SPSTEAMPULSELIVE ANALYTICS
UNHUMAN

UNHUMAN Steam metadata

Kinda Lowkey Games | Aug 10, 2026 | game

Released

26players observed · 21 September 2026 - 23:31:47 UTC

ActionIndieSteam Store

  • Latest observed players26 · 21 September 2026 - 23:31:47 UTC
  • SteamPulse tracked peak358
  • Units sold (VGI)7,537
  • Revenue (VGI)$19,768
  • Review scoreNot available

UNHUMAN metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players26 · 21 September 2026 - 23:31:47 UTC
  • SteamPulse tracked peak358
  • Units sold (VGI)7,537
  • Revenue (VGI)$19,768
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 10, 2026
  • DeveloperKinda Lowkey Games
  • PublisherKinda Lowkey Games

Genres: Action, Indie

Company pages: Developer: Kinda Lowkey GamesPublisher: Kinda Lowkey Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

UNHUMAN Steam metadata

UNHUMAN metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4289340/metadata
Steam Storehttps://store.steampowered.com/app/4289340/
Steam Communityhttps://steamcommunity.com/app/4289340
PCGamingWiki search
IGDB searchSearch IGDB for UNHUMAN

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Adjustable Text Size, Playable without Timed Input, Save Anytime, Steam Cloud

Achievements

97

Platform releases
  • Steam 10 August 2026

Latest Steam announcements

  • New item: Null Urn - 18 September 2026

    Update (v1.0.5) New Abyssal item: the Null Urn, dropped by the Underlord. Drop it on a Soul Fragment, Vital Fragment or Null Reliquary to pull their stored kills into the urn, then drop it on another to move the kills over. The urn is consumed on use. Your first urn is guaranteed on your next Underlord kill. The Abyssal tier name is now translated in all languages. If you spot anything odd with the urn, let us know in the discussions or on Discord.

  • Hotfix: freeze in Spanish, French and Portuguese - 14 September 2026

    Hotfix (v1.0.5)Fixed a freeze in Spanish, French and Portuguese when opening screens with stat lines such as Mastery, the skill tree and item details.Fixed some translated labels being re-translated into the wrong word in German, Polish, Russian and Korean.No gameplay or save changes.Thanks to @Frozen for reporting this with a detailed write-up. If you spot a translation mistake, please let us know in the discussions or on Discord.

  • Language Pack: 8 new languages - 14 September 2026

    Language Pack (v1.0.5) 8 new languages: Japanese, Portuguese (Brazil), Spanish (Latin America), Korean, Traditional Chinese, French, German and Polish. Pick yours in Options > Display. Simplified Chinese now translates gear tier names too, and long labels in every language fit their buttons better. Locked and terminal spots open on their own with bonus loot, the lockpick and hacking minigames are gone. Healing cost no longer grows with your max HP. Field Log totals are shown in short form. Steam Deck: mouse and keyboard prompts now show controller buttons. If you spot a translation mistake, please let us know in the discussions or on Discord.

  • Hotfix 4: save storage fix, mining rig cap - 11 September 2026

    Hotfix 4 (v1.0.4) Mining rigs take far less save space, fixing the "save storage full" problem. Mining rigs are now capped because of that save problem. Existing rigs above the cap keep working. INSANITY LAYER leaderboard cap raised. Armor stat label was mistranslated as "arm" in TR / ZH / RU, fixed.

  • Hotfix 3: faster cache opening, bulk buy for filler modules - 9 September 2026

    Hotfix 3 (v1.0.4) Opening large cache stacks is much faster. Leaving the game during a big open refunds the unopened caches. Bulk buy for Scrap Plating, Vital Mesh and Slag Cell, type any amount. Missing TR / ZH / RU lines added, RU typo fixed.

