- Op Oblit 2: New Game levels and a new launcher! - 7 September 2026
Due to the overwhelming positive response to our old-school shooter, we’ve made the decision to continue expanding and improving the game. We were already deep into development on Operation Obliteration 3: Pharmwar, and we’ve invested several thousand dollars in new Unity assets, tools, and other development resources for the project. But the response to Operation Obliteration 2 has made us stop and reconsider our priorities. The demand, support, and enthusiasm we’ve received for what we’re doing with this old-school shooter have been far greater than we expected. So, before returning our full attention to Pharmwar, we’re going back into the original game and giving it some additional attention. We’re adding three more complete levels and creating a new game launcher. One level called: “Skull Splitter Wasteland”’ will feature health regeneration and a main weapon with unlimited ammo and…
- The Making of War: Behind the scenes of Operation Obliteration 3 - 23 August 2026
Oblit Gamewerks is proud to announce that an independent video production studio is officially on-site at headquarters filming a full behind-the-scenes documentary on the development of Operation Obliteration 3: The Pharm War. To capture every detail of the creation process, the production crew is utilizing handheld Blackmagic URSA Mini Pro 12K camera rigs. This run-and-gun, handheld style brings an authentic, ultra-high-definition look to the project, tracking the daily reality of indie game development in crisp 12K resolution. The upcoming documentary will offer an unfiltered, inside look at how the team is building the new title from the ground up inside the Unity engine. The crew is actively shooting real-time viewport workflows, high-poly asset creation, and advanced lighting setups. Viewers will also get an insider perspective on the level design process, showing how paper layouts…
- Addressing the rumors of acquisition negotiations - 17 August 2026
Regarding recent rumors concerning possible discussions between Oblit Gamewerks Inc. and Activision, we have no comment at this time. We can neither confirm nor deny whether any such discussions, negotiations, or other communications are taking place. What we can say is that Activision is an extraordinary company with an unparalleled history of producing some of the most influential, successful, and recognizable games in the history of the industry. Its impact on interactive entertainment is difficult to overstate, and the company's contribution to the development and growth of the modern video game industry is something we have tremendous respect for. The Call of Duty franchise is, without question, one of the most successful and influential first-person shooter franchises the world has ever known. From its earliest releases to its continued evolution, Call of Duty has helped define th…
- OPERATION OBLITERATION 2 Questions and answers- - 14 August 2026
Q: Why are there no weapon sensitivity adjustments, and why is the sensitivity different weapon to weapon? Can this be patched? A: This behavior is hardwired directly into the game's core architecture. Operation Obliteration relies on software that is over 20 years old and Op Oblit 2 uses a 10-year-old game engine. Both lack the foundational mechanics required for per-weapon sensitivity controls. These concerns stem from users who are unfamiliar with old school FPS games, assuming that all FPS should have the same controls, even when this option was never provided. Q: Was the game sensitivity adjustment left out because the game was rushed? A: No. It isn't a result of cut corners or a rushed release. The underlying engine simply never supported per-weapon sensitivity controls in the first place. Q: Will user-adjustable weapon sensitivity be added in a future update? A: no. Because the i…
- What happened to Oblit Gamewerks? - 6 August 2026
Following our intense full release, We boarded a couple of luxury cruise ships, burned some steam cash, and lived the highlife. The vacation is now officially over! The staff at Oblit Gamewerks is back at headquarters, 3 sunburnt code monkeys making destructive art. Since launch, you’ve rewritten history across dozens of alternate-WW2 battlefields, You gave us a launch for the history books, which gave us the chance to take a breather. Now that we’re back in the command tent, hard at work, planning another brutal digital war. Operation Obliteration 3: The Pharm War Will be made entirely within the Unity ecosystem. SOUND THE RETREAT? NEVER! DEATH BEFORE DISHONOR! — The Oblit Gamewerks Team BIG NEWS: OPERATION OBLITERATION 2 50% OFF SALE COMING AUG 9TH!
