SPSTEAMPULSELIVE ANALYTICS
Keep on Mining! - Worlds

Keep on Mining! - Worlds Steam news

EagleEye Games | Mar 30, 2026 | game

Released

159players observed · 5 October 2026 - 17:40:35 UTC

CasualIndieSteam Store

  • Latest observed players159 · 5 October 2026 - 17:40:35 UTC
  • SteamPulse tracked peak2,641
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Keep on Mining! - Worlds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players159 · 5 October 2026 - 17:40:35 UTC
  • SteamPulse tracked peak2,641
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews1,262
  • Release dateMar 30, 2026
  • DeveloperEagleEye Games
  • PublisherEagleEye Games

Genres: Casual, Indie

Company pages: Developer: EagleEye GamesPublisher: EagleEye Games

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Keep on Mining! - Worlds Steam news

Keep on Mining! - Worlds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Incremental Game – Orbital Madness Has a Steam Page! - 9 September 2026

    I am happy to announce my new game, Orbital Madness! This game takes the popular orbital upgrades featured in other roguelikes and roguelites and builds an entire game around them.For those who have played Keep on Mining! and Just Click The Button, this game is a combination of the two. So if you enjoyed those games, you will most likely enjoy Orbital Madness!The release date is currently undecided, but it won't be too long before it's out.Go give it a wishlist! ːsteamhappyː

  • Patch #6 - Small Changes - 4 May 2026

    -Added 2 buttons in the main menu that takes you to the mobile store pages. -The talent card level text also displays under the talent card name when leveling up talent cards. -The price increase of items in the shop is now a lot less when the game is completed.

  • Keep on Mining! - Worlds is out on MOBILE! + Trading cards - 27 April 2026

    Keep on Mining! - Worlds can finally be played on both IOS and Andoid. The price is 4.99$ and it contains 0 ads and 0 in app purchases.Game Page - IOSGame Page - Google PlayTrading cards are also out! 7 trading cards can be collected ːsteamhappyː

  • Patch #5 - Endgame Talent Points -> Mastery point conversion + QoL - 8 April 2026

    -You will be able to convert your talent points into mastery points when you have beaten the game. It will take 10 talent points to create 1 mastery point. When you have more than 10 talent points, a red outline over the total talent point frame will appear. Clicking this will open the talent point conversion frame. -Added 2 sliders inside the settings. Here you can choose the maximum pop-ups for both ores and gems. This will only effect how many pop-ups are on screen at once, not how many resources you get.

  • Patch #4 - Bug fixes - 5 April 2026

    -Fixed some typos. -Fixed an issue where if you play the game without being connected to steam and unlock achievements, this can cause bugs to appear. -Fixed a bug where the game would crash when unlocking world 11 or 12. This could either be caused by if you play the game without being connected to steam or if you closed out of the game right before the talent cards have reached the Talent Card Collection after choosing 2 cards. If you have 22 talent cards but are at world 10 or 11, then you should now be able to purchase the new world without crashing, but the cards will not appear since you have all of them. If some of you are still experiences crashes when unlocking a world, please let me know.

  • Patch #3 - QoL and bug fixes - 3 April 2026

    -Added another toggle button inside the settings. This toggle will make icons appear on the skill tree upgrades. A plus icon will appear if an upgrade is affordable and a checkmark will appear if you have purchased the upgrade to max. This toggle is off by default. Having this toggle on will help those who are colorblind and find it hard to differentiate between the 3 skill tree upgrade colors, red, green and yellow. -Re did the UI for the shop inside The Market. Some players were confused about the difference between purchasing and leveling up items, and since the level up item button was a lot bigger than the purchase button, it was easy to get confused. Now both buttons are the same size and the item level text is placed to the left. -Fixed a bug that appeared after the last update. This bug would cause the highlighted gem frames to appear when you press the upgrade all button inside…

  • Patch #2 - QoL - 1 April 2026

    -Bars, gems and coins will now be highlighted in the UI whenever you hover over something that can be purchased. This will also happen when you have a pickaxe selected that you have not crafted. This will make it easier to differentiate between currencies that look similar. This can be toggled off inside the settings. The toggle is on by default. -Changed the positions of some UI elements inside settings.

  • Patch #1 - Bug fixes and minor changes - 31 March 2026

    -Fixed a bug where the found artifacts texts would display X/12 on all 4 rarities. -The circle transition that appears when you open the game would lag for a split second. This is fixed. -The core LEVEL X text would overlap if the game is played in Russian. This is fixed. -In some languages, when hovering over the LEVEL UP pickaxe button, the right pickaxe stats text would overlap the text to the left. This is fixed. -The Anvil: Added green outlines that will appear when a pickaxe that is not selected can be crafted. -Worlds tooltip: Now when you hover over a world that is not unlocked, the icons for the items and ores/gems that will be unlocked once the world is purchased are now not entirely black. They are slightly transparent and dark. Players can now more easily see what you unlock in the next world. -Changed the Crayons item -7% decrease size to -5%.

  • Less than 24 hours until release! + Some info about mobile and bundles - 29 March 2026

    It is officially less than 24 hours until Keep on Mining! - Worlds releases! Thank you to everyone who have wishlisted the game!MobileI promised to put out an update regarding mobile when the game was close to release. Unfortunately the game wont be out on IOS and Google Play at the same time as steam. There was simply not enough time and I ended up prioritizing polishing the pc version. I'm not sure when the mobile version will be out, but work on the mobile version will start as soon very soon after the steam release. Bundles + price infoI mentioned in my last announcement that there will be a bundle out with both Keep on Mining games. I decided to make the bundle discount 20% instead of 15%. If you already own the first KOM, then the price of KOM - Worlds will be (Base price is 6.99$ with the 20% launch discount) 4.59$. So make sure to look out for the bundle! Speaking of bundles, th…

  • Keep on Mining! - Worlds releases on March 30! - 13 March 2026

    I am happy to announce that Keep on Mining! - Worlds will release on March 30. The game will be priced at 6.99$ with a 20% launch discount. If you already own the first Keep on Mining! game, look out for a bundle that contains both KOM games. This bundle will have a 15% discount, which will make the final price of KOM - Worlds 4.75$.A word on MobileCurrently as it stands, the pc version of KOM - Worlds is 99% completed. I really want to get the mobile version out on the same date as steam, but it will be quite challenging so I will make no promises. Once we are close to March 30, I'll make an announcement regarding the mobile version. If it does not come out on March 30, it will be out not much later.Thank you to everyone who has wishlisted the game so far and I'll see everyone on March 30!(I should also mention that KOM - Worlds have been accepted by steam a long time ago so this game…

Patch notes and updates

S.noRelease datePatch nameGID number
14 May 2026Patch #6 - Small Changes1831432155576964
28 April 2026Patch #5 - Endgame Talent Points -> Mastery point conversion + QoL1829528821304237
35 April 2026Patch #4 - Bug fixes1828894815563418
43 April 2026Patch #3 - QoL and bug fixes1828894815560728
51 April 2026Patch #2 - QoL1828894815555131
631 March 2026Patch #1 - Bug fixes and minor changes1828441623112505

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