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Union Of Rivals

Union Of Rivals Steam news

2Play | Aug 24, 2026 | game

Released

2players observed · 24 September 2026 - 06:07:23 UTC

IndieSimulationStrategySteam Store

  • Latest observed players2 · 24 September 2026 - 06:07:23 UTC
  • SteamPulse tracked peak22
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Union Of Rivals news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 24 September 2026 - 06:07:23 UTC
  • SteamPulse tracked peak22
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 24, 2026
  • Developer2Play
  • Publisher2Play

Genres: Indie, Simulation, Strategy

Company pages: Developer: 2PlayPublisher: 2Play

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Union Of Rivals Steam news

Union Of Rivals news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v.105 Logistics & Trading - 7 September 2026

    The focus for this patch has been making the hauling more accessible. A new logistics tab has been introduced to every building where you can see all the resource movements in the world and change them as you please. Market trading has also been expanded with better insights and auto trades (Limits). All transports can now be seen with an in-world UI. You can now manually choose where every product goes, whereas it previously was strictly "closest storage wins". Added Limits to the Global Market, set amount and price for where you want to sell and buy. Resource toolbar has been improved with scrolling and a "resource" window where you can see all products and quick buttons for trades and transfers. Fixed a crash issue when setting up a Trade Route, this only affected Russian language. Improved the internal hauling logic for workers, i.e. removed the priority to fetch fuel for the train.…

  • v 1.04 Tutorial flow, Clarity, Balance - 28 August 2026

    Many of you have expressed concerns about the starting state and flow of the game. This is a big step towards improving that, but please let me know if there are any other issues or concerns and the overall feel. From what I’ve gathered, there were mainly two problems. For many players, the difficulty and the feeling that the starting objectives led them towards failure. The intention with this patch is to fix that. The second major issue is that I believe many players never noticed that all the highlighted text in the objectives is actually clickable. For example, if you are asked to research something, clicking the highlighted text will show you exactly where to find it. With this update, it should be much harder to miss out on that fact (hopefully). Reworked and added several mission objectives Added quick explanations for many of the more advanced features Polished the trade route s…

  • v1.03 - Difficulty setting, Balance, Fixes - 26 August 2026

    Normal houses are now locked behind the Tech Tree (late-game buildings that improve happiness). Increased rent payments. Fixed an issue causing the Staff window to lag in the late game. Added warnings for failed hauls (e.g. when a Train Station has no workers). Improved the Train Station description. Added a toggle to automatically start building construction. Added difficulty settings for Westward scenarios. Significantly reduced the severity of sickness. Most sick people will now recover on their own over time, but still have a low chance of dying (~20%). Reduced the severity of fires and improved firefighting capabilities. Removed bandit attacks from the first level in Easy mode. Fixed an issue where multiple railhead camps did not collaborate. Removed the need to manually allow citizens to move into houses.

  • Minor fix and tweak - 25 August 2026

    Fixed an issue with trade wagons delivering materials to construction sites Removed automatic hauling for Markets, they are now on request only. Updated UX for Staffing and Assign worker

  • Union Of Rivals is now in Early Access! - 24 August 2026

    The Westward Expansion Starts Today! First off, a big thank you to all of you for playing the demo and sending in feedback. It has been extremely valuable. I've kept a close eye on every suggestion and concern that's come in, and it has had a real impact on the Early Access release going live today. On top of that, we've expanded the game with brand new features the demo was missing: bandits, improved gunslinging, more balanced markets, bug fixes, QoL and UX improvements and much more. A full changelog of everything added since the demo can be found in our Discord for those interested (future changelogs will also be posted directly on Steam). What can you expect from the current version, and where are we heading? We've already seen players rack up 80+ hours in the demo, so a lot of content is already in: Production chains, Rail expansions 60+ buildings 100+ products Markets Trading Cont…

  • The Frontier Settles In for Steam Next Fest! - 15 June 2026

    Steam Next Fest is here! And we have spent the past few weeks putting the finishing touches on the early game: smoother first steps, a livelier settlement, and a frontier that feels ready to welcome new players. Getting started New early game missions and tutorials guide your first decisions Early game balancing for fairer, clearer pacing A settlement with character Character portraits: a modular portrait system now generates a unique face for every resident, matched to their in-game 3D model Chimney smoke rises from active buildings, so you can read your outpost at a glance Visual polish, including nicer day and night transitions A living world City orchestrator: every neutral town now has its own "brain" that keeps it alive and expands it as needed, so the world grows around you Quality of life Player-set storage caps for tighter control of your supplies New Main menu UX improvements…

  • New and improved UX and Tutorials - 17 May 2026

    A Big Step Forward for Union of Rivals This update is all about your feedback. We rebuilt large parts of the user experience, overhauled the tutorials, and fixed a long list of issues. Reworked User Experience Redesigned build menu and reworked the inspector. No more information overflow. Clearer notifications and status icons that show what needs attention. Polished UI animations and more reliable building placement. Better Tutorials A new, extended tutorial that helps you get started. Clearer objectives and a smoother mission flow for new players. Fixes & Quality of Life Fixed a lot of various issues you help bringing to our attention. Removed the requirments for fields to be built adjacent to farms/ranches. Numerous hauling and logistics fixes for more reliable supply chains. Steam Overlay integration and many smaller tweaks from your reports. Every change here came from players tell…

  • Demo is now live! - 7 May 2026

    Union Of Rivals demo out now!Push the railroad west, build trading posts, fulfill contracts and find out how a town survives on the frontier. Citizens that work, eat, sleep, and get sick. Supply chains you actually have to plan. A voxel Wild West built block by block.We're listening hard. Bugs, balance, ideas, what worked and what didn't. Drop your thoughts in the pinned Feedback thread on the Community Hub.And if you like what you see, don't forget to whishlist! See you on the frontier.

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 2026v.105 Logistics & Trading1842846814453764
228 August 2026v 1.04 Tutorial flow, Clarity, Balance1842212951303791
326 August 2026v1.03 - Difficulty setting, Balance, Fixes1842212951298076
425 August 2026Minor fix and tweak1841579228677831

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