- September Update Roundup: Base Upgrades, Relics & Endless Mode Improvements - 21 September 2026
Base Modification System — PCA new Base Modification system lets you shape your base around your preferred playstyle.Research the system in the laboratory to unlock eight specializations:Biochemical: Strengthen biochemical weapons and extend their lasting effects.Mechanical: Improve mechanical weapon damage and reduce upgrade costs.Explosive: Increase explosive damage and blast radius.Ballistic: Strengthen bullet weapons and gain an early-wave fire-rate bonus.Fortress: Increase maximum base health and repair damage between waves.Energy: Strengthen energy weapons and gain additional fire rate while avoiding damage.Evolution: Build up damage bonuses as you survive, with additional weapon supplies at regular intervals.Logistics: Gain additional free supply refreshes and reduce weapon upgrade costs.Each specialization comes with a distinct base appearance and transformation effects. Availab…
- fix black market trade 100 times stuck - 1 September 2026
fix black market trade 100 times stuck
- We Finally Got Some Help with Localization! - 28 August 2026
We finally managed to take care of something that had been on our list for a while — we got some extra help to review the English and Japanese localization!Since we’re a small team, we hadn’t been able to give the localization as much attention as we wanted. This time, we went through a lot of the text again and made a number of improvements.We also made a few other changes:Reviewed and polished the English and Japanese localizationAdded x100 and x1000 quick exchange options to the Black MarketMade several stability improvementsFixed a number of smaller bugs and issues reported recentlyWe’re still going through your feedback and will continue working on fixes, balance adjustments, and general improvements.Thank you for your support!
- Outpost 4 Update Notes - 20 August 2026
This update focuses on bug fixes, relic and weapon balance adjustments, text/display improvements, and several late-game resource systems based on recent player feedback. It also adds a new Item Level System and Black Market.New FeaturesAdded the Item Level System.Added the Black Market, where players can exchange resources for ores.Balance AdjustmentsLucky Star is now capped at 3, and its trigger chance has been reduced.Treasure Hunter can now trigger only once per robot per round.Cluster Bomb count increased from 1 to 3, while damage has been reduced by 50%.Relics that reduce the number of rounds required for upgrades now have effect caps.Barbed Wire upgrades now use a threshold-based system instead of chance-based triggering. Related descriptions have also been updated.Added a maximum quantity limit for Steel Plates.Bug FixesFixed an issue where relic icons were not displayed on the…
- fix some bugs!! - 16 August 2026
Fixed the issue where the small arrow could block other UI elements. Reduced poison gas damage; increased Sniper Rifle and Shotgun damage. Reduced the Drone’s mining stats. Fixed the volume adjustment function. Fixed the Detonation Ray range bug. Fixed the bug that prevented Darts from attacking enemies. Fixed a bug where the “Lucky Star” item could trigger infinitely and grant unlimited items.
- Outpost 4 Launches Early! See You on August 14! - 12 August 2026
The full release of Outpost 4 is almost here!Over the past few weeks, we’ve been working on the final bug fixes, balance adjustments, and overall polish while continuing to review all the feedback from the demo.Now, the full version is almost ready.So we’ve decided to let everyone play a little earlier than originally planned!Outpost 4 was originally scheduled to launch on August 15. The new release time is:August 14 at 5:00 AM PDT (Pacific Time)In the full version, you’ll take your mobile base to even more planets, unlock more weapons and items, and discover even more build combinations. Start out fighting to survive, then grow powerful enough to overwhelm the entire battlefield.Thank you to everyone who has played the demo, added Outpost 4 to their wishlist, and followed our development along the way.We’re making the final preparations now.August 14, 5:00 AM PDT — Outpost 4 officially…
- Outpost 4 Launches on August 15! - 4 August 2026
