IronWood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews2
- Release dateJun 26, 2026
- DeveloperCheeseStick Studios
- PublisherCheeseStick Studios
Genres: Action, Indie, Early Access
Company pages: Developer: CheeseStick StudiosPublisher: CheeseStick Studios
IronWood Steam news
IronWood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Bestiary Update - 15 September 2026
Hello sentient trees, it's time for another polishing update to the game, bringing some exciting features, and fixing many notorious problems. The biggest addition in this update, is a bestiary cataloging all the enemies you've encountered. Use it to find out what the new enemy you found is weak too, or rage at how many times you have died to a basic zombie. It expands as you find new enemies, and can be accessed at any time in the inventory. We put a bunch of effort into making sure it's fun to just flip through and see the enemies in all their glory.All the weapons now have smooth equip animations! They feel way cooler than we ever could have hoped for.4 New difficulties have been added in this update to challenge yourself! The harder difficulties include less max health, harder enemy layouts, and tighter boss attacks. We also polished the main gameplay a ton over the last month:Enemi…
- Grovesville Rework - 8 July 2026
Hello sentient trees with insatiable rage, it's time for this game's first minor update. We improved Grovesville all around, adding new combustible vehicles, explorable buildings, and making the area feel more inhabited, or rather... massacred. We also added some polish.Guns should be a bit more accurate at close range.The secret weapon in Grovesville should no longer explode everything within a 100km radius every time you fire its special attack.The bubak can no longer revive himself.Tips can now appear on the main menu.Many other bug fixes and tweaks.The main focus, though, was to bring Grovesville up to the same quality as the other levels in the game.This game still needs a lot of work though. In the next update, I'd like to tackle the enemies having brain aneurysms and walking into walls, improved controller support, an improved controls menu, and better feeling melee weapons.
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