- New item: Null Urn - 18 September 2026
Update (v1.0.5) New Abyssal item: the Null Urn, dropped by the Underlord. Drop it on a Soul Fragment, Vital Fragment or Null Reliquary to pull their stored kills into the urn, then drop it on another to move the kills over. The urn is consumed on use. Your first urn is guaranteed on your next Underlord kill. The Abyssal tier name is now translated in all languages. If you spot anything odd with the urn, let us know in the discussions or on Discord.
- Hotfix: freeze in Spanish, French and Portuguese - 14 September 2026
Hotfix (v1.0.5)Fixed a freeze in Spanish, French and Portuguese when opening screens with stat lines such as Mastery, the skill tree and item details.Fixed some translated labels being re-translated into the wrong word in German, Polish, Russian and Korean.No gameplay or save changes.Thanks to @Frozen for reporting this with a detailed write-up. If you spot a translation mistake, please let us know in the discussions or on Discord.
- Language Pack: 8 new languages - 14 September 2026
Language Pack (v1.0.5) 8 new languages: Japanese, Portuguese (Brazil), Spanish (Latin America), Korean, Traditional Chinese, French, German and Polish. Pick yours in Options > Display. Simplified Chinese now translates gear tier names too, and long labels in every language fit their buttons better. Locked and terminal spots open on their own with bonus loot, the lockpick and hacking minigames are gone. Healing cost no longer grows with your max HP. Field Log totals are shown in short form. Steam Deck: mouse and keyboard prompts now show controller buttons. If you spot a translation mistake, please let us know in the discussions or on Discord.
- Hotfix 4: save storage fix, mining rig cap - 11 September 2026
Hotfix 4 (v1.0.4) Mining rigs take far less save space, fixing the "save storage full" problem. Mining rigs are now capped because of that save problem. Existing rigs above the cap keep working. INSANITY LAYER leaderboard cap raised. Armor stat label was mistranslated as "arm" in TR / ZH / RU, fixed.
- Hotfix 3: faster cache opening, bulk buy for filler modules - 9 September 2026
Hotfix 3 (v1.0.4) Opening large cache stacks is much faster. Leaving the game during a big open refunds the unopened caches. Bulk buy for Scrap Plating, Vital Mesh and Slag Cell, type any amount. Missing TR / ZH / RU lines added, RU typo fixed.
- Hotfix 2: Insanity crit overflow, open up to 1M caches, merge one group - 8 September 2026
Hotfix 2 (v1.0.4) Follow-up to yesterday's patch, from your reports. Insanity Crit hits showing NaN or Infinity. With thousands of CRIT LENS levels or DEAD EYE permas from mass cache opening, the crit multiplier overflowed and crit hits printed "NaNeInfinity". The crit multiplier is now tracked on the same logarithmic scale as HP and damage, so it has no ceiling and shows as ×3.4e476. Nothing to do on your side, your levels and permas are intact. Open all caches, up to 1,000,000 at once. The ALL button now opens your whole stack (was 100). Big batches run in the background with a progress line ("OPENING 26% · 263K / 1M") instead of freezing the game; 1M POWER caches take a few seconds, 1M SCRAP caches around 15 seconds since every item still goes through your loot rules and stash. The result screen groups identical rewards and lists the top 300 lines. INSANITY LAYER leaderboard cap rais…
- Hotfix: clock bug, Insanity layer cap removed, open all caches - 8 September 2026
Hotfix (v1.0.4) Small patch from your reports: a clock bug that could lock a boss map for months, the Insanity layer cap removed, open-all for caches, an earnings tracker, and miss feedback. Fixes Boss map cooldown stuck for days. If your Windows clock was ever set ahead and then corrected, the boss map timestamp stayed in the future and the 15 minute cooldown showed thousands of minutes. Fixed, and the game now repairs every saved timer on load and every few seconds: boss map cooldowns, dog care timers, trader restock, daily contracts, mining tick, Insanity boosts and bargain cooldowns. Your save fixes itself on the first launch, nothing to do. Misses are visible again. A shotgun blast where every pellet misses now shows MISS! and a deviated tracer instead of a "0". At high fire rates misses are folded into the shot packet, so instead of one MISS! per round you get a running tally ("MI…
- UI Overhaul - 6 September 2026
UI Overhaul (v1.0.4) Every screen now shares one navigation bar at the top. Under the hood: the fire rate cap is gone, three elements got their own on-hit powers, two new legendaries, and a stack of fixes. UI rework: one bar for everything A single command bar sits at the top of every screen: Home, OPERATIONS, LOADOUT, SKILLS, TECH TABLE, TRADERS, QUESTS, INSANITY, then Settings and Exit on the right. Same place, same order, everywhere. The old scattered buttons are gone: BACK in the bottom left of Loadout and Operations, the link strip on the Operations map, LOADOUT links in Skills and Traders, the X in the trader shop, HUB in Insanity. If you want to go somewhere, look up. The hub menu and its hotkeys (1 to 8) stay as they are. ESC still takes you home. The bar hides during a raid so the raid screen keeps its full height, and comes back when you extract. The bar scales with UI Scale a…
