Food Store Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score63% positive
- Total reviews8
- Release dateFeb 25, 2026
- Developermobaroid
- Publishermobaroid
Genres: Indie, Simulation
Company pages: Developer: mobaroidPublisher: mobaroid
Food Store Simulator Steam news
Food Store Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Improved NPC Interactions - 22 June 2026
Update Notes - Improved NPC interaction behavior - Added multilingual NPC dialogues - Various minor improvements and bug fixes
- Improved NPC Behavior and Bug Fixes - 12 June 2026
This update focuses on improving gameplay stability and NPC behavior. Improvements * Fixed an issue where sold products could reappear on shelves. * Improved NPC pathfinding to reduce cases where customers get stuck. * NPCs now avoid shelves more naturally instead of walking through them. * General stability and gameplay improvements. Thank you for playing Food Store Simulator!
- New Sellable Items Added - 13 May 2026
I added new sellable items to Food Store Simulator. New products such as wine, meat, drinks, and other store items are now available. The store now feels more like a real supermarket with a wider variety of products.
- Added support for 12 languages - 8 May 2026
* Added support for 12 languages (English, Japanese, Spanish, Portuguese, French, German, Italian, Simplified Chinese, Traditional Chinese, Korean, Polish, Russian) * Improved UI and localization system * Fixed various bugs
- Bug Fix - 22 March 2026
Fixed some bugs.
- Customer NPC Increase & Level Cap Expansion Update - 10 March 2026
This update improves the overall gameplay experience. - Increased the maximum number of customers (NPCs) in the store to 20+ - Improved NPC shopping behavior - Expanded the level cap to 50 - Stability improvements and minor fixes Your store should now feel much more lively with more customers visiting.
- Early Game Improvements Update - 5 March 2026
Early Game Improvements Update This update focuses on improving the early gameplay experience based on player feedback. Changes and improvements • Added starting equipment when beginning a new game – Register, shelf, and an order box are now placed automatically • Shelves now start with some items already stocked – This helps customers start entering the store immediately • Improved store lighting and reflections – The supermarket environment now looks cleaner and more consistent • Added separate BGM and SFX settings – Content creators can now disable music independently for recordings • Added Exit button to the pause menu (PC version) These changes are intended to make the first few minutes of gameplay clearer and smoother. More improvements are planned, including a small tutorial system to help guide new players. Thank you to everyone who has tried the game and shared feedback!
- Lighting & Performance Improvements - 1 March 2026
- Improved interior lighting and atmosphere - Optimized baked lighting performance - Adjusted brightness around entrance and checkout area - Minor visual refinements Thank you for playing and for your feedback!
- Hotfix Update – Stability & Placement Fixes - 28 February 2026
Hello everyone, A new update has just been uploaded addressing several issues reported after release. Changes in this update: • Improved overall stability and performance • Fixed multiple item placement issues • Adjusted vegetable collision to prevent clipping and falling through crates • Improved shelf interaction reliability • Minor bug fixes and optimizations We are actively working on further improvements, including tutorial clarity and additional polish. Thank you for your feedback and for helping improve Food Store Simulator.
- Update: Improved Navigation & Layout Adjustments - 27 February 2026
- Removed problematic pillar collision causing navigation issues - Adjusted store layout for smoother customer movement - Removed unnecessary objects for better visual clarity - Minor polish improvements Thank you for your feedback and support! More improvements coming soon 🙂
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 June 2026 | Improved NPC Interactions | 1835871199312537 |
| 2 | 12 June 2026 | Improved NPC Behavior and Bug Fixes | 1835236783562523 |
| 3 | 13 May 2026 | New Sellable Items Added | 1832700592785566 |
| 4 | 8 May 2026 | Added support for 12 languages | 1832065502816537 |
| 5 | 22 March 2026 | Bug Fix | 1827626365761103 |
| 6 | 10 March 2026 | Customer NPC Increase & Level Cap Expansion Update | 1826362059932083 |
| 7 | 5 March 2026 | Early Game Improvements Update | 1826362059920844 |
| 8 | 1 March 2026 | Lighting & Performance Improvements | 1825727806714828 |
| 9 | 28 February 2026 | Hotfix Update – Stability & Placement Fixes | 1825727806712675 |
| 10 | 27 February 2026 | Update: Improved Navigation & Layout Adjustments | 1825727806709642 |
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