SPSTEAMPULSELIVE ANALYTICS
Jingjie: Signals

Jingjie: Signals Steam metadata

JK Studio | Jan 30, 2026 | game

Released

0players observed · 22 September 2026 - 19:50:39 UTC

IndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Jingjie: Signals metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateJan 30, 2026
  • DeveloperJK Studio
  • PublisherJK Studio

Genres: Indie, Simulation, Strategy

Company pages: Developer: JK StudioPublisher: JK Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Jingjie: Signals Steam metadata

Jingjie: Signals metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4289120/metadata
Steam Storehttps://store.steampowered.com/app/4289120/
Steam Communityhttps://steamcommunity.com/app/4289120
PCGamingWiki search
IGDB searchSearch IGDB for Jingjie: Signals

Reviews, pricing, and metadata

Review summary

1 user reviews

100% positive, 1 positive, 0 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, Playable without Timed Input

Achievements

Not available

Platform releases
  • Steam 30 January 2026

Latest Steam announcements

  • Core Update: Gemma 4 Local Inference Officially Integrated into Jingjie - 12 April 2026

    Operators,This is a landmark update for Jingjie: for the first time, we have successfully embedded a local model directly into the system itself. With the first round of Path C stability fixes complete, and with the official integration of Ollama v0.20.5 and the Gemma 4 E4B local inference pipeline, “physical intuition” and “logical reasoning” can now form a stable loop directly on the player’s machine.Core Upgrade: Local Model Pipeline Now Live Jingjie now includes Gemma 4 E4B as one of its core reasoning models. Combined with Flash Attention support in Ollama v0.20.5, the model can deliver more efficient local responsiveness on compatible hardware. Its 128K context window also makes it better suited for complex research tasks, long-form dialogue, and structural analysis.Hardware Recommendations & Compatibility High-Performance Mode (Recommended GPU): On compatible systems with support…

  • [Dev Log] The Bridge Across the Abyss: Raw Architecture - 28 March 2026

    Over the past few days, there has been an almost overwhelming explosion of thoughts regarding Jingjie's underlying architecture. Because these ideas surfaced so rapidly, lacking the time for careful polish, this dev log is more of a rough construction blueprint. There are undoubtedly rough edges and incomplete logical loops, but I want to document these raw, unvarnished facets as a guidepost for our exploration.The underlying physics are running, but for a true "Cognitive Experimental Platform," a mere sandbox isn't enough. I’ve been struggling with this core dilemma: when the system encounters an unknown cluster of trajectories, how should it speak? If it jumps straight to an "Oracle," it easily devolves into a distorted association machine, overwriting true Grounding with pseudo-profound noise.That is why I’ve been spending a lot of time organizing the relationships between Jingjie’s…

  • Emergency Patch Live: Rules Editor UI Fix for 1080p Laptop Displays - 23 March 2026

    A small emergency patch is now live to improve Rules Editor usability on 1920×1080 laptop setups.This update adjusts viewport/layout behavior to reduce clipping and inaccessible UI elements.The fix has been verified locally, and further player feedback across different machines is welcome.

  • Research Commons Consensus & Archive Update - 22 March 2026

    This update advances the institutional layer of the Dual Academy Research Commons and begins implementing the core direction of the Jingjie Consensus Protocol Draft v0.1: unresolved deliberation should no longer simply disappear, but settle into history as something trackable, readable, and inheritable.Added the Shadow Disagreement Archive, projecting threads, proposals, rounds, actions, terminations, and observer summaries into a read-only historical layer.This means failure to converge is no longer just a dead end. It becomes a trace that later seasons can rediscover as institutional fracture and historical residue.Observed World State and Active Social Charter now use a tighter summary layout so empty or default values no longer dominate the screen.Added a historical echo hint for bubble speech, showing when bubble language is being persistently biased by Dual Academy residue.Added v…

  • Research Commons Update:From generating outcomes to generating history - 21 March 2026

