Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4260160 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | StopMountain Studio |
| Publisher | StopMountain Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A fast-paced dungeon boomer shooter with melee combat, magic, and seed-based generated levels.
About this game
This is a fast-paced dungeon boomer shooter focused on speed, aggression, and constant movement. You fight through corridor-based dungeons with a sword in your right hand and destructive magic in your left . Combat is close-range, relentless, and designed to keep you moving forward at all times. There is no stamina system, no slow pacing, and no waiting for the “perfect moment.” If you stop, you die. Each run takes place in seed-based generated dungeon layouts , offering consistent structure per seed while maintaining replayability through enemy variety, movement mastery, and combat flow. ⚔️ CORE COMBAT High-speed movement with sliding and momentum Melee-focused combat combined with aggressive magic Corridor-driven encounters that reward forward pressure Health and power-ups are pickup-based , not regenerated 🌀 ROGUELIKE ELEMENTS Seed-based generated dungeon structure Every run demands adaptation, not memorization Skill, reflexes, and positioning matter more than builds 👹 ENEMIES & PRESSURE Multiple enemy types with distinct behaviors Encounters designed to overwhelm careless players No safe zones, no downtime This is not a souls-like . This is not a tactical RPG . This game delivers the boomer shooter mentality in a dungeon setting, replacing guns with swords and magic . Move fast. Stay aggressive. Survive the dungeon.
Supported languages
English, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Korean, Spanish - Latin America, Norwegian, Russian, Turkish
