SPSTEAMPULSELIVE ANALYTICS
Sanctum Ruins

Sanctum Ruins Steam news

Lakehouse Interactive | Apr 17, 2026 | game

Released

0players observed · 24 September 2026 - 20:09:07 UTC

CasualIndieRPGStrategyFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score43% positive

Sanctum Ruins news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score43% positive
  • Total reviews7
  • Release dateApr 17, 2026
  • DeveloperLakehouse Interactive
  • PublisherLakehouse Interactive

Genres: Casual, Indie, RPG, Strategy, Free To Play

Company pages: Developer: Lakehouse InteractivePublisher: Lakehouse Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sanctum Ruins Steam news

Sanctum Ruins news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.0.2 - 29 April 2026

    All of your feedback is heard and constructive items are slowly getting pushed to the game. In talks with folks on Upwork to get some new art and animations. Gameplay changesUpgrades: Biggest gameplay change today is in card upgrades - the number of upgrades a card can have is now uncapped, allowing you to improve specific builds after every fight.Upgrade preview: The upgrade window now shows current and projected values in-line (e.g. "6 → 9") along with the level in the card title, so the gain is visible and less mental math is required. You could theoretically take a card to "+50" base values or more.Reward screen: Card names render with their current level inline. Starter cards are available targets for upgrade. (Still looking into upgrade paths for non-damaging/non-healing cards.)Campfire: The upgrade option is always offered when the deck contains at least one card (which should be…

  • v1.0.1 - 22 April 2026

    v1.0.1 - Hey there,Thanks for checking out the game and for all the feedback so far. It’s been really helpful in pointing things in the next direction. Will work to definitively improve the visuals over time, including grabbing some artists to replace some card and enemy art (especially for attack and defend animations as it probably feels rather boring atm). More updates to follow as things progress.And I get it. AI stinks - people hate it and that makes total sense. It helped this get put together for free (and hence giving it away for free as well). But this can use more work, that's for sure.Updates:Added a check against back-to-back campfires in map generation to prevent bug causing impassable stuck scenariosFixing "undefined" debuff tooltipsAdded floating damage numbers on attack so it's clear when enemy HP is lost and on gaining block; these will float for slightly longer as well…

  • Releasing 1.0! - 17 April 2026

    Hello! Releasing v1.0 today. The classes work, all have different decks to build from, and you can play all of the Acts. Totally free - I'm just doing this for fun.There are hundreds of cards and they all do different things. Give it a shot! Any and all feedback is duly welcomed. If you find bugs or have feedback, reach out through Steam discussions. Thanks for playing!!

Patch notes and updates

S.noRelease datePatch nameGID number
129 April 2026v1.0.21831432155565814
222 April 2026v1.0.11830797770231759
317 April 2026Releasing 1.0!1830163047260433

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