SPSTEAMPULSELIVE ANALYTICS
Pound for Pound: MMA Promotion Simulator

Pound for Pound: MMA Promotion Simulator Steam metadata

Pound for Pound Games | Mar 20, 2026 | game

Released

13players observed · 22 September 2026 - 11:19:42 UTC

SimulationSportsEarly AccessSteam Store

  • Latest observed players13 · 22 September 2026 - 11:19:42 UTC
  • SteamPulse tracked peak53
  • Units sold (VGI)419
  • Revenue (VGI)$6,701
  • Review scoreNot available

Pound for Pound: MMA Promotion Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players13 · 22 September 2026 - 11:19:42 UTC
  • SteamPulse tracked peak53
  • Units sold (VGI)419
  • Revenue (VGI)$6,701
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMar 20, 2026
  • DeveloperPound for Pound Games
  • PublisherPound for Pound Games

Genres: Simulation, Sports, Early Access

Company pages: Developer: Pound for Pound GamesPublisher: Pound for Pound Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pound for Pound: MMA Promotion Simulator Steam metadata

Pound for Pound: MMA Promotion Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4289560/metadata
Steam Storehttps://store.steampowered.com/app/4289560/
Steam Communityhttps://steamcommunity.com/app/4289560
PCGamingWiki search
IGDB searchSearch IGDB for Pound for Pound: MMA Promotion Simulator

Reviews, pricing, and metadata

Review summary

No Reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 March 2026

Latest Steam announcements

  • Rivals 0.7.5 Patch Notes - Better Rankings, Custom Smart Fill - 11 September 2026

    New FeaturesWhen a fighter withdraws from an upcoming card, simulation now pauses on fight week so you can replace fighters or adjust bouts before the show runs. Alerts in your HQ feed also now include a direct shortcut to jump straight into editing the affected bout. ImprovementsSmart Fill has been redesigned as an interactive modal that gives you control over how the rest of your card is filled, letting you choose preferences like targeting fresh matchups, booking long layoffs, building rivalries, featuring ranked contenders, or highlighting prospects.Fighter profile modal has been rebuilt with increased visual clarity and larger font sizes.Ranking algorithm has been updated to better factor opponent quality, recency, and championship equity and address player feedback.Rival promotions now do a better job managing their rosters, retaining top talent, and scouting new prospects across…

  • Rivals 0.7.4 Patch Notes - MacOS & Linux Support - 31 August 2026

    New Features - Native MacOS version of the game. - Native Linux version of the game. Linux players can now run the game without relying on a compatibility layer. - Marketing now scales with the size of your promotion. Run Community, Statewide, Regional, or National campaigns, each with an appropriate reach and Promotional Capital cost. - Fighter Overall grades have been slightly re-tuned to reflect their in-cage abilities. - Marketing campaigns now offer three approaches. Each provides a different balance of reliability and potential effectiveness. - Individual Scouting is back. Target one specific fighter from their profile or Free Agency and receive an immediate report, with the Promotional Capital cost based on their Star Power. - Scheduled events can now be cancelled from the calendar or Card Builder. Cancelling releases the fighters, but Promotional Capital and already-published pr…

  • Rivals v0.7.3 Patch Notes - 22 August 2026

    New Features - Fight Hype, Card Grade, City Demand, Attendance, Event Size, and Venues have been rebuilt as one unified system. Each matchup receives an intrinsic Fight Hype. Those fights influence the Card Grade based on their position on the card. The Card Grade combines with your promotion and local City Hype to create attendance demand. - Fight Grades have been retuned to better distinguish weak, ordinary, exciting, and exceptional fights. Fights also receive a tag such as Ground and Pound, Body Shot Finish, or Submission Heavy, showing what kind of fight it was. - Promotions can configure three or five round defaults for title fights, main events, and co-main events. - Fighter withdrawals now identify who pulled out throughout the event flow. Improvements - Fighters missing weight has been greatly reduced. - Weight-cut risk now accounts for the size of the cut, Weight Cut Tolerance…

  • Rivals 0.7.2 Patch Notes - Significant Rivalry Updates - 8 August 2026

    New Features Outcome Posters - Added a new family of Outcome Posters for presenting rivalries, promises, Star Power, Fight Hype, fighter relationships, Locker Room Reputation, and other promotional outcomes. - Outcome Posters provide a consistent visual language across the Matchmaking Board, Marketing, and Media Relations. - Media Relations fallout now uses Outcome Posters to show exactly what changed after an answer. Rivalry Modal - You can now open a rivalry to view its complete history. - The Rivalry modal presents a chronological timeline of the fights, callouts, controversies, and other moments that caused the rivalry to grow or cool over time. - Rivalry modals can be opened from HQ and the Matchmaking Board. Improvements Rivalries - Rivalries are now more likely to develop organically through meaningful competitive moments. - Rivalries can grow from callouts and replies, contender…