- Deep Burn - 4 September 2026
Deep Burn Fire finally scales into the deep Abyss, Infinity Fragments go to +5, and the loot filter can count affixes and abilities. Plus a new legendary, grids for rigs and backpacks, and knives that can pick their element. Burning now deals % max HP Burning used to tick a flat 3 damage per stack: 3 to 5 damage on enemies with trillions of HP. It now burns 1% of max HP per second per stack, hard cap 5% per second. CONDUIT scales it: Status Power raises the burn, Stacker adds stacks, Lingering Effects keeps it going, Elemental Pressure still boosts your hits per stack. Bosses, Wardens and the Underlord take half (cap 2.5%/s). Fire resistance still applies. Low-HP enemies keep the old flat damage, so early game is unchanged. Infinity Fragments go to +5 Merge chances: +1 15%, +2 10%, +3 5%, +4 4%, +5 3%. Cost still 10B x target level. Failure destroys both stones, as before. Every level k…
- UNHUMAN: Fast Lane - 1 September 2026
Fast Lane Raids are a lot faster. That is the headline. Everything else is polish. Raids are faster Killing blows land instantly. Every hit used to wait ~0.1 s for the bullet to travel before it counted. If your shot kills, it counts the moment you fire. One-shot builds clear raids up to 3x faster (measured: ~9 s raids now take ~3 s at the same depth). Damage did not change, only the waiting did. Abyss opening strike is instant. Past CL 25,000 the enemy's first hit resolves the moment combat starts. A timing gap let fast melee builds skip it; fixed, and the player no longer pays a start-up delay for it. Reality snap fires sooner after deploy (1 s -> 0.3 s). Headless Raid (new option) Options > Display > Headless Raid: only the map, your marker, the CL badge and the AUTO-DEPLOY chip are drawn. No enemies, loot, tracers, hit effects or combat text; side notifications only for STASH FULL a…
- v1.0.3 Hotfix - 30 August 2026
Fixed an issue with Merge All function.
- v1.0.3: Shotgun rework, Underlord AUTO farming, loot filter upgrades & fixes - 30 August 2026
Fixes Enemies not appearing on the raid map (after alt-tab, long background sessions, or fast redeploy) is fixed. Buff & keystone indicators (Rage, Frenzy, Chain, Coin Toss...) no longer flicker between fights. Mining lag when buying rigs or installing GPUs with a large farm (500+) is fixed. Balance Shotguns reworked: pellet damage now benefits from headshot multiplier, armor penetration and elemental damage (previously ignored all of them). New & Quality of Life Underlord AUTO toggle: auto-summons your highest pending claim each raid, works with auto-deploy. Merge All: merge every eligible pair in the list at once (Infinity fragments excluded). ◈ Fragments card on the gear screen: shows the total buffs from all fragments in your loadout. Loot filter: stat minimums, a second stat condition, target specific mythic affixes (Deadeye, Juggernaut...) with a minimum value, and reorder rules b…
- Depth Pressure II: Tempo - 30 August 2026
Depth Pressure II: TempoThe Abyss pushes back (CL 25,000+)Depth Pressure v2: past CL 25,000 enemy HP doubles every 250 CL until 30,000, then every 500 CL. Your wall is where your build stops one-shotting. Hit floor: enemy hits past 25,000 deal at least 3-15% of your max HP. The Underlord (claims above 25,000): 2.5x HP, CHARGE hits for at least 3x the floor. First Strike: capped at 80% of your current HP, limbs and stomach only, always before stuns. New PRESSURE readout in the raid HUD + DEPTH PRESSURE row in the CL panel. Loot scaling unchanged. Damage curve past 25k stays linear for now; I will tune it with your data. (raid summaries are written to raidlog.json in your profile folder; send me yours on Discord) TempoSignal Overclock / Time Fragment are a real 2x: enemy cadence, reloads, looting, extraction, medkits, bullet travel, deploy countdown. Default raids untouched. No 300 ms wai…
- The Depth Pressure Update - 20 August 2026
The Depth Pressure Update The Abyss learned to fight back. Past CL 25,000 a second scaling wall rises, every enemy takes the opening shot, and three new chase items let you take the initiative back. Saves untouched; everything applies automatically. NEW LANGUAGE: TÜRKÇE Full community translation, 3,600+ lines. Switch anytime in OPTIONS. Huge thanks to the community translators. THE ABYSS ADAPTS (CL 25,000+) DEPTH PRESSURE: past CL 25,000, enemy HP and damage gain a second, quadratic scaling term. The deeper you push, the harder the wall pushes back. Loot scaling is untouched: depth is prestige, not the optimal farm. THE ABYSS STRIKES FIRST: past 25,000 every enemy lands the opening hit of combat, capped at 80% of your max HP. It can never kill you from full health. New stat: FIRST STRIKE CHANCE (cap 60%): your odds to deny that free hit and keep the initiative. VOID FRAGMENT: new abyss…
- Hotfix: Stash Tooltips and Refresh - 19 August 2026
