABXY (or similar) buttons may appear ordered differently. These are mappable…

  • Happy birthday Halloween Forever! v. 1.105 now live - 26 October 2017

    Nearly a year ago today Halloween Forever crawled it's way out of Early Access and onto Steam. I'm happy to share a new update today that I hope addresses some issues that have come up over the past few months and makes the overall quality of the game experience better. Some notes about what's new: - Added some substantially overhauled gamepad and keyboard manager (thank you Jakylgamer). No more gamepad shutting off keyboard inputs, game crashes on gamepad unplugging, and overall broader gamepad support. I've been able to test using an xbox 360, gravis gamepad pro, and ibuffalo snes/sfc format usb controller and they each work. Please take a look at the Control Config menu too so you can map the attack and jump buttons to your preference. Because of how Gamemaker interprets different manufacturer gamepads, the ABXY (or similar) buttons may appear ordered differently. These are mappable…

  • Tiny Update: v. 1.104 simultaneous gamepad + keyboard, and Trading Cards! - 30 December 2016

    Hey folks. There's a small update to the build today fixing an old issue preventing keyboard controls from working if you have a gamepad / controller plugged in. There have been some issues with some users having multiple controllers plugged in or partially supported controllers plugged in not being able to play the game at all since keyboard controls would be trying to map to the gamepad. Now both can work at the same time, gamepad AND keyboard. This should help people from getting locked out from playing the game at all if their device setup is unique or extensive. Lock up your cats! Also if you find some epic speedrun strats that involve gamepad and keyboard at the same time, be my guest. This is the beginning of hopefully better input support and ux with Halloween Forever (and future games). This seemed like the lowest hanging fruit for something I could take care of in an evening.…

  • Tiny Update: v. 1.104 simultaneous gamepad + keyboard, and Trading Cards! - 30 December 2016

    Hey folks. There's a small update to the build today fixing an old issue preventing keyboard controls from working if you have a gamepad / controller plugged in. There have been some issues with some users having multiple controllers plugged in or partially supported controllers plugged in not being able to play the game at all since keyboard controls would be trying to map to the gamepad. Now both can work at the same time, gamepad AND keyboard. This should help people from getting locked out from playing the game at all if their device setup is unique or extensive. Lock up your cats! Also if you find some epic speedrun strats that involve gamepad and keyboard at the same time, be my guest. This is the beginning of hopefully better input support and ux with Halloween Forever (and future games). This seemed like the lowest hanging fruit for something I could take care of in an evening.…

  • Tiny Update: v. 1.103 final boss crashing fix - 27 December 2016

    Tiny update! I fixed the game crashing issue that happened right after beating the final boss.

  • Tiny Update: v. 1.103 final boss crashing fix - 27 December 2016

    Tiny update! I fixed the game crashing issue that happened right after beating the final boss.

  • Holiday Update: Santa Pumpkin! v.1.102 - 20 December 2016

    Happy Holidays from Halloween Forever! As a little Christmas gift you can play as Santa Pumpkin (unlocked by default). Also the beginnings of some new game menu organization is in with room for new features. Stuff like full screen toggle is yet to come but there's room to have it in now. Door-hit-fall-through-the-world glitching should be fixed now too. There might be some gamepad control issues happening with the new update that I haven't had a chance to pinpoint yet (one tester reported having jump and fire being switched but controls worked the same for me). If you see this too feel free to let me know and I'll start looking into it. The Grizzledude sprite is a tease for now (he isn't in yet...this was the only Santa Pumpkin image I have and I'm posting this from my phone!) but I do want to add him soon. Adding characters is fun and measurable task right now. Expect some more updates…

  • Holiday Update: Santa Pumpkin! v.1.102 - 20 December 2016

    Happy Holidays from Halloween Forever! As a little Christmas gift you can play as Santa Pumpkin (unlocked by default). Also the beginnings of some new game menu organization is in with room for new features. Stuff like full screen toggle is yet to come but there's room to have it in now. Door-hit-fall-through-the-world glitching should be fixed now too. There might be some gamepad control issues happening with the new update that I haven't had a chance to pinpoint yet (one tester reported having jump and fire being switched but controls worked the same for me). If you see this too feel free to let me know and I'll start looking into it. The Grizzledude sprite is a tease for now (he isn't in yet...this was the only Santa Pumpkin image I have and I'm posting this from my phone!) but I do want to add him soon. Adding characters is fun and measurable task right now. Expect some more updates…

  • Updated Halloween Forever soundtrack available at bclikesyou.bandcamp.com, other updates - 1 November 2016

    Yo chiptune lovers, BC messaged me this morning to let me know that the full Halloween Forever ost has been updated on his Bandcamp. If you like the soundtrack, this is the place to get it! https://bclikesyou.bandcamp.com/album/halloween-forever-soundtrack Other updates: Lovely game coverage! Launch week seems to have gone pretty nicely! Some news and coverage stood out to me as extra special. Despite not being able to lock into the Halloween sale, Halloween Forever got picked up by GameGrumps over the weekend: https://www.youtube.com/watch?v=YMG6bI2tUjQ We got a nice review on Destructoid: destructoid.com/review-halloween-forever-396605.phtml Last night (Halloween!) I was able to catch some of SkinnedTeen's broadcast on Twitch playing some HF too. https://www.twitch.tv/skinnedteen/v/98308397 It was extra nice since SkinnedTeen played the old demo version months ago and I was able to ha…

