- Rivals 0.7.5 Patch Notes - Better Rankings, Custom Smart Fill - 11 September 2026
New FeaturesWhen a fighter withdraws from an upcoming card, simulation now pauses on fight week so you can replace fighters or adjust bouts before the show runs. Alerts in your HQ feed also now include a direct shortcut to jump straight into editing the affected bout. ImprovementsSmart Fill has been redesigned as an interactive modal that gives you control over how the rest of your card is filled, letting you choose preferences like targeting fresh matchups, booking long layoffs, building rivalries, featuring ranked contenders, or highlighting prospects.Fighter profile modal has been rebuilt with increased visual clarity and larger font sizes.Ranking algorithm has been updated to better factor opponent quality, recency, and championship equity and address player feedback.Rival promotions now do a better job managing their rosters, retaining top talent, and scouting new prospects across…
- Rivals 0.7.4 Patch Notes - MacOS & Linux Support - 31 August 2026
New Features - Native MacOS version of the game. - Native Linux version of the game. Linux players can now run the game without relying on a compatibility layer. - Marketing now scales with the size of your promotion. Run Community, Statewide, Regional, or National campaigns, each with an appropriate reach and Promotional Capital cost. - Fighter Overall grades have been slightly re-tuned to reflect their in-cage abilities. - Marketing campaigns now offer three approaches. Each provides a different balance of reliability and potential effectiveness. - Individual Scouting is back. Target one specific fighter from their profile or Free Agency and receive an immediate report, with the Promotional Capital cost based on their Star Power. - Scheduled events can now be cancelled from the calendar or Card Builder. Cancelling releases the fighters, but Promotional Capital and already-published pr…
- Rivals v0.7.3 Patch Notes - 22 August 2026
New Features - Fight Hype, Card Grade, City Demand, Attendance, Event Size, and Venues have been rebuilt as one unified system. Each matchup receives an intrinsic Fight Hype. Those fights influence the Card Grade based on their position on the card. The Card Grade combines with your promotion and local City Hype to create attendance demand. - Fight Grades have been retuned to better distinguish weak, ordinary, exciting, and exceptional fights. Fights also receive a tag such as Ground and Pound, Body Shot Finish, or Submission Heavy, showing what kind of fight it was. - Promotions can configure three or five round defaults for title fights, main events, and co-main events. - Fighter withdrawals now identify who pulled out throughout the event flow. Improvements - Fighters missing weight has been greatly reduced. - Weight-cut risk now accounts for the size of the cut, Weight Cut Tolerance…
- Rivals 0.7.2 Patch Notes - Significant Rivalry Updates - 8 August 2026
New Features Outcome Posters - Added a new family of Outcome Posters for presenting rivalries, promises, Star Power, Fight Hype, fighter relationships, Locker Room Reputation, and other promotional outcomes. - Outcome Posters provide a consistent visual language across the Matchmaking Board, Marketing, and Media Relations. - Media Relations fallout now uses Outcome Posters to show exactly what changed after an answer. Rivalry Modal - You can now open a rivalry to view its complete history. - The Rivalry modal presents a chronological timeline of the fights, callouts, controversies, and other moments that caused the rivalry to grow or cool over time. - Rivalry modals can be opened from HQ and the Matchmaking Board. Improvements Rivalries - Rivalries are now more likely to develop organically through meaningful competitive moments. - Rivalries can grow from callouts and replies, contender…
- Rivals Build 151 Patch Notes - 2 August 2026
New Features - HQ contract alerts now list every fighter with an expiring deal, show their remaining fights, and provide direct links to their profiles. - The Record Book now tracks Most Title-Fight Wins instead of Youngest Champion. - HQ now alerts you when TV opportunities are unlocked but you have no active deal. Improvements - The Event Results Ladder now accurately presents why a fighter moved up or down. - The Oldest Champion record now uses each fighter’s age when crowned. - Bookmarked and passed-over poaching targets now remain correctly categorized after refreshing the Talent Hub. - You no longer need to select a specific fighter when promising a ranked opponent. Any ranked fighter or champion can fulfill the promise unless the fighter requested someone by name. - Replaced the unclear “circus” terminology in fighter requests with “staged promos,” covering appearances such as op…
- Major Update 2: Rivals - 1 August 2026
The fight world is bigger, more connected, and more alive. Fighters create rivalries. Gyms create friendships, grudges, and new prospects. Rival promotions build champions, compete for talent, and fight you for their place in the sport. Rivals brings those systems together. A great fight can ignite a feud, that feud can grow through press conferences and faceoffs, and the final chapter can headline the biggest pay-per-view your promotion has ever run. Expanded Rivalries A big fight can now become a big rivalry, and a big rivalry can become a trilogy. Feuds emerge naturally from the history of your game: a Fight of the Night war, a controversial decision, a press-conference callout, a heated faceoff, a gym defection, or a bad sparring session. You can fuel that bad blood, build the fight, and decide when it is finally time to settle it. - Rivalries grow from fights, media appearances, fa…
- Speed Improvements - 17 June 2026
Just put out a tiny patch that should solve the sluggishness that's been reported when building a card or fight. Let me know here or in Discord if you are still seeing slowness.
