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More fish - Idle Clicker

More fish - Idle Clicker Steam news

Broad Street Indie Games | Jul 17, 2026 | game

Released

0players observed · 24 September 2026 - 06:44:10 UTC

CasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

More fish - Idle Clicker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews12
  • Release dateJul 17, 2026
  • DeveloperBroad Street Indie Games
  • PublisherBroad Street Indie Games

Genres: Casual, Indie, Simulation

Company pages: Developer: Broad Street Indie GamesPublisher: Broad Street Indie Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

More fish - Idle Clicker Steam news

More fish - Idle Clicker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Found and found achievement is now fixed. - 2 September 2026

    Hello everyone, There was an issue about "Found and found" achievement. Sorry for that in the first place. It should be fixed now. For those who have already unlocked all the lost and found items: Next time you run the game, you will receive your achievement retroactively. Thanks for your understanding and hope you enjoy my little game. Best regards

  • Steam Achievements Have Arrived! - 29 July 2026

    Release notes Many of you have been asking for Steam Achievements, and they're finally here!Starting today, you can earn achievements as you dive deeper in More Fish and reach important milestones throughout your gameplay.If you've already made significant progress, most of previously completed milestones will unlock automatically the next time you play the game with latest version.Thank you for all your feedback and for continuing to support More Fish Idle Clicker. Your suggestions help shape the game, and Steam Achievements are a direct result of your requests.Happy fishing, and good luck earning 100% completion!Best regards,Ugur

  • Midas rune nerfed! - 26 July 2026

    Midas rune is nerfed. (From 100% to 10%) Highlighted in Fish Collection onboarding box that THE GAME ENDS when fish collection and skill tree are fully unlocked. Late game fishing bobber prices are increased.

  • Watch Live: More Fish is Out Now! - 26 July 2026

    Welcome to the launch broadcast for More Fish - Idle Clicker!It has a compelling 40% discount. If it's something for your alley, grab your copy today, start fishing, and drop your feedback or questions in the Community Hub! Cheers 🐡

  • Talent Card Progression Improvements & Weather Event Balance Update - 19 July 2026

    Hello everyone! I’ve made some changes to improve the progression experience and make unlocking new content feel more rewarding. 🎴 Talent Cards Are Now Easier to Obtain I heard your feedback about Talent Cards taking too long to unlock. This was a curator feedback. I've adjusted the unlock costs so that collecting new Talent Cards is faster and the progression feels smoother. You’ll now be able to discover and unlock new talents more frequently, especially in the early and mid-game. 🌦️ Weather Event Upgrade Cost Adjustments I've also reviewed the upgrade costs for the Weather Event and adjusted them to create a fairer progression curve. The goal is to make progression feel rewarding without the "grinding" feeling. Thank you for continuing to share your feedback and helping me improve the game! Good luck collecting those talents! 🎴✨

  • More Fish - Idle Clicker is NOW AVAILABLE! - 17 July 2026

    First and foremost, a massive THANK YOU to everyone who wishlisted the game, shared feedback during Steam Next Fest, and played the demo. Your support, bugs reported, and enthusiasm have been the ultimate fuel getting this game across the finish line. I couldn't have done it without this amazing community.🐟 Dive in Now (with a 40% Launch Discount!)To celebrate the launch, you can grab the game right now with a 40% launch week discount! If you love incremental games, clicking, and watching numbers go up, it’s time to start your ultimate fishing collection.✍️ How You Can Help: Leave a Review!If you enjoy the game, please take a quick moment to leave a Steam review!As a solo indie developer, your reviews are incredibly important. Hitting our first 10 reviews is a huge milestone that drastically helps Steam's algorithm notice the game and show it to more players. Every single review makes…

  • More Fish Next Fest demo gameplay - 14 June 2026

    Roy Martini's gameplay video will be live during the Steam Next Fest.If you like his content, here you can find him: Thank you Roy and thanks everyone watching it! Ps. Roy wasn't lucky enough to get any runes that change your clicking mechanics. Maybe you'll have better luck. Because that has a massive impact 🙂 If you like what you see, please consider wishlisting.Cheers

  • I am listening to your feedback! - 24 April 2026

    Hello everyone,Thanks a lot for the feedback, I am really listening to you and will continue to do so. Here are a few before and after images. BeforeAfter Couple of YouTube videos based on previous graphics:

  • Demo is available! - 13 March 2026

    Hello everyone,I’m really excited (and a little nervous) to finally say that the demo for More Fish – Idle Clicker is now live on Steam!This project started as a small idea and slowly turned into something much bigger. Like many indie developers, I’ve been building this game late at night after my full-time job, through weekends, and during many sleepless nights. It’s been a true passion project from start to finish.The demo is the first chance for players to experience the game, and your feedback is incredibly important. I’m paying close attention to every comment, suggestion, and criticism. My goal is to improve the game as much as possible before the full release, and your input will directly help shape that process. If you enjoy the demo, please consider adding the game to your wishlist. It helps a lot more than you might think and supports the continued development of the game.Than…

  • Devlog #3 - 24 February 2026

    Hello everyone, Added a new panel for statistics. The button is next to settings icon on top right. This will show you the stats of the fishing bobber including all upgrades, cards, items taken into account and calculated.You can also see how many fish and which size did you collect over the rounds, You can see the coin and pearl stats. I thought the radar chart here will be important because the runes change how you interact with your mouse. For example; In the beginning you catch fish by hovering over them for 2 secondsSo, a rune that catches fish by double click would be better for you.But after certain upgrades, cards and lost items, when catch time is 0.4 seconds, double clicking rune will work against you. So, you will want to use another rune, instead of a mechanic rune about clicking.This page can give you a good overview. Ps. Demo is actually ready, but I am not participating i…

  • Devlog #2 - 21 January 2026

    Hey everyone! I’ve just added runes to be attached on fishing bobbers. Rune Sprites are officially in and integrated! (Need to test this a lot though. Plenty of options in combination to fishing bobbers )There are now 20 unique bobber. Some of them are economic, while others effect how you interact with our mouse. And some of them are about events, some are utility. Runes are gonna be bigger than the fish for making them more noticeable during the fishing round so players can catch them. Some examples: Left is shop image, right is during a fishing round. I am working hard for preparing a demo, or maybe a play test before that.If you like where this is going, don’t forget to wishlist and share the page. It really helps a solo dev more than you might think ❤️ Here is my commit history for indiedev geeks. Bye for now. Love and peace!

  • Devlog #1 - 19 January 2026

    Hey everyone! I’ve just added one of the most fun visual upgrades so far to the game: Fishing Bobber Sprites are officially in! (Okaay, after events. Events were more visual ːsteamhappyː)There are now 14 unique fishing bobbers. Starting from a humble but tetanus risky Rusty tin can and evolving all the way up to a mysterious Singularity. Catching fish becomes easier and more fun at each step. Shop images and in-game images have different graphic language for making in-game bobbers more noticable as they will be smaller and among a big chaos. More polish, more content and new lines of codes are coming very soon.If you like where this is going, don’t forget to wishlist and share the page. It really helps a solo dev more than you might think ❤️ Here is my commit history for indiedev geeks. Bye for now. Love and peace!

Patch notes and updates

S.noRelease datePatch nameGID number
12 September 2026Found and found achievement is now fixed.1842846814441251
226 July 2026Midas rune nerfed!1839041357034242
319 July 2026Talent Card Progression Improvements & Weather Event Balance Update1838407329263386

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