- A Phenomenal Launch: First Day Exceeds All Expectations! - 28 June 2026
We are absolutely thrilled to announce that the worldwide launch of our game has been a success far beyond the projections. Seeing nearly three years of relentless hard work, late nights, and creative passion evolve into a successful launch is intensely fulfilling. Witnessing the explosive, response from players across the globe has been nothing short of surreal. We are still riding a massive wave of excitement, adrenaline, and profound gratitude. We truly couldn’t be happier with these initial results, and we want to say a massive thank you to everyone that joined the obliteration universe. This is just the beginning of our journey together, and we can't wait to show you what's next. Heartfelt thank you goes out to every single person who participated in Next Fest. Your early feedback, enthusiasm, and bugs reported during the fest were instrumental in helping us polish the experience a…
- Large Operation Obliteration 2 War Manual Online! - 30 May 2026
Attention Nazi Hunters: Your instruction for destruction has arrived! Dust off your boots and prep your loadouts: the 73 page definitive guide to tearing down the Reich is available to download through the game launcher. A scaled down version of the PDF is available on steam. The all-new War Manual is your ultimate tactical resource, packed with classified intel, exhaustive weapon breakdowns, and advanced combat mechanics straight from the front lines of the resistance. Whether you’re a fresh recruit looking to take your first nazie trophy or a seasoned veteran, this manual is your bible for liberation. The 73 page PDF is located at: https://oblitgamewerks.github.io/PDF/index.html
- New Demo: Kill the Bunny Reich! - 12 May 2026
KILL THE BUNNY REICH! Total war has been declared upon these fascist demons. This isn’t your average mindless shooter—we’ve stripped away the hand-holding, the cutscenes, and the "safe spaces." What’s left is a bloody, high-octane retro experience that respects your skill and punishes your stupidity. The Enemy: Fast, Lethal, Psychotic... You are facing an unpredictable legion of drug-crazed fascist bunnies strapped with high explosives. They don’t take cover, they don’t retreat, and they don't show mercy. The game is brutal, but it can be beaten. Remember: The greater the challenge, the greater the victory. What’s in the Steam Demo? This demo is a raw, unfiltered look at the chaos to come. We’re giving you a direct preview of the HUD and mechanics built for the full 20-level campaign. Prepare to face a relentless meatgrinder of rabid beasts strapped with C-4. There are no tutorials and…
- Op Oblit 2 now with 21 levels - 14 April 2026
You asked for more brutal FPS action, and you got it. The lighting is harsh, The music intense, the smell of flesh, and utterly ruthless enemies. Welcome to Operation Obliteration's meatgrinder challenge level. A no-mercy survival gauntlet where hesitation means death. Endless waves. Quick enemies. No safe spaces. No love. Tight corridors, kill zones, nowhere to hide. Every bullet matters. Every mistake gets punished. Expect constant ambushes. Low-visibility zones and enemies where they absolutely shouldn’t be. But you’re not helpless. Like every level, you’re given the tools to survive. Plenty of weapons available, plus a special god-tier shotgun weapon if you can find it. It can make the job easier but not certain... We also include Heal zones, health packs and extra lives. Adapt. Improvise. Learn. Or get fed back into the meatgrinder. This is old-school survival cranked to the max. N…
- Level 4: The Reich's Flesh Factory - 3 April 2026
A new gameplay video for Level 4, (The Reich's Flesh Factory) has been released. This level takes place inside a prison that has been repurposed to hold large numbers of Nazi "Super soldiers" AKA Chemical augments. The layout is tight and restrictive, built from cell blocks, corridors, and elevated walkways that force constant close-range combat. Enemies can appear from any direction, including behind bars, from upper tiers, or flooding out of broken containment areas. There is no safe place to stop and no downtime between encounters. The design forces continuous movement, fast reactions, and aggressive play just to stay alive.The Flesh Factory was originally a high-security prison used as a chemical experiment. The ZX-7 serum was injected into all prisoners and the staff. infected individuals were then were kept and stored in large numbers for observation and experimentation. Records d…
- New gameplay videos available! - 27 March 2026
New gameplay footage is now live on Steam—real in-game action with no staging, no tricks, and no cinematic smoke and mirrors. See exactly how the game plays. New raw gameplay videos are up now, showing real combat, real pacing, and real intensity. No filters, no edits—just straight gameplay. What you see is exactly what you get. This is the game in motion, exactly as you’ll experience it. Examine the Game launcher that allows access to all 20 levels. Check out the interactive HUD. These videos are edited to speed them up but the gameplay is real and untouched. Wish list today!
- Op Oblit 2 free demo recently upgraded & improved! - 21 March 2026
We’ve used player feedback to rebuild and refine this combat slaughterhouse into a faster, smoother, and more intense experience. Everything has been pushed harder—more pressure, more action, no downtime. Full throttle from start to finish, with no letup. Demo 2.0 delivers tighter pacing, clearer gameplay flow, and stronger overall balance. Enemy encounters have been reworked to stay aggressive and dangerous without becoming confusing or random. You’re always under pressure, but it’s controlled pressure—you can fight it, learn it, and beat it. Weapons, combat flow, and level progression have all been overhauled for a more responsive and consistent feel. Gunplay hits harder, transitions are smoother, and every encounter moves with purpose. The experience no longer drags or stalls—it keeps pushing forward. Visual clarity and player feedback have been improved across the board. You can bet…
- Operation Obliteration 2 ahead of schedule! - 15 March 2026
OPERATION OBLITERATION IS AHEAD OF SCHEDULE. Weapons are loaded. The gates are opening. Prepare for relentless combat, explosive chaos, and zero mercy. This is not a puzzle game and it is not a quiet walking simulator. This is a battlefield built for speed, aggression, and survival under pressure. Every corridor is hostile. Every encounter is a fight. Hesitation will get you killed. Welcome to the slaughter. You will die. You will learn. You will adapt. Then you will come back harder and faster. That is how you survive in the Obliterate universe. The enemies are ruthless, the weapons are brutal, and the environment itself is designed to push you into constant combat. Expect heavy firepower, chain-reaction explosions, desperate firefights, and enemies that never stop coming. Every fight becomes a chaotic test of reflexes and nerve. The rules are simple: move fast, shoot straight, and nev…
- Operation Obliteration game play videos now on you tube - 12 February 2026
The new Operation Obliteration You Tube Channel is available now on You Tube: