- Defragmented V2.0 - Now Available! - 15 November 2016
Defragmented Version 2.0 should now be available for all players! Instead of working this major release in to paid DLC or new package, we wanted to give it to all our loyal fans for free. Any current or future owners of the game will be able to play Version 2.0 upon updating the game. There are changes within that affect nearly every aspect of the game. New players will have a smoother, more streamlined experience, while veterans will be able to ramp up the challenges and acquire even better rewards. Aside from new features, there's tons of minor quality improvements to enhance the overall experience while playing. If you missed them, I highly recommend taking a peek at the patch notes before hopping back in to the game. A lot of things have been changed or improved to make an all-around better experience. Even if you've already beaten the game, there's still lots of new stuff to check…
- Defragmented V2.0 - Now Available! - 15 November 2016
Defragmented Version 2.0 should now be available for all players! Instead of working this major release in to paid DLC or new package, we wanted to give it to all our loyal fans for free. Any current or future owners of the game will be able to play Version 2.0 upon updating the game. There are changes within that affect nearly every aspect of the game. New players will have a smoother, more streamlined experience, while veterans will be able to ramp up the challenges and acquire even better rewards. Aside from new features, there's tons of minor quality improvements to enhance the overall experience while playing. If you missed them, I highly recommend taking a peek at the patch notes before hopping back in to the game. A lot of things have been changed or improved to make an all-around better experience. Even if you've already beaten the game, there's still lots of new stuff to check…
- Defragmented V2.0 Patch Notes - 13 November 2016
As I had mentioned in the announcement post, the patch notes for Defragmented V2.0 are very large. Like I said, we've reworked or improved upon almost every aspect of the game to create and all-around better experience. Check out the full list of changes below, and jump in to the new version this Tuesday! TARGETED MISSIONS - Targeted Missions have been added to the game - Targeted Missions can be taken after completing any chapter (from the Mission Select menu) - Targeted Missions select a random mission from the given chapter and provide bonus Deal-EO Coins upon completion - The Deal-EO Coin reward from Targeted Missions greatly increases in New Game+ mode - Every mission in the game has received a bonus intro cutscene for it's Targeted Mission DIFFICULTY TIERS - New tiered difficulty system - Painless mode is slightly easier - Normal mode remains the same - Hardwired mode is broken do…
- Defragmented V2.0 Patch Notes - 13 November 2016
As I had mentioned in the announcement post, the patch notes for Defragmented V2.0 are very large. Like I said, we've reworked or improved upon almost every aspect of the game to create and all-around better experience. Check out the full list of changes below, and jump in to the new version this Tuesday! TARGETED MISSIONS - Targeted Missions have been added to the game - Targeted Missions can be taken after completing any chapter (from the Mission Select menu) - Targeted Missions select a random mission from the given chapter and provide bonus Deal-EO Coins upon completion - The Deal-EO Coin reward from Targeted Missions greatly increases in New Game+ mode - Every mission in the game has received a bonus intro cutscene for it's Targeted Mission DIFFICULTY TIERS - New tiered difficulty system - Painless mode is slightly easier - Normal mode remains the same - Hardwired mode is broken do…
- Defragmented V2.0 Announcement! - 8 November 2016
We've been hard at work on Defragmented V2.0 behind the scenes for quite some time. V2.0 is a major update coming out for FREE to all Defragmented owners next Tuesday (11/15/16). The amount of content added is almost equal to every other update we've released in the past combined. We've completely revamped and improved upon the game from the ground up. Even if you've already beaten the game before, it should feel like a new experience all-around. To celebrate this major update, we've created a new trailer showing off a lot of the fast-paced action. Check it out below! https://www.youtube.com/watch?v=vhaBz51l1GA For a little taste of what's new, here's the section header names from the patch notes: Targeted Missions, Difficulty Tiers, Ultimate Items, Talents, Camera, Enemies, Floating Text, Other Loot, UI, Particles, Misc Changes, and Bug Fixes. The patch notes for this update are so lon…
- Defragmented V2.0 Announcement! - 8 November 2016
We've been hard at work on Defragmented V2.0 behind the scenes for quite some time. V2.0 is a major update coming out for FREE to all Defragmented owners next Tuesday (11/15/16). The amount of content added is almost equal to every other update we've released in the past combined. We've completely revamped and improved upon the game from the ground up. Even if you've already beaten the game before, it should feel like a new experience all-around. To celebrate this major update, we've created a new trailer showing off a lot of the fast-paced action. Check it out below! https://www.youtube.com/watch?v=vhaBz51l1GA For a little taste of what's new, here's the section header names from the patch notes: Targeted Missions, Difficulty Tiers, Ultimate Items, Talents, Camera, Enemies, Floating Text, Other Loot, UI, Particles, Misc Changes, and Bug Fixes. The patch notes for this update are so lon…