- 0.6.0 Build 135 Patch Notes - 11 June 2026
Improvements Fighter reactions to proposed bouts now better reflect personality, career goals, matchup history, and opponent appeal.Advancing weeks and simming to the next event should feel much faster, especially in large or mature saves with thousands of fighters and long fight histories.Title fight negotiations are smarter. Champions now recognize legitimate contenders more reliably, react differently to short-notice defenses, and weigh risky or low-upside defenses based on their personality.Negotiation packages now surface more useful sweetener options, including promises that directly address a fighter’s concern.Fighting style icons, shortcut arrows, dividers, and event history icons now render more reliably across platforms, including Linux and Steam Deck. Bug Fixes Fixed title fight previews treating challengers as unranked, which caused champion logic around contender claims to…
- 0.6.0 Build 133 Patch Notes - 30 May 2026
New Features Bout negotiations now include offer packages, giving you clearer ways to improve a fighter’s interest in accepting a matchup. Improvements Smart Fill is faster and now fills unlocked prelim slots, making card building smoother when you want help rounding out an event. Fight outcomes have been tuned for a more realistic mix of decisions, submissions, knockouts, and TKOs. Fighter grades, scouting readouts, and skill balance have been recalibrated so matchup strengths and weaknesses are easier to read and matter more consistently. Fight commentary and fight viewer text now better reflect the actual action, including fatigue, recovery, ground positions, knockdowns, round timing, and finish descriptions. Event prestige rewards and outcome displays have been tuned so event results are easier to understand. Save selection scrolling has been improved for players with longer save li…
- 0.6.0-Build 131 Patch Notes - 19 May 2026
New Features Smart Fill is back in the Card Builder. You can now have the game fill required card slots with valid fights while respecting fighter requests Improvements The schedule now shows the full 30-week booking horizon, giving you a longer view of upcoming events instead of only the next 12 weeks.Fighter generation now uses more realistic gender-aware surnames, including better handling for cultures with masculine and feminine surname forms.Fighter negotiation feedback in the Card Builder is clearer and more actionable, with better objection categories, smarter counteroffer behavior, and visible active promises in fighter rows.Attendance and venue projections now better account for same-week competition, and near-sellouts no longer display as guaranteed sellouts.Small event prestige expectations have been rebalanced so simply meeting expectations no longer grants free prestige, wh…
- Small Fixes - 9 May 2026
New Features - Fighters can now make more specific opponent demands based on title-path opportunities or revenge. These motives also influence whether a fighter is more willing to accept a bout even when they have not formally demanded it. Improvements - Autosaves now happen more smoothly in the background, reducing interruptions during normal play. - Fight weeks and new-game generation should feel more responsive thanks to faster event simulation, matchmaking, rankings, and scheduling work. - The matchmaking board now shows blocked commitments as review items with clear reasons instead of hiding them. - Free agency updates after signings and bidding wars should feel smoother, with less list jumping and fewer unnecessary refreshes. - Champion title-defense reactions are more nuanced. Champions are less likely to hard-refuse questionable challengers outright, and title-defense feedback n…
- Major Update #1: Living Promotion - 8 May 2026
Fighters Have a VoiceFighters Have Their Own AgendasYour roster is no longer just waiting to be booked. Fighters now have their own goals, frustrations, demands, and career plans, and they expect your promotion to take them seriously.Contenders may push for title shots. Veterans may demand better placement. Rivals may call each other out. Underpaid stars may ask for raises. Fighters who feel overlooked, mistreated, or badly booked can lose trust in your promotion.Negotiate, Promise, or Push BackWhen a fighter wants something, you decide how to handle it. You can accept their request, make a counter-offer, defer the conversation, decline outright, or promise something down the line.Those choices matter. Keep your word and fighters will remember it. Break promises, pass over contenders, or force bad matchups, and the locker room will remember that too.What Fighter Agency Adds- Fighters ca…
