- Patch 1.4.1 – Lucky Drop, Inventory, and Usability Update - 16 September 2026
This update introduces the new Lucky Drop item along with 100 additional inclusions. It also improves inventory management, mining information, UI usability, object placement, and fixes a rendering issue affecting some older GPUs. 【Lucky Drop Added】 Added a new item called Lucky Drop, which increases the chance of inclusions appearing. One Lucky Drop can be purchased from the Shop per day. Lucky Drops can also be obtained without a daily quantity limit by meeting certain conditions. 【100 New Inclusions Added】 Added 100 new inclusions, expanding the variety that can appear in rough stones. 【Inventory Management Improvements】 Fixed an issue where the rough stone count did not decrease after selling a stone from the inventory. Improved the placement calculation for rough stones so they are arranged more efficiently. A new panel now displays a list of the rough stones currently held in the…
- Development Update: Custom Gem Cuts and New Gem & Mineral Rendering - 12 September 2026
Development Update: Custom Gem Cuts and New Gem & Mineral RenderingThank you for playing RigidGems Museum.Development has gradually resumed following my discharge from the hospital.RigidGems Museum currently includes 527 gem cuts, but I would like to expand the system beyond simply selecting from the included designs and eventually allow players to create their own cuts more freely.Gem Cut DesignerI am currently developing a system called Gem Cut Designer, which allows gem cuts to be designed directly.Facet families such as the crown, pavilion, and girdle can be edited while adjusting parameters including angles, positions, and segment counts to create the shape of the gemstone itself.The system is also being developed to load .GEM cut data, modify existing designs, or create new cuts from scratch.The long-term goal is to allow players to enjoy not only the 527 cuts already included in…
- Patch 1.4.0 – Full UI Renewal and Cutting System Update - 11 September 2026
This update brings a full renewal of the game UI, with major improvements to screen layouts, usability, and information display. The cutting system has also been expanded with the new “Timing Cut” mode, while the previous cutting method has been improved as “Precision Cut.” 【Full UI Renewal】 Screen layouts, usability, and information display have been significantly improved throughout the game. 【New Timing Cut Mode】 A new cutting mode has been added that allows a cut to be completed quickly through three timing-based actions. 【Precision Cut Improvements】 The previous cutting method has been redesigned as “Precision Cut.” Players can manually adjust the position, rotation, and size of the wireframe to specify the cutting position more precisely. 【Laser Cutting Presentation】 Precision Cut now includes a laser cutting presentation that processes the facets one by one. 【Quest Progress Fix】…
- Patch 1.3.3 – Expanded Cut Selection and Usability Improvements - 1 August 2026
This update expands the number of cuts available in the cutting scene and includes several improvements to UI display, font rendering, mining scenes, rasterized rendering, localization, and overall usability. Main changes Improved cut calculation precision, increasing the number of selectable cuts in the cutting scene from 468 to 511 Added popup text descriptions for the top-right icons Fixed text positioning issues during font rendering Expanded the floor area on the world map Fixed an issue where shadows were not displayed in the mining scene Improved localization quality across supported languages Adjusted WASD movement speed Fixed a bug in inclusion calculation during rasterized rendering Added illustrated mouse-control instructions to the initial explanation scene Added more texture variations for mining maps Added a camera zoom presentation that focuses on the newly created loose…
- Patch 1.3.2 – Benchmark Mode and Quest Cut Selection Fixes - 16 June 2026
This update fixes an issue with Benchmark Mode on certain systems, as well as a problem related to selecting cuts required by quests. Main changes Fixed an issue where Benchmark Mode did not work correctly on certain systems Fixed an issue where some cuts required by quests could not be selected in the cutting scene This update improves the stability of Benchmark Mode and ensures that quest-required cuts can be selected correctly during the cutting process.
- Patch 1.3.1 – Launch Fix for Non-DXR Systems - 6 June 2026
This update fixes an issue where the game could fail to launch on systems that do not support DXR. Main changes Fixed an issue where the game could not launch on non-DXR systems Improved launch handling for environments without hardware ray tracing support This update allows the game to start correctly on PC environments that do not support DXR.
- Patch 1.3.0 – Museum Expansion Update - 6 June 2026
This update expands the gallery system, making it possible to build much larger gemstone museum spaces. With new display cases, museum-oriented presets, and additional shop items, players can now create more complete and large-scale exhibition layouts. Main changes Expanded the size of the extended gallery, allowing players to build larger Museum spaces Added several new display items, including showcase-style objects, to the Shop Added museum-oriented presets to the Shop Improved the environment for placing large numbers of loose gems and display items Adjusted Ammolite colors to make them more vivid and visually striking With this update, the gallery evolves from a simple storage space into a more flexible digital gemstone museum. You can now arrange your favorite loose gems, display cases, and items to build your own large-scale museum.
