- [Update v2.2.2] Multi-Monitor and Windowed Display Fixes - 4 September 2026
Update v2.2.2 is now live. This release focuses on display-related fixes. 🖥 Multi-Monitor Fixes ・Fixed an issue where the game would go fullscreen using your primary monitor's resolution instead of the resolution of the monitor it was actually being displayed on. If that monitor had a different aspect ratio, the game appeared letterboxed or pillarboxed and the edges of the screen were cut off, leaving some buttons unreachable ・Windowed mode is now sized to fit the monitor the game is displayed on as well 🪟 Windowed Display Fixes ・Fixed an issue where the window was made too small in windowed mode, pushing the departure boards, timetable diagram, and log off the edge of the screen ・Switching between fullscreen and windowed now brings those windows back into view automatically. Previously they stayed where they were and could be left off-screen 📐 Narrow Aspect Ratio Fix ・Fixed an issue…
- DLC #2 "Shin-Shonan Railway" — Out Now! - 16 August 2026
The "Shin-Shonan Railway" DLC is out now!The second DLC for Railway Dispatcher Simulator is here. One railway covers four areas with very different characters, from a downtown stub-end terminus to a seaside branch line.■ Four New MapsShonan — A branch line spanning four stations. The track dead-ends at a switchback, so arriving trains reverse and carry on to the terminus. A light service makes this a gentle place to start.Gyoen — A stub-end terminus with three surface platforms and two underground. Every train that arrives turns back here, and each move takes a pair of routes rather than one.Shin-Kitazawa — A junction where the main line meets the subway. Turnbacks via the two stub tracks come one after another, and the morning peak is the busiest in the DLC at 157 trains.Fujiko — Two stations joined by quadruple track, plus a single stub. Sorting express from local services is hard eno…
- [Update v2.2] "Shin-Shonan Railway" DLC Out Now - 16 August 2026
Update v2.2 is now live, released alongside the new "Shin-Shonan Railway" DLC. 🚃 "Shin-Shonan Railway" DLC Out Now ・Our third company, following "Yokohama-Shonan Express" and the "Tokyo-Kanagawa Express" DLC, is available from today ・It adds four new maps: Gyoen, a stub-end terminus downtown; Shin-Kitazawa, where the main line meets the subway; Fujiko, two stations on quadruple track; and Shonan, a branch line with a switchback ・See the DLC's store page, or the separate release notes, for the full details 🏁 Bug Fix ・Fixed an issue where the result screen at the end of a scenario could be hidden behind the departure boards or the timetable diagram 📖 Help Site ・Map guides for the four Shin-Shonan Railway maps have been added (available in all five languages) ・The How to Play guide now explains the "X" and "Y" you may see at the end of a track. They mark two stretches of track that are…
- [Update v2.1.3] Interlocking Fixes and a Fix for Garbled User Map Names - 7 August 2026
Update v2.1.3 is now live. This release focuses on interlocking behavior. 🚦 Interlocking Fixes ・Fixed an issue where, just after a train entered a route but while it was still approaching the points, you could set another route that conflicts with it. Points can no longer be thrown ahead of a moving train ・Fixed an issue on the Keihin-Kawata map where several route combinations that should be mutually exclusive were not registered as conflicting, allowing them to be set at the same time ・On the Takanawa map, opening a shunting route out of the tail track before the train it is due to couple with has arrived at the platform is now blocked, as doing so could leave both trains unable to move 📊 Timetable Diagram ・Fixed an issue where trains that pass through a station were drawn as if they briefly stopped there. Non-stop trains are now plotted to match how they actually run (all maps) 🗺…
- [Update v2.1.2] Display Offset Fixes and a Redesigned Map Editor - 24 July 2026
Update v2.1.2 is now live. This release focuses on display-related fixes -- including the reported issue where the map gradually drifts downward and becomes unplayable -- along with a full visual refresh of the Map Editor and several new editing options. 🖥 Display Fixes ・Fixed an issue where, after changing your resolution or window size, the map view would keep drifting downward on launch and leave the game unplayable. The view position now resets automatically when your display settings change ・Fixed an issue where the departure board, diagram, and log windows could end up off-screen on smaller displays. They are now always pulled back into view at launch and when you press Home (Reset View) ・Fixed an issue where the zoom buttons (+ / - / ◎) appeared far from the left edge, drifting toward the center, on ultrawide monitors ・Fixed an issue where a window's position was sometimes not s…