Hello everyone, we’re the development team behind Outpost 4.The full release is getting closer. After several rounds of adjustments and demo updates, we can finally confirm that:Outpost 4 will launch on Steam on August 15!In our latest demo update, we opened the third stage and added new weapons, more build options, and UI improvements. Based on your feedback, we also adjusted several values, controls, and balance-related elements.We are currently making the final preparations for release, including bug fixes, balance adjustments, text checks, and overall gameplay improvements. We hope to provide a more complete and stable experience when the game launches.In Outpost 4, you’ll take your mobile base across different planets, combining more than 20 weapons with over 100 items to create your own combat builds and grow stronger against ever-expanding enemy hordes.From struggling to survive…
- Outpost 4 Demo Update Is Now Live! New UI, New Weapons, and More - 20 July 2026
After a period of development and refinement, the updated demo is now available. This update introduces new content and includes improvements to the UI, gameplay experience, and balance based on your previous feedback.New UIWe have redesigned and adjusted several parts of the interface to make information clearer and the overall experience more intuitive.New Weapons and Build OptionsThis update introduces new weapons and item combinations, giving you more ways to shape your build. Experiment with different combinations and create your own powerful playstyle.Gameplay and Balance ImprovementsBased on the feedback we received, we have adjusted various values, gameplay elements, and controls, while also fixing several known issues.You can now download or update the demo directly through Steam.Whether you encounter a bug, find something unbalanced, or have ideas about weapons, builds, or sto…
- Development Update #2 | A First Look at Our Story Concept Art - 8 July 2026
Recently, in addition to creating new weapons and improving the overall gameplay experience, we've also started working on adding some story elements to Outpost 4.Rather than telling the story through long blocks of text, our goal is to bring the world to life with small events, memorable characters, and discoveries made during exploration. We hope these moments will let players learn more about the history of each planet while taking a break from the action.We're currently working on new weapons, a redesigned UI, and these new story elements at the same time. We'll continue sharing more development progress with you as we move forward.If everything goes according to plan, we'll release a new Demo update in July. We hope you'll continue following the development of Outpost 4!Thank you for all your support, and we'll see you in the next Development Update!
- Development Update #1 - New UI, New Weapons, and the July Demo Update - 22 June 2026
Thank you all for trying the Outpost 4 demo and for sharing your valuable feedback.We're currently hard at work on the next update.New UIWe're reworking parts of the interface to make the overall experience more intuitive and comfortable.More Weapons and Build VarietyNew weapons are currently in development, and we're looking forward to bringing more interesting builds and playstyles to the game.Demo Update Coming in JulyThe next demo update is planned for July. Alongside the new content, we'll continue improving balance and overall gameplay based on your feedback.Full Release Planned for Mid-AugustIf everything goes according to plan, Outpost 4 will officially launch in mid-August.Thank you to everyone who has played the demo, added the game to their wishlist, and shared suggestions with us.As a two-person team, your support means a lot and gives us the motivation to keep moving forwar…
- small update - 24 April 2026
Fixed an issue where excessive speed-to-damage stacking in the late game caused attack speed to become too slow.Fixed an issue where Cutting Beam and Detonation Beam had the same name.Added QQ group information.Fixed several UI typos.Added clear completion markers for dungeon difficulty levels.Adjusted the speed reduction ratio for stun effects.Improved the display format for large ore amounts.
- gold wash system update - 22 April 2026
Reworked the entire panning system.Fixed a bug where missiles would explode if the target died while the missile was in flight.Reduced the difficulty of the 3rd and 6th planets.Fixed a UI corruption (garbled text) issue caused by specific item bonuses.Increased the values for Health Assessment.Item selection now displays which weapons will benefit from the choice.Optimized the hint/tooltip system.Optimized the layout of functional interfaces.Fixed an issue where the electric current was too strong and its range was too large.The upgrade menu will no longer close immediately after an upgrade.Added sliders for volume control.Fixed an issue where the base health bar was obscured by monster health bars.Optimized the layout of the Pause menu.Fixed a bug where resources flying to the top-right corner would disappear mid-flight.
