Rootwarden news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4294000
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperRoothive Games
- PublisherRoothive Games
- Parent gameNot available
Company pages: Developer: Roothive GamesPublisher: Roothive Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Rootwarden Steam news
Rootwarden news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Commander perspective - 12 July 2026
Commander perspectiveThis is the most important part of the iteration. I created strong line between operations:WASD - to control unit on the groundMouse - to control commander actonsThere is no longer option to shoot with droid by mouse. Droid is shooting automatically ("bullet heave" vibe).Commander job is to "move" droid and support it with strategy actions like orbital attack, towers etc.Maybe it's still not so clear but I believe in few more iterations it should shine with pretty nice experience. It's like some RTS but you control units with WSAD. It should be strange but when you think about droids as "moving turrets" that start making a lot of sense for the game.As commander you gain experience that unlocks new abilities and overall strategic powers.Target FlowThis is a mechanic where I can define for player a chain of targets to achieve. Player can see in top of a screen list of…
- Cover art for the game! - 7 May 2026
Recently, I've been working on the cover art for the game. This was my first time collaborating with an artist on one of my projects.It's amazing how professional art can make a game feel so much more exciting!
- Ground control and bullet heaven 👾 - 4 May 2026
TL;DRThis iteration was still about searching for different game's design. It's frustrating but I feel we should stay in "pre-production" era until I found something that is fun and scalable.What most important I decided to bring back ground control mechanic and move droid mechanics more into "bullet heaven vibe" to show different perspective on the game.In shorten:Bringing back mechanic of controlling groundI did step back and bring back mechanic I implemented before. It should support building mechanic and strategy point of the gameDroid control mechanic moved into bullet heaven vibeI did implement mechanic of auto-turret and auto-mining to take that bargain from the player. It's all about show droids as "moving turrets" with possibility to achieve strategy advantage with MICRO skills (moving droids among enemies)Planet's grid map improvementsFlow improvementsInstead of using computer…
- New capsule art, Droid Team logic, and Code Architecture. - 28 April 2026
TL;DRI created a new capsule for the game in BlenderI am pivoting game into more "Action-RTS". I pushed my design of managing your droid team to support it.I changed architecture of the game's code and have some thoughtsOptimization by removing mechanic of "switching computers in action"I am working on the next iteration for https://itch.io/jam/improve-my-game-jam-44New capsule art for the gameI decided to move back to blender and create a new capsule art. My goal was to make I more "light" and show more key features of the game:Fight on surface - few droids, many enemies, mining minerals and buildingsModular droids inside a lab (process of building them)Command center with the view on the planetIn front of the scene I put the game's sign banner.I feel it's much more "creative" than previous one. I feel it's not the last iteration, there is still something "off" about it. Probably it's…
- The Journey Begins! - 12 April 2026
The game is still under development, so all visible assets are not final. Hey everyone! I'm a solo indie developer based in Warsaw, Poland! I work a 9-5 job as a software developer and do gamedev as my passion in my spare time. Rootwarden is my first commercial project, following a series of smaller titles I've released on https://pavelee.itch.io to build up my gamedev skills. I decided to move forward with my game idea "Rootwarden", as my first commercial project. My goal is to build good gameplay with Action-RTS where you craft your droids and drop them on the surface to gain minerals. The fun is based on crafting, dynamic fight with elements of strategy like building and possibility using of few droids at once (you can control directly only one) and progression. It will be game for just pure fast-paced gameplay and my goal is to make it as juicy as possible. I will explain more in fu…
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