  • Rivals Build 151 Patch Notes - 2 August 2026

    New Features - HQ contract alerts now list every fighter with an expiring deal, show their remaining fights, and provide direct links to their profiles. - The Record Book now tracks Most Title-Fight Wins instead of Youngest Champion. - HQ now alerts you when TV opportunities are unlocked but you have no active deal. Improvements - The Event Results Ladder now accurately presents why a fighter moved up or down. - The Oldest Champion record now uses each fighter’s age when crowned. - Bookmarked and passed-over poaching targets now remain correctly categorized after refreshing the Talent Hub. - You no longer need to select a specific fighter when promising a ranked opponent. Any ranked fighter or champion can fulfill the promise unless the fighter requested someone by name. - Replaced the unclear “circus” terminology in fighter requests with “staged promos,” covering appearances such as op…

  • Major Update 2: Rivals - 1 August 2026

    The fight world is bigger, more connected, and more alive. Fighters create rivalries. Gyms create friendships, grudges, and new prospects. Rival promotions build champions, compete for talent, and fight you for their place in the sport. Rivals brings those systems together. A great fight can ignite a feud, that feud can grow through press conferences and faceoffs, and the final chapter can headline the biggest pay-per-view your promotion has ever run. Expanded Rivalries A big fight can now become a big rivalry, and a big rivalry can become a trilogy. Feuds emerge naturally from the history of your game: a Fight of the Night war, a controversial decision, a press-conference callout, a heated faceoff, a gym defection, or a bad sparring session. You can fuel that bad blood, build the fight, and decide when it is finally time to settle it. - Rivalries grow from fights, media appearances, fa…

  • Speed Improvements - 17 June 2026

    Just put out a tiny patch that should solve the sluggishness that's been reported when building a card or fight. Let me know here or in Discord if you are still seeing slowness.

  • 0.6.0 Build 135 Patch Notes - 11 June 2026

    Improvements Fighter reactions to proposed bouts now better reflect personality, career goals, matchup history, and opponent appeal.Advancing weeks and simming to the next event should feel much faster, especially in large or mature saves with thousands of fighters and long fight histories.Title fight negotiations are smarter. Champions now recognize legitimate contenders more reliably, react differently to short-notice defenses, and weigh risky or low-upside defenses based on their personality.Negotiation packages now surface more useful sweetener options, including promises that directly address a fighter’s concern.Fighting style icons, shortcut arrows, dividers, and event history icons now render more reliably across platforms, including Linux and Steam Deck. Bug Fixes Fixed title fight previews treating challengers as unranked, which caused champion logic around contender claims to…

  • 0.6.0 Build 133 Patch Notes - 30 May 2026

    New Features Bout negotiations now include offer packages, giving you clearer ways to improve a fighter’s interest in accepting a matchup. Improvements Smart Fill is faster and now fills unlocked prelim slots, making card building smoother when you want help rounding out an event. Fight outcomes have been tuned for a more realistic mix of decisions, submissions, knockouts, and TKOs. Fighter grades, scouting readouts, and skill balance have been recalibrated so matchup strengths and weaknesses are easier to read and matter more consistently. Fight commentary and fight viewer text now better reflect the actual action, including fatigue, recovery, ground positions, knockdowns, round timing, and finish descriptions. Event prestige rewards and outcome displays have been tuned so event results are easier to understand. Save selection scrolling has been improved for players with longer save li…

  • 0.6.0-Build 131 Patch Notes - 19 May 2026

    New Features Smart Fill is back in the Card Builder. You can now have the game fill required card slots with valid fights while respecting fighter requests Improvements The schedule now shows the full 30-week booking horizon, giving you a longer view of upcoming events instead of only the next 12 weeks.Fighter generation now uses more realistic gender-aware surnames, including better handling for cultures with masculine and feminine surname forms.Fighter negotiation feedback in the Card Builder is clearer and more actionable, with better objection categories, smarter counteroffer behavior, and visible active promises in fighter rows.Attendance and venue projections now better account for same-week competition, and near-sellouts no longer display as guaranteed sellouts.Small event prestige expectations have been rebalanced so simply meeting expectations no longer grants free prestige, wh…