  • Hotfix 2: Insanity crit overflow, open up to 1M caches, merge one group - 8 September 2026

    Hotfix 2 (v1.0.4) Follow-up to yesterday's patch, from your reports. Insanity Crit hits showing NaN or Infinity. With thousands of CRIT LENS levels or DEAD EYE permas from mass cache opening, the crit multiplier overflowed and crit hits printed "NaNeInfinity". The crit multiplier is now tracked on the same logarithmic scale as HP and damage, so it has no ceiling and shows as ×3.4e476. Nothing to do on your side, your levels and permas are intact. Open all caches, up to 1,000,000 at once. The ALL button now opens your whole stack (was 100). Big batches run in the background with a progress line ("OPENING 26% · 263K / 1M") instead of freezing the game; 1M POWER caches take a few seconds, 1M SCRAP caches around 15 seconds since every item still goes through your loot rules and stash. The result screen groups identical rewards and lists the top 300 lines. INSANITY LAYER leaderboard cap rais…

  • Hotfix: clock bug, Insanity layer cap removed, open all caches - 8 September 2026

    Hotfix (v1.0.4) Small patch from your reports: a clock bug that could lock a boss map for months, the Insanity layer cap removed, open-all for caches, an earnings tracker, and miss feedback. Fixes Boss map cooldown stuck for days. If your Windows clock was ever set ahead and then corrected, the boss map timestamp stayed in the future and the 15 minute cooldown showed thousands of minutes. Fixed, and the game now repairs every saved timer on load and every few seconds: boss map cooldowns, dog care timers, trader restock, daily contracts, mining tick, Insanity boosts and bargain cooldowns. Your save fixes itself on the first launch, nothing to do. Misses are visible again. A shotgun blast where every pellet misses now shows MISS! and a deviated tracer instead of a "0". At high fire rates misses are folded into the shot packet, so instead of one MISS! per round you get a running tally ("MI…

  • UI Overhaul - 6 September 2026

    UI Overhaul (v1.0.4) Every screen now shares one navigation bar at the top. Under the hood: the fire rate cap is gone, three elements got their own on-hit powers, two new legendaries, and a stack of fixes. UI rework: one bar for everything A single command bar sits at the top of every screen: Home, OPERATIONS, LOADOUT, SKILLS, TECH TABLE, TRADERS, QUESTS, INSANITY, then Settings and Exit on the right. Same place, same order, everywhere. The old scattered buttons are gone: BACK in the bottom left of Loadout and Operations, the link strip on the Operations map, LOADOUT links in Skills and Traders, the X in the trader shop, HUB in Insanity. If you want to go somewhere, look up. The hub menu and its hotkeys (1 to 8) stay as they are. ESC still takes you home. The bar hides during a raid so the raid screen keeps its full height, and comes back when you extract. The bar scales with UI Scale a…

  • Deep Burn - 4 September 2026

    Deep Burn Fire finally scales into the deep Abyss, Infinity Fragments go to +5, and the loot filter can count affixes and abilities. Plus a new legendary, grids for rigs and backpacks, and knives that can pick their element. Burning now deals % max HP Burning used to tick a flat 3 damage per stack: 3 to 5 damage on enemies with trillions of HP. It now burns 1% of max HP per second per stack, hard cap 5% per second. CONDUIT scales it: Status Power raises the burn, Stacker adds stacks, Lingering Effects keeps it going, Elemental Pressure still boosts your hits per stack. Bosses, Wardens and the Underlord take half (cap 2.5%/s). Fire resistance still applies. Low-HP enemies keep the old flat damage, so early game is unchanged. Infinity Fragments go to +5 Merge chances: +1 15%, +2 10%, +3 5%, +4 4%, +5 3%. Cost still 10B x target level. Failure destroys both stones, as before. Every level k…