- Big Defragmented News on the Horizon! - 23 October 2016
Hey everyone. Long time no chat! While you might know that recently I've been devoting most of my time to Heliophobia development; I've also been cooking up some other stuff behind the scenes. This is just a little heads up that there's some big Defragmented news on the horizon. You can sign up for our newsletter if you want more regular updates as to what we've been working on. Otherwise, be sure to check back here in the next couple of weeks for the big reveal. We can't wait to show you what's in store! -Dave
- Big Defragmented News on the Horizon! - 23 October 2016
Hey everyone. Long time no chat! While you might know that recently I've been devoting most of my time to Heliophobia development; I've also been cooking up some other stuff behind the scenes. This is just a little heads up that there's some big Defragmented news on the horizon. You can sign up for our newsletter if you want more regular updates as to what we've been working on. Otherwise, be sure to check back here in the next couple of weeks for the big reveal. We can't wait to show you what's in store! -Dave
- Version 1.3.0 Update - 28 July 2016
Version 1.3.0 should now be live for all players! As I mentioned in the preview, this update contains 5 brand new stories accessible from the reworked Databank menu in your terminal. They can be viewed on any profile at any time since they take place outside of the main storyline. These new scenes expand on characters that deserved further development than they got in the main game. There's lots more to learn about your favorite faces! This being just a story update with some minor terminal changes, I won't make a full changelog like I usually do. It's 5 new scenes that can be viewed at your leisure, you understand. Now, why don't you go check out what Deal-EO's been up to this whole time? -Dave
- Version 1.3.0 Update - 28 July 2016
Version 1.3.0 should now be live for all players! As I mentioned in the preview, this update contains 5 brand new stories accessible from the reworked Databank menu in your terminal. They can be viewed on any profile at any time since they take place outside of the main storyline. These new scenes expand on characters that deserved further development than they got in the main game. There's lots more to learn about your favorite faces! This being just a story update with some minor terminal changes, I won't make a full changelog like I usually do. It's 5 new scenes that can be viewed at your leisure, you understand. Now, why don't you go check out what Deal-EO's been up to this whole time? -Dave
- Upcoming Version 1.3.0 - 26 July 2016
Hey everyone! Long time no see. While I've been hard at work on our next game, Heliophobia, James (and a guest writer) have been cooking up some brand new stories in Entropolis. For the upcoming Version 1.3.0 update, we'll be introducing 5 expanded storylines that can be viewed at any time from the terminal. To reflect this expansion, we've renamed the "Stats/Mastery" menu to "Databank". You'll still find Stats/Mastery in there, but you'll also have access to the 5 new scenes. These scenes go much deeper in to the backstory (and... sidestory?) of quite a few characters. You'll see the return of many familiar faces that didn't get enough light in the main game. Oh, and of course there will be plenty of Deal-EO. Expect to see it dropping this Thursday, July 28th! -Dave
- Upcoming Version 1.3.0 - 26 July 2016
Hey everyone! Long time no see. While I've been hard at work on our next game, Heliophobia, James (and a guest writer) have been cooking up some brand new stories in Entropolis. For the upcoming Version 1.3.0 update, we'll be introducing 5 expanded storylines that can be viewed at any time from the terminal. To reflect this expansion, we've renamed the "Stats/Mastery" menu to "Databank". You'll still find Stats/Mastery in there, but you'll also have access to the 5 new scenes. These scenes go much deeper in to the backstory (and... sidestory?) of quite a few characters. You'll see the return of many familiar faces that didn't get enough light in the main game. Oh, and of course there will be plenty of Deal-EO. Expect to see it dropping this Thursday, July 28th! -Dave
- PAX East Wrap-up - 26 April 2016
We're finally back and recovered from a long (but fun) weekend at PAX East! We had the opportunity to watch hundreds of people play the game and talk with them about it. We received lots of positive feedback and met tons of cool people during our time at the show. We compiled a big album of our PAX photos. Lots of pics of the booth and the team included! In summary, PAX was a great event for us to bring Defragmented out to. Big thanks to everyone who came out and talked with us. We're looking forward to doing even more awesome things in the future! -Dave
- PAX East Wrap-up - 26 April 2016