  • Small Fixes - 9 May 2026

    New Features - Fighters can now make more specific opponent demands based on title-path opportunities or revenge. These motives also influence whether a fighter is more willing to accept a bout even when they have not formally demanded it. Improvements - Autosaves now happen more smoothly in the background, reducing interruptions during normal play. - Fight weeks and new-game generation should feel more responsive thanks to faster event simulation, matchmaking, rankings, and scheduling work. - The matchmaking board now shows blocked commitments as review items with clear reasons instead of hiding them. - Free agency updates after signings and bidding wars should feel smoother, with less list jumping and fewer unnecessary refreshes. - Champion title-defense reactions are more nuanced. Champions are less likely to hard-refuse questionable challengers outright, and title-defense feedback n…

  • Major Update #1: Living Promotion - 8 May 2026

    Fighters Have a VoiceFighters Have Their Own AgendasYour roster is no longer just waiting to be booked. Fighters now have their own goals, frustrations, demands, and career plans, and they expect your promotion to take them seriously.Contenders may push for title shots. Veterans may demand better placement. Rivals may call each other out. Underpaid stars may ask for raises. Fighters who feel overlooked, mistreated, or badly booked can lose trust in your promotion.Negotiate, Promise, or Push BackWhen a fighter wants something, you decide how to handle it. You can accept their request, make a counter-offer, defer the conversation, decline outright, or promise something down the line.Those choices matter. Keep your word and fighters will remember it. Break promises, pass over contenders, or force bad matchups, and the locker room will remember that too.What Fighter Agency Adds- Fighters ca…

  • Smart Fill Improvements & More FIxes - 29 March 2026

    Improvements Venue previews now match your actual attendance projection more closely, including location-based hype and hometown hero effects. Smart Fill does a better job completing cards with fighters who can actually be booked for that event date Title fights now have more restrained commentary, reducing repetitive lines during championship bouts. Bug Fixes Fixed cases where auto-booking could miss valid fights or fail to fill a bout because of a bad fallback choice. Fixed promotion rankings so newly signed fighters do not appear as ranked contenders before making their debut in the promotion. Fixed draw results displaying incorrectly in contract offers and the fighter quick view screen. Fixed fights sometimes ending at 0:00 Fixed TV deal slot reconciliation to correctly account for available slots when scheduling events. Fixed fighters being able to throw strikes to unrealistic targ…

  • Patch Notes: Save File Protection, Commentary Improvements & Bug Fixes - 21 March 2026

    New Features Your save files are now protected against unexpected failures. The game keeps a backup of your previous save, and if something goes wrong while saving, you'll be notified with options to retry or manage your save files. Improvements Fight commentary has been improved with proper post-fight recaps, title fight-specific dialogue, and context-aware main event and championship round commentary. Ticket demand projections now show a transparent breakdown of contributing factors including Card Quality, Market Appetite, Brand Prestige, and Hometown Hero bonuses. Fighters who change weight classes now appear in their new division's rankings immediately instead of being invisible until their first bout. Bug Fixes Tier upgrade screens now display star power names (like "Local Draw" or "Established") instead of raw numbers. Fixed a crash that could trap you in the bidding war modal whe…

  • Hotfix - 20 March 2026

    - Fight week progression now correctly recognizes events scheduled for the current week. - Five-round non-title main events no longer get championship-specific commentary. - Fixed a crash that could occur if you pressed Escape after a pop-up had already been closed by scene navigation. - Tied categories in the fight recap now display correctly instead of incorrectly highlighting one fighter as the winner. - The Coliseum node in the skill tree now displays its proper icon.

  • Hotfix - 20 March 2026

    - Fixed issue where Tier Upgrade screen would not display in certain scenarios - Fixed issue where TV Deal screen would not show proper consequence for unmet requirement

  • Feb 19 (Build 86) Patch Notes - 20 February 2026

    New Features- "This Week in MMA" has been completely rebuilt with a tabbed interface (Events, Free Agency, News, Your Promotion) showing activity across the entire MMA world, not just your promotion. Fighter info cards throughout the screen use a new full-bleed portrait design.- The alerts panel now sorts notifications into Priority, Notice, and Info tabs with count badges. Clicking an alert opens a detailed view with fighter cards, event info, and clickable navigation. New alert types cover weight class changes and training progress with per-fighter stat improvement breakdowns, and repeated alerts from multi-week sims are grouped into a single notification.Improvements- Fighter retirement logic has been overhauled. The system now evaluates the full career picture — age, loss streaks, win rate, trajectory, damage taken, and fight volume.- Smart Fill now prefers matchups between fighters…