- Patch 1.2.2 – Ammolite Update and Collection System Fixes - 26 May 2026
This update adds Ammolite as a new mineral. It also updates the collection unlock process in preparation for future mineral additions and fixes an issue that could cause a crash when collecting certain minerals. Main changes Added Ammolite as a new mineral Ammolite can be purchased as an item, and it can also be mined and cut Updated the collection unlock process With the addition of Ammolite, the collection unlock state will be recalculated once based on minerals currently owned in the inventory or galleries This adjustment also prepares the collection system for future additions of opaque minerals and minerals with structural color Fixed an issue where the game could crash when collecting certain minerals Future mineral additions are planned to prioritize minerals with structural color, such as Labradorite This update introduces the distinctive iridescent appearance of Ammolite while…
- Patch 1.2.1 – Auto Fit System and Collection Fixes - 13 May 2026
This update fixes issues related to the Auto Fit System and the collection feature. Main changes Fixed an issue where the Auto Fit System could fail to work correctly Fixed issues related to the collection feature This update improves the reliability of the Auto Fit System during cutting and the stability of collection-related behavior.
- Patch 1.2.0 – Code Signing, Windows Compatibility, and Shop Update - 12 May 2026
This update introduces code signing for improved Windows compatibility, along with a new Shop feature, expanded gallery management options, and several usability improvements. Main changes Added code signing to improve compatibility on Windows systems Added a new Shop feature Added new items and glass display cases Changed Settings / Shop / Help to icon-based buttons Added an overlay display for cut names that are clipped while scrolling In the gallery and inventory, loose gems and rough stones can now be sold by selecting them and pressing C In the gallery, pressing M now transfers the selected item to a specified gallery Added a PFX parameter reset function Added Streamer Mode, along with a BGM switching option in Settings Added rough shape and color entries to the collection Added CutList sorting options with list-box selection for name, carat, and facet count In the collection purch…
- Patch 1.1.4 – Temporary Compatibility Update for Windows Smart App Control - 29 April 2026
This update provides a temporary compatibility adjustment for an issue where the game could be blocked from launching by Windows Smart App Control on some Windows 11 systems. Main changes Temporarily adjusted the distribution structure to reduce launch blocking under Windows Smart App Control Revised part of the runtime packaging with launch compatibility as the priority Cleaned up shipped files in a way that does not affect game content or save compatibility A full code-signing solution is also being prepared, but certificate issuance requires additional time. As a temporary measure, this update prioritizes improving launch compatibility first. For users affected by Windows 11 Smart App Control launch blocking, this update may improve the issue.
- Patch 1.1.3 – UI Fixes, Collection Adjustments, and Text Improvements - 28 April 2026
This update focuses on UI fixes, collection and loose gem display adjustments, and improvements to various in-game text expressions. Main changes Fixed a possible issue where the initial loose gem could retain an old index after being moved to the top following Auto Cut Added a Ctrl+Z explanation to the gallery documentation Fixed an issue in the quest scene where the top scene-selection tabs could interfere with card tiles due to Z-order behavior Revised and corrected rarity expressions Added a new table texture Fixed an issue where color intensity did not change properly when purchasing multicolor loose gems Increased the default color intensity in the collection display Revised mineral description text This update improves consistency in both presentation and behavior, while also refining several smaller usability details.
- Patch 1.1.2 – Gallery Edit Mode and Precision Placement Update - 27 April 2026
This update significantly expands the gallery system, making placement, viewing, and management more flexible and precise. Main changes Added Edit Mode to the gallery Environment maps and floor materials can now be changed Added post-effect adjustment features Implemented a UI in Edit Mode for more precise object manipulation Added the ability to assign names to loose gems Added a lock function for loose gems in the gallery to help prevent accidental selling Added a lock function for galleries to help prevent accidental deletion Double-clicking a loose gem or rough stone, or pressing the F key, now moves the camera focus to that object This update makes the gallery more than just a storage space, turning it into a more flexible area for editing, organizing, and viewing your collection.
