SPSTEAMPULSELIVE ANALYTICS
Dragonpath

Dragonpath Steam metadata

Ebonscale Games | Jul 6, 2016 | game

Released

0players observed · 9 October 2026 - 21:26:24 UTC

ActionIndieRPGHack and SlashTop-DownSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)8,527
  • Revenue (VGI)$42,080
  • Review score78% positive

Dragonpath metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)8,527
  • Revenue (VGI)$42,080
  • Review score78% positive
  • Total reviews108
  • Release dateJul 6, 2016
  • DeveloperEbonscale Games
  • PublisherEbonscale Games

Genres: Action, Indie, RPG

Company pages: Developer: Ebonscale GamesPublisher: Ebonscale Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dragonpath Steam metadata

Dragonpath metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/425820/metadata
Steam Storehttps://store.steampowered.com/app/425820/
Steam Communityhttps://steamcommunity.com/app/425820
PCGamingWiki search
IGDB searchSearch IGDB for Dragonpath

Reviews, pricing, and metadata

Review summary

Mostly Positive

78% positive, 84 positive, 24 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen, Steam Achievements

Achievements

17

Platform releases
  • Steam 7 July 2016

Latest Steam announcements

  • Enchanted loot changes & score display fix (v1.2.3) - 4 November 2020

    Enchanted loot changes TL/DR: More enchants for enemy drops in NG+, a bit more variety in item drops, slightly reduced loot amount in NG+. Changes to enemy item enchants logic: Previously if an enemy had any equipped items (weapon, trinket etc), only those items could get enchanted. Now non-equipped items have an equal chance to be enchanted. Enchanted items are prioritized for drop, so this indirectly gives a higher drop chance for non-equipped items. Max number of enchants for enemies is now the same for equipped and inventory items. Previously inventory items could have only up to 2 enchants. Changed enemy item enchant power limit calculation in NG+. (Technical details: Enchants require between 2-8 power each, so e.g. a 13-power item could have enchants with 7, 4 and 2 power. Previously the maximum total enchant power ranged from 3-9 based on chapter number and didn't take NG+ cycle…

  • Zerograve now on early access! - 5 May 2020

    Zerograve is a zero-gravity FPS with six degrees of freedom, inspired by Descent. Pilot a drone in neon-lit 3D levels, blast robots to pieces and unlock new weapons. https://store.steampowered.com/app/1218580/Zerograve/

  • NG+ Broodspawner update (v1.2.2d) - 29 February 2020

    Some updates & nerfs for Root Broodspawner in NG+, so the boss fight can no longer end up in a situation where it's impossible to win after missing a couple of interrupts. Enemies Root Broodspawner NG+: Summon Slitherer: Slightly increased cast time Updated visual effect Heal (skill of the spawned adds): Can now only heal the boss, and not other summons Cast time and cooldown increased, heal amount slightly reduced Updated visual effects Chapter 2 level 1&2 bosses (Root Champion/Broodspawner) are no longer in random order. This was the only case where the order was randomized, and could cause that the same boss appears twice in NG+.

  • Minor updates & bugfix (v1.2.2c) - 6 January 2019

    Skills Skills can now trigger a different effect when fully charged up. This is now used for 2 weapons, more weapons/skills might get updated later. Items Great Hammer - Shockwave (2. skill) can now be charged up to increase damage and range Acid Cannon - Acid Burst (2. skill) can now be charged up for a focused burst with higher damage and range but smaller cone angle Soul Lantern - new icon Options Added option to disable screenshake (Settings -> Graphics) Modified options menu a bit Bugfix Fixed bug where closing inventory while rotating the player model with mouse caused the model to spin next time inventory is opened.

