- Demo ver. 2.5 Update: Card Adjustments & New Treasures - 8 September 2026
Hello everyone!Demo ver. 2.5 is here!This update focuses mainly on adjustments to card effects and gem slots. We hope these changes will improve the balance between different cards and provide more options when building your deck.In addition, we have added 10 brand-new Treasures, bringing more variety to your runs and giving you more opportunities to experiment with different builds and strategies.We have also continued to improve the experience for new players. This update introduces a Tutorial Mode and dice combination hints, making it easier to understand the core mechanics of the game.Finally, we have fixed several known bugs and made various improvements to the overall stability of the game.Here are the main changes in this update:Card AdjustmentsAdjusted the effects and values of several cards.Improved the usability and effectiveness of certain cards.Further refined the balance be…
- Demo ver. 2.1 Update: New Skills & UI Improvements - 3 August 2026
Hello everyone!Demo ver. 2.1 is here!This update focuses on two things: more cards and a better overall experience.We’ve added 25 brand-new cards to give you more options when building your deck and more opportunities to discover new strategies and combinations.We’ve also spent quite a bit of time improving the game’s UI. This update introduces clearer card tooltips, more animations, and additional visual effects to make skill effects, player actions, and combat feedback easier to understand at a glance — while making the whole experience feel more responsive and polished.Here are the major changes included in this update:New SkillsAdded 25 brand-new skill cards.Expanded the skill pool with more deck-building options and possible combinations.UI & Visual ImprovementsImproved card UI to make skill information clearer and easier to understand.Added more card interactions and UI animations…
- Demo ver. 2.0 Update: Redesigned Combat System - 20 July 2026
Hello everyone! Demo ver. 2.0 is finally here!This update marks a major change for Dice and Daydream. We have redesigned the combat system to create more interesting interactions and strategic choices between dice, cards, and player decisions.In the new combat system, players will focus on developing a single character and make decisions each turn based on the skill cards they draw, the combinations created by the shared dice pool, and their limited Action Points.Alongside the combat redesign, we have also updated many other parts of the game, including skill cards, the reroll system, shop features, treasures, and gems. Our goal is to create more variety and meaningful strategic choices in every adventure.Here are the major changes included in this update: Complete Combat OverhaulDemo ver. 2.0 brings a major redesign to the core combat experience.Skill cards no longer have individual di…
- Demo Ver. 1.4 Update! - 14 June 2026
Patch NotesNew ChapterAfter defeating the Chapter 1 boss, you can now proceed to Chapter 2.Before entering Chapter 2, you must choose a special ticket.The ticket effect will persist until the end of the current chapter.Ticket EffectsBreadcrumb TrailYou can choose to move 1–6 steps when traveling on the map.Each step taken costs 1 HP for the whole party.Giant CastleAll normal encounters are replaced with Elite encounters.Astro AdventureUnlimited rerolls in combat.Each reroll costs 5% HP.The party recovers 30% HP after combat.Misty ForestMap node types are hidden.All shops are upgraded to 5-star.Shop prices are reduced by 30%.Unstable Spring FactoryMaximum rerolls +3.Each reroll locks a random die, preventing further rerolls.Superhero TownGain 2 ultimate energy per reroll.Enemies gain 8 stacks of Strength per reroll.New ContentAdded 6 new enemies.Added Chapter 2 events and encounters.New…
- Demo Ver. 1.31 Update! - 18 May 2026
Save SystemYou can now create a save file upon entering the map.If a save file exists, a “Continue” button will appear on the title screen, allowing you to resume your progress.A New Game option has been added in Settings, allowing you to start a new run at any time.UIWhen a new gem is acquired, a red notification dot will appear on both the gem and the backpack UI.The red dot will be cleared once the player hovers over the corresponding element.
- Demo Ver. 1.30 Update! - 11 May 2026
New TreasuresSneakersEvery 2 turns in battle, all allies gain 1 stack of Speed.DoughnutAll allies gain 10 Max HP.JokerAll allies gain an extra action, lose 1 reroll.CoffeeAll allies gain an extra action, and all heal effects x 70%.School BellAll allies gain an extra action.Banana PeelAll allies gain an extra action, can't reroll on the first turn.Baseball HelmetOn the first turn of battle, all allies gain 35 Block.Track BatonStarting from turn 3 of the battle, all allies gain an extra action. UIThe dots beneath a character’s HP bar show how many actions they can take this turn.
- Demo Ver. 1.29 Update! - 4 May 2026
New Enemies 4 new enemies, an aching tooth, and 3 other dummies.
- Demo Ver. 1.28 Update! - 27 April 2026
Loot System ChangesPotions and TreasuresPotions and treasures can now be found as loot. Defeating an Elite enemy will now always grant a treasure.More Loot per EncounterEncounters can now reward multiple loot items.Guaranteed: 1 GemHigh chance: 1 SkillLow chance: 1 PotionVery low chance: 1 TreasureThis change significantly increases progression speed.Bug FixesFixed an issue where Ultra Energy stopped charging at 5/6.Fixed an issue where Aftertaste (Skill) dealt damage even when HP was not full.Fixed other minor bugs.
