- We are moving Early Access launch to 2027 - 14 September 2026
Hey everyone,First of all, thank you. Back in June, we put the demo for Ascenders: Beyond The Peak in your hands. You played it and shared your thoughts, at length, on where it shines and where it falls short. To this date, we see creators and press continue to pick the game up, and tell us how much they like it, which makes us extremely happy! There’s something special at the heart of Ascenders, and now, we are laser-focused on shaping up what’s next.We are moving Early Access launch to early 2027We know the usual line here. We need extra time to address the gaps to make this game a genre-defining one.Nobody has made a turn-based tactical game on a mountain wall before. We are breaking new ground, with a grim tactical roguelite where the battlefield is vertical, the squad is roped together, and it turns out that when you tilt the grid, most of the genre's old answers stop working. Cove…
- Devblog #4: Peril on the Peaks: Meeting the Foes of Ascenders - 7 August 2026
As you prepare to lace up your boots and grab your ice axes for the Early Access Launch of Ascenders: Beyond the Peak, you might be wondering which dangers and challenges are waiting for you up on those treacherous slopes.Surviving the elements is one thing, but the mountain is far from empty. From mutated wildlife to a dangerous secret society, and unpredictable weather hazards, here is a breakdown of the threats waiting to end your expedition.Weather Events: Wildlife & Environmental HazardsEvery environment in Ascenders features its own unique ecosystem of aggressive creatures and localized weather events. To make matters worse, these beasts carry dangerous elemental buffs, like venomous strikes, burning attacks, or aerial mobility, that will force your team to adapt on the fly.The Universal HazardsNo matter where you climb, the mountain itself is constantly trying to break you. Acros…
- Scaling the Peak Together: Steam Next Fest & Community Goals! - 15 June 2026
We are absolutely thrilled, and a bit chilled, by how many brave souls have answered the call since our demo arrived on Steam. Thank you for putting on the heavy gear, checking your ropes, and taking your first steps into the dangerous, vertical unknown. You have felt the mountain’s cruel cold, but the true nightmare has only just begun.Something is changing in the wind. Steam Next Fest is officially here, and the Ascenders Agency needs every single climber to work together to see what secrets are hidden above the clouds… Steam Next Fest is officially here, and to celebrate, we are launching our first-ever Community Ascension Event! For the next two weeks, every successful ascent made by anyone in the community will feed into a massive, shared tracker.The higher the community climbs together, the more exclusive rewards everyone unlocks!The Community Milestones & Rewards(Numbers of each…
- Devblog #3: Classes Spotlight: Meet Your Crew - 11 June 2026
In our last post, we covered the global content of the demo. Today we’re taking a deep dive into your crew. To survive vertical walls, sudden blizzards, and the psychological weight of the peak, you’ll need a team that can handle the strain. The game will feature a highly flexible team of 9 classes, allowing you to mix & match, or even duplicate roles to build the perfect expedition.Here is a closer look at 5 of them, their personalities, roles and skills.The Highlander: The Unstoppable force of nature (Available in the demo)Appearance: Big, burly, and massive. The Highlander is a stocky giant with long arms, instantly recognizable by the patches of fur worked into his rugged winter gear and climbing claws.Traits: He possesses the raw, heavy strength of a grizzly bear combined with the stubborn tenacity of a wild boar. Role: Strong and powerful, the Highlander holds the center of the cl…
- Hotfix Demo 0.0.11.4 - 11 June 2026
Hello Ascenders, Thank you all for taking part in the demo, and sharing feedbacks and other bugs you've encountered on discord! As you continue your ascent, we are dedicated to continuing our fixes. Here is a new list of what we've been working on:Resources counters are tracked more accuratelyClicking options in the settings menu are now set correctly and work when changingWorkbench crafts now appear in Ascent's UIThe cinematic intro now contains subtitlesRewrote some tooltips to give better informationAdded an indicator that no resources were transferred to the inventory after an ascentArtifact storage in preparation allow to take corrupted artifactInfirmary now have correct behaviors concerning the fatigueFixed some interactions within the campDead characters inventories are now shown on character recap screenOverall pass on some issues, blockers and small bugs in UI elementsThe mount…
- Hotfix Demo 0.0.10.1.1 - 9 June 2026
Hello Ascenders, Thank you all for taking part in the demo, and sharing feedbacks and other bugs you've encountered on discord! Here is a short list of some of the changes we just deployed:Morphine workbench craft tends to prevent ascent initialization, which is now fixedSome tutorial issues have been fixed by reworking some elements in the sequenceVarious issues with the save system have been reported and are now fixedFatigue can no longer exceed character stamina, preventing some specific issuesThe mountain is waiting.Follow us on discord, X, and Instagram to learn more about the game.
