The Withering news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score49% positive
- Total reviews369
- Release dateNov 17, 2019
- DeveloperCM Softworks
- PublisherCM Softworks
Genres: Action, Adventure, Indie, RPG, Simulation
Company pages: Developer: CM SoftworksPublisher: CM Softworks
The Withering Steam news
The Withering news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Withering Update 2.1.3.7 - 27 November 2019
The Withering Update 2.1.3.7 is now live! Hello everybody! With 2.1.3.7 update we are introducing a new game mechanic. Players will now encounter survivor hideouts in the city and will be able to either intimidate the survivors to gain loot, or persuade them to join the camp and gain their favors. Additionally, we are addressing several reported issues. Update Notes Fixed: * Several places on the city map where players reported navigation issues were fixed * Fixed Lives Lost achievement wouldn't unlock * Adjusted falling mechanic for player controller to resolve the endless fall loop * Fixed several navigation issues in main camp * Fixed Events would sometimes not start properly Added: * New survivor hideout minigame mechanic * Hideouts were placed across the city map Feedback Please leave your thoughts, feedback and ideas in the following thread: http://steamcommunity.com/app/427950/di…
- The Withering - HotFix Update - 18 November 2019
The Withering v2.1.2.32 HotFix Update Hotfix Notes: * Fixed the issue where events would sometimes trigger too close to player * Fixed the issue where player movement would sometimes be disrupted when shot Thank you for bringing these issues to our attention.
- The Withering - Leaving Early Access - 17 November 2019
The Withering - Transition from Early Access to Full Release Hello everybody! As we announced in our previous update, we were working on stabilizing the build and preparing for a transition to a Full Release state. Full Release State The Withering is now officially in Full Release state! With this transition we are planning to expand our community by taking advantage of all the features that Steam platform offers. We are looking forward to invite new active players that will contribute to the community. Now that the game is in Full Release, does it mean the development will stop? No! The development will continue as planned, with additional content being released in two upcoming updates, according to the schedule. The first update that will introduce the new game mechanic where players will encounter survivor hideout during their Scavenging missions in the City. The new mechanic will al…
- The Withering Update 2.1.0.0 - 16 November 2019
The Withering Update 2.1.0.0 is now live! Hello everybody! We are happy to announce that CM Softworks is resuming the development of The Withering and preparing for a transition from Early Access to Full Release. With this update we are introducing a lot of gameplay bug fixes and optimization of different game mechanics and components. Update Notes Fixed Camp Control Interface issues: * Workshop interface did not display properly sometimes * Marketplace reward items were inaccessible sometimes * Status window would not display properly sometimes * Diplomacy interface would not display properly sometimes * Reward counters would sometimes not work properly * Mission interface would sometimes not show properly * Mission reward items sometimes were inaccessible * Camp upgrades would sometimes not register Optimizations * AI Navigation algorithms were improved * Navigation matrix for Scaveng…
- The Withering Update 2.0.0.4 - 27 November 2018
The Withering Update 2.0.0.4 is now live! Hello everybody! With this update I am expanding the item database again with new weapons and crafting recipes accordingly. The Legendary grades of the new weapons are available from Faction traders in the HUB. Additionally, several fixes for various mechanics are a part of this update. Update Notes * AI behavior adjusted * Player controller adjusted * Camp upgrades recipes adjusted * Loot items adjusted * Trinket items stats adjusted * Inventory system extended for upcoming changes * AI capabilities extended for upcoming changes Bandit AI behavior was adjusted to fight better while using cover. Additionally, overall AI system was expanded to support the upcoming changes in the next update. Player controller hit processing was adjusted for better, more stable behavior. Camp upgrades recipes were adjusted. Some camp upgrades now cost less materia…
- The Withering Update 2.0.0.36 - 21 October 2018
The Withering Update 2.0.0.36 is now live! Hello everybody! With this update I am expanding the item database again with new weapons and crafting recipes accordingly. The Legendary grades of the new weapons are available from Faction traders in the HUB. Additionally, several fixes for various mechanics are a part of this update. Update Notes * New weapons * New crafting recipes * Fixes the issue when players would sometimes get stuck in jumping * Fixed the issue with barracks upgrades landing in wrong inventory * Multiple fixes to unarmed, melee and gunplay controller mechanics List of new weapons: AK-12 A medium range assault rifle AK-107 A long range assault rifle Bizon A close range high rate of fire SMG Recipes All new weapons can be crafted or purchased from the black market vendor. Feedback Please leave your thoughts, feedback and ideas in the following thread: http://steamcommuni…