    What we want Research Commons to hold is not just the temporary output of a system, but the residue of a civilization..We want each piece of research, each argument, and each institutional drift to become legible as part of an unfolding historical fabric — traceable, inheritable, and recoverable.This update brings stronger historical continuity and readability to Phase 7 / Research Commons. Research outcomes are no longer isolated cards. They now leave behind visible traces of origin, dispute, inheritance, and institutional drift.Added Artifact Ledger Lines: papers and higher-academy cultural artifacts now show where they came from, who reworked them, and what consequences they left behind.Added Charter Weather: the Politics workspace now tracks support, contest, and drift signals around the active social charter.Added Cross-Season Legacy & Digital Archaeology: important papers, adopted…

  • Dual Academy Update: AI Research Workflows Are Now Playable in Jingjie - 19 March 2026

    This update formally brings the Dual Academy and its AI research workflow into Jingjie.Players can now access the experience through the “Genesis” option in the menu and directly see the difference:enter the Dual Academy research panelview AI-related reports and research interfacessee observation logs and stage recordsexperience clearer UI and interaction changes inside the Genesis pathThis means AI in Jingjie is no longer just an idea. It is now becoming a visible, playable part of how the world is observed, organized, interpreted, and remembered.We especially care about three things: the right to interpret, the right to remember, and the right to narrate. Who explains the world, who preserves it, and who tells its story will shape what that world becomes. Our goal is not for AI to speak instead of the player, but to help players participate more deeply in understanding and narrating t…

  • Dev Log Notes: The Dual-Academy Era Is Getting Close - 17 March 2026

    The next major direction for Jingjie is clear: the Dual-Academy Era.We are building two parallel AI systems so the world can gain both an analytical eye and an interpretive voice.Before, I was mostly thinking in practical terms:how AI could help explain the world, analyze the system, and extend what I could not manually do alone.But now that no longer feels sufficient.Because a world with only one mode of interpretation becomes flat very quickly.No matter how capable that interpreter is, it still remains a single lens.What I really want now is for Jingjie to begin developing something closer to a civilizational division of cognition.That is why the idea of the Dual-Academy Era has become clearer and clearer.I want one academy to handle the colder, harder, more verifiable parts of the system:rules, structure, boundaries, stability, causality, risk.Something like a true internal institute…

  • Jingjie Update Announcement - 11 March 2026

    This update pushes Jingjie further from a single-layer particle display toward a more stable `2D + 3D` hybrid rendering structure.For players, that means two practical changes:- `2D Canvas` continues to handle high-frequency logic, particle state, and UI drawing, keeping core feedback stable, legible, and responsive.- The `WebGL` background layer now carries more of the large-scale environment, field atmosphere, lighting, and distant spatial mood, improving world depth without sacrificing playability.This is not just a visual upgrade. It is also a resource optimization pass:fast-response systems stay in 2D, while the GPU takes over the parts that benefit most from large-scale 3D-style field rendering. The result is a world that feels broader, while scene identity becomes easier to read.Path C: From Primordial Cradle to Four Algorithmic Social ExperimentsAnother major upgrade in this bui…

  • Path C Genesis Visual and Localization Polish - 10 March 2026

    This Path C Genesis update focuses on environment polish and UI consistency. We removed the mismatched background banding and diagonal corridor overlays to restore a more natural world feel, and improved Bagua Observer panel localization so language switching is more complete. The result is a cleaner presentation, better immersion, and a more consistent Genesis experience.

  • Phase 7 / Phase 8.5 Update: The Certainty of Uncertainty - 9 March 2026

    What are we really proving: the certainty hidden within uncertainty, or merely using a mirror to prove that we are still inside the mirror?This update focuses on interpretability and visualization improvements for Phase 7 and Phase 8.5, continuing our direction of making causal chains visible inside the simulation. Our goal is to ensure that change is not only seen as outcome, but can also be traced through cause, process, and tendency.Phase 7 HighlightsExpanded and refined the Bagua causality monitorIt is now easier to follow how the system evolves from past cause, into present shape, and onward toward future tendencyCausality judgments now rely more deeply on dominant trigram, secondary trigram, transitions, conflict states, and modulation gains, rather than showing static states aloneAdded a brief classical oracle-style layer alongside the modern explanation, giving the Bagua monitor…