- Devblog #2: The Mountain Awaits: Download the Demo Now! - 7 June 2026
The veil has been lifted: the official Steam Demo for Ascenders: Beyond the Peak is live right now.Secure your gear, and step into the freezing dark. The mountain calls.This demo gives you a first taste of our tactical exploration roguelite where your greatest enemy isn't just the wildlife, it's the mountain itself. It introduces three distinct playable classes, allowing you to mix and match your team comp freely (yes, you can even run a triple-sapper squad if you like explosives!):The Scout: Unmatched vertical mobility. Utilizing a Grappling Hook to zip to any free block in range and an Adrenaline Boost to instantly refill movement, their Light Pick passive guarantees they don't waste actions while gathering.The Highlander: Your unstoppable anchor. Armed with a Heavy Pick that can destroy blocks entirely, they use a Weighted Harness to drop down and shatter terrain, and a trusty Flask…
- Devblog #1: The Shadow Over the Summit - 1 May 2026
Greetings explorers.As we scale higher into the development of Ascenders: Beyond the Peak, it’s time to pull back the frost-bitten veil and talk about the atmosphere, the mechanics, and the ancient chill running through the heart of this project.Many of you have picked up on the "corruption" vibes in our reveal trailer. Today, we’re confirming that Ascenders is heavily inspired by the works of H.P. Lovecraft, though with a very specific caveat. A New Mythos: Inspired by Lovecraft works Ascenders: Beyond the Peak is our own original interpretation of Lovecraftian horror ; a reimagined mythos built from the ground up. Rather than retracing the steps of established deities, we’ve harnessed the core essence of the genre: the chilling reality of cosmic indifference, the heavy price of forbidden knowledge, and the "discreet science fiction" of civilizations that ruled the earth eons before ma…
- Ascenders: Beyond the Peak has my attention with vertical turn-based roguelite survival - 3 April 2026
Ascenders: Beyond The Peak, is an exploration roguelite blending turn-based climbing and expedition management, with rope physics, and permanent consequences. Read the full article here: https://www.gamingonlinux.com/2026/04/ascenders-beyond-the-peak-has-my-attention-with-vertical-turn-based-roguelite-survival/
- What lies at the summit? Ascenders: Beyond the Peak is revealed! - 2 April 2026
Ludogram and Twin Sails Interactive partner up to reveal Ascenders: Beyond the Peak!We’ve been dreaming, we went searching, far and high, beyond the tallest peak where none have dared to fare. And today, Ludogram and Twin Sails Interactive are proud to reveal their next game.Ascenders: Beyond the Peak is a turn-based exploration roguelite where survival is vertical. You will lead a team of alpinists to recover ancient artifacts from cursed peaks, prepare your expedition, evolve your climbers, master rope mechanics, and face H.P. Lovecraft-inspired horrors within the mountain.Key Features:This is a world of permanent consequences:The Rope is Your Lifeline: Your team is physically connected. Use the unique rope physics to anchor your companions or pull them out of danger.Impossible Choices: When disaster strikes, will you cut the rope to save the majority, or risk everyone to bring one cl…