- v1.0.7 - Compendium+ update - 13 June 2026
– Added Memory Search feature to the Compendium. Memories can now be filtered by their content, unlock state, region and time.– Added a System Message that appears the first time a Hint Coin is used.– Increased the maximum available Compendium font size.– Added brief cooldowns between scrolling in/out and middle-click actions for stability.– Fixed an issue causing duplicated hint labels.– Corrected some Memory typos. Small follow-up:– Fixed minor Memory panel display bugs.– Fixed an issue where newly unlocked Memories could fail to save if the game is closed immediately afterwards without using "Save & Exit". Any affected Memories will now be recovered automatically upon loading the game.– Using a Hint Coin to complete a puzzle now correctly triggers the completion animation.– Fixed a bug where region completion notification appears twice.
- v1.0.6 - Zoom & Move update - 27 May 2026
– Added the ability to zoom into puzzles, with zoom level options (Disabled / 10x10 / 15x15 / 20x20). – The zoomed-out world map can now also be navigated using keyboard and controller. – Added extra safeguards for achievement progress tracking.
- v1.0.5 - Minor Polish update - 20 May 2026
– Fixed achievement progress tracking for Imperial Inspector and Meridian Mapmaker. – Green area recovery now includes connected areas across region borders. – Hint bars are now highlighted while marking cells. – Improved how locked memory node locations are displayed in certain cases. – Fixed typos in some memories.
- v1.0.4 - Achievements & Hints update - 16 May 2026
– Added Steam achievements. Existing players will unlock earned achievements retroactively when loading the game.– Added Hint Coins, which can be spent to reveal a random empty or incorrectly filled cell. Revealed cells are permanently locked, spent coins cannot be recovered, and more Hint Coins are earned by revealing the map.– Cell Counting has been renamed to Cell Marking, with a new Sticky option. The default Temporary mode works as before, while Sticky marks remain on the board until cleared.– Cell Marking no longer marks inert cells or Blue Cores.– Added controller and keyboard support for navigating the Puzzle UI overlay.– Fixed some button bindings and key input combinations not working consistently.– Tweaked the Windows icon setup to make the generic icon issue less likely to appear.– Polished the radio button layout.Small follow-up:– Added an option to hide the Hint Coin walle…
- v1.0.3 - Small Tweaks update - 11 May 2026
– Added new blue marker behaviour options (On, Off, and Errors Only) for clearer feedback when Blue cell rules are not met. – Cell Counter now removes cells from the count when you drag back over highlighted cells. – Added an Overwrite Cells option (off by default). Enable it to let fill and cross actions change already filled or crossed cells. – Cell Info now also shows the cell’s row/column number. – Updated the drag action count so it behaves more consistently while filling or crossing cells. – Fixed input lag when dragging over cells very quickly. – Fixed an issue where areas revealed by a Reality Anchor could become hidden again if the game was closed before saving. Affected saves should now reveal those areas automatically on load. – Fixed "Reset to Default Keybindings" not working properly. – Fixed button tooltips sometimes not updating correctly after rebinding.Small follow-up:–…
- v1.0.2 - Comfort & Control update - 8 May 2026
– Added basic controller support for menus, puzzles, stories, and Navigator movement. – All actions can be rebound, with secondary bindings now available for key controls. – Added a Drag Assist option (Off by default) to lock cell dragging to a single axis. – Added Auto Close Puzzle option (On by default) to close puzzles automatically once all hints are met. – Added Puzzle Preview option (Off by default) to have a look at the puzzle before fully opening it. – Cell counting can now be set to either a direct input (like Middle Click), or a modifier input used together with Fill/Cross Cell (like Shift + Left/Right Click). Can be changed in Controls Options. – Added an accessibility option to show a cell’s colour and fill state under the cursor, with "I" as the default key. – Added new green marker behaviour options: On, Off, and Errors Only. – Green cells no longer trigger errors while th…
- v1.0.1 - Little Refinements update - 1 May 2026
– Added Middle Mouse cell highlighting for easier counting. – Improved undo/redo behaviour for smoother move tracking. – Updated Help Guide's "The Basics" page. – Fixed Memory closing when scrolling during the region unlock sequence. – Fixed typos in Memories.
- Homgard is out now! - 29 April 2026
It’s official. Homgard is OUT NOW! To mark the occasion, Homgard is launching with a 10% discount for a short time. If you’re new: Homgard is a cosy, story-heavy nonogram (picross) adventure where solving puzzles reveals the map beneath your feet and slowly uncovers a world that refuses to fade quietly. No rush. No timers. No wrong way to wander. Hundreds of puzzles. 25 regions. Lots of stories waiting to be found. If you played the demo: thank you! Your feedback helped shape the final version, and your progress will carry over, so you can pick up right where you left off. And yes: the demo will stay available, if you’d rather take the opening chapter for a quiet test-walk first. Thank you to everyone who wishlisted, shared the game, left feedback, or simply spent a little time in Homgard. I hope it keeps you company. See you out there!
- Release date is set! - 8 April 2026
After a lot of support and encouraging feedback along the way, I can finally share when Homgard will be ready. Homgard launches on 29 April 2026! The full game continues far beyond the demo's opening chapter, with hundreds more stories, new nonogram mechanics, and plenty more puzzles to solve. The world may have ended, but it's still got more than a few surprises left! If you’ve played the demo already, thank you for spending time there and for all the thoughtful feedback so far. If you haven’t, the demo is still available and will remain so after launch, if you’d like to see how the story begins. Homgard will launch at $14.99 / €14.99 / £12.99, with a 10% launch discount. If it sounds like your sort of place, wishlisting it is the best way to stay in the loop as launch approaches. Not long now!
- Next Fest has begun! - 23 February 2026
Homgard is part of Steam Next Fest this week, and the demo is available to play now. If you haven’t tried it yet, this is the perfect time to try out 42 handcrafted puzzles, experiment with several of the new nonogram mechanics, and explore the opening chapter of the story. Demo will remain available after the Fest, and progress carries over into the full game. If you enjoy your time in Homgard, consider adding it to your wishlist. I hope you enjoy wandering through the world!
- Demo is live! - 5 February 2026
The Homgard free demo is now live and ready to play. Explore the first chapter of the world: 42 nonogram puzzles, several of the new mechanics, and dozens of stories to uncover as you explore. Ready to begin? The story’s already over, but the world isn’t done with you yet. Progress from the demo will carry over into the full game, and the demo will remain available after the full game's release for anyone who’d like to take their time with it. If you have thoughts or feedback, you’re very welcome to share them on the Steam Community page. I'd love to hear them!
- Demo coming soon! - 26 January 2026
A free demo for Homgard will be available here on 5 February 2026, ahead of Steam Next Fest. It will offer a small slice of the world and its nonogram puzzles, along with an early glimpse of how the story begins to take shape. Looking forward to sharing it!
- Steam page is now live! - 19 January 2026
Homgard is a cosy, story-heavy nonogram adventure set after the end of a fading world.Solve logic puzzles with new nonogram rules, uncover the map beneath, and piece together a vast, whimsical place that refuses to be forgotten.If that sounds like your kind of game, wishlist the game now to get notified when the demo and full release are ready!