- DLC #1 "Tokyo-Kanagawa Express" — Out Now! - 15 July 2026
DLC "Tokyo-Kanagawa Express" is here!The very first add-on for the railway operation sim has arrived. Step into the world of the Tokyo-Kanagawa Express, a private railway linking Tokyo and Kanagawa. Work the signals and switches to keep a denser, more demanding timetable running on time.■ Four new areasOhta — A key junction where terminal turnbacks and flat crossings decide everything.Aoyama — A multi-platform terminal served by two lines; turn arriving trains around without a hitch.Daigakumae — Fast-paced running where through-trains and stopping trains constantly interweave.Taninokuchi — The series' first quad-track, multi-station map. Parallel running of two lines, express through-service, and turnback-to-depot moves test your full skill set.■ New experiencesEvery area comes with morning rush / daytime / evening rush time slots, each shifting the traffic and the challenge.Advanced op…
- [Update v2.0] Steam Workshop Integration, 5-Language Support, and a New Title Sc - 14 July 2026
Update v2.0 is live! Steam Workshop integration -- promised back in v1.7 and v1.8 -- is finally here, and the game now supports Korean, Traditional Chinese, and Simplified Chinese as well. The title screen and settings menu have been redesigned too. This is a big one. 🔗 Steam Workshop Integration ・You can now publish your custom maps built in the Map Editor directly to Steam Workshop ・Before publishing, a preview thumbnail is captured automatically, and the flow includes tag organization and basic validation checks ・Browse and subscribe to maps shared by other players from the new in-game Workshop browser, and start playing right away ・The "time of day" tag in map search supports multiple selections, so you can filter for both "Morning Rush" and "Evening Rush" maps at once ・A guidelines agreement step and a report flow are included at publish time, aimed at keeping the community friend…
- [Update v1.8] New "Keihin-Ohta" Map, Persistent UI Layout, and More - 2 July 2026
Update v1.8 is live! This release adds the new Keihin-Ohta map and brings per-map UI layout memory to all floating windows. 🚉 New Map: Keihin-Ohta ・A 6-platform terminal where the main line and the airport branch diverge ・Three scenarios: Morning Rush (★4), Daytime (★2), Evening Rush (★3) ・A busy mix of local, express, limited express, and airport rapid trains ・Trains depart in three directions — up the main line, down the main line, and toward the airport — making platform assignment and route planning the key challenge 🗺 Direction Labels on the Map ・Permanent labels such as "Airport Line →" and "Main Line (Down) →" are now displayed directly on the map ・Even on your first run, you can see at a glance which direction each line heads 🎛 Hover Tooltips on Departure Buttons ・Hovering over a departure button now shows a tooltip with the corresponding destination direction ・Helps avoid op…
- [Update v1.7] Map Editor Now Open to All Players - 25 June 2026
Update v1.7 is live! This release opens the Map Editor to all players, letting you build and play your own original maps. 🗺 Map Editor — Build Your Own Maps ・Open the Map Editor from the title screen and create your own original maps ・Design track circuits, stations, platforms, switches, routes, signals, and train timetables — all within the editor ・Finished maps are playable from the new "User Maps" entry on the title screen ・Each map supports metadata (title, description, author) stored in a bundle.json file ・Use the "Capture Preview Image" feature to save a thumbnail screenshot of your map 📚 Greatly Expanded Help Articles We've published a set of help articles to support v1.7's map-making workflow. Pick the entry point that matches your goal. ▼ If you're building your first map ・ https://tadimaru.github.io/steam-support/map-editor-start.en.html "Your First Map" — overview and first…
- [Update v1.6] New "Takanawa" Map, Coupling/Uncoupling, and Diagram View - 24 May 2026
Update v1.6 is live! This release adds the new Takanawa map, full coupling/uncoupling mechanics, and a new Diagram View. 🚉 New Map: Takanawa ・The biggest terminal map yet ・Three scenarios: Morning Rush (★5), DayTime (★3), Evening Rush (★4) ・Dense schedules using sidings, double crossovers, and multiple platforms 🔗 Coupling and Uncoupling ・Trains can now couple together, split apart, and park side-by-side in sidings ・Dedicated coupling signals and shunting departure levers added ・Stopped trains awaiting a scheduled uncouple now show a "Uncoupling Soon" state; departure signals are rejected until the automatic uncouple fires ・Coupling routes only open when the target train is on the approach track, preventing accidental blocking of other movements 📊 Diagram View ・Open and close with the F1 key or the on-screen "Diagram" button ・Drag the header to move; resize from the bottom-right corn…
