Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4291040 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Voidvania |
| Publisher | Voidvania |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A low-poly comedic precision platformer where your dad’s “back in my day” school stories become a playable nightmare. Every death makes the tale more ridiculous—blizzards, reverse winds, “uphill both ways,” and more. One goal: reach school.
About this game
How Did My Dad Go to School? is a low-poly , comedy-driven , precision platformer where dads’ endless “Back in my day…” school stories turn into actual gameplay. Logic doesn’t live here—because it got stuck inside Dad’s memory. Each level begins with an over-the-top dad line, and that line becomes a mechanic : “Winters were brutal!” → icy floors, pushing winds, massive rolling snowballs “It was uphill both ways!” → gravity gags and impossible slopes “We had no shoes!” → tactical shoe/no-shoe choices that change how you move With every death , Dad’s story escalates… and the world gets even more ridiculous. In this game, dying isn’t just punishment—it’s the punchline that unlocks the next layer of chaos. Gameplay Short, intense stages: 1–3 minute vignettes with quick checkpoints Precision platforming: tight controls, readable hazards, “fair” difficulty Shifting conditions: wind cycles, collapsing platforms, chase moments One objective: reach school (while carrying Dad’s ego intact) Content & vibe Low-poly visuals: clean silhouettes, clear readability, snappy comedy animations Humor-first presentation: dad quotes, signs, absurd details Replayable runs: fewer deaths, faster times, cleaner routes Can you finally make it to school… or will Dad’s story keep getting worse every time you fail?
Supported languages
English * , French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Danish, Dutch, Traditional Chinese, Japanese * , Spanish - Latin America, Norwegian, Portuguese - Portugal, Russian, Turkish, Greek, Swedish * languages with full audio support