- Patch 1.1.1 – Auto Fit System and Cut Workflow Improvements - 23 April 2026
This update introduces the new Auto Fit System, along with several usability improvements and bug fixes related to cutting, UI interaction, and gem purchasing. Main changes Added the new Auto Fit System for the cut scene The Auto Fit System automatically calculates the orientation and scale that maximize the cut shape inside the rough stone This function can instantly set up the cut for 500 Orin, greatly reducing the time needed for cutting Manual cutting can still receive a bonus, but no bonus is awarded when using the Auto Fit System Added an explanation of this behavior to the confirmation dialog Added a temporary sorted display toggle for the cut list Added an option to adjust color intensity when purchasing loose gems Improved the design of the Ticket, Orin, and Inventory display elements Fixed a bug where releasing the left mouse button over the UI after dragging could make the UI…
- Patch 1.1.0 – Major UI Overhaul and Usability Improvements - 19 April 2026
This update delivers a major overhaul of the UI system, with a strong focus on readability, usability, and overall visual clarity. Many players enjoyed the graphics and gemstone rendering, but the previous UI was often difficult to use. This update is aimed at making the core experience much smoother and easier to understand. Main changes Completely refreshed the overall UI design Improved layout clarity and visual hierarchy across the interface Enhanced readability of text and information panels Updated the appearance of UI frames, buttons, and decorative elements Improved panel behavior and overall interaction flow Refined the presentation of menus and overlays for a cleaner, more consistent experience Adjusted UI responsiveness and general usability across multiple scenes This is a major usability-focused update intended to make RigidGems Museum more comfortable to play, easier to na…
- Patch 1.0.5 – Cut Scene Workflow Improvements, Inventory Display Updates, and Pu - 14 April 2026
This update improves cut scene workflow, adds clearer inventory information, and fixes several purchasing and input-related issues. Main changes Added a confirmation prompt when pressing ESC Added a (New) indicator when purchasing a loose gem if it unlocks a cut that has not been obtained yet Fixed an issue where rough stone purchases on the world map could exceed the inventory limit Added a rough stone count display in both the world map and inventory scenes In the cut scene, left-drag now switches to scale mode when the cursor is not overlapping the wireframe Added a checkbox in the cut scene to choose whether used cuts should be moved to the top of the list Removed the automatic sorting function from the cut list in the cut scene This update is intended to make cut operations more flexible, reduce accidental actions, and improve clarity when managing stones and unlocking cuts.
- Patch 1.0.4 – Cut Scene Stability, Cut Sorting Improvement, and Marble Texture U - 13 April 2026
Patch 1.0.4 – Cut Scene Stability, Cut Sorting Improvement, and Marble Texture Update This update focuses on cut scene stability, cut list usability, and a visual improvement to marble textures. Main changes Fixed a crash that could occur when double-clicking in the cut scene Updated cut sorting behavior so the cut list is no longer sorted only by name Cuts that have already been used are now brought to the top of the list for quicker access Improved the marble texture to make it seamless This update is intended to make cut workflow more stable, faster, and more comfortable during repeated use.
- Patch 1.0.3 – In-Game Benchmark Display and Help Manual Update - 12 April 2026
This update expands the benchmark functionality and improves external documentation. Main changes Added a real-time in-game benchmark display You can now check GPU name, resolution, FPS, trace/Sec, and rays/pixel during normal gameplay The in-game benchmark display can be toggled using the “i” button next to the “?” button in the top-right corner While this display is enabled, V-Sync is disabled and the game runs without wait limiting Added external help/manual documents for supported languages Expanded benchmark explanations, including how to interpret rays/pixel Added practical verification examples such as: floor view: about 2 rays/pixel quartz close-up: about 4 rays/pixel diamond close-up: about 10 rays/pixel Added reference benchmark results for several GPUs to the manual This means RigidGems Museum now supports not only a fixed benchmark mode, but also real-time benchmark inspecti…
- Patch 1.0.2 – Autosave, Cut Scene Improvements, and UI Updates - 11 April 2026
This update adds several usability improvements across the game, with a focus on save flow, cut scene support, inventory visibility, and general polish. Changes included in this patch: Added a minimize button for UI panels Added an inventory capacity/status display in the rough stone mining scene Added an error distance display when clicking minerals during mining Revised and improved Simplified Chinese localization Removed the manual save option at startup Added an autosave system Added a simplified cut shape preview feature in the cut scene Corrected party-color sapphire, watermelon tourmaline, and quest color requirements Added a double-click feature to set a gemstone as the camera focus target Added a highest-value record system for cutting results
- Legendary Chrysoberyl Spawn Fix - 10 April 2026
Fixed an issue where the Legendary Chrysoberyl could not appear properly because of an incorrect spawn-rate value. The gem now spawns correctly.