- Hotfix 2026-08-31 - 31 August 2026
- Fix a crash that could happen when reeling with the harpoon
- Bugfixes, Balancing, Oh My! - 25 August 2026
Hey everyone! Here again with a small but significant update!We've been working mostly on various fixes, but also on rebalancing the entire game. We're very curious to hear what you think of the new pacing, so please, let us know on discord or via the in-game feedback button! We highly recommend you start over to experience it properly (as some of you may have already bought everything). Savegames are located in AppData/Local/Sub/Saved/SaveGames - we recommend deleting *at least* the "Dock_" files as well as "PlayerWalletSave", but we won't force you to :)This will be the last content update for a while as we focus on getting all our ducks in a row and work up to a 1.0 release. We'll still put out bug fixes for game-breaking issues, but this will be the last content patch for now. Because of this, it's extra important that you let us know if there's something you would like to see diffe…
- Hotfix 2026-08-14 (part 2) - 14 August 2026
This small hotfix should address the graphics-related crashes Help us by letting us know on discord if you experience crashes!
- Hotfixes 2026-08-14 - 14 August 2026
A few too many bugs sneaked with the last update, so here's a hotfix addressing the most game-breaking and annoying issues. Let us know if you run into any other issues!Fixed an issue...... where currency would not update on the UI when selling/buying things... where enemies could see through walls... where the big submarine spawned with holes... that prevented big and small submarines from taking damage... where coffee mug interactions would stick to the UI... that caused the wrench to show up twice when exiting a station... where the "continue dialogue" button ejected you from stations... where the revive icon would show up on yourself after exiting a station Also made it less likely that large foliage spawns in the exit tunnelDisabled unfinished menusAdded an "abandon mission" button to the menuAdded a "retake tutorial" button to the menuReplaced palm trees and coconuts with new mode…
- Solo sub, swimming, and more! - 7 August 2026
Hey! It's been a while! We hope you had a good summer. We've enjoyed a short break, but we've also been working hard to get this update ready for you :DThere's a good mix of new stuff, old stuff, fixes, and performance improvements! We hope you enjoy.As always, let us know if you have issues, comments, or feedback! We're happy to help out on our discord server :)AdditionsAdded the small submarine - it has both the helm and harpoon turret combined in one place! As a result, we recommend you only use it solo (as a second person wouldn't have much to do...)Added swimming! While we were gone, our local treasure-appropriators have been taking swimming lessons. Whether it be the open bodies of water of the shipyard, or a flooded submarine, just jump in :DAdded molas to the shallows. These gentle giants won't do much, but they're neat to look atA new foe has moved into the basin caves - try to…
- First Update in a While! - 26 June 2026
Hey everyone! It's been a while since our last game update. We ended up delaying it twice to add extra stability and fixes, and now it's gotten much bigger than we intended!We're still working hard on the next major update, but for now we're soft-launching the new biome, the caves.So without further ado, the patch notes:Big additionsAdded the cave level. It's not entirely done yet - we haven't implemented any obstacles or enemies. But you're able to sail around, gather treasure and explore. Please let us know what you think!Because of this, it is no longer random which biome you load into when you dive deeper.Added clams to the shallows. Steal their pearls for profit :>Reworked how the periscope worksThe periscope used to be able to see everything in the level. Now it is both dependent on where your cursor is, and it has a max range. This was done to encourage exploration, since we felt…
- What'Sub Roadmap! - 15 June 2026
Hi everyone! It's now been a whole month (and a day) since launch. We're super thankful for everyone who have played the game in the meantime (all 1300 of you!). Since launch we've released 5 patches addressing stability and bugs, and 1 content update.Getting to this point took a bit longer than we wanted it to, but now, we're finally in a state where we can start to look ahead. With that said, here's the roadmap! :D We've kept our timeline short deliberately so we can respond more quickly to feedback and suggestions. We hope to get to the end of this in the next couple of months, but you never know.We're already in full swing, working on the next big update which will feature the cave biome, more treasures, re-balanced progression, changes to how the periscope works, more cosmetics, and a whole bunch of fixes to various systems (plus other stuff I'm probably forgetting).Here's a little…
- Changelog 2026-06-05 - 5 June 2026
Improved throwing. More FOV settings. Various sound improvements. Harpoon made a bit faster. Various fixes for the harpoon. Coconut held animation improved. Small adjustment to loading text. Fixed placement of mega chests. Various other placement improvements. Fixed an issue where pufferfish spawned too close. Fixed issue with ouside mission area text. Increased mass of scrap. Fix issue where items would float outside submarine.