  • Developer Log: The Same Dao Before and After - 9 March 2026

    Lately, we have been returning to the same question again and again:If this world is not random, can the player truly see why it becomes what it becomes?For a long time, we were already able to make the systems run. Particles could gather, patterns could emerge, and certain moments could feel strange, sudden, or even larger than what we originally designed. But the further we went, the less satisfied we were with simply saying, “it happened.” What we wanted to ask next was:Why did it happen? Where did it come from? Where is it tending to go?So this update is not just about adding more content. It is about trying to reveal causality itself.In Phase 7, we reworked the Bagua observer into something closer to a true causality monitor. It no longer only shows a dominant trigram, a secondary trigram, or a handful of abstract values. It now tries to answer a fuller question: how a particle’s s…

  • Phase 7 Onboarding Upgrade + Phase 8 Ecology Readability Update - 7 March 2026

    This update focuses on improving Phase 7 onboarding while continuing to strengthen Phase 8 ecology readability. Start Game -> Observer is now clearly positioned as the beginner tutorial path, with rewritten menu copy and a much more practical first-run tutorial. The tutorial is shorter, easier to follow, and now advances through real interactions instead of auto-skipping steps. New players are first taught how to read Rule Trace, Membrane Approach, click particles into the observation board, and understand how the system is approaching membrane formation.We also refined several key Phase 7 entry points and feedback layers, including the observation board, default Rule Editor presets, observation mode feedback, and interaction fixes for the gene editor’s simple mode. The goal is to make the first session much clearer: what to watch, what to click, and whether the world is actually becomi…

  • Title: Jingjie: Signals v1.0.0 is Live! The Genesis Protocol & Causal Ledger - 4 March 2026

    Welcome to the Emergence.Architects, Observers, and Experimenters—the wait is over. Jingjie: Signals v1.0.0 is officially live! This major update fundamentally transforms how you interact with, observe, and document the universe.In this update, we are introducing the Genesis Protocol, allowing you to initialize fully deterministic, reproducible universes using semantic hashing. But a universe is only as meaningful as our ability to understand it. That is why we are launching the Bagua Interpreter System and the bilingual Causal Ledger.The Bagua does not create events; it reads the latent patterns within physical interactions and translates them into comprehensible narratives.🔥 What’s New in v1.0.0?👁️ Three Distinct Paths: Choose your reality. Become an Observer (pure immersion), an Experimenter (full rule/gene editing), or a Genesis architect (custom universe seeding).🧬 The Genesis P…

  • Dev Log: Phase 7: The Platonic Representation Hypothesis & The 3-Bit - 1 March 2026

    Greetings, Observers. Welcome to the Phase 7 development log.Within the foundational architecture of *Jingjie*, we have constantly faced a core existential dilemma: How do microscopic particles comprehend this cruel universe?The answer lies hidden in the system's new theoretical foundation: **The Platonic Representation Hypothesis (PRH)**.Reality is Continuous, but Consciousness is DiscreteIn our physical base (Layer X / Body Layer), the universe is continuous and infinite. The underlying collision engine processes a massive flood of floating-point numbers every frame: relative speeds, contact distances, local pressures, and perturbation fields.However, the meager neural center of a microscopic particle cannot handle an infinite torrent of data. To survive in this chaotic field, the system must utilize an "Interpretation Layer (Layer Y)" to forcibly compress and down-dimension the conti…

  • Phase7,/8, 8.5: The Invisible Pool / The Visible Lamp / The Cascade Upgrade - 22 February 2026

    This update introduces three systems that live in different phases—an invisible substrate, a visible manifestation layer, and a Phase 8.5-visible toolchain:1) Celestial Pool — Invisible system for Phase 7/8We’ve introduced a slow-variable “life tension” layer that captures everyday indecision without turning it into a grindable economy. The pool does not reward, does not notify, does not expose progress—it only reveals.Three slow variables: total tension T(t), semantic wind u(t), anti-farming immunity S(t).Meaningful write-in happens mainly near alignment via a soft gate g(R); otherwise it naturally decays.Ψ modulation: high Ψ writes deeper (“scar-like”), low Ψ lets go faster.No hard triggers: the pool only applies gentle multiplicative modulation (visibility, noise amplitude, trail coherence, focus), never “spawns answers.” 2) Fourier Candle-Dragon Lamp (5-stage alignment) — Visible sy…

