- Version 1.3 - 7 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11193371%2Ff41c2e2988ab630c45dbb96b5e7c5f4d28a6b1f8.jpg After more than a year without updates to Ethereal Legends, I am excited to finally release version 1.3 on Steam! Grab the free update, now. This isn't a huge update, and it's purpose is more for stability and maintenance than anything else. While I do not have as much time these days to dedicate to Ethereal's development as far as features go, I also don't want to allow the game to get too far behind, as far as keeping it running on modern technology is concerned. I've used this opportunity to fix a couple things that had been bothering me as I'd collected feedback from players throughout the last year, repairing a few obvious bugs and making the game a little easier overall. Specifically, I adjusted the randomized level advantage applied to boss monsters so that the…
- Version 1.2.2 - 25 April 2017
http://soverance.com/wp-content/uploads/2017/04/1-1024x576.png Ethereal Version 1.2.2 was released three days ago (4/22), but I totally forgot to announce it here. Making up for that now! I am excited to release version 1.2.2, which includes a handful of adjustments and improvements to make for a more polished experience. Current players can grab the free update via the Steam right now. Again, I pushed this update live on 4/22, so if you have automatic updates turned on, you should already have this update installed. Ethereal Version 1.2.2 Update Notes All enemies will now be spawned at an adjusted level relative to the player's level once the Celestial Nexus has been completed. This should help add greater difficulty to earlier realms for endgame players. Signet Rings are now a 100% drop from their respective enemies. Enemy info displayed while locked on target will now include the tar…
- Version 1.2.2 - 25 April 2017
http://soverance.com/wp-content/uploads/2017/04/1-1024x576.png Ethereal Version 1.2.2 was released three days ago (4/22), but I totally forgot to announce it here. Making up for that now! I am excited to release version 1.2.2, which includes a handful of adjustments and improvements to make for a more polished experience. Current players can grab the free update via the Steam right now. Again, I pushed this update live on 4/22, so if you have automatic updates turned on, you should already have this update installed. Ethereal Version 1.2.2 Update Notes All enemies will now be spawned at an adjusted level relative to the player's level once the Celestial Nexus has been completed. This should help add greater difficulty to earlier realms for endgame players. Signet Rings are now a 100% drop from their respective enemies. Enemy info displayed while locked on target will now include the tar…
- Version 1.2.1 - 3 April 2017
http://soverance.com/wp-content/uploads/2017/04/Ansel3-1024x576.png Ethereal Legends version 1.2.1 is here! Grab the free update now via the Steam client. This is a small update, adding a handful of new features and fixing a few minor bugs. I am most excited for this update because for those of you on the Green Team, Ethereal Legends now supports the Nvidia Ansel screenshot tool! Ansel allows players with Nvidia GeForce GTX 650 or better graphics cards to take beautiful high resolution or 360 degree screenshots while in game. For more information about how Ansel works, see this post. One of the most significant changes in this update is the removal of the Simul trueSKY plugin, with all skies now having been replaced with custom solutions that no longer require engine modifications. I decided to remove trueSKY for three reasons: First, trueSKY is cumbersome to work with, especially when…
- Version 1.2.1 - 3 April 2017
http://soverance.com/wp-content/uploads/2017/04/Ansel3-1024x576.png Ethereal Legends version 1.2.1 is here! Grab the free update now via the Steam client. This is a small update, adding a handful of new features and fixing a few minor bugs. I am most excited for this update because for those of you on the Green Team, Ethereal Legends now supports the Nvidia Ansel screenshot tool! Ansel allows players with Nvidia GeForce GTX 650 or better graphics cards to take beautiful high resolution or 360 degree screenshots while in game. For more information about how Ansel works, see this post. One of the most significant changes in this update is the removal of the Simul trueSKY plugin, with all skies now having been replaced with custom solutions that no longer require engine modifications. I decided to remove trueSKY for three reasons: First, trueSKY is cumbersome to work with, especially when…
- Version 1.2 - 21 March 2017