- [Update v1.5] Station Incident Simulation - 14 May 2026
Update v1.5 is live! This release brings dispatcher-grade station incident handling to the game. 🚨 Station Incident: Lost Item Recovery ・Station staff retrieve lost items (earphones, smartphones, umbrellas, bags, hats) ・Hold the designated train back from entering the station! ・Recovery starts after the previous train departs, completes in about 1 min 30 sec ・In Scoring Mode, violating entry triggers Game Over; Sandbox shows a red "Critical Safety Violation" warning 📢 Station Incident: Emergency Stop Button ・Emergency stop button is pressed somewhere on a station platform ・All trains automatically decelerate and stop with a loud alarm (emergency brake 4.5 km/h/s) ・Cause and recovery time vary by situation: - Passenger illness (train stopped at station): 4 min - Possible passenger contact (train running through station): 2 min - Trouble on platform (no trains nearby): 3 min ・After resu…
- [Update v1.4] Scoring Mode, Hold-Type Signaling, and UX Improvements - 7 May 2026
Update v1.4 is live! This release adds the new Scoring Mode, a Hold-Type signal handling option, and several UX improvements. 🎮 Scoring Mode ・Choose between "Sandbox" and "Scoring" mode on the map selection screen ・Earn points for on-time departures and pass-throughs; lose points for delays, order swaps, and other mistakes ・Final rank (S / A / B / C / D) and a result screen at scenario completion ・Per-scenario high scores are saved locally ・Steam achievements supported (First Dispatch / On Time / Rank S / No Penalty) 👉 For the full point breakdown and rank thresholds, see the help page: https://tadimaru.github.io/steam-support/help.en.html#scoring-mode 🚦 Signal Handling Mode ・Departure and home signals can now operate in "Hold" or "Auto" mode ・Hold mode keeps a green/yellow signal active until the train clears the section, then drops it back to red — matching real-world Japanese sign…
- [Update v1.3] English Language Support - 26 April 2026
Update v1.3 is live! This release brings full English language support. 🌐 English Support ・Full English translation of all in-game UI (title screen, settings, departure boards, route messages, and more) ・English station arrival and pass-through announcements (male and female voices) ・English versions of departure button graphics ・All help pages translated (How to Play, Map Guides, Train Icon Customization, Streaming Guidelines, etc.) ・Language can be switched between Japanese and English from the settings screen Thank you for playing! We will continue adding new maps and scenarios in future updates.
- [Update v1.2] Morning Rush Scenarios & Turnaround Operations - 24 April 2026
Update v1.2 is live! This release adds morning rush scenarios, turnaround operation support, and UI improvements. 🆕 New ・Added "Morning Rush" scenario for Keihin-Kawata ・Added "Morning Rush" scenario for Heikai-jima ・Added a MENU button in the top-right of the gameplay screen (easy return to menu / title) 🔁 Operations ・Added turnaround operation support ・Added door reopening feature (configurable per-scenario by direction × class, with probability and max count) ・Added randomized spawn delay (-10s to +30s, asymmetric normal distribution) 👉 For the Keihin-Kawata turnaround operation walkthrough, see the help page: https://tadimaru.github.io/steam-support/maps/keihin-kawata.html#turnaround-intro 🎨 UI / Display ・Ultrawide monitor support ・Train hover tooltip now renders on top (no longer hidden behind other elements) Thank you for playing! We are continuing development toward v1.3 (Eng…
- Streaming & Let's Play Guidelines Are Now Public - 23 April 2026
To everyone considering streaming or uploading a Let's Play of our game —We've published our official Streaming & Let's Play Guidelines for Railway Dispatch Simulator.No prior permission required. Monetization is OK. Clips are OK. Both individuals and organizations are welcome to share our game freely.Key points:✅ Stream freely on YouTube, Twitch, and any other platform✅ All revenue from your videos and streams is yours to keep✅ Clips are allowed — by you or by third parties✅ Membership-only and paid streams are also welcomePlease refer to the full guidelines for details.👉 https://tadimaru.github.io/steam-support/streaming.en.htmlWe'd love to see our game featured on your channel!
