Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4256880 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q4 2026 |
| Developer | Sayberry Labs |
| Publisher | Sayberry Labs |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A keyboard-first traditional roguelike on an isometric hex grid—turn-based, permadeath, and ruthless decision-making. Your class emerges from the skills you pick, not a menu. Manage scarce resources, out-position enemies, claim Hex Runes, then survive the climb back out.
About this game
Hexagon Soup Hexagon Soup is a keyboard-first traditional roguelike built around one feeling: the tension of taking “one more step.” It’s turn-based and permadeath —your decisions define the run, and mistakes are permanent. Descend through procedural floors, read threats as they unfold, and shape your character using a six-attribute stat system and skill-tree progression where your class is defined by the skills you choose (not the other way around). Your goal is to recover Hex Runes hidden deep below—then make it back out alive. The Loop Scout early threats and manage scarce resources Explore, reveal danger, and choose your fights Fight tactically on an isometric hex grid —spacing, angles, and distance rings matter Pick skills that steer your build; your “class” emerges from the tree Push deeper for Hex Runes, then survive the climb back out Build System Stats: Strength, Agility, Vitality, Intelligence, Focus, Spirit Class as an outcome: skill choices define your role over time Key Features Keyboard-first controls designed for fast, precise turn-based play Turn-based + permadeath traditional roguelike fundamentals Procedural dungeons built for replayability Isometric hex-grid combat that refreshes positioning and space Skill-driven progression where your class is the result of your build Hex Rune objective that gives each run a clear arc Clear, modern UX focused on readability and flow
Supported languages
English, Japanese, Simplified Chinese, Korean, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese
