Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4268730 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | October 2026 |
| Developer | Antoni Saez |
| Publisher | Antoni Saez |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A guild management roguelike where heroes form friendships, fall in love, betray each other, and die permanently. Recruit adventurers, send them into dungeons, and watch emergent stories unfold. Inspired by Darkest Dungeon, RimWorld, and some other great games.
About this game
Your heroes are not expendable. They have names. Friends. Lovers. Opinions about their equipment. And when they die — permanently — your guild will never quite be the same. You run an adventurer's guild. They run their own lives. Recruit them, train them, dispatch them on dungeons that are actively trying to kill them, and watch as their stories become a chronicle you didn't write and can't fully control. HEROES WITH PERSONALITIES (FOR BETTER AND WORSE) Every hero arrives with a real disposition. They make friends, start fights, fall in love with the worst possible candidate, hold grudges for forty days, and explode at the worst possible moment. Relationships develop across ten tiers — from outright hostility to devotion that produces legendary teamwork or catastrophic grief. Push their mood too far and heroes desert, go berserk, or take a personal day during your most important mission. PERMADEATH THAT MEANS SOMETHING Death is permanent. But it isn't random. Devoted lovers will sacrifice themselves to save a partner without being asked. Close friends step between a companion and a killing blow. The relationships you build are the difference between a hero coming home and a hero becoming a memorial plaque. When a hero falls, their friends grieve. The guild carries on, slightly emptier. A GAME THAT WRITES ITSELF "I had to send Aldric and Theron together even though they hate each other — Elena refused to go back to the Crypt (her brother died there), Marcus was hungover, and Sofia took a personal day. It was a disaster. They fought the whole time. They made it back, barely. Now Theron has 'grudging respect.' Aldric still hates him. I love this game." "My best ranger lost her arm to a troll. Took three weeks to craft a prosthetic, but now she's got an enchanted arm that's actually BETTER than the original. She's still bitter about the troll though." DEEP BUILDS, NOT JUST DEEP STATS Six classes connected by one enormous hexagonal passive tree. Cross-class bridges let your Warrior pick up spell damage, your Cleric grab Evasion. Respec is free; experimentation is encouraged. Fourteen ascendancy paths. At level 25 each hero faces a solo tria…
Supported languages
English * * languages with full audio support
