- Enchanted loot changes & score display fix (v1.2.3) - 4 November 2020
Enchanted loot changes TL/DR: More enchants for enemy drops in NG+, a bit more variety in item drops, slightly reduced loot amount in NG+. Changes to enemy item enchants logic: Previously if an enemy had any equipped items (weapon, trinket etc), only those items could get enchanted. Now non-equipped items have an equal chance to be enchanted. Enchanted items are prioritized for drop, so this indirectly gives a higher drop chance for non-equipped items. Max number of enchants for enemies is now the same for equipped and inventory items. Previously inventory items could have only up to 2 enchants. Changed enemy item enchant power limit calculation in NG+. (Technical details: Enchants require between 2-8 power each, so e.g. a 13-power item could have enchants with 7, 4 and 2 power. Previously the maximum total enchant power ranged from 3-9 based on chapter number and didn't take NG+ cycle…
- Zerograve now on early access! - 5 May 2020
Zerograve is a zero-gravity FPS with six degrees of freedom, inspired by Descent. Pilot a drone in neon-lit 3D levels, blast robots to pieces and unlock new weapons. https://store.steampowered.com/app/1218580/Zerograve/
- NG+ Broodspawner update (v1.2.2d) - 29 February 2020
Some updates & nerfs for Root Broodspawner in NG+, so the boss fight can no longer end up in a situation where it's impossible to win after missing a couple of interrupts. Enemies Root Broodspawner NG+: Summon Slitherer: Slightly increased cast time Updated visual effect Heal (skill of the spawned adds): Can now only heal the boss, and not other summons Cast time and cooldown increased, heal amount slightly reduced Updated visual effects Chapter 2 level 1&2 bosses (Root Champion/Broodspawner) are no longer in random order. This was the only case where the order was randomized, and could cause that the same boss appears twice in NG+.
- Minor updates & bugfix (v1.2.2c) - 6 January 2019
Skills Skills can now trigger a different effect when fully charged up. This is now used for 2 weapons, more weapons/skills might get updated later. Items Great Hammer - Shockwave (2. skill) can now be charged up to increase damage and range Acid Cannon - Acid Burst (2. skill) can now be charged up for a focused burst with higher damage and range but smaller cone angle Soul Lantern - new icon Options Added option to disable screenshake (Settings -> Graphics) Modified options menu a bit Bugfix Fixed bug where closing inventory while rotating the player model with mouse caused the model to spin next time inventory is opened.
- Bugfixes & minor updates (v1.2.2b) - 19 July 2018
Bugfixes Loading saved game: - Fixed issue where hardcore games turned non-hardcore after loading from save. - Fixed issue where unused enchant scrolls changed to affect wrong slot after loading from save. Items Bloodhunter Glaive - Hunter’s Focus (new 2. skill) -- Gain a weak absorb shield for 4 seconds, which grants 30% attack speed and movement speed while the shield lasts. -- Melee combo finisher reduces cooldown of this ability. Skullhunter Scythe - Draw Victim (new 2. skill) -- Drag an enemy towards you with a chain scythe. Interrupts and deals damage. Obsidian Slayer - Mirror Edge (2. skill): cast time reduced
- Bugfixes & minor updates (v1.2.2a) - 17 December 2017
Bugfixes Fixed bug where projectiles stuck to enemies could be too big (happened in chapter 2). Fixed issue where items dropped from inventory by player didn’t get destroyed when changing level (and could be found lying on the ground later). Gamepad navigation should now work correctly in main menu after launching game. Items Slightly reduced drop rate of items in late game. Bloodrenders - particles modified. Enchants Wrathful (explosion around self) - adjusted proc rate and damage, effect particles modified Controls Zoom in/out buttons can now be remapped on keyboard.
- Bugfixes & minor updates (v1.2.2a) - 17 December 2017
Bugfixes Fixed bug where projectiles stuck to enemies could be too big (happened in chapter 2). Fixed issue where items dropped from inventory by player didn’t get destroyed when changing level (and could be found lying on the ground later). Gamepad navigation should now work correctly in main menu after launching game. Items Slightly reduced drop rate of items in late game. Bloodrenders - particles modified. Enchants Wrathful (explosion around self) - adjusted proc rate and damage, effect particles modified Controls Zoom in/out buttons can now be remapped on keyboard.