  • UNHUMAN: Fast Lane - 1 September 2026

    Fast Lane Raids are a lot faster. That is the headline. Everything else is polish. Raids are faster Killing blows land instantly. Every hit used to wait ~0.1 s for the bullet to travel before it counted. If your shot kills, it counts the moment you fire. One-shot builds clear raids up to 3x faster (measured: ~9 s raids now take ~3 s at the same depth). Damage did not change, only the waiting did. Abyss opening strike is instant. Past CL 25,000 the enemy's first hit resolves the moment combat starts. A timing gap let fast melee builds skip it; fixed, and the player no longer pays a start-up delay for it. Reality snap fires sooner after deploy (1 s -> 0.3 s). Headless Raid (new option) Options > Display > Headless Raid: only the map, your marker, the CL badge and the AUTO-DEPLOY chip are drawn. No enemies, loot, tracers, hit effects or combat text; side notifications only for STASH FULL a…

  • v1.0.3 Hotfix - 30 August 2026

    Fixed an issue with Merge All function.

  • v1.0.3: Shotgun rework, Underlord AUTO farming, loot filter upgrades & fixes - 30 August 2026

    Fixes Enemies not appearing on the raid map (after alt-tab, long background sessions, or fast redeploy) is fixed. Buff & keystone indicators (Rage, Frenzy, Chain, Coin Toss...) no longer flicker between fights. Mining lag when buying rigs or installing GPUs with a large farm (500+) is fixed. Balance Shotguns reworked: pellet damage now benefits from headshot multiplier, armor penetration and elemental damage (previously ignored all of them). New & Quality of Life Underlord AUTO toggle: auto-summons your highest pending claim each raid, works with auto-deploy. Merge All: merge every eligible pair in the list at once (Infinity fragments excluded). ◈ Fragments card on the gear screen: shows the total buffs from all fragments in your loadout. Loot filter: stat minimums, a second stat condition, target specific mythic affixes (Deadeye, Juggernaut...) with a minimum value, and reorder rules b…

  • Depth Pressure II: Tempo - 30 August 2026

    Depth Pressure II: TempoThe Abyss pushes back (CL 25,000+)Depth Pressure v2: past CL 25,000 enemy HP doubles every 250 CL until 30,000, then every 500 CL. Your wall is where your build stops one-shotting. Hit floor: enemy hits past 25,000 deal at least 3-15% of your max HP. The Underlord (claims above 25,000): 2.5x HP, CHARGE hits for at least 3x the floor. First Strike: capped at 80% of your current HP, limbs and stomach only, always before stuns. New PRESSURE readout in the raid HUD + DEPTH PRESSURE row in the CL panel. Loot scaling unchanged. Damage curve past 25k stays linear for now; I will tune it with your data. (raid summaries are written to raidlog.json in your profile folder; send me yours on Discord) TempoSignal Overclock / Time Fragment are a real 2x: enemy cadence, reloads, looting, extraction, medkits, bullet travel, deploy countdown. Default raids untouched. No 300 ms wai…

  • The Depth Pressure Update - 20 August 2026

    The Depth Pressure Update The Abyss learned to fight back. Past CL 25,000 a second scaling wall rises, every enemy takes the opening shot, and three new chase items let you take the initiative back. Saves untouched; everything applies automatically. NEW LANGUAGE: TÜRKÇE Full community translation, 3,600+ lines. Switch anytime in OPTIONS. Huge thanks to the community translators. THE ABYSS ADAPTS (CL 25,000+) DEPTH PRESSURE: past CL 25,000, enemy HP and damage gain a second, quadratic scaling term. The deeper you push, the harder the wall pushes back. Loot scaling is untouched: depth is prestige, not the optimal farm. THE ABYSS STRIKES FIRST: past 25,000 every enemy lands the opening hit of combat, capped at 80% of your max HP. It can never kill you from full health. New stat: FIRST STRIKE CHANCE (cap 60%): your odds to deny that free hit and keep the initiative. VOID FRAGMENT: new abyss…