- The Withering Update 2.0.0.35 - 23 September 2018
The Withering Update 2.0.0.35 is now live! Hello everybody! With this update I am expanding the item database and introducing new crafting recipes into mix. Players will now be able to craft all armor types and rarities up to Epic, as well as new components required for these new recipes. The Legendary grade items will remain available from Faction traders in the HUB. Update Notes * Item Databse expansion to support the new recipes * New Armor crafting recipes * New Components crafting recipes * Camp vendors inventory has been updated List of new recipes: Components Hardened Plates Improved Fasteners Advanced Weapon Components Advanced Toolbox Armor - Rare Improved Scavengers Armor Improved Scavengers Guards Improved Scavengers Boots Improved Scavengers Bracers Improved Scavengers Gloves Improved Scavengers Shoulders Improved Scavengers Holster Improved Scavengers Goggles Improved Scout…
- The Withering 2.0.0.30 Update - 17 August 2018
The Withering Update 2.0.0.30 is now live! Hello everybody! This technical update is mostly focusing on the backend of the game mechanics. For the last few weeks I was working hard on optimization of the code for every game component, as well as cleaning up and catching up on the bits and pieces that were on my TODO list. Additionally this update introduces an expansion to the item database. Some new trinkets and new weapon rarities are now available. The HUB and Black Market vendors were updated to support the new extension. Update Notes * Multiple+++ optimizations for various game components * New trinket items * Legendary grade weapons are now available from Hub vendors * Rare and Epic grade weapons can now be purchased from Black Market Crafting system framework expanded in preparation for new recipes coming in the next update. Feedback Please leave your thoughts, feedback and ideas…
- The Withering 2.0.0.28 Update - 9 July 2018
The Withering Update 2.0.0.28 is now live! Hello everybody! With this update I'm introducing a new bandit enemy with an automatic rifle. Also, bandit's behaviour has been adjusted! Bandits will now look for possible firing positions and engage player. With adjusted spawn system, players now might encounter bandits or infected at majority of locations on the Wilderness map. A lot of tweaks have been implemented to further enchance performance. New events have been placed on City map and a map interface has been added for the City. Some tweaks have been made to the player controller to increase responsiveness. Update Notes * Added City Map * Added New Events on City Map * Added New AR Enemy Bandit * Adjusted and Added New Spawns on Wilderness Map * Multiple Performance Tweaks * Adjusted AI Behavior * Adjusted Player Controller Behaviour Feedback Please leave your thoughts, feedback and id…
- The Withering 2.0.0.26 Update - 18 June 2018
The Withering Update 2.0.0.26 is now live! Hello everybody! With this update I am happy to announce that a full scale wilderness free roam map is now available for exploration. Additionally, the main menu has been expanded and now will allow players to reset the game progress by starting a new game from the menu. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11210759%2Fd7de4904d4f90398c956b751df637cfe4d9f9d73.png Important Information Players are strongly encouraged to provide feedback on the new map and gameplay. I would very much appreciate the feedback on performance and memory consumption while playing on a new map. Please provide your findings in this post. What's Next? Now that we have a full scale wilderness map I will be spending the upcoming week on fine tuning it by adding additional details, working on landscaping, adding more spawn points and adjusting cur…
- The Withering 2.0 - Development Update #11 - 11 June 2018
Hello everybody, I would like to share the development update with you and announce the next update estimated date. The new free roam wilderness map is nearing a completion! I am currently working on finalizing the map locations and loot spawns. The next update is estimated to be rolled out by the end of this week and it will have a full scale free roam wilderness map for players to explore! I will be rolling out an update the week after where I plan to fine tune the map looks and some additional spawns, both enemies and loot. Once these updates have been rolled out, I will focus my attention on the community reports and suggestions. Thank you.
- The Withering 2.0.0.25f1 HotFix - 22 May 2018
This hot fix introduces a new quality control expansion for the new free roam map. The quality of the terrain and terrain details will now correspond with the overall quality settings, and increase performance.
