- Clockwillows™ Voy Quest – Update - 18 September 2026
The new update includes:Added new static and animated objects, such as the merchant's scale in shopsNew in-game animations have been added and improvements have been made to some existing modelsAdded timed feedback to avoid certain gameplay trapsImproved the firefly particle lighting system and the single-light effect in the darkThe player's basic attack has been improved with a new design, making it easier to defeat enemies and destroy box; additionally, enemy projectiles, specifically the slimy and poisonous ones (excluding boss attacks), can now be deflected with precise timing (the deflection range varies depending on the level of difficulty involved)The first mini-game has been improved and now features better visual feedback, interacting with an object or a hole triggers an animated hammer that attempts to strike the targetImproved shop and inn functionality, with NPC animations u…
- Clockwillows™ Voy Quest – Update - 6 September 2026
Optimised the ambient light system for better performance, increased player's firefly light radius in a forest level and made improvements to the style of the moving icons in the main menu options.
- Clockwillows™ Voy Quest – Update - 3 September 2026
Fixed various bugs: including one that prevented completion of the second boss with the new floor model. Other small improvements have also been made.
- Clockwillows™ Voy Quest – Update - 1 September 2026
This update contains:Improved secondary game lightsAdded the ability to change the size of textsAdded pointer to help navigate menusUpdated all remaining game icons with the new styleMade some interfaces more modern and readableUpdated and improved various game modelsVarious fixes and improvements made
- A Fresh New Look: the version 1.3.0 is Here! - 18 August 2026
News 03/09/2026: The updated demo is available again, containing the first game area and three other levels located in different areas with various mechanics to test.News 01/09/2026: Here's the new trailer for this version called Respawn UpdateThe new update has arrived and its name will be announced in the coming weeks with a new trailer showcasing its new and improved features.This update brings many improvements to game design and various fixes and optimisations:Added dynamic shadows based on the graphics settings in useImproved lighting, shadows and game colours systemUpdated textures with higher detail and qualityAdded new textures for cliffs and seals, they are now movingUpdated more game iconsAdded new gameplay situations in the Forest of Spirits, there are levels where you are in the dark and you have to collect fireflies to complete a level without a hitchAdded fog to some area…
- Dev-Diary #6 – New Textures and the Fog is coming... - 15 August 2026
Along with the lights and shadows I'm also updating the textures. At first, it might have seemed like a game suitable only for children, but along the way I decided to change the target audience. I used a lot of text in the game and the menus were not intended for them but for an audience of 12 years and up. (Please note that age ratings may vary by country, I recommend checking your local rating to ensure the content is appropriate for your age group)From here, I decided to change the textures, the game interface and other things that were too simple with something more suitable for this new target.Overall, I've added more detail, but I haven't yet decided whether or not to slightly enlarge the textures in some areas. I've added fog to some levels, including the forest, mine, and third dungeon, each with a different color that reflects the theme, as you can see from the image in the mi…
- Dev-Diary #5 – Lights, Shadows and New Atmospheres - 4 August 2026
For the next update, version 1.3.0, the game will be transformed with a new graphical look: in addition to the previous light and retro-style shadows that will still be used on the lower settings while on the higher graphical settings are introduced the new dynamic shadows with increasing detail, a higher hardware level than that currently in use in the technical specifications of the game at launch is recommended.An issue where anti-aliasing wasn't enabled based on the graphics settings has been fixed. This update is expected to be released in the coming weeks, on that day I will also list the fixes and other improvements made.Below is a progress image, version 1.2.3 on the left and the new version in development on the right.If you have any questions about the game, please leave a comment below.Cheers, Nicola Cerrato – Epicalea.© 2026 Nicola Cerrato All Rights Reserved. Epicalea™ and…
- Clockwillows™ Voy Quest – Update - 21 July 2026
Some bugs have been fixed: one related to the correct functioning of dialogues with NPCs and some images, now loading correctly and new cats animation now work at loop. Added some QoL improvements.
- Clockwillows™ Voy Quest – Update - 20 July 2026
This update focuses on improving stability and your overall gameplay experience and introduce a new UI and updated textures:Game camera now moves more slowly between shots for better transitionsFixed a bug that prevented the camera in the first extra level from properly seeing his endingLow-pass audio fade inserted on game pause when speakers are usedAdded particle effect when player starts a levelOptimised and modernised minimapAdded the option to disable or not vSync in the Main Menu OptionsUpdated some game icons and introduced new textures in shops, inns and moreUpdated and optimised system and dialogue designCorrected some English translationsVarious improvements to Quality of Life (QoL) were made
- Dev-Diary #4 – Minimap discovery - 10 July 2026
I'm currently working on various improvements and optimizations. I've refined a new minimap and made it circular, all icons of interest are now only shown nearby to improve exploration and discovery. Another addition is the interface of dialogues and shops, inns, Collector, improved in design, I removed the text outlines and the color to make it easier to read, I intend to progressively update other game icons where necessary. In addition to various fixes, I've improved the game's audio when pausing and using the speakers, along to these, I plan to add the first updated animations, those of the protagonist Voy and his trusted friend Oculus.If you have any questions, you can leave a comment as always or add the game to your wishlist.Cheