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21 Dungeons

21 Dungeons Steam news

Mana Point Games | Feb 2, 2026 | game

Released

0players observed · 24 September 2026 - 14:51:00 UTC

IndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

21 Dungeons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateFeb 2, 2026
  • DeveloperMana Point Games
  • PublisherMana Point Games

Genres: Indie, Strategy, Early Access

Company pages: Developer: Mana Point GamesPublisher: Mana Point Games

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21 Dungeons Steam news

21 Dungeons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Elite Overhaul Update - 25 January 2026

    New ContentNew Special Cards: Added Merchant King and Bloody Dagger.New Items: Added Lucky Coin and Iron Fists.New Achievements: Added Fool Me Once and The IronyElite Enemy Overhaul: I have replaced the previous Elite node enemies with brand new, more challenging variants:Elite BanditElite GhoulElite RatElite SkeletonElite SlimeElite SpiderElite WolfElite ZombieBalance ChangesAbility Scaling: Damage cap ability has been adjusted, , the cap now scales based on the Enemy's Max HP.Rest Site Nerf: Healing at Rest Sites was too forgiving. The heal amount has been reduced to a flat 40 HP.Mage & Shields: Adjusted how the Mage interacts with incoming damage. Mage Shield will no longer mitigate Burst Damage.Map & SystemsShop Restock: Consumables in the shop will now restock after every Boss encounter.Map Generation Update: Adjusted the spawn rates for map nodes:Combat Nodes: Increased to 70% (up…

  • Choose Your Path! - 22 January 2026

    The dungeon has shifted, and the way you explore has completely changed. Alongside a brand-new Map System, I have overhauled game balance, reworked items, and squashed some pesky bugs.Here is the full changelog for today’s update:The New Map SystemThe dungeon is no longer a straight line. I have added a new layer of Strategic Depth to every run.Branching PathsAfter clearing a node, a map will appear revealing several paths forward. Will you take the safe road, or risk a dangerous encounter for greater rewards? The choice is yours.New Encounter NodesThe dungeon is now populated by distinct encounter types:Combat: A standard battle against a dungeon denizen.Elite: A high-stakes fight against a dangerous foe. Surviving yields superior rewards.Event: A random narrative scenario. Great fortune... or great peril?Shop: Visit the Tavern to spend gold on helpful items. Rest: Fully heal your HP o…

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