http://soverance.com/wp-content/uploads/2017/03/ghost.gif I've spent the last few weeks implementing the first of Ethereal's "end game" content, which I am excited to release today! Ethereal Legends Version 1.2 is now available for all users; simply update directly through the Steam client. In addition to a number of bug fixes and improvements, Ethereal version 1.2 contains a new endgame system that I call "Signet Notorious Monsters". I've made six additions to the Arcadia map; six boss arenas each locked by an elemental gate. Behind each gate is a confrontation with the most difficult monsters yet, and defeating these monsters will reward players with new and powerful items. http://soverance.com/wp-content/uploads/2017/03/Arcadia-Overhead-Map-1024x576.jpg Above is an overhead view of Arcadia, revealing points of interest in the area. Before players can unlock the gates, they must colle…
- Version 1.2 - 21 March 2017
http://soverance.com/wp-content/uploads/2017/03/ghost.gif I've spent the last few weeks implementing the first of Ethereal's "end game" content, which I am excited to release today! Ethereal Legends Version 1.2 is now available for all users; simply update directly through the Steam client. In addition to a number of bug fixes and improvements, Ethereal version 1.2 contains a new endgame system that I call "Signet Notorious Monsters". I've made six additions to the Arcadia map; six boss arenas each locked by an elemental gate. Behind each gate is a confrontation with the most difficult monsters yet, and defeating these monsters will reward players with new and powerful items. http://soverance.com/wp-content/uploads/2017/03/Arcadia-Overhead-Map-1024x576.jpg Above is an overhead view of Arcadia, revealing points of interest in the area. Before players can unlock the gates, they must colle…
- Version 1.1 - 28 February 2017
http://soverance.com/wp-content/uploads/2017/02/vista.gif I'm just going to jump right into the changes I made over the weekend that should help improve the experience for new players. My hope is that the changes made here will more successfully funnel new players into the tutorial, and make it easier to get into the rest of the game. Additionally, having some magic equipped by default should help new players learn the game's rules more intuitively by simply pressing buttons, as well as progress through the game's intro more easily. Ethereal Version Update 1.1 Updated to Unreal Engine 4.15 Improved stability, increased performance A great number of changes were made to the Arcadia map. The map was reduced in size and scale, and changes were made to it's layout and design. The map's average performance has increased, thanks to the new design. The tutorial quest was slightly changed to di…
- Version 1.1 - 28 February 2017
http://soverance.com/wp-content/uploads/2017/02/vista.gif I'm just going to jump right into the changes I made over the weekend that should help improve the experience for new players. My hope is that the changes made here will more successfully funnel new players into the tutorial, and make it easier to get into the rest of the game. Additionally, having some magic equipped by default should help new players learn the game's rules more intuitively by simply pressing buttons, as well as progress through the game's intro more easily. Ethereal Version Update 1.1 Updated to Unreal Engine 4.15 Improved stability, increased performance A great number of changes were made to the Arcadia map. The map was reduced in size and scale, and changes were made to it's layout and design. The map's average performance has increased, thanks to the new design. The tutorial quest was slightly changed to di…
- Version 1.0.1 - 23 February 2017
http://soverance.com/wp-content/uploads/2017/02/portal1.gif Whew! The last few days has been interesting! First, a HUGE thanks to everyone who purchased a copy of Ethereal Legends on launch day and took the time to play my game or tell me about their experience. I truly value your opinions and feedback, and I want to incorporate more of it into Ethereal to make this the best game I can. This is a real quick update to address a couple issues I noticed from players after the first few post-release gameplay videos started coming out. First, I noticed that some players had severe performance issues, so they immediately went into the options menu and starting tinkering with video settings. While nearly all of them worked, the resolution settings were misconfigured, and since that was the first thing they all tried, it didn't leave a great impression. The game defaulted to "Fullscreen Borderl…
- Version 1.0.1 - 23 February 2017