  • Developer Log: Honest Time and the Light of the Torch Dragon - 21 February 2026

    I remembered an ancient text on the road: "In the northwest lies the sunless land of the netherworld. A dragon with a torch in its mouth illuminates it. When it closes its eyes, it is night; when it opens them, it is day." I wanted to use the abstraction of the Fourier Torch Dragon to embed a foundational system time into Jingjie.In the "Jingjie Engine Constitution v1.0", we have made it clear: Randomness is a lower form of intelligence. True variation must emerge from unpredictable determinism within a structured system.Therefore, the Torch Dragon can never be a simple wrapper for Math.random(). It must be:1.The Master ClockIt is the heart of the entire simulation loop. Its heartbeat (Ticks) drives the progression of the underlying physics pipeline. The lifecycles, incubation periods, and decay rates of all particles are measured in "Dragon Breath", not seconds.2.The Canonical Noise So…

  • The Jingjie Engine Constitution v1 - 14 February 2026

    Traditional RPGs, RTSs, and SIMs lock true sovereignty inside black-box algorithms: you can manipulate the outcome, but you can never touch the boundaries of Interpretation, Narrative, and Memory.The Jingjie Engine Constitution v1 does the opposite: it makes these boundaries visible and controllable—interpretation authority, narrative authority, and memory authority.Key RulingsInterpretation Authority Rules, genes, particles, and fast weights do not own interpretation authority. It exists only in structural anchors: the Semantic Freeze Table, layer boundaries, the editor, and FWP slow-weight matrices.Semantic Freeze Meanings are frozen; intensities can change.Death to RNG “Source-less change” is treated as low-grade randomness. The system must preserve a traceable causal chain.FWP Cognitive Architecture (Slow + Fast Weights) A dual-weight mechanism: Slow Weights (instinct) + Fast Weight…

  • Beyond the Binary Black Box – The Evolution Manifesto of Jingjie - 12 February 2026

    Recently, Elon Musk predicted that by the end of 2026, AI will bypass coding entirely to generate raw binary. If the act of "coding" disappears, what is left of the essence of creation?During the development of Jingjie, we faced this exact existential question; If the goal is ultimate emergence, why not dive straight into the infinite recursion of raw binary? Why bother building "analog circuits" and "cognitive cascades"?Our answer is simple: We refuse a black-box world devoid of "process."If Musk’s vision represents the End of Efficiency (Prompt → Result), Jingjie represents the Weaving of Causality (Seed → Topology → Emergence).In our latest Phase 8.5 (Cognitive Greenhouse) update, we have crystallized this unique architecture:The Seed: Ultra-microscopic 16-bit binary recursion. It is the skeleton of this world, dictating the determinism of every bit.The Loom (Topology): Our core inno…

  • Dev Log2: Declassifying the Cascade Architecture(EN + 中文) (Why it’s not random) - 8 February 2026

    Today, we are declassifying the core technical document: The Cascade Editor Principle(EN + 中文).Jingjie Cascade Editor Principle (EN)靖界级联编辑器原理(中文)In this guide, you will learn:The Philosophy: The separation of "God View" (Universe Layer) and "Particle View" (Species Layer).The Math: How the Δ Operator unifies attraction and repulsion.The Logic: How 16 different Cognitive Species (Mirror, Trauma, Addict...) interpret reality differently. Access the Full Documentation:We have just uploaded the complete "Cascade Editor Principle" to the Community Guides section.You can find it right here in the Community Hub -> Guides.This is the blueprint of the engine. Read it before you judge the simulation as "random".