- Pincushion - v1.2.2 - 4 September 2017
Summary Pincushion - Arrows and other stabby projectiles now stick to target on hit. Death Splitting - The split pieces can now change based on the used weapons, e.g. fireballs leave fiery remains. Weapons - Improved visuals for several weapons, updated a few abilities and turned a sword into a scythe. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Effects Projectiles from certain projectile attacks (bows, crossbows, daggers) now stick to the target for a few seconds on hit. If enemy dies before that duration has passed, the projectiles stick permanently on the corpse. If player dies with stuck projectiles, they will disappear a while after resurrecting. Death Splitting The death split objects can now have a material based on used weapon type. Currently used for fire, void, rootcult, acid weapons, and Bloodrenders. Death splitting chance adjusted. Some attacks now have lowere…
- Pincushion - v1.2.2 - 4 September 2017
Summary Pincushion - Arrows and other stabby projectiles now stick to target on hit. Death Splitting - The split pieces can now change based on the used weapons, e.g. fireballs leave fiery remains. Weapons - Improved visuals for several weapons, updated a few abilities and turned a sword into a scythe. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Effects Projectiles from certain projectile attacks (bows, crossbows, daggers) now stick to the target for a few seconds on hit. If enemy dies before that duration has passed, the projectiles stick permanently on the corpse. If player dies with stuck projectiles, they will disappear a while after resurrecting. Death Splitting The death split objects can now have a material based on used weapon type. Currently used for fire, void, rootcult, acid weapons, and Bloodrenders. Death splitting chance adjusted. Some attacks now have lowere…
- Bugfixes & minor updates (v1.2.1b) - 26 August 2017
Online Reduced amount of bandwidth used, which should fix issues with lost connections. Enemy targets are now synced. Bugfixes Fixed issue where level-up rewards changed when re-opening the levelup window. Map Root Mushroom Room in chapter 2 updated. UI Updated inventory modifier view, added explanation for Stability stat. Updated ingame menu UI and guide. -- Additions 27.8.2017 -- Bugfixes Fixed issue with starting last level. Online: - Health potion drinking now shows the correct animation for other players. - Fixed player hair color & style issues. - Plus a couple of other minor fixes. Online Hair style is randomized when starting a new game.
- Bugfixes & minor updates (v1.2.1b) - 26 August 2017
Online Reduced amount of bandwidth used, which should fix issues with lost connections. Enemy targets are now synced. Bugfixes Fixed issue where level-up rewards changed when re-opening the levelup window. Map Root Mushroom Room in chapter 2 updated. UI Updated inventory modifier view, added explanation for Stability stat. Updated ingame menu UI and guide. -- Additions 27.8.2017 -- Bugfixes Fixed issue with starting last level. Online: - Health potion drinking now shows the correct animation for other players. - Fixed player hair color & style issues. - Plus a couple of other minor fixes. Online Hair style is randomized when starting a new game.
- Online bugfixes & minor updates (v1.2.1a) - 24 August 2017
Online co-op bugfixes Reconnecting / joining game in progress: - Fixed several issues with unsynced/invisible enemies. - Fixed issue where player characters could get unsynced. Online co-op Ingame menu is now toggled off after confirming Return to Lobby or End Host/Disconnect actions. Joining game in progress: Joining player now starts in the same room as other players. Tips (for using inventory etc.) can no longer appear in lobby. Lobby room slightly modified. UI Dagger icons changed to point downwards to make them easier to tell apart from other weapon types. Updated gold & exp display. Added small highlights to the right end of resource bars. Items Blessing of Mending - Can now restore health up to max, instead of only the dark red section. - Updated particles and modified animation.
- Online bugfixes & minor updates (v1.2.1a) - 24 August 2017
Online co-op bugfixes Reconnecting / joining game in progress: - Fixed several issues with unsynced/invisible enemies. - Fixed issue where player characters could get unsynced. Online co-op Ingame menu is now toggled off after confirming Return to Lobby or End Host/Disconnect actions. Joining game in progress: Joining player now starts in the same room as other players. Tips (for using inventory etc.) can no longer appear in lobby. Lobby room slightly modified. UI Dagger icons changed to point downwards to make them easier to tell apart from other weapon types. Updated gold & exp display. Added small highlights to the right end of resource bars. Items Blessing of Mending - Can now restore health up to max, instead of only the dark red section. - Updated particles and modified animation.