- Changelog, 01/06 - 1 June 2026
Replaced the particle fish with nicer fish (more to come soon!) Changed some logic with item placement to prevent clipping Gave Zip a proper idle anim and restored her to her intended height Bolts can once again be applied to scrap plates Made the crank more effective in situations where there is no fuel and the speed lever is set to max in multiplayer Updated the tooltip on various treasure with their proper names Added some sound to the main menu screen Adjusted water clear rate to depend on number of players Improved feedback on main menu buttons Disabled the work in progress loading screen Fixed an issue where the game would not always save when selling an item Adjusted prices of bolts and bolt crates Removed the white square icons for "none" cosmetics Removed the white lines on mission start graphics Fixed it so that players joining another player's lobby will use the host's tutori…
- Hotfixes, 27/05 - 27 May 2026
Fixed the bug that caused clients' submarine to despawn when playing with the big submarineFixed the issue where players would despawn if inside a submarine when it is changedAdded a main menuAdded discord link to the pause menuMade the center of currents more visibleMade the character more grounded while emotingFixed green bolt ghosts on clientsFixed moray eel replication issuesMade harpoons unable to hit playersWhen loading a save, negative values will now be clamped to 0. No more debt!Started work on a new loading screen (it's not done yet but we wanted to get this update out ASAP :D)
- It's time for the big submarine update! - 22 May 2026
It's time for the big submarine update!We've designed this thing for 4 people, but theoretically there's a much higher limit on lobby sizes, so.. go wild! This update also features bug fixes for most of the commonly encountered issues. We have, however, encountered a new issue where the client sometimes doesn't load the submarine on level transition, causing them to fall into infinite void. We'll look into this on Monday (after a much needed weekend), but for now you need to rejoin the session to fix it. Sorry orz Added the big submarine! This one should work better for larger group sizes, but also takes more coordination to maneuver.We're still iterating on the design details of the big submarine so its layout may change slightly in the future.The big and medium sub have their own save games, so feel free to swap between them for different group sizes!Added visualization for submarine…
- First Big Update - 18 May 2026
Time for the first big update! We hope you're enjoying the game so far (and if you didn't, maybe this update will help!). Remember to let us know what you think on discord, or by using the in-game feedback button :D Additions: Added pufferfish to the shallows Awoke the sleeping eel in the Kelp Forest Added new mechanic - Oxygen! If you run out you'll go unconscious, so be careful. Re-enabled pressure and added depth to the UI Added engine and propeller upgrades (we'll tweak the numbers over the next couple of days) Added custom app icon 🦀 Added an effect for drinking coffee. It's mostly cosmetic right now. Added a level at the bottom (see if you can reach it!) Added quests to the pause screen Fixes: Zip has zapped her last zee (changed voice for Zip) You can no longer queue infinite voice lines with the seashell phone Fixed an issue where you could go into debt when buying submarine up…
- Day 1 Hotfixes - 14 May 2026
Here's our list of day-1 fixes! Fixed some wrong visuals on the interaction UIRemoved ghost bolts that were not supposed to be there yetSaved the players from drowning to non-existent ghost waterTemporarily disabled pressure mechanics so the submarine doesn't instantly implode (it'll be back when it's fixed!)Fixed a bug where the player would teleport back to the tutorial beach upon reaching the shipyardLowered the volume of ZipAdded shader compilation to the loading screen (it should be fairly fast on most computers - we would love to hear if you have issues with shader compiling!)Buffed the hand crank for solo playersFixed an issue where outside water would also apply a post-process to people inside the submarineImproved visuals on the settings menuFixed the settings for mouse sensitivityAdded settings for FOVAdded a toggle for motion blurAdded some keybinds that were missing, includi…
- Patch notes 2026-02-02 - 2 March 2026