Hotfix: Stash Tooltips and Refresh Stash tooltips could show the wrong item. After swapping gear into the same spot, crafting, or on multi-slot items, hovering a slot could display a previous item's card (stats and all). Fixed at the root: tooltips are always generated fresh from the item under your cursor. The stash could stop refreshing after crafting or a drag, until you re-entered the tab a few times. It now always catches up on its own within half a second. VOLATILE detonations and Signal Static could kill you despite saying they can't. The 1 HP floor only protected your health pool, while the same hit also went through body-part damage with no floor, at low limb health it could finish you. Both now respect the promise through every path: they always leave you at least 1 HP. Detonation numbers on screen also now show the damage you actually took after shields. Golden Thread was eat…
- Cross-Device Cloud Saves and Filter Share Codes - 19 August 2026
Cross-Device Cloud Saves and Filter Share Codes This one is for the multi-device players and for the community. Cloud saves finally sync both ways, so progress made on your Steam Deck actually shows up on your PC. And raid filters can now be exported as shareable codes. Plus a round of loot rule upgrades straight from your feedback, and fixes. As always: your saves are untouched. CLOUD SAVES: BOTH WAYS NOW Until now, your cloud save only ever restored onto a fresh install: progress made on a second device never made it back to the first. Fixed. On launch the game compares your local save with the cloud copy and loads whichever is newer, with a "CLOUD SAVE LOADED" note when it happens. Before anything is applied, your current save is backed up on disk first (the last 5 backups are kept). An unexpected sync can always be undone, nothing is ever silently lost. Both devices need this update…
- Merging Table, Loot Filter Rework and Russian Language Support - 18 August 2026
Merging Table, Loot Filter Rework and Russian Language Support Two big systems land today: the Merging Table, a late-game bench for merging fragments and pushing mythic gear all the way to +10, and Loot Rules, a complete rework of raid filters into a proper rule engine. On top of that: Russian localization, a balance pass, and a fix for the infamous "game slows to a crawl in the background" problem. Your saves are untouched, and your old filter settings convert automatically. NEW: THE MERGING TABLE A new bench, bolted to your stash sidebar. Unlocks after clearing IRONFALL PERIMETER at Corruption Level 10. MERGE: feed it two identical Abyss Fragments or mythic modules and it forges a stronger +1 version, up to +10. On failure BOTH inputs are destroyed, and the odds get uglier as the level climbs. Costs scale too. Matched special fragments (Focus, Resonance, Prime) merge with their own ki…
- Nullpoint Abyss Hotfix - 17 August 2026
Nullpoint Abyss Hotfix Fixes Fixed a Chrono Harness interaction that could eat your loot. Pressing Escape right after an instant redeploy could drop you to the hub or main menu while the raid kept running in the background; its loot (including chase items) was never delivered. Leaving to the hub or menu is now impossible while a raid is live. If you lost an Infinity Fragment to this, message me. Fixed Chrono Harness sometimes eating loot on instant extraction. Everything you earned in the raid now always arrives. The Underlord and the Nullpoint Herald no longer leave a Death Echo clone. The clone paid out full boss rewards a second time and double-counted UNDERLORD KILLS on the leaderboard. Sorting a full stash can no longer delete items. Sort now tries rotating items to fit; if it still can't re-pack everything, it safely cancels and leaves your stash exactly as it was. Null Visage, Ab…
- The Nullpoint Abyss Update - 17 August 2026
The Nullpoint Abyss Update This is the biggest update since launch: a new endless endgame zone, a world boss, a new tier of chase items, over 20 new mythic abilities, Steam leaderboards, 13 new achievements, a full balance pass, and a very long list of fixes, including the end of the drag crash. Your saves are untouched, and everything retroactive applies automatically. New Zone: The Nullpoint Abyss A new endless endgame zone. Unlock it by clearing Ironfall at Corruption Level 10. Corruption has no ceiling here. Full-clear the map and extract to descend one level deeper. Dying never pushes you back, and you can LOCK your depth at any time (or type a depth straight into the gauge). Enemies and loot scale forever: the deeper you go, the harder it hits and the better it drops. Enemy count grows with depth too. 6 new enemy types, plus The Nullpoint Herald: a rare mini-boss that spawns loade…
- UNHUMAN: Simplified Chinese Support & Bug Fixes - 13 August 2026
Simplified Chinese & Bug FixesUNHUMAN now supports Simplified Chinese. The demo gets this entire update too, Chinese included. New简体中文 / Simplified Chinese. The full game is now playable in Simplified Chinese: menus, quests, items, tooltips, notifications, the skill tree, the tech terminal, all of it. Switch in Options > Display > Language, restart, done. Searching your stash and skill tree works in Chinese too. If you spot a translation mistake or anything still in English, please tell us on Discord. High-tier augment components now drop in raids. Mount Capacitors, Quantum Processors, Void Crystals and Singularity Shards can now drop from high Corruption Level raids (CL6 and up, higher tiers need higher CL). They are rare on the ground; bosses remain the best source by far. FixesChop Chop behaves when the game is in the background. The hook no longer depends on animations finishing, so…