  • Hotfix: Stash Tooltips and Refresh - 19 August 2026

    Hotfix: Stash Tooltips and Refresh Stash tooltips could show the wrong item. After swapping gear into the same spot, crafting, or on multi-slot items, hovering a slot could display a previous item's card (stats and all). Fixed at the root: tooltips are always generated fresh from the item under your cursor. The stash could stop refreshing after crafting or a drag, until you re-entered the tab a few times. It now always catches up on its own within half a second. VOLATILE detonations and Signal Static could kill you despite saying they can't. The 1 HP floor only protected your health pool, while the same hit also went through body-part damage with no floor, at low limb health it could finish you. Both now respect the promise through every path: they always leave you at least 1 HP. Detonation numbers on screen also now show the damage you actually took after shields. Golden Thread was eat…

  • Cross-Device Cloud Saves and Filter Share Codes - 19 August 2026

    Cross-Device Cloud Saves and Filter Share Codes This one is for the multi-device players and for the community. Cloud saves finally sync both ways, so progress made on your Steam Deck actually shows up on your PC. And raid filters can now be exported as shareable codes. Plus a round of loot rule upgrades straight from your feedback, and fixes. As always: your saves are untouched. CLOUD SAVES: BOTH WAYS NOW Until now, your cloud save only ever restored onto a fresh install: progress made on a second device never made it back to the first. Fixed. On launch the game compares your local save with the cloud copy and loads whichever is newer, with a "CLOUD SAVE LOADED" note when it happens. Before anything is applied, your current save is backed up on disk first (the last 5 backups are kept). An unexpected sync can always be undone, nothing is ever silently lost. Both devices need this update…

  • Merging Table, Loot Filter Rework and Russian Language Support - 18 August 2026

    Merging Table, Loot Filter Rework and Russian Language Support Two big systems land today: the Merging Table, a late-game bench for merging fragments and pushing mythic gear all the way to +10, and Loot Rules, a complete rework of raid filters into a proper rule engine. On top of that: Russian localization, a balance pass, and a fix for the infamous "game slows to a crawl in the background" problem. Your saves are untouched, and your old filter settings convert automatically. NEW: THE MERGING TABLE A new bench, bolted to your stash sidebar. Unlocks after clearing IRONFALL PERIMETER at Corruption Level 10. MERGE: feed it two identical Abyss Fragments or mythic modules and it forges a stronger +1 version, up to +10. On failure BOTH inputs are destroyed, and the odds get uglier as the level climbs. Costs scale too. Matched special fragments (Focus, Resonance, Prime) merge with their own ki…

  • Nullpoint Abyss Hotfix - 17 August 2026

    Nullpoint Abyss Hotfix Fixes Fixed a Chrono Harness interaction that could eat your loot. Pressing Escape right after an instant redeploy could drop you to the hub or main menu while the raid kept running in the background; its loot (including chase items) was never delivered. Leaving to the hub or menu is now impossible while a raid is live. If you lost an Infinity Fragment to this, message me. Fixed Chrono Harness sometimes eating loot on instant extraction. Everything you earned in the raid now always arrives. The Underlord and the Nullpoint Herald no longer leave a Death Echo clone. The clone paid out full boss rewards a second time and double-counted UNDERLORD KILLS on the leaderboard. Sorting a full stash can no longer delete items. Sort now tries rotating items to fit; if it still can't re-pack everything, it safely cancels and leaves your stash exactly as it was. Null Visage, Ab…

  • The Nullpoint Abyss Update - 17 August 2026

    The Nullpoint Abyss Update This is the biggest update since launch: a new endless endgame zone, a world boss, a new tier of chase items, over 20 new mythic abilities, Steam leaderboards, 13 new achievements, a full balance pass, and a very long list of fixes, including the end of the drag crash. Your saves are untouched, and everything retroactive applies automatically. New Zone: The Nullpoint Abyss A new endless endgame zone. Unlock it by clearing Ironfall at Corruption Level 10. Corruption has no ceiling here. Full-clear the map and extract to descend one level deeper. Dying never pushes you back, and you can LOCK your depth at any time (or type a depth straight into the gauge). Enemies and loot scale forever: the deeper you go, the harder it hits and the better it drops. Enemy count grows with depth too. 6 new enemy types, plus The Nullpoint Herald: a rare mini-boss that spawns loade…