  • Updated Halloween Forever soundtrack available at bclikesyou.bandcamp.com, other updates - 1 November 2016

    Yo chiptune lovers, BC messaged me this morning to let me know that the full Halloween Forever ost has been updated on his Bandcamp. If you like the soundtrack, this is the place to get it! https://bclikesyou.bandcamp.com/album/halloween-forever-soundtrack Other updates: Lovely game coverage! Launch week seems to have gone pretty nicely! Some news and coverage stood out to me as extra special. Despite not being able to lock into the Halloween sale, Halloween Forever got picked up by GameGrumps over the weekend: https://www.youtube.com/watch?v=YMG6bI2tUjQ We got a nice review on Destructoid: destructoid.com/review-halloween-forever-396605.phtml Last night (Halloween!) I was able to catch some of SkinnedTeen's broadcast on Twitch playing some HF too. https://www.twitch.tv/skinnedteen/v/98308397 It was extra nice since SkinnedTeen played the old demo version months ago and I was able to ha…

  • Early Access no more. Fully released! - 25 October 2016

    HAPPY HALLOWEEN NOW AND FOREVER!!! We made it everybody! One day early from the 10/26 release projection too! Anybody who has been playing the game during Early Access and offering feedback, I want to thank you for the help and insight. Especially during the last sprint getting ready for release. I don't think Halloween Forever would be nearly as good as it came out without the assistance. I made a tweet to announce it. If you're on Twitter and would like to retweet, every little bit helps. https://twitter.com/peterlazarski/status/790973913991933952 If you like the game, please tell your family, friends, anyone! Tell your dog. Whisper its name in a pumpkin patch at midnight. Stay tuned for any new additions to come. If you run into any issues don't hesitate to let me know. I'm going to be updating store screenshots and the trailer soon. Also Trading Cards and all the associated bits and…

  • Early Access no more. Fully released! - 25 October 2016

    HAPPY HALLOWEEN NOW AND FOREVER!!! We made it everybody! One day early from the 10/26 release projection too! Anybody who has been playing the game during Early Access and offering feedback, I want to thank you for the help and insight. Especially during the last sprint getting ready for release. I don't think Halloween Forever would be nearly as good as it came out without the assistance. I made a tweet to announce it. If you're on Twitter and would like to retweet, every little bit helps. https://twitter.com/peterlazarski/status/790973913991933952 If you like the game, please tell your family, friends, anyone! Tell your dog. Whisper its name in a pumpkin patch at midnight. Stay tuned for any new additions to come. If you run into any issues don't hesitate to let me know. I'm going to be updating store screenshots and the trailer soon. Also Trading Cards and all the associated bits and…

  • Halloween Forever 1.101 update. F12 screenshots, no more infinite jump - 25 October 2016

    Good morning my creeps, Small update to Halloween Forever this morning. Steam overlay F12 screenshots should now be supported. Might take a minute for your overlay to initialize and be available. This should work from anywhere in the game, even menus, but keep me posted. Also I put in a fix to stop you from doing infinite jumps while jumping against a ceiling. Good riddance to bad glitches!

  • Halloween Forever 1.101 update. F12 screenshots, no more infinite jump - 25 October 2016

    Good morning my creeps, Small update to Halloween Forever this morning. Steam overlay F12 screenshots should now be supported. Might take a minute for your overlay to initialize and be available. This should work from anywhere in the game, even menus, but keep me posted. Also I put in a fix to stop you from doing infinite jumps while jumping against a ceiling. Good riddance to bad glitches!

  • Halloween Forever 1.1 is live. Credits, final release soon - 24 October 2016

    Hey everybody, 1.1 is live! Game credits are in. Also a new enemy in w5. There's still a couple known bugs present but I'll be working on those post launch. I'm waiting on the new price to be approved before I can go live. So let's see how that goes. Thanks all for the help and support. I'll post again once we've launched.

Patch notes and updates

S.noRelease datePatch nameGID number
115 February 2021CJK Fix4703417046214962885
229 January 2020Version 1.72609208878377954443
326 October 2017Happy birthday Halloween Forever! v. 1.105 now live4249665521684062290
430 December 2016Tiny Update: v. 1.104 simultaneous gamepad + keyboard, and Trading Cards!4249665521684062399
527 December 2016Tiny Update: v. 1.103 final boss crashing fix4249665521684062519
620 December 2016Holiday Update: Santa Pumpkin! v.1.1024249665521684062621
725 October 2016Halloween Forever 1.101 update. F12 screenshots, no more infinite jump4249665521684062932
824 October 2016Halloween Forever 1.1 is live. Credits, final release soon4249665521684063032
923 October 2016Halloween Forever v. 1.036 now live. Character endings, Blue Devil grabs, small level tweaks4249665521684063127
1021 October 2016Halloween Forever v. 1.035 now live. Boss tweaks, extra lives. Launching Monday?4249665521684063231
1118 October 2016Halloween Forever v. 1.034 now live. Achievements and more4249665521684063341
1215 October 2016Halloween Forever v. 1.033 now live. Small updates and fixes4249665521684063448
1314 October 2016Halloween Forever v. 1.032 now live. Content complete build4249665521684063562
147 October 2016Halloween Forever v. 1.031 now live4249665521684063664
1523 September 2016Halloween Forever v. 1.03 now live4249665521684063880
166 February 2016Halloween Forever v. 1.021 now live4249665521684063989

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