Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4258370 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | February 2027 |
| Developer | Dying Tiger Studios AB |
| Publisher | Dying Tiger Studios AB |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Task Force Barbro is real-time tactical infiltration in an alternate Cold War Sweden. Build the ultimate Stay-Behind unit, and take up the fight against occupiers and traitors. Guns, stealth or subversion.. the choice is yours!
About this game
Task Force Barbro Real-time tactical infiltration in an alternate Cold War Sweden. Core Loop • Build and manage your resistance cell from a hidden safehouse • Infiltrate Soviet-occupied zones in real-time first-person missions • Stealth, sabotage, disguise, extract — or die • Permadeath is always on • Between missions, manage gear, intel, time, and territory in a turn-based campaign layer World & Setting • Alternate timeline: The USSR, ruled by the Kosmos Machine, a sentient ideological AI, occupies Scandinavia • Sweden collapses without resistance. The King vanishes. The U.S. provides questionable “aid.” • You lead Task Force Barbro, a stay-behind resistance unit striking from the shadows • Tactical Cold War thriller with low-tech, high-agency operations Design Philosophy • No randomness — success depends on player skill, failure is permanent • Skills improve efficiency, not action access • Tools unlock actions, not classes or restrictions • Fully systemic: disguises, traps, and breaches obey grounded logic • AI and players follow identical rules • Emergent storytelling through player choices, intel, and faction dynamics
Supported languages
English * * languages with full audio support
