- Roguelike Update – Achievement Removal - 3 July 2026
After spending some time reading your feedback on the Roguelike update (Ascension), I’ve decided to remove the Steam achievements that were added with it.The intention behind this update was to add optional content and increase the overall value of the game. The Roguelike Mode was meant as an additional way to play, and the achievements were introduced to complement that experience.The response to this change has been more negative than I expected. I genuinely thought this would be a positive addition to the game, so seeing how it was received has been disappointing.I’m also aware that some players already invested time into unlocking these achievements, and a few reached out asking for help with them. I know that removing them after that effort is frustrating, and I’m sorry for the inconvenience this causes.Even if it’s not an easy decision, I believe removing these achievements is the…
- Patch Notes 1.1.2 - 25 June 2026
Version 1.1.2LocalizationAdded Danish localizationAdded Swedish localizationAdded Dutch localizationGameplayBack To Full (Roguelike Mode) now requires Safety Bubble as a prerequisiteLeaderboard Notice (Ascension)Some leaderboard times may appear unusually fast due to some upgrades issues in version 1.0.These issues have been addressed in previous updates, and future runs should now reflect more accurate times.Leaderboards have been reset to provide a fresh start for everyone.MiscPerformance improvements in Ascension ModeMinor bug fixesMinor balance adjustmentsFinal Rankings (Ascension):NormalHardNightmare
- Patch Notes 1.1.1 - 10 June 2026
Main ModeStage 3 became significantly harder to complete after the Roguelike Mode changes. This issue has now been addressed.Stage 3 basic parasite movement speed has been reduced back to its intended value.Fixed a bug where a Swarm sound would be triggered when starting a run or upon entering the Upgrades menu.Roguelike ModeFixed the missing Fragile Veins upgrade. You can now complete the Full Genome achievement.Added a minimum spawn delay to Cherry Blossom to prevent it from being instantly destroyed by Lightning Strike when respawning.Rebalanced several minor upgrades.The Full Genome achievement now unlocks as soon as you obtain the last upgrade; you no longer need to win a run.Settings MenuIncreased the size of the language dropdown menu to make it easier to use.Don't forget to restart your Steam client to update the game.
- Roguelike Mode Available Now! - 6 June 2026
First Major Content UpdateThree weeks after launch, we're releasing the first major content update.Our focus since release has been simple: expand the game with new ways to play while continuing to improve the overall experience based on your feedback.Today, we're introducing a brand-new Roguelike Mode, a rework of Stage 4's Gate mechanic, 12 new achievements, gameplay improvements, and more.New Game Mode: RoguelikeDefend your virus against endless parasite waves, build powerful combinations through random upgrades, and survive long enough to defeat the final boss of each difficulty.As you progress, you'll unlock additional upgrades that can appear in future runs, allowing for increasingly powerful and diverse builds.Features3 difficulty levels:NormalHardNightmareDedicated leaderboard for each difficultyNew unlockable upgradesSave your run at any timeFully separate progression from the…
- New Game Mode Incoming - 16 May 2026
Hey everyone,It’s been 2 days since launch, and the support for DO NOT FEED THE VIRUS has honestly been amazing. Thank you to everyone playing, streaming, sharing clips, reporting bugs, and leaving reviews.We’ve also seen the feedback about the game length and amount of content. Well, we hear you, and we’re already working on it.We’re now preparing a big update focused on replayability.The first bonus game mode: ASCENSION.This mode will add randomized upgrade choices, and more content overall. Instead of the skill tree, you will have to choose your upgrades wisely to finish this mode. It will emphasize the tower defense aspect of the game, but I will not spoil the rest.Oh, and there will be multiple difficulties.Here’s a small prototype preview:We want to support the game actively so that you can replay it past the main campaign.If you’re enjoying the game, leaving a positive review hel…
- Game is released! - 14 May 2026
After months of development, balancing, polishing, and bug fixing… here it is!!What the game contains:5 unique stages (demo was the first one)165+ upgradesAllied units to develop your colonyNew mechanics every stage23 Steam achievementsOur goal with DO NOT FEED THE VIRUS was to create a short incremental game that respects your time. We wanted progression to feel fast, satisfying, and constantly rewarding, without unnecessary grinding or filler. A lot of care also went into making upgrades feel meaningful and keeping the experience as polished and smooth as possible from beginning to end.We also released a Supporter Pack if you want to support the game further. It includes exclusive cursor skins and a special in-game badge as a small thank you for helping us. Nothing that will help you feed the virus tho.Buying the Supporter Pack will also directly help fund an extremely important part…
- DO NOT FEED THE VIRUS releases in 3 days - May 14 - 11 May 2026
We’re getting very close now!It’s been incredible seeing so many YouTubers play the game already, including RCE, Blitz, Idle Cub, GrayStillPlays, and ImCade. Watching people experience the game for the first time has honestly felt surreal for our tiny 2-person studio.Here are a few videos below (demo & full game)👇Good news, we also wanted to mention that the game is currently playable on Steam Deck. Sadly, we don’t personally own a Steam Deck yet, so we haven’t been able to fully test and verify everything ourselves; if you try it there, we’d really love to hear how it runs and what could be improved.We’ll also be launching with 23 Steam achievements for players who want to fully complete the game, Thanks again to everyone who wishlisted the game, played the demo, shared feedback, or simply followed development along the way. It genuinely helped us get here.If you haven’t wishlisted ye…
- 2 Weeks to Release + New Illustration - 1 May 2026
Only 2 weeks before the release of DO NOT FEED THE VIRUS!! (Reminder: May 14th)We can't wait to show you the full game we've been cooking.We're now adjusting the final details, fixing minor things, and making sure you have a flawless experience at launch. Again, a big THANK YOU to our playtesters that made this game easier to develop and balance.Btw, we also went back and fully redrew the main illustration:See you at launch! (Or maybe before, who knows).