- normal update - 14 April 2026
In the upgrade screen, when the initial value is 0, do not display 0.The machine gun feels a bit laggy/stuttery when it hits.Add a mining progress bar to the mining robot.The text inside the upgrade button overlaps with the icon.Add a space in the middle of “Repair1”.Adjust the damage number effect so that it gets bigger first, then smaller.Change “Harm” to “Damage”.Add Italian and Traditional Chinese to the language options.In the upgrade options, some words start with a capital letter and some do not.Before the game starts, first detect which language is being used.Separate HP increase and repair.At the end of the game, change the gold gained to the total amount of gold earned in that run.When entering the game for the first time, the exclamation mark should appear above “Set Off”. After the first run ends, it should appear above “Lab Room”.The laboratory upgrade options should displa…
- Now Live in Steam Next Fest + 8,000 Wishlists Milestone! 🎉 - 28 February 2026
🎉 We’re Live in Steam Next Fest!The Demo is now available as part of Steam Next Fest.This version includes:Updated core gameplay systemsImproved pacing and balanceA smoother overall combat experienceIf you enjoy strategy, builds, and progression-driven gameplay, we’d love for you to give it a try.🚀 8,000 Wishlists — Thank You!We’re also excited to share that we’ve just passed 8,000 wishlists.For a small indie team, this milestone means a lot. Every wishlist helps the game gain more visibility and reach new players.Thank you for being part of this journey.❤️ How You Can Support UsIf you enjoy the demo:✔ Add the game to your wishlist ✔ Share it with friends ✔ Leave feedback during the festivalWishlist growth and demo engagement during Next Fest directly impact the game’s future exposure.Your support truly makes a difference.
- 🛠 Update Notes (v1.06 – v1.11) - 13 January 2026
✨ New Features & Major ChangesAdded Cloud Save supportAdded Achievement SystemReaching max level now grants Medals, which can be upgraded furtherDifferent difficulties now grant different amounts of TrophiesEach upgrade now grants +2 levels, and runs start at Level 2Locked weapons and relics no longer show upgrade options🎨 Visual & UX ImprovementsImproved weapon effects, explosions, enemy death effects, and result animationsAdded clearer weapon type indicators with background framesUpgradeable items now show highlight / glow effectsImproved HP bar styles, log page, statistics page, and relic displayOptimized number display (K / M format, reduced unnecessary decimals)Improved UI text readability and localization quality⚖️ Balance AdjustmentsRebalanced weapon damage, attack intervals, and upgrade costsAdjusted supply upgrades and economic scalingFixed several overpowered effects (e.g. po…
- 🛠 Demo Update – UI Improvements & System Updates - 7 January 2026
Hello everyone,Thank you all for playing the Demo and sharing your feedback. This update focuses mainly on UI improvements and system updates, along with a small milestone we’d like to share.✨ What’s Updated📐 Tech Tree UI ImprovementsImproved the layout and presentation of the tech treeNavigation is now clearer and easier to understand📝 Text FixFixed an issue with incorrect supply descriptions☁ System Updates (Not Available in Demo)Achievement system has been updatedCloud save system has been updatedThese features will be enabled in the full release and are not available in the Demo yet🎉 Milestone2,000 Wishlists reached! A huge thank-you to everyone who played the Demo, left feedback, and added the game to their wishlist. Your support truly means a lot.More improvements and new content are actively in development. If you like the direction of the game, adding it to your wishlist is t…
- 🎉 800+ Wishlists – Thank You for the Support! - 2 January 2026
Outpost 4 has reached 800+ wishlists in just a few days — thank you to everyone who tried the demo, shared feedback, and added the game to their wishlist!The free demo currently includes the core gameplay:Resource mining and automated base defense on alien planetsMultiple weapons and tech combinationsPermanent progression that carries over between runsWhat’s coming next:New planets and enemy typesMore unlockable weapons and tech upgradesOngoing demo improvements and balance updatesIf you haven’t tried it yet, the demo is available now, and adding Outpost 4 to your wishlist helps you stay updated for future content and events.👉 Play the Demo now & Add to Wishlist
- Demo Update – Difficulty Challenge System Added - 30 December 2025
We’ve just updated the Outpost 4 Demo with a major new feature!New: Difficulty Challenge SystemYou can now choose different difficulty tiers when starting a level, each offering a distinct challenge and pacing.Multiple difficulty levels with clearly separated challenge intensityDesigned for both new players and experienced strategistsHigher difficulty emphasizes decision-making, planning, and optimizationProgressing through harder tiers offers a more rewarding gameplay experienceThe demo is free to play –try the new challenge system and wishlist the full game if you enjoy it!