  • Bugfixes & minor updates (v1.2.2b) - 19 July 2018

    Bugfixes Loading saved game: - Fixed issue where hardcore games turned non-hardcore after loading from save. - Fixed issue where unused enchant scrolls changed to affect wrong slot after loading from save. Items Bloodhunter Glaive - Hunter’s Focus (new 2. skill) -- Gain a weak absorb shield for 4 seconds, which grants 30% attack speed and movement speed while the shield lasts. -- Melee combo finisher reduces cooldown of this ability. Skullhunter Scythe - Draw Victim (new 2. skill) -- Drag an enemy towards you with a chain scythe. Interrupts and deals damage. Obsidian Slayer - Mirror Edge (2. skill): cast time reduced

  • Bugfixes & minor updates (v1.2.2a) - 17 December 2017

    Bugfixes Fixed bug where projectiles stuck to enemies could be too big (happened in chapter 2). Fixed issue where items dropped from inventory by player didn’t get destroyed when changing level (and could be found lying on the ground later). Gamepad navigation should now work correctly in main menu after launching game. Items Slightly reduced drop rate of items in late game. Bloodrenders - particles modified. Enchants Wrathful (explosion around self) - adjusted proc rate and damage, effect particles modified Controls Zoom in/out buttons can now be remapped on keyboard.

  • Bugfixes & minor updates (v1.2.2a) - 17 December 2017

    Bugfixes Fixed bug where projectiles stuck to enemies could be too big (happened in chapter 2). Fixed issue where items dropped from inventory by player didn’t get destroyed when changing level (and could be found lying on the ground later). Gamepad navigation should now work correctly in main menu after launching game. Items Slightly reduced drop rate of items in late game. Bloodrenders - particles modified. Enchants Wrathful (explosion around self) - adjusted proc rate and damage, effect particles modified Controls Zoom in/out buttons can now be remapped on keyboard.

  • Pincushion - v1.2.2 - 4 September 2017

    Summary Pincushion - Arrows and other stabby projectiles now stick to target on hit. Death Splitting - The split pieces can now change based on the used weapons, e.g. fireballs leave fiery remains. Weapons - Improved visuals for several weapons, updated a few abilities and turned a sword into a scythe. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Effects Projectiles from certain projectile attacks (bows, crossbows, daggers) now stick to the target for a few seconds on hit. If enemy dies before that duration has passed, the projectiles stick permanently on the corpse. If player dies with stuck projectiles, they will disappear a while after resurrecting. Death Splitting The death split objects can now have a material based on used weapon type. Currently used for fire, void, rootcult, acid weapons, and Bloodrenders. Death splitting chance adjusted. Some attacks now have lowere…

  • Pincushion - v1.2.2 - 4 September 2017

    Summary Pincushion - Arrows and other stabby projectiles now stick to target on hit. Death Splitting - The split pieces can now change based on the used weapons, e.g. fireballs leave fiery remains. Weapons - Improved visuals for several weapons, updated a few abilities and turned a sword into a scythe. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Effects Projectiles from certain projectile attacks (bows, crossbows, daggers) now stick to the target for a few seconds on hit. If enemy dies before that duration has passed, the projectiles stick permanently on the corpse. If player dies with stuck projectiles, they will disappear a while after resurrecting. Death Splitting The death split objects can now have a material based on used weapon type. Currently used for fire, void, rootcult, acid weapons, and Bloodrenders. Death splitting chance adjusted. Some attacks now have lowere…

  • Bugfixes & minor updates (v1.2.1b) - 26 August 2017

    Online Reduced amount of bandwidth used, which should fix issues with lost connections. Enemy targets are now synced. Bugfixes Fixed issue where level-up rewards changed when re-opening the levelup window. Map Root Mushroom Room in chapter 2 updated. UI Updated inventory modifier view, added explanation for Stability stat. Updated ingame menu UI and guide. -- Additions 27.8.2017 -- Bugfixes Fixed issue with starting last level. Online: - Health potion drinking now shows the correct animation for other players. - Fixed player hair color & style issues. - Plus a couple of other minor fixes. Online Hair style is randomized when starting a new game.

  • Bugfixes & minor updates (v1.2.1b) - 26 August 2017

    Online Reduced amount of bandwidth used, which should fix issues with lost connections. Enemy targets are now synced. Bugfixes Fixed issue where level-up rewards changed when re-opening the levelup window. Map Root Mushroom Room in chapter 2 updated. UI Updated inventory modifier view, added explanation for Stability stat. Updated ingame menu UI and guide. -- Additions 27.8.2017 -- Bugfixes Fixed issue with starting last level. Online: - Health potion drinking now shows the correct animation for other players. - Fixed player hair color & style issues. - Plus a couple of other minor fixes. Online Hair style is randomized when starting a new game.