- Buyback - v1.2.1 - 31 July 2017
Summary Shopping: Player can now buy back items from vendor after selling them Inventory: Added sound to equipping and updated 10 item icons Gamepad: Improved UI navigation. $
- Buyback - v1.2.1 - 31 July 2017
Summary Shopping: Player can now buy back items from vendor after selling them Inventory: Added sound to equipping and updated 10 item icons Gamepad: Improved UI navigation. $
- Bugfixes & minor updates (v1.2.0a) - 24 July 2017
Bugfix Online Co-op: Fixed a game-breaking bug which appeared in v1.2.0 (happened when starting a level from network lobby). Controls Pressing multiple ability buttons simultaneously now works better. Co-op Player trails are more visible in both local and online co-op. UI Full clear score multiplier is no longer displayed when using score display outside score attack.
- Bugfixes & minor updates (v1.2.0a) - 24 July 2017
Bugfix Online Co-op: Fixed a game-breaking bug which appeared in v1.2.0 (happened when starting a level from network lobby). Controls Pressing multiple ability buttons simultaneously now works better. Co-op Player trails are more visible in both local and online co-op. UI Full clear score multiplier is no longer displayed when using score display outside score attack.
- Score Attack - v1.2.0 - 16 July 2017
Score Attack Leaderboards are found at the Steam achievements section. Total of 6 boards: - Any difficulty - Easy, normal and hard - One life: normal and hard _____Rules_____ Multipliers: Difficulty: - Easy 0.5x, Normal 1x, Hard 2x Boss Rush (fast level boss kill): - Goal time: 30s (some bosses have higher time) - Killing normal enemies gives 3s (hard:4s) bonus time for boss kill - In time limit: Boss score 4x - Above time limit: fades from 3x to 1x (at 2x goal time) Full clear time bonus: - Goal time: 20 minutes (hard: 25min) - In time limit: 5x - Above time limit: fades from 4x to 1x (at 2x goal time) - Multiplies total score, calculated when final boss dies Chapter - +40% score gains per chapter (+120% in last chapter) Hardcore: - Death: score is calculated without the full clear multiplier bonus. - Full clear: Same scoring as non-hardcore, with separate leaderboards for normal and h…
- Score Attack - v1.2.0 - 16 July 2017
Score Attack Leaderboards are found at the Steam achievements section. Total of 6 boards: - Any difficulty - Easy, normal and hard - One life: normal and hard _____Rules_____ Multipliers: Difficulty: - Easy 0.5x, Normal 1x, Hard 2x Boss Rush (fast level boss kill): - Goal time: 30s (some bosses have higher time) - Killing normal enemies gives 3s (hard:4s) bonus time for boss kill - In time limit: Boss score 4x - Above time limit: fades from 3x to 1x (at 2x goal time) Full clear time bonus: - Goal time: 20 minutes (hard: 25min) - In time limit: 5x - Above time limit: fades from 4x to 1x (at 2x goal time) - Multiplies total score, calculated when final boss dies Chapter - +40% score gains per chapter (+120% in last chapter) Hardcore: - Death: score is calculated without the full clear multiplier bonus. - Full clear: Same scoring as non-hardcore, with separate leaderboards for normal and h…
- Experienced - v1.1.7 - 29 June 2017
Death Penalty Changed experience loss on death to money loss (20% of current). *This should be a healthier penalty as opposed to effectively losing power upon death (which will happen when learning the game). The player can now slowly gain experience by clearing rooms after dying against a boss. Might also give some incentive to check out the vendor and buy stuff before boss.* Experience Increased experience required for levels beyond 10. UI Updated network lobby UI with some tips. Steam invite section is disabled if the game can't find public IP (in which case IP connect should be used). Effects Added effects for gaining experience & gold. Performance Slightly improved gameplay performance. --- Bugfix 30.07.2017: Gamepad now once again works in singleplayer