  • UNHUMAN: Simplified Chinese Support & Bug Fixes - 13 August 2026

    Simplified Chinese & Bug FixesUNHUMAN now supports Simplified Chinese. The demo gets this entire update too, Chinese included. New简体中文 / Simplified Chinese. The full game is now playable in Simplified Chinese: menus, quests, items, tooltips, notifications, the skill tree, the tech terminal, all of it. Switch in Options > Display > Language, restart, done. Searching your stash and skill tree works in Chinese too. If you spot a translation mistake or anything still in English, please tell us on Discord. High-tier augment components now drop in raids. Mount Capacitors, Quantum Processors, Void Crystals and Singularity Shards can now drop from high Corruption Level raids (CL6 and up, higher tiers need higher CL). They are rare on the ground; bosses remain the best source by far. FixesChop Chop behaves when the game is in the background. The hook no longer depends on animations finishing, so…

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2026Hotfix 2: Insanity crit overflow, open up to 1M caches, merge one group1842846814455700
28 September 2026Hotfix: clock bug, Insanity layer cap removed, open all caches1842846814454489
330 August 2026v1.0.3 Hotfix1842212951308628
430 August 2026v1.0.3: Shotgun rework, Underlord AUTO farming, loot filter upgrades & fixes1842212951308552
519 August 2026Hotfix: Stash Tooltips and Refresh1841579228663446
619 August 2026Cross-Device Cloud Saves and Filter Share Codes1841579228663132
717 August 2026Nullpoint Abyss Hotfix1840944183786428
812 August 2026UNHUMAN: Hotfix (12 Aug)1840944183774568
911 August 2026UNHUMAN: Hotfix - Drag, Cursor & Trader1840310314355111
1011 August 2026UNHUMAN: Patch Notes (Aug 11)1840310314354557
1110 August 2026UNHUMAN - Hotfix for Linux/Proton compatibility1840310314351102
127 August 2026UNHUMAN Demo: Patch Notes (Aug 7)1840310314344544
135 August 2026UNHUMAN Demo: Patch Notes (Aug 5)1840310314340176
1428 June 2026UNHUMAN Demo: Patch Notes (June 28)1836506165557467
1512 May 2026UNHUMAN Demo: Patch Notes (May 12)1832065502824834
1629 April 2026UNHUMAN Demo - Patch Notes (April 29)1831432155566145

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4289340
Live current players26
SteamPulse tracked peak358
Live count (today's peak floor)26
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateAug 10, 2026
DeveloperKinda Lowkey Games
PublisherKinda Lowkey Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendations163
Achievements97
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4289340/

Short description

UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. Raid hostile zones, loot valuable gear, fight enemies before extraction, and craft powerful weapons. Progress through a deep skill tree, install augments, and transcend humanity. Start as a scavenger. Become UNHUMAN.