  • Online bugfixes & minor updates (v1.2.1a) - 24 August 2017

    Online co-op bugfixes Reconnecting / joining game in progress: - Fixed several issues with unsynced/invisible enemies. - Fixed issue where player characters could get unsynced. Online co-op Ingame menu is now toggled off after confirming Return to Lobby or End Host/Disconnect actions. Joining game in progress: Joining player now starts in the same room as other players. Tips (for using inventory etc.) can no longer appear in lobby. Lobby room slightly modified. UI Dagger icons changed to point downwards to make them easier to tell apart from other weapon types. Updated gold & exp display. Added small highlights to the right end of resource bars. Items Blessing of Mending - Can now restore health up to max, instead of only the dark red section. - Updated particles and modified animation.

  • Online bugfixes & minor updates (v1.2.1a) - 24 August 2017

    Online co-op bugfixes Reconnecting / joining game in progress: - Fixed several issues with unsynced/invisible enemies. - Fixed issue where player characters could get unsynced. Online co-op Ingame menu is now toggled off after confirming Return to Lobby or End Host/Disconnect actions. Joining game in progress: Joining player now starts in the same room as other players. Tips (for using inventory etc.) can no longer appear in lobby. Lobby room slightly modified. UI Dagger icons changed to point downwards to make them easier to tell apart from other weapon types. Updated gold & exp display. Added small highlights to the right end of resource bars. Items Blessing of Mending - Can now restore health up to max, instead of only the dark red section. - Updated particles and modified animation.

  • Buyback - v1.2.1 - 31 July 2017

    Summary Shopping: Player can now buy back items from vendor after selling them Inventory: Added sound to equipping and updated 10 item icons Gamepad: Improved UI navigation. $

  • Buyback - v1.2.1 - 31 July 2017

    Summary Shopping: Player can now buy back items from vendor after selling them Inventory: Added sound to equipping and updated 10 item icons Gamepad: Improved UI navigation. $

  • Bugfixes & minor updates (v1.2.0a) - 24 July 2017

    Bugfix Online Co-op: Fixed a game-breaking bug which appeared in v1.2.0 (happened when starting a level from network lobby). Controls Pressing multiple ability buttons simultaneously now works better. Co-op Player trails are more visible in both local and online co-op. UI Full clear score multiplier is no longer displayed when using score display outside score attack.

  • Bugfixes & minor updates (v1.2.0a) - 24 July 2017

    Bugfix Online Co-op: Fixed a game-breaking bug which appeared in v1.2.0 (happened when starting a level from network lobby). Controls Pressing multiple ability buttons simultaneously now works better. Co-op Player trails are more visible in both local and online co-op. UI Full clear score multiplier is no longer displayed when using score display outside score attack.

  • Score Attack - v1.2.0 - 16 July 2017

    Score Attack Leaderboards are found at the Steam achievements section. Total of 6 boards: - Any difficulty - Easy, normal and hard - One life: normal and hard _____Rules_____ Multipliers: Difficulty: - Easy 0.5x, Normal 1x, Hard 2x Boss Rush (fast level boss kill): - Goal time: 30s (some bosses have higher time) - Killing normal enemies gives 3s (hard:4s) bonus time for boss kill - In time limit: Boss score 4x - Above time limit: fades from 3x to 1x (at 2x goal time) Full clear time bonus: - Goal time: 20 minutes (hard: 25min) - In time limit: 5x - Above time limit: fades from 4x to 1x (at 2x goal time) - Multiplies total score, calculated when final boss dies Chapter - +40% score gains per chapter (+120% in last chapter) Hardcore: - Death: score is calculated without the full clear multiplier bonus. - Full clear: Same scoring as non-hardcore, with separate leaderboards for normal and h…

  • Score Attack - v1.2.0 - 16 July 2017

    Score Attack Leaderboards are found at the Steam achievements section. Total of 6 boards: - Any difficulty - Easy, normal and hard - One life: normal and hard _____Rules_____ Multipliers: Difficulty: - Easy 0.5x, Normal 1x, Hard 2x Boss Rush (fast level boss kill): - Goal time: 30s (some bosses have higher time) - Killing normal enemies gives 3s (hard:4s) bonus time for boss kill - In time limit: Boss score 4x - Above time limit: fades from 3x to 1x (at 2x goal time) Full clear time bonus: - Goal time: 20 minutes (hard: 25min) - In time limit: 5x - Above time limit: fades from 4x to 1x (at 2x goal time) - Multiplies total score, calculated when final boss dies Chapter - +40% score gains per chapter (+120% in last chapter) Hardcore: - Death: score is calculated without the full clear multiplier bonus. - Full clear: Same scoring as non-hardcore, with separate leaderboards for normal and h…