http://soverance.com/wp-content/uploads/2017/02/portal1.gif Whew! The last few days has been interesting! First, a HUGE thanks to everyone who purchased a copy of Ethereal Legends on launch day and took the time to play my game or tell me about their experience. I truly value your opinions and feedback, and I want to incorporate more of it into Ethereal to make this the best game I can. This is a real quick update to address a couple issues I noticed from players after the first few post-release gameplay videos started coming out. First, I noticed that some players had severe performance issues, so they immediately went into the options menu and starting tinkering with video settings. While nearly all of them worked, the resolution settings were misconfigured, and since that was the first thing they all tried, it didn't leave a great impression. The game defaulted to "Fullscreen Borderl…
- Release Date February 21st! - 14 February 2017
http://soverance.com/wp-content/uploads/2017/01/eternal.gif I am extremely excited to finally announce the official release date of Ethereal Legends on Steam as February 21st, 2017! View the Release Trailer Details and Pricing Ethereal Legends will launch at $9.99, with a 10% discount during the first week (so it'll be $8.99 if you buy during launch). Please note that the game is designed for and plays best with a gamepad/controller, and while you can use a keyboard/mouse, I don't recommend it. Additionally, please be sure you meet the game's minimum system requirements before purchasing, as published on the Steam Store Page. Built with Unreal Engine 4, the game is graphically intensive and requires a decent gaming PC to run at a smooth 60 fps. A handful of minor, known issues do exist thanks to my excellent beta testers. I have documented possible fixes on this post, so if you experien…
- Release Date February 21st! - 14 February 2017
http://soverance.com/wp-content/uploads/2017/01/eternal.gif I am extremely excited to finally announce the official release date of Ethereal Legends on Steam as February 21st, 2017! View the Release Trailer Details and Pricing Ethereal Legends will launch at $9.99, with a 10% discount during the first week (so it'll be $8.99 if you buy during launch). Please note that the game is designed for and plays best with a gamepad/controller, and while you can use a keyboard/mouse, I don't recommend it. Additionally, please be sure you meet the game's minimum system requirements before purchasing, as published on the Steam Store Page. Built with Unreal Engine 4, the game is graphically intensive and requires a decent gaming PC to run at a smooth 60 fps. A handful of minor, known issues do exist thanks to my excellent beta testers. I have documented possible fixes on this post, so if you experien…
- Open Source under Apache 2.0 - 9 September 2016
The march towards release continues! I am happy to announce that I've recently begun translating all of the Blueprint prototype code into native C++, and I have open-sourced the module on Github under the Apache 2.0 license for all of you to learn from and use as you please! https://gallery.mailchimp.com/0863a704838d203b8ed4cea75/images/a2d11a3c-e9cb-46e2-a287-580ad8544f77.png You'll find it here: https://github.com/Soverance/EtherealLegends Do note that Soverance Studios does not have the ability to distribute the assets or Blueprint code used to create Ethereal Legends, so the module is not intended to be a complete, working game. About 60% of the game is still in Blueprints. It's not going to run if you try to compile and run it in a new project without assets. With Ethereal Legends now open-source, I'd be ecstatic if anyone wants to contribute, and they can do so by simply making a…
- Open Source under Apache 2.0 - 9 September 2016
The march towards release continues! I am happy to announce that I've recently begun translating all of the Blueprint prototype code into native C++, and I have open-sourced the module on Github under the Apache 2.0 license for all of you to learn from and use as you please! https://gallery.mailchimp.com/0863a704838d203b8ed4cea75/images/a2d11a3c-e9cb-46e2-a287-580ad8544f77.png You'll find it here: https://github.com/Soverance/EtherealLegends Do note that Soverance Studios does not have the ability to distribute the assets or Blueprint code used to create Ethereal Legends, so the module is not intended to be a complete, working game. About 60% of the game is still in Blueprints. It's not going to run if you try to compile and run it in a new project without assets. With Ethereal Legends now open-source, I'd be ecstatic if anyone wants to contribute, and they can do so by simply making a…