- The Withering 2.0.0.25 Update - 21 May 2018
The Withering Update 2.0.0.25 is now live! Hello everybody! I'm very excited to introduce with this update the new wilderness free roam exploration gameplay mode, that I was talking about for quite some time now! The new map is now available and can be accessed from the camp, in HUB vendors area. Important Information Players are strongly encouraged to provide feedback on the new map and gameplay. Please keep in mind that this is still a work in progress and some parts of the map and gameplay might be a bit rough on the edges. The landscape has not yet been fine tuned and players might see some broken / rough terrain in several places. These elements will be addressed once the map is complete and I will be able to do the final fine tuning run across all terrain. The draw distance settings have been adjusted for the new expansion. Please configure them accordingly for your systems. I wou…
- The Withering 2.0 - Development Update #10 - 14 May 2018
Hello everybody! It's an end of another very busy week and I have good news to share! I will be releasing an update with the new free roam map by the end of next week and this update will include a much large section of the map that I originally estimated! The development is going very well and the construction is exceeding my expectations. The new map that will become available will hold more than 20 locations to explore, including 2 towns. The playable area of the map will be span across half the full size of the final release of this free roam. So, half of the map will be fully playable by the end of next week. Lots of different locations, abandoned cars, industrial areas, military, gas stations and of course towns. As I mentioned before, these locations will have a chance for an event and all of them will also have a chance to spawn an equipment crate with higher grade equipment tha…
- The Withering 2.0 - Development Update #9 - 28 April 2018
Hello everybody! I would like to share the progress on the development of the new free roam wilderness map as well as talk about some of the features it will bring into the gameplay and a course of the development for the upcoming week. Overall I am happy with the progress and internal performance testing is showing good results! Over the last couple of weeks I was able to develop, design and build several location templates that will help with the construction process a lot and will also speed things up. Now, just to clarify what I mean by templates.. It does NOT mean that the locations will look the same, no. The templates I'm referring to are technical templates that allow me to easily create location layers. The locations will be different and I would like to show and talk about some of them. In the screenshot below, you can see an example of an industrial type locations that will b…
- The Withering 2.0 - Development Update #8.5 - 4 April 2018
Hello again everybody! As I was saying in my last announcement here: http://steamcommunity.com/games/427950/announcements/detail/1676902965107679634 I wanted to show you the progress made, rather than just talking about it. In the following screenshot you can see the smooth horizon transition that I was talking about. It was taken with maximum settings and a new maximum drawing distance. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11210759%2F46cd5baddfd5f6c6e8df5109cb1c2fd70e54d33e.jpg This setting works well with the lowest drawing distance, more suitable for low end machines as well. You can see that happening on the next screenshot. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11210759%2F8e0b16a95402ff8ba1d61a150dab10ad01c88215.jpg Additionally, if you look at the next screenshot you can see the new ground textures that I mentioned in my previ…
- The Withering 2.0 - Development Update #8.5 - 4 April 2018
Hello again everybody! As I was saying in my last announcement here: http://steamcommunity.com/games/427950/announcements/detail/1676902965107679634 I wanted to show you the progress made, rather than just talking about it. In the following screenshot you can see the smooth horizon transition that I was talking about. It was taken with maximum settings and a new maximum drawing distance. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11210759%2F46cd5baddfd5f6c6e8df5109cb1c2fd70e54d33e.jpg This setting works well with the lowest drawing distance, more suitable for low end machines as well. You can see that happening on the next screenshot. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11210759%2F8e0b16a95402ff8ba1d61a150dab10ad01c88215.jpg Additionally, if you look at the next screenshot you can see the new ground textures that I mentioned in my previ…
- The Withering 2.0 - Development Update #8 - 3 April 2018
Hello everybody! I would like to share the news on the free roam development. What was achieved so far and the short term development plan. First things first, I have good news..and I have GREAT news! :) During the course of the last couple of weeks, I was able to successfully develop and implement the new technical solution that will manage the free roam gameplay locations, by dynamically loading and unloading the assets. This mechanic was developed, tested and successfully implemented into the gameplay. Additionally, I wanted to go a bit further. I was able to breakdown the locations into subsections and adjust the mechanic to gradually process these sections. This approach allowed for smoother transition in and out of a location and also ensure that no excessive loading is done on runtime. Players will now be able to see the location from afar, but the details will only be loaded int…
- The Withering 2.0 - Development Update #8 - 3 April 2018
Hello everybody! I would like to share with you the news on the free roam development. What was achieved so far and the short term development plan. First things first, I have good news..and I have GREAT news! :) During the course of the last couple of weeks, I was able to successfully develop and implement the new technical solution that will manage the free roam gameplay locations, by dynamically loading and unloading the assets. This mechanic was developed, tested and successfully implemented into the gameplay. Additionally, I wanted to go a bit further. I was able to breakdown the locations into subsections and adjust the mechanic to gradually process these sections. This approach allowed for smoother transition in and out of a location and also ensure that no excessive loading is done on runtime. Players will now be able to see the location from afar, but the details will only be l…
- The Withering - Development Update #7 - 22 March 2018
Hello everybody! I just wanted to share the latest development update for the new free roam wilderness map. Overall I am very happy with the progress and development is going well and steady. For the last week I have been working on and testing several technical solutions for the gameplay on a new map, and I plan to have finished testing these mechanics and processing approach by the end of this week. The main goal is to ensure a steady performance from several aspects. Rendering, CPU and memory consumption. Currently I am working on developing a solution that will allow for dynamic loading and unloading of the components and models. This mechanic will ensure that a minimum memory will be consumed during the free roam play. In addition, the mechanic will ensure that no excessive physics processing will be done in run-time. This will significantly reduce the CPU and in some cases GPU pro…
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