  • Experienced - v1.1.7 - 29 June 2017

    Death Penalty Changed experience loss on death to money loss (20% of current). *This should be a healthier penalty as opposed to effectively losing power upon death (which will happen when learning the game). The player can now slowly gain experience by clearing rooms after dying against a boss. Might also give some incentive to check out the vendor and buy stuff before boss.* Experience Increased experience required for levels beyond 10. UI Updated network lobby UI with some tips. Steam invite section is disabled if the game can't find public IP (in which case IP connect should be used). Effects Added effects for gaining experience & gold. Performance Slightly improved gameplay performance. --- Bugfix 30.07.2017: Gamepad now once again works in singleplayer

Patch notes and updates

S.noRelease datePatch nameGID number
14 November 2020Enchanted loot changes & score display fix (v1.2.3)3887130640389828621
229 February 2020NG+ Broodspawner update (v1.2.2d)2578812118959949469
36 January 2019Minor updates & bugfix (v1.2.2c)2417770561721867775
417 December 2017Bugfixes & minor updates (v1.2.2a)4249665521684062998
54 September 2017Pincushion - v1.2.24249665521684063100
626 August 2017Bugfixes & minor updates (v1.2.1b)4249665521684063203
724 August 2017Online bugfixes & minor updates (v1.2.1a)4249665521684063317
831 July 2017Buyback - v1.2.14249665521684063432
924 July 2017Bugfixes & minor updates (v1.2.0a)4249665521684063551
1016 July 2017Score Attack - v1.2.04249665521684063653
1129 June 2017Experienced - v1.1.74249665521684063750
1220 June 2017Archery - v1.1.64249665521684063853
1327 January 2017Bugfixes for online co-op & minor updates (v1.1.5b)4249665521684063961
147 January 2017Bugfixes for online co-op & minor updates (v1.1.5a)4249665521684064070
1527 November 2016Targeting Unleashed - v1.1.54249665521684064178
1612 October 2016Hooked - v1.1.44249665521684064283
173 September 2016Righteous Freedom - v1.1.34249665521684064392
186 August 2016Woofspin - v1.1.24249665521684064508
1929 July 2016Death from Above - v1.1.14249665521684064632
2023 July 2016Dragonpath Online - v1.1.04249665521684064739

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID425820
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateJul 6, 2016
DeveloperEbonscale Games
PublisherEbonscale Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent78%
Positive reviews84
Negative reviews24
Total reviews108
Steam recommendationsNot available
Achievements17
Average playtime forever64 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/425820/

Short description

Dragonpath is a top-down hack'n'slash RPG with abilities tied to equipment rather than classes. Carve a bloody path through a broken underground realm inhabited by vicious monsters and few struggling remnants of civilization. Experiment with equipment to find the combination that suits your playstyle best!

About this game

Dragonpath is a fast-paced top-down hack'n'slash RPG with abilities tied to equipment rather than classes. The game takes place in a broken underground realm inhabited by vicious monsters and few struggling remnants of civilization. Baptised in the dragon’s fire the champion yearns for vengeance; the master’s nemesis must fall. Master the ruthless combat, carve a bloody path through the depths of this ruined world and take the fight to the wretched being festering in the abyss. Features Abilities are tied to equipped items 100+ items to find and plenty of enchants to modify them Singleplayer, local co-op (2 players) and online co-op (up to 4 players) Campaign with 15 levels and endless NewGame+ 20+ bosses and 30+ enemy types Customizable hair style Do you dare to walk the Dragonpath?

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
24Shared/Split Screen
22Steam Achievements
29Steam Trading Cards
18Partial Controller Support
23Steam Cloud
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 9, 2026 to Oct 9, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Dragonpath's USD price history spans from Oct 9, 2026 to Oct 9, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dragonpath's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Oct 9, 2026 through Oct 9, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dragonpath at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-09$7.99$7.99No discountSteam Store

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