- Demo Ver. 1.27 Update! - 20 April 2026
New PotionsCleansing PotionRemove 1 negative effect.Basic Block PotionGrant the target ally 30 block.Basic Speed PotionGrant an ally 3 stacks of Speed.Fortune Potion5 random tile +1 star.Travel PotionGain +2 dice when rolling on the map for 2 rolls.Guiding PotionChoose how many tiles to move freely for 2 rolls.Rarity SystemSkills, Treasures, Gems, and Potions all have rarity tiers.As you progress through the map, the chance of finding higher-rarity items increases.Each tile also has a star level. Every time you step on a tile, its star level increases. Revisiting the same tile will further raise its star level, increasing the chance of obtaining higher-rarity items from that tile.A tile’s star level can reach up to 5.
- Demo Ver. 1.26 Update! - 6 April 2026
TutorialAdd an interactive tutorial, follow the steps, and master the game.Change Starting SkillsMore basic skills at the start help you ease into the game.
- Demo Ver. 1.25 Update! - 23 March 2026
New SkillsHold the LineGrant yourself 2d8 stacks of Toughness.If the total roll is 11 or lower, gain 2 stacks of Taunt.Bull RushDeal 1d8 damage to the target for every 22 Max HP. If this skill defeats an enemy, gain 7 Max HP.ShowdownDeal 8d6 damage to the target.If there are no 5 matching dice, gain 4 stacks of Clumsy.Raise the StakesDeal 1d8 damage to the target for every 15 gold.Once per battle, if at least 4 dice form a straight, gain 8 gold.PourGrant the target ally 2d6 block.If you have a Pair, gain 2 Ultimate Energy.AftertasteRestore 1d6 HP to all allies for every 8 HP lost.Excess healing beyond max HP is dealt as damage to a random enemy.
- Demo Ver. 1.24 Update! - 16 March 2026
New TreasuresWayfinderGain +1 die when rolling on the map.Midas’ FootstepsGain 1 Gold for each tile moved on the map.Cookie JarAfter battle, all allies heal 5 HP.Magic DieEvery 3 map turns, choose how many tiles to move.Devil's DieOn reroll: 66% gain +1 die. 6% lose 6 Max HP.Waltz ShoesEvery 3 turns in battle, all allies gain an extra action. Bug FixFixed an issue where the d20 gem could not be inserted into skills that already contained gems.Fixed an issue where character's multi action count could cause the game to become stuck.
- Demo Ver. 1.23 Update! - 9 March 2026
New GemsInevitableAdd 1d6 to the skill. This die always rolls a 6.Toxic MisfortuneEach time a 1 is rolled, apply 3 Poison to a random enemy.FortuneIf at least four dice show the same value, gain 5 Gold. Triggers at most once per battle.Chaos StrengthAdd 1d8 to the skill. Gain Strength equal to the value rolled on this die. Can trigger up to 3 times per turn.ReinforceAdd 1d6 to the skill. If the skill has 3 or fewer dice, add another 1d6.Trade OffAdd 2d4 to the skill. Skill effect −5.SacrificeRerolling this skill no longer consumes reroll charges. Lose 4 HP each time you reroll.Chaos PoisonAdd 1d8 to the skill. Apply Poison to a random enemy equal to the value rolled on this die. Can trigger up to 3 times per turn.UltimateCan be inserted into any slot. Convert all dice of the skill to d20.SpreadCan be inserted into any slot. Add 1d20 to the skill. The skill now targets all valid targets.
- Demo Ver. 1.22 Update! - 2 March 2026
Random BlockRandom events (marked with a “?”) can now appear on the map. Landing on them will trigger various scenarios, each with different possible outcomes.
- Demo Ver. 1.21 Update! - 9 February 2026
Elite BlockThere are elite blocks on the map now. You will encounter a much stronger enemy: Love Letter. Beware of its prank.New Enemies 2 new enemies, Skeleton, and Love Letter(Elite).
- Demo Ver. 1.2 Update! - 2 February 2026
Map System The map has been redesigned in a Monopoly-style format. Before each turn, players roll two dice and choose one to determine how many spaces they move. The number of stages encountered before reaching the boss has been increased.New Skills Each character now has two additional skills, allowing for greater flexibility and more diverse team-building strategies.New Enemies A new enemy, Broccoli, has been added to expand the variety of enemy encounters.
- Demo Ver. 1.1 Is out now! - 26 January 2026
Gem System ImplementedSkills now have sockets that allow different gems to be equipped.Some gems add additional dice, while others grant special abilities. Certain gems provide both effects.Each skill supports different types and numbers of gems, offering greater opportunities for customization.Treasure AdjustmentsTreasures are now shared across the entire team. You no longer need to decide which character holds a Treasure; every party member benefits from its effects.Treasure prices and certain effects have been adjusted.