  • Post Fight Interviews Update Out Now! - 14 February 2026

    Post Fight Interviews Update Happy to announce that Post-Fight Interviews are now live in the game.After each Main Event and Co-Main Event, the winner will now be interviewed following the fight. This marks the beginning of a major feature expansion as we start adding real personality to the fighters in the game.In the coming weeks, we’ll be introducing weigh-ins, pre-fight press conferences, and more direct interactions with fighters. Think of this as the foundation for giving each fighter a unique personality and more opportunities to showcase it in different ways.We’re excited to get this into your hands. Let us know what you think.Full Release Notes New FeaturesFighters now give post-fight interviews after co-main and main event bouts, reacting to the fight outcome and sharing their future plans based on personality and career context. Interviews can trigger world effects like rival…

Patch notes and updates

S.noRelease datePatch nameGID number
131 August 2026Rivals 0.7.4 Patch Notes - MacOS & Linux Support1842212951308916
222 August 2026Rivals v0.7.3 Patch Notes1841579228671420
38 August 2026Rivals 0.7.2 Patch Notes - Significant Rivalry Updates1840310314347874
42 August 2026Rivals Build 151 Patch Notes1839676055893131
517 June 2026Speed Improvements1835871199301809
611 June 20260.6.0 Build 135 Patch Notes1835236783561851
730 May 20260.6.0 Build 133 Patch Notes1833968530894232
819 May 20260.6.0-Build 131 Patch Notes1832700592799862
99 May 2026Small Fixes1832065502818074
1029 March 2026Smart Fill Improvements & More FIxes1828441623107482
1121 March 2026Patch Notes: Save File Protection, Commentary Improvements & Bug Fixes1827626365760909
1220 March 2026Hotfix1827626365758416
1320 March 2026Hotfix1827626365757624
1420 February 2026Feb 19 (Build 86) Patch Notes1825093633186778

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4289560
Live current players13
SteamPulse tracked peak53
Live count (today's peak floor)13
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateMar 20, 2026
DeveloperPound for Pound Games
PublisherPound for Pound Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo Reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendations138
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4289560/

Short description

Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.

About this game

Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance. Build Your Promotion From the Ground Up You control the business behind the fights. Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step. Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows. Fighters Are More Than Stats Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear. Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines. How you handle them shapes your locker room. Deep Fight Simulation, Styles Make Fights Every matchup is driven by fighter attributes, tendencies, style, and career development. Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall. Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play. Negotiate Like a Promoter Booking fights is not always as simple as offering a bout. Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals. You can make promises to close difficult deals: a title shot with a win, a rematch af…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs15Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Pound for Pound: MMA Promotion Simulator's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pound for Pound: MMA Promotion Simulator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pound for Pound: MMA Promotion Simulator at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2785,63122 September 2026 - 11:37:35 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Dota 2576,27322 September 2026 - 11:37:35 UTC1,291,328
4Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
5Party Animals6,10222 September 2026 - 08:07:21 UTC57,806
6Once Human17,68222 September 2026 - 11:36:22 UTC231,343
7Battle Teams 222722 September 2026 - 08:48:11 UTC7,966
8下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
9Hero's Land76822 September 2026 - 07:42:56 UTC28,133

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Hearts of Iron IV30,19522 September 2026 - 10:29:33 UTC93,196366,107Paradox Development Studio
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
7 Days to Die19,46422 September 2026 - 11:09:05 UTC124,449398,822The Fun Pimps
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment

Sports

GameLatest observed playersTracked peakReviewsDeveloper
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania
Football Manager 2615,30322 September 2026 - 06:02:34 UTC82,75035,608Sports Interactive
Football Manager 202413,79822 September 2026 - 11:02:38 UTC88,89428,373Sports Interactive
eFootball™11,01822 September 2026 - 10:23:03 UTC33,925108,764KONAMI
Russian Fishing 410,68322 September 2026 - 05:22:35 UTC27,90689,773FishSoft LLC
Forza Horizon 610,46822 September 2026 - 10:38:52 UTC302,64594,239Playground Games
NBA 2K2710,16722 September 2026 - 01:19:13 UTC31,139Not availableVisual Concepts
NBA 2K269,22122 September 2026 - 10:16:53 UTC52,86321,330Visual Concepts
Assetto Corsa7,63922 September 2026 - 01:13:40 UTC20,019169,192Kunos Simulazioni
Rocket League®7,45622 September 2026 - 08:22:46 UTC146,902579,707Psyonix LLC
Umamusume: Pretty Derby6,66822 September 2026 - 01:17:58 UTC50,16755,753Cygames, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,36922 September 2026 - 11:04:20 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds11,16622 September 2026 - 10:56:37 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.