Thank you for the support as always!Patch notes- NEW WRENCH: THE CLAW!!!- E is now enter and exit for consistency- Fixed looping hit animation- Mission out of bounds now show red boundary- Reverse turn when moving back- Improved tool switching on 2, 3 and mouse wheel- Fixed some lobby world cracks- Adjusted treasure values- Beans can now be sold for 5, removed some beans from lobby- Fix some lobby collisions- Fixed some collisions at ferry- Default framerate cap now 144 fps- Fixed wrench cosmetics- Added animation to the periscope, made it smooth for clients- Added carry anims for all treasure
- Patch notes 2026-03-01 - 1 March 2026
Thank you for the support as always!Patch notes:- Interactions made easier (most still require no held item, tools are OK)- Improved first person animations- Added new carry animation for the captains chest (more to come in the future)- Added clavicle to held item blending- Side engine color is now animated when damaged- Pistons will now blink red when broken- Fix host losing stamina while loading- Water level no longer rising at ferry- Engine breaks stop at ferry- Adjusted piston icons- Added more smoke to broken engines- LMB interaction text is now an icon- Change cosmetic is now a single click- Added material to starfish at ferry- Fix item visible when host tries to drop it- Fixed an error that could occurRemember you can post bugs with F1 or in our discord.
- Patch notes 2026-02-28 - 28 February 2026
Thank you for the support as always!- Improved character holding animations- Improved item placement again (still needs a bit of work)- Improved camera shake depending on collision size- Fixed camera shake not working on clients- Fixed fail pickup sound not working on client- Fixed some things floating away on clients- Fixed lightning on some items- Fixed color of some itemsRemember you can post bugs with F1 or in our discord.
- Patch notes 2026-02-27 - 27 February 2026
Thank you for the support as always! Doubled dive reward and penalityImproved item placementFixed an issue where a client would start out of submarineAdjusted hull holesSteering require no held itemHidden water ferry hole cover and turn off engineAdded icon to periscopeShop requires no held itemCoffee machine made consistent with repairAdded mission table signAdded mission select signFixed attack soundFixed water lever collision and no water messageWater pump made more user friendlyFixed waiting text background in gameFerry ui improved and auto closeOther small adjustments Remember you can post bugs with F1 or in our discord.
- Patch notes 2026-02-26 - 26 February 2026
Here are the changes for today, thank you for the support as always! :)Patch notes:- Added a "place item" prompt when holding an item (non-tool)- Added icon to the ferryman like the hub mission table has- Added icon to sub exit ladder- Added icon to water pump- Removed dot when emoting- Changed the button press instructions to look a bit nicer- Added an "engine failure" graphic when you're piloting the sub and an engine is broken- Moved a few things around on the hud- Made the grapple turret interaction hitbox smaller- Maybe fixed the rotation offset thing on grapples, we'll have to test- Fixed a client sync issue- Fixed a hull damage hitbox- Possible floating item fixed- Items can no longer be picked up if stacked- Mug now shows amount in game- Adjusted item import sound- Adjusted pickup sound- Adjusted scrap pickup sound- Reduced bolt ding sound more- Fixed double health bar when unco…
- Patch notes 2026-02-25 - 25 February 2026
Thank you for all the amazing feedback we have gotten! Patch notes:- Fixed being able to move while unconscious- Tool remains the correct size after emote- Updated cosmetic icons- Changed pricing of items- Removed extra wrenches from shop and added hammer- Made wrench animation much more responsive- Added a popup that shows up on the first launch (max once per day)- Fix a client sync issue- Added a lobby waypoint- Reduced volume of ding sounds- Adjusted engine failure iconsRemember you can post bugs with F1 or in our discord. :)
- Patch notes 2026-02-24 - 24 February 2026
Patch notes: You can now store more treasure on the subYou are now slow in waterImproved underwater visualsMade submarine health bar icons bigger (temp fix)Out of mission area coundown reduced to 10Added unconscious instructionsBigger collider when unconciousIncreased bolt sizesFixed collisions on multiple things in submarineFix engine failure smokeFixed a treasure transfer issueFixed a crash issueFix shelf collisions Remember to post bugs with F1 or in our discord. :)