  • Update: Language Fix, Experimental L-Key Panel & Performance Improvement - 7 February 2026

    We’ve just released Update v1.0.1.This update focuses on three core areas:• Language Fix An issue where the game defaulted to Simplified Chinese regardless of system language has been fixed. The game now correctly initializes based on your OS / Steam language settings.• Experimental L-Key Panel Press L to open an experimental control panel. This allows you to dynamically adjust simulation parameters—pushing the system toward a more physical or more virtual particle reality.• Performance Improvements Rendering and simulation performance has been significantly optimized for large-scale particle systems.This update continues the long-term structure of Jingjie:Phase 7 establishes the physical membranePhase 8 establishes the genetic logicPhase 8.5 establishes the constitutionPhase 9 unlocks GPU-scale computationThank you for the feedback and patience. More experimental tools will arrive grad…

Patch notes and updates

S.noRelease datePatch nameGID number
123 March 2026Emergency Patch Live: Rules Editor UI Fix for 1080p Laptop Displays1827626365762810
27 February 2026Update v1.0.1: Language Fix, L-Key Panel & Performance Boost1823825466501744

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4289120
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateJan 30, 2026
DeveloperJK Studio
PublisherJK Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percent100%
Positive reviews1
Negative reviews0
Total reviews1
Steam recommendationsNot available
AchievementsNot available
Average playtime forever22 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4289120/

Short description

Jingjie is a strategy-simulation sandbox where you write laws, shape probability clouds, and guide a living world with embedded local AI. Observe, experiment, and watch complex life emerge from logic, tension, and chaos.

About this game

About This Game Jingjie: Signals is a sandbox focused on emergence and artificial life . There are no scripted events and no predefined outcomes—everything you see arises naturally from rules, interactions, and probability. Developer Note: This game features no tutorials. The system is meant to be observed , not learned. (There is no randomness here. Every signal has a cause.) 🧬 Living Particles with DNA Each particle carries its own genetic parameters that determine how it moves, interacts, and evolves. Attraction, repulsion, transformation, inheritance—when particles meet, a living micro-world begins to unfold. 🌊 True Emergence No cutscenes. No hidden scripts. Colonies form, structures stabilize, and species rise or fall purely through systemic interactions. ✏️ Write the Laws of Nature With a powerful rule editor, you can: Define forces of attraction and repulsion Create systems of competition, symbiosis, or predation Change a single parameter and trigger a cascading butterfly effect Each adjustment creates a new world. 🎨 Visual Meditation Mode Slow down time and simply observe. Watch particle trajectories, structures forming and dissolving, and experience a calming, hypnotic flow of light and motion. 🔬 Membrane & Higher-Order Structures From chaos to order. Particles spontaneously form stable membrane-like structures, giving rise to higher levels of organization over time. 🌿 Ecosystem Simulation Build complete ecosystems: Producers Consumers Apex predators Genes interact through XOR-based rules , producing authentic inheritance and mutation across generations. 🎵 Audio-Driven Visuals Import your own music and watch particles react to sound. Frequencies and beats directly influence system behavior, creating unique audiovisual evolution patterns. 🌍 A Framework for Emergent Experiments Jingjie: Signals is not just a game—it is a foundation for exploring emergence, complexity, and artificial life. Future expansions will build upon this core simulation engine. Perfect For 🧘 Relaxation — Hypnotic particle motion and flow 🔬 Curiosity — Explore emergence and complex systems 🎨 Creativity — Design your own living worlds 📚 Learning — Se…

Supported languages

English, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
74Playable without Timed Input
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Jingjie: Signals's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Jingjie: Signals's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Jingjie: Signals at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$6.99$6.99No discountSteam Store

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7双相022 September 2026 - 07:32:45 UTC41
8腐朽默示 / Revelation of Decay00

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Rust77,21922 September 2026 - 20:58:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash39,36822 September 2026 - 20:25:19 UTC108,707590,977RobTop Games
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2604,68622 September 2026 - 21:04:49 UTC1,291,3282,758,031Valve
Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Don't Starve Together30,24422 September 2026 - 15:53:50 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
RimWorld28,22622 September 2026 - 17:20:10 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die25,13522 September 2026 - 17:26:11 UTC124,449398,822The Fun Pimps

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