- v1.1 アップデート配信 ― 夕方ラッシュシナリオ追加 - 19 April 2026
v1.1 アップデートを配信しました! ▼ 新コンテンツ ・夕方ラッシュシナリオを追加しました(平海島・京浜川田) 列車本数が増えて忙しくなります。 ▼ 改善 ・列車アイコンクリック時のポップアップを大きく見やすく改善 ▼ バグ修正 ・列車のオーバーラン関連の不具合を修正 ・その他細かな不具合修正 ▼ 次回予告 ・4/30 v1.2 朝ラッシュシナリオを追加予定
- 今後のアップデート予定をお知らせします - 15 April 2026
今後のアップデート予定をお知らせします。▼ 4/20 v1.1 アップデート夕方ラッシュシナリオ追加(平海島・京浜川田)機能改善▼ 4/30 v1.2 アップデート朝ラッシュシナリオ追加(平海島・京浜川田)▼ 5月末 v1.3 アップデート新マップ追加予定▼ 6月末 v1.4 アップデート新マップ追加予定▼ その先他の路線をモチーフにしたマップ等も制作予定です。まずは4/20の夕方ラッシュをお楽しみに!感想やフィードバックをお待ちしています。皆さまの好きな鉄道路線もぜひ教えてください。要望の多い路線をモチーフにマップが実装されるかも!?🔗 お問い合わせ
- 「鉄道運行管理シミュレーター」アーリーアクセス開始! - 15 April 2026
本日、「鉄道運行管理シミュレーター」のアーリーアクセスを開始しました!このゲームについて信号・進路の制御に特化した鉄道シミュレーションです。 あなたは駅の信号扱い係として、列車の進路を設定し、ダイヤ通りに列車を捌いていきます。信号てこの操作で進路を開通ダイヤに合わせた列車の発着管理判断を誤れば遅延が連鎖する緊張感シンプルな操作の中に、奥深い運行管理の世界が広がっています。遊び方・取扱説明書操作方法や信号の仕組みなど、詳しい遊び方はこちらをご覧ください。 🔗 遊び方ガイド列車アイコンを自分好みの画像に変更することもできます。 🔗 列車アイコン変更ガイドアーリーアクセスについて現在は基本的な信号扱いシナリオを収録しています。 今後のアップデートで路線・シナリオの追加、機能の拡充を予定しています。フィードバック募集中アーリーアクセス期間中、皆さまのご意見をもとにゲームを改善していきます。 バグ報告やご質問は、以下のお問い合わせページからお気軽にお寄せください。 🔗 お問い合わせ一緒により良い運行管理体験を作っていけたら嬉しいです。 よろしくお願いします!
- 発売前に読んでおきたい!操作ガイドのご案内 - 13 April 2026
鉄道運行管理シミュレーターは、信号を操作して列車を正しい進路に導き、ダイヤ通りに発車させるゲームです。 操作にいくつか独特な概念(発点てこ・着点てこなど)がありますので、事前に以下をご覧いただくとスムーズに遊べます。 ▼ 解説動画(YouTube) ▼ ヘルプページ https://tadimaru.github.io/steam-support/help.html ▼ 列車アイコン変更ガイド https://tadimaru.github.io/steam-support/train-icon.html 明日4月15日、アーリーアクセス発売です。 発売記念20%OFFでお届けします。よろしくお願いします!