We're finally back and recovered from a long (but fun) weekend at PAX East! We had the opportunity to watch hundreds of people play the game and talk with them about it. We received lots of positive feedback and met tons of cool people during our time at the show. We compiled a big album of our PAX photos. Lots of pics of the booth and the team included! In summary, PAX was a great event for us to bring Defragmented out to. Big thanks to everyone who came out and talked with us. We're looking forward to doing even more awesome things in the future! -Dave
- Defragmented @ PAX East 2016 - Booth 11177! - 11 April 2016
Greetings, citizens! Hope you're still enjoying all the new content we've been adding to Defragmented. We're taking the city of Entropolis to PAX East 2016, in Boston, MA (our home turf)! Come see us from April 22-24 at Booth 11177, or if you can't go, tell a friend to come check us out and say hi! Both Dave & James from Glass Knuckle will be there, along with SPECIAL GUEST Julian Cormac, our 2D artist! We'll have exclusive Defragmented prizes to give out, and lots of neon. Loooots of neon... See you there! - James
- Defragmented @ PAX East 2016 - Booth 11177! - 11 April 2016
Greetings, citizens! Hope you're still enjoying all the new content we've been adding to Defragmented. We're taking the city of Entropolis to PAX East 2016, in Boston, MA (our home turf)! Come see us from April 22-24 at Booth 11177, or if you can't go, tell a friend to come check us out and say hi! Both Dave & James from Glass Knuckle will be there, along with SPECIAL GUEST Julian Cormac, our 2D artist! We'll have exclusive Defragmented prizes to give out, and lots of neon. Loooots of neon... See you there! - James
- Version 1.2.0 Update - 21 March 2016
Version 1.2.0 should now be live for all players! The main focus of this update is the new "Traditional" mode. We've done lots of number tweaking, balancing, and testing to get this mode to feel more like classic Action-RPGs. The core gameplay will remain similar, but the combat should feel different, mainly given that people won't be dropping based on split-second decisions anymore. Things should play out a little slower and stats, items, and the like will feel more impactful. You'll also find a lot more success mixing different attacks - such as melee, abilities, and mesh bombs - in to different encounters. Of course, we're still keeping the core game mode as the default. Game mode selection has been added to character creation and will mark that profile for either "Defragmented" or "Traditional" mode. Given the differences between these two modes, once a character is made, that profi…
- Version 1.2.0 Update - 21 March 2016
Version 1.2.0 should now be live for all players! The main focus of this update is the new "Traditional" mode. We've done lots of number tweaking, balancing, and testing to get this mode to feel more like classic Action-RPGs. The core gameplay will remain similar, but the combat should feel different, mainly given that people won't be dropping based on split-second decisions anymore. Things should play out a little slower and stats, items, and the like will feel more impactful. You'll also find a lot more success mixing different attacks - such as melee, abilities, and mesh bombs - in to different encounters. Of course, we're still keeping the core game mode as the default. Game mode selection has been added to character creation and will mark that profile for either "Defragmented" or "Traditional" mode. Given the differences between these two modes, once a character is made, that profi…
- Upcoming Version 1.2.0 - 19 March 2016
As we continue rolling along, we're always on the lookout for more ways to improve the game for everyone. While games obviously cannot appeal to all demographics, we do have the tools available to add in optional features for a wider audience. In this vein, the next major update will bring the introduction of "Traditional" mode. In character creation, the player will be informed of two modes that will considerably affect combat for that profile. Choosing "Defragmented" mode will play exactly as the game does now. However, "Traditional" mode hearkens back to old-school Action-RPGs where both players and enemies can soak up loads of damage and let the numbers game play out. This provides a less stressful, more tactical experience - as opposed to the current lightning-fast gameplay. This new mode should feel more familiar (and less punishing) to long-time ARPG fans. Of course, we also have…
- Upcoming Version 1.2.0 - 19 March 2016
As we continue rolling along, we're always on the lookout for more ways to improve the game for everyone. While games obviously cannot appeal to all demographics, we do have the tools available to add in optional features for a wider audience. In this vein, the next major update will bring the introduction of "Traditional" mode. In character creation, the player will be informed of two modes that will considerably affect combat for that profile. Choosing "Defragmented" mode will play exactly as the game does now. However, "Traditional" mode hearkens back to old-school Action-RPGs where both players and enemies can soak up loads of damage and let the numbers game play out. This provides a less stressful, more tactical experience - as opposed to the current lightning-fast gameplay. This new mode should feel more familiar (and less punishing) to long-time ARPG fans. Of course, we also have…