SPSTEAMPULSELIVE ANALYTICS
DataFall

DataFall Steam news

kNu Game Studio | Apr 17, 2026 | game

Released

0players observed · 24 September 2026 - 19:00:12 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

DataFall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews18
  • Release dateApr 17, 2026
  • DeveloperkNu Game Studio
  • PublisherkNu Game Studio

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: kNu Game StudioPublisher: kNu Game Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

DataFall Steam news

DataFall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • DataFall v1.0.1 – Patch Notes - 22 April 2026

    - Disabled debug shortcut in the release build - Fixed On/Off visual bug in the Settings menu - Improved a brief visual glitch when closing the Settings window - Fixed an issue where flying bonuses were sometimes not collectible on click - “Land 3 critical hits” contract now correctly completes at 3 crits - Improved save system reliability; added backup/fallback to reduce risk of save loss during crashes - Enhanced long-session stability with improved timeout and cleanup handling - Rebalanced cosmetic shop progression (rarity, power, and unlock order) - Fixed various localization and UI text issues - Added DataFall v1.0.1 version label to the Options screen

  • 🔥 DataFall Update — Flow, Speed & Progression Rework - 31 March 2026

    ⚡ Gameplay ImprovementsFloaters are now more dynamic and less predictableLate-game clutter reduced → cleaner, more readable gameplaySpeed variation added → some enemies can move up to 2x fasterDifficulty now scales slightly with ascensions👉 Result: more engaging runs, less autopilot🌀 Time Warp ReworkSpawn timing is now randomizedRewards are no longer fixed → more varied outcomesLess repetitive, more reactive gameplay👉 Result: you can’t just memorize the loop anymore🏆 Leaderboards FixedAll-time leaderboard now reflects your current progress, not old runsReset runs can now overwrite outdated scores👉 Result: leaderboards actually matter now📈 Progression ChangesUnlocks have been rebalanced:Crypto Relic Shop → Ascension 5Black Market → Ascension 15Paragon Lab → Ascension 25👉 Result: smoother progression curve🎨 Visual & UI FixesBackground visuals improved (more alive, less empty)Fixed…

  • 🎮 DataFall Demo is Live Now! - 19 March 2026

    🎮 The DataFall Demo is Live!You can now play the DataFall demo on Steam.This demo gives you access to the early progression and the first Ascension — a complete gameplay loop designed to introduce core mechanics.⚡ What’s included:• Full early-game progression• First Ascension system• Core gameplay loop💾 Your progress will carry over to the full release.This is just the beginning — the full version will expand with:• More content• Deeper progression systems• New mechanics and upgrades🙏 Feedback is incredibly valuable at this stage.If you play the demo, let us know what you think.⭐ Wishlist the full game to stay updated.

  • 🌍 Global Localization Update – 5 New Languages Added - 15 March 2026

    🌍 DataFall Localization UpdateDataFall artık gerçekten global.Bu güncelleme ile oyuna tam kapsamlı çoklu dil desteği eklendi ve dil sistemi baştan sona yeniden tasarlandı. Amaç basit: Oyuncuların oyunu kendi dillerinde, daha akıcı ve doğal bir deneyimle oynayabilmesi.🗣️ Newly Supported LanguagesDataFall artık şu dilleri destekliyor:EnglishTürkçePortuguês (Brasil)EspañolРусский简体中文✨ HighlightsOyunun büyük bölümü artık seçilen dile göre dinamik olarak gösteriliyor.UI panelleri, modallar, boss fight ekranları, contracts, achievements ve cosmetics market çok dilli hale getirildi.Settings menüsüne dil seçimi dropdown olarak eklendi.Oyuncunun seçtiği dil artık kaydediliyor ve sonraki açılışlarda korunuyor.Oyun ilk açılışta Steam / sistem dilini algılayarak otomatik doğru dilde başlıyor.Steam’in brazilian ve schinese gibi özel dil anahtarları için mapping sistemi eklendi.🔧 Localization Impr…

  • 🚀 March Update II — Paragon Lab, Timewarp & Ascension Systems - 13 March 2026

    🚀 DataFall Update — Systems, Progression & Paragon ExpansionToday’s update improves early-game clarity, smooths progression pacing, and expands late-game Ascension systems. Several UI improvements, new mechanics and quality-of-life upgrades were also added.🧪 Paragon Lab Expansion (50th Ascension)End-game progression has been expanded.New Paragon upgrades added• Critical Singularity • Chrono StabilizerThese upgrades now scale:• Critical chance • Timewarp cooldown mechanicsElite gear tier introduced• Apex Core • Quantum Crownframe • Void Diadem • Singularity VaultParagon Lab UI has also been upgraded with:• top metrics bar • completion / next cost indicators • improved upgrade cards • elite gear showcase🌀 Timewarp ReworkTimewarp is now a mini-game style mechanic.New features:• black-hole style interaction • click-based warp gain • smooth cap scaling • duration progress barAdditional im…

  • March Update I – Progression, Loot & Steam Leaderboards - 1 March 2026

    🚀 Pre-Release March Update March Update I is a major progression expansion. This update deepens ascension systems, adds loot and relic layers, and finalizes Steam leaderboard integration.📘 Tutorial & OnboardingUpdated tutorial steps: mouse wheel zoom + middle-mouse drag cameraFixed tutorial quest tracking bug where ALL convert didn’t count for “data → credit convert”🌌 Background & AtmospherePrevented background objects spawning on the checkered groundIncreased lower-area background density for better balanceAdded a progressive deep space darkening/depth system as Ascension increases🧱 UI Fixes & QoLFixed unnecessary “0” visuals in right panel headers (Mining Jobs / Click) on new savesEnlarged floaters’ clickable/interactable areaAdded current Ascension level display after the first Ascension (left panel)🐉 Boss Fight ExpansionImproved click detection (hit area) for yellow weakpointsU…

  • Pre-Release Update: Stability & Visual Overhaul - 16 February 2026

    We’re getting close to release, so this update focuses on polish rather than new features.The goal was simple: make everything cleaner, clearer, and more reliable.🔧 Pre-Release UpdateToday’s development pass focused on technical stability, visual consistency, and progression flow. The game is now significantly more solid leading up to release.🖥️ Stability & TechnicalImproved launch/process handling for better Steam Overlay stabilityBuild & packaging cleanup; Windows distribution pipeline verifiedFixed useGame.ts TypeScript errorNew clean save namespace: cyberpunk_clicker_save_v5Debug panel updated: one-click 100K resource injection for testing🎮 Gameplay & ProgressionAdded Claim / Equip flow and modal screen for Ascension petsFixed and buffed Zero-Day Payload crit calculationPost-Ascend crit total now matches UI percentageItem & cosmetic crit bonuses now correctly reflected in top pan…

  • Tuning progression and first public build - 16 February 2026

    The first public build of DataFall is now available.The main focus during development has been progression pacing. Instead of long waiting periods, the game is designed around frequent short check-ins where every visit should feel meaningful.Most of the current work is small balance adjustments — tiny percentage changes heavily affect how an incremental game feels over time.Early behavior is extremely useful here, so I'm observing how players interact with upgrades and adjusting accordingly.More tweaks coming soon.

Patch notes and updates

S.noRelease datePatch nameGID number
122 April 2026DataFall v1.0.1 – Patch Notes1830797770229572

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