About this game

UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. Deploy into hostile zones and watch your character automatically navigate, loot, and fight. Extract before you die, or lose it all. CORE GAMEPLAY Deploy into raids where your character automatically navigates between loot locations. Search containers, hack terminals, pick locks - each location offers different rewards. Click on any location to direct your character where to go next. ENDGAME Push to higher Corruption Levels in the Nullpoint Abyss, an endless map. Fight for the leaderboards, hunt chase items and get overpowered. COMBAT Weapons have heat, jams, and recoil - your gear matters. Each weapon type plays differently: SMGs spray fast, Shotguns slide and blast, Bolt Actions hit hard but slow. Unlock gameplay-changing keystones like Chop Chop (hook and pull enemies), Bull Rush (charge and stun), or Degenerate Gambler (throw bottles, fight with fists). LOADOUT & STASH Equip your gear, pack items into your backpack for the raid, and manage your stash. SKILL TREE A massive skill tree with hundreds of nodes, 5 distinct classes, and gameplay-changing keystones. Create unique builds and theorycraft in plan mode. TECH TERMINAL Chips define your weapon's true potential. Use the Tech Terminal to upgrade your gear: Module items from raids let you craft random affixes. Codes let you choose exactly which affix to apply. Set up a Mining Rig to earn passive BTC - and occasionally discover rare codes while mining. AUGMENTS & COMPANION Install and upgrade cybernetic augments to unlock abilities like Scan and gain massive stat boosts. Your dog companion detects enemies before they ambush you and fetches extra loot during raids. INSANITY MINIGAME A corrupted arcade buried inside your terminal. Click your way through the static and farm Insanity , the currency behind mythic power: Battle endless waves and bosses . The deeper you go, the more Insanity you claim. Rebirth to multiply your damage and health, then push even further. Spend your earnings on boosts, permanent upgrades, and auto-clickers that grind for you. Crack open caches for rare rewards when the reels line up. TRADERS Five tr…

Supported languages

English, Simplified Chinese, Russian, Turkish, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
64Adjustable Text Size
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

UNHUMAN's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

UNHUMAN's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records UNHUMAN at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$3.99$3.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2488,88822 September 2026 - 00:30:03 UTC1,818,368
2Gems of War - Puzzle RPG63422 September 2026 - 00:12:46 UTC2,965
3Total Football Online10122 September 2026 - 00:30:52 UTC932
4Once Human19,08221 September 2026 - 22:42:27 UTC231,343
5火炬之光:无限10022 September 2026 - 00:04:57 UTC7,911
6帝国:权杖与文明1522 September 2026 - 00:28:09 UTC29
7Escape From Duckov87322 September 2026 - 00:28:12 UTC301,322
8Battle Teams 24721 September 2026 - 21:41:53 UTC7,966

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2488,88822 September 2026 - 00:30:03 UTC1,818,3689,826,471Valve
Dota 2368,70322 September 2026 - 00:28:28 UTC1,291,3282,758,031Valve
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Valheim144,90321 September 2026 - 23:57:02 UTC498,478533,888Iron Gate AB
Aniimo109,35322 September 2026 - 00:10:36 UTC111,475Not availablePawprint Studio
PUBG: BATTLEGROUNDS87,89222 September 2026 - 00:28:29 UTC3,236,0272,744,193PUBG Corporation
Marvel Rivals85,43122 September 2026 - 00:05:52 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege75,46321 September 2026 - 23:58:00 UTC200,4761,547,383Ubisoft Montreal
Overwatch®63,92122 September 2026 - 00:12:29 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 263,38821 September 2026 - 23:52:01 UTC253,2251,230,475Valve
Rust58,19622 September 2026 - 00:29:48 UTC259,6461,359,516Facepunch Studios
Apex Legends™57,60922 September 2026 - 00:04:03 UTC624,4731,047,228Respawn

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Valheim144,90321 September 2026 - 23:57:02 UTC498,478533,888Iron Gate AB
Bongo Cat137,30422 September 2026 - 00:03:12 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero68,62521 September 2026 - 23:48:13 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust58,19622 September 2026 - 00:29:48 UTC259,6461,359,516Facepunch Studios
Palworld49,54521 September 2026 - 23:58:20 UTC2,101,535451,088Pocketpair
Project Zomboid46,03021 September 2026 - 23:58:29 UTC122,811467,999The Indie Stone
Slay the Spire 243,94722 September 2026 - 00:03:41 UTC574,638199,438Mega Crit
Wallpaper Engine42,27822 September 2026 - 00:17:29 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash39,00921 September 2026 - 23:53:38 UTC108,707590,977RobTop Games
Stardew Valley35,00921 September 2026 - 23:48:24 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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