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EmuDevz

EmuDevz Steam news

[r]labs | Jan 16, 2026 | game

Released

2players observed · 24 September 2026 - 22:37:19 UTC

IndieSimulationFree To PlaySteam Store

  • Latest observed players2 · 24 September 2026 - 22:37:19 UTC
  • SteamPulse tracked peak29
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

EmuDevz news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 24 September 2026 - 22:37:19 UTC
  • SteamPulse tracked peak29
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews58
  • Release dateJan 16, 2026
  • Developer[r]labs
  • Publisher[r]labs

Genres: Indie, Simulation, Free To Play

Company pages: Developer: [r]labsPublisher: [r]labs

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EmuDevz Steam news

EmuDevz news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch notes #3: Polish++ - 30 March 2026

    Here's a quick update with this month's changes.UX:Updated FAQAdded a warning if some emojis aren't supportedNametable inspection now works while the debugger is pausedImproved docs and explanations:Explained how to edit files in 5a.16Improved tests:Added a test ensuring onFrame(...) is called at the right timeAdded an extra Noise Channel testAdded a test ensuring CPU::step() doesn't crash if logger === undefinedFixes:Prevented closing video or audio test subpanel while they are runningFixed Ctrl+C not working in CodeMirror while ImGui is runningThe game now waits for BrowserFs's AsyncMirror to sync before navigating (fixes potential snapshot corruption)Fixed example code in level 5b.10Fixed a bug in the "Golden log" level: it wasn't catching the golden-log-end event while the cpu-bug-unexpected dialogue was being shown

  • Patch notes #2: More polish - 1 March 2026

    Here's a quick update with this month's changes.UX:Also trigger the Dumper achievement when using drag and dropForced full reload after running the emulator (fixes some performance issues)Disabled mouse back/forward buttons on desktopMusic files now resume from the saved second on the desktop versionAllowed removing the leading zeros in binary mode when using the CalculatorNew advanced options:Added an advanced option to play audio testsAdded an advanced option for an "instant" chat speedAdded an advanced option to prevent full page reloads (old behavior)Improved docs and explanations:Made 5b.9 help more explicitClarified where to step the APU frame sequencerAdded debugging tips to the help commandCPU instruction docs: added an asterisk to all conditional jumps so the bottom warning is easier to findAdded screen size clarificationAdded sprite priorities clarificationAdded a clarificatio…

  • Patch notes #1: Fixes + QoL - 31 January 2026

    Hi! Some of you asked me if I could share what's changed lately, so here I am.This game is open-source and both the Web and Steam versions are deployed automatically via GitHub Actions, so it's basically a rolling release. Usually when someone pings me on Discord pointing out an error, I fix it right away and push a new update. At any time, you can see the change history here:https://github.com/afska/emudevz/commits/masterFeatures:Added a warning when opening snapshot files with the open commandAdded an advanced option to allow resizing panels when using a 3-panel layoutAdded advanced options to customize CodeMirrorAdded a spinner when exporting a save fileClosing and switching tabs now behave more naturallyAdded configurable key combosAllowed text selection in Markdown viewAdded a "Switch Tab" combo: Ctrl+Tab and Ctrl+Shift+TabAdded a "Close Tab" combo: Ctrl+WAdded fullscreen combos: F…

Patch notes and updates

S.noRelease datePatch nameGID number
130 March 2026Patch notes #3: Polish++1828441623109069
21 March 2026Patch notes #2: More polish1825727806716088
331 January 2026Patch notes #1: Fixes + QoL1823191198608223

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