- Smart Fill Improvements & More FIxes - 29 March 2026
Improvements Venue previews now match your actual attendance projection more closely, including location-based hype and hometown hero effects. Smart Fill does a better job completing cards with fighters who can actually be booked for that event date Title fights now have more restrained commentary, reducing repetitive lines during championship bouts. Bug Fixes Fixed cases where auto-booking could miss valid fights or fail to fill a bout because of a bad fallback choice. Fixed promotion rankings so newly signed fighters do not appear as ranked contenders before making their debut in the promotion. Fixed draw results displaying incorrectly in contract offers and the fighter quick view screen. Fixed fights sometimes ending at 0:00 Fixed TV deal slot reconciliation to correctly account for available slots when scheduling events. Fixed fighters being able to throw strikes to unrealistic targ…
- Patch Notes: Save File Protection, Commentary Improvements & Bug Fixes - 21 March 2026
New Features Your save files are now protected against unexpected failures. The game keeps a backup of your previous save, and if something goes wrong while saving, you'll be notified with options to retry or manage your save files. Improvements Fight commentary has been improved with proper post-fight recaps, title fight-specific dialogue, and context-aware main event and championship round commentary. Ticket demand projections now show a transparent breakdown of contributing factors including Card Quality, Market Appetite, Brand Prestige, and Hometown Hero bonuses. Fighters who change weight classes now appear in their new division's rankings immediately instead of being invisible until their first bout. Bug Fixes Tier upgrade screens now display star power names (like "Local Draw" or "Established") instead of raw numbers. Fixed a crash that could trap you in the bidding war modal whe…
- Hotfix - 20 March 2026
- Fight week progression now correctly recognizes events scheduled for the current week. - Five-round non-title main events no longer get championship-specific commentary. - Fixed a crash that could occur if you pressed Escape after a pop-up had already been closed by scene navigation. - Tied categories in the fight recap now display correctly instead of incorrectly highlighting one fighter as the winner. - The Coliseum node in the skill tree now displays its proper icon.
- Hotfix - 20 March 2026
- Fixed issue where Tier Upgrade screen would not display in certain scenarios - Fixed issue where TV Deal screen would not show proper consequence for unmet requirement
- Feb 19 (Build 86) Patch Notes - 20 February 2026
New Features- "This Week in MMA" has been completely rebuilt with a tabbed interface (Events, Free Agency, News, Your Promotion) showing activity across the entire MMA world, not just your promotion. Fighter info cards throughout the screen use a new full-bleed portrait design.- The alerts panel now sorts notifications into Priority, Notice, and Info tabs with count badges. Clicking an alert opens a detailed view with fighter cards, event info, and clickable navigation. New alert types cover weight class changes and training progress with per-fighter stat improvement breakdowns, and repeated alerts from multi-week sims are grouped into a single notification.Improvements- Fighter retirement logic has been overhauled. The system now evaluates the full career picture — age, loss streaks, win rate, trajectory, damage taken, and fight volume.- Smart Fill now prefers matchups between fighters…
- Post Fight Interviews Update Out Now! - 14 February 2026
Post Fight Interviews Update Happy to announce that Post-Fight Interviews are now live in the game.After each Main Event and Co-Main Event, the winner will now be interviewed following the fight. This marks the beginning of a major feature expansion as we start adding real personality to the fighters in the game.In the coming weeks, we’ll be introducing weigh-ins, pre-fight press conferences, and more direct interactions with fighters. Think of this as the foundation for giving each fighter a unique personality and more opportunities to showcase it in different ways.We’re excited to get this into your hands. Let us know what you think.Full Release Notes New FeaturesFighters now give post-fight interviews after co-main and main event bouts, reacting to the fight outcome and sharing their future plans based on personality and career context. Interviews can trigger world effects like rival…