- DO NOT FEED THE VIRUS RELEASE DATE - 20 April 2026
DO NOT FEED THE VIRUS launches on May 14.Grow, evolve, and lose control of a rapidly expanding system of units and chain reactions.The full version introduces deeper progression, new mechanics, and more ways to expand the virus.The game offers around 3–4 hours of gameplay, 150+ upgrades and includes 23 achievements to complete.At launch, the game will support the following languages:EnglishFrenchGermanSpanishJapaneseKoreanPolishPortugueseRussianSimplified ChineseTraditional ChineseAdditional languages may be added depending on community interest.A big thank you to everyone who participated in playtests and completed the playtest survey. Your feedback helped shape the final version of the game.Wishlist now to be notified when the game releases!
- Playtest registrations open now - 13 March 2026
Playtest registrations are now open!First, a big thank you to everyone who tried the demo during Steam Next Fest. Seeing so many players jump in and enjoy Do Not Feed the Virus has been incredibly motivating.We’re currently hard at work finishing the full game, and in a few weeks we’ll start a playtest that will include the entire game. If you’d like to be part of it, you can now request access to the playtest on the store page.Thanks again for the support so far!
- Demo Update – Steam Next Fest Edition - 25 February 2026
Thanks to everyone playing the demo and sending feedback!🛠 Fixes & ImprovementsTooltips in the Upgrades menu are now properly centered and no longer go off-screenAdjusted the cost of some upgradesFixed descriptions for several upgradesSlightly increased the base movement speed of StrikersSlightly reduced the brightness of upgrades in the upgrade panelFixed windowed mode issues on larger screensMinor bug fixesWe’ll keep improving the demo based on your feedback, thank you for helping us polish the experience!🔎 If you’re looking for more games from us:Check out other active incremental demo: Scrap ProtocolOur co-op action roguelite Umigame is currently at -40%Thanks again for being part of the journey!
- Demo Now Available! - 3 February 2026
The demo for Do Not Feed The Virus is officially live!You can jump in right now and play a short, focused slice of the game (around 25–30 minutes. Maybe a bit less if you're very fast).This demo represents the core loop and the first stage: quick runs, permanent upgrades, and escalating chaos.If you try it, thank you, and feel free to let us know what works, what doesn’t, and what you’d like to see improved!Also, don't forget to wishlist the game to be notified when the full game launches!
- DO NOT FEED THE VIRUS: Steam Page is Live + Demo Status - 28 January 2026
Welcome to DO NOT FEED THE VIRUS! Demo arriving next week Hey everyone, We are really happy to finally open the Steam page for DO NOT FEED THE VIRUS. This project started as a small one-week experiment during a game jam, but we saw enough potential in the mechanics to keep pushing it toward a full release. What is the game about?The game is a mouse-only active incremental where you absorb biomass to feed a core. It is designed to be a condensed, satisfying experience. The final game will be about 3 hours long. We wanted to give you the choice in how you progress: Active Play: Max out your cursor power to do the heavy lifting yourself.Colony Automation: Focus on recruiting little creatures to automate the process for you. The Demo is coming A 30-minute demo is already finished. It is currently being tested on Itch to make sure we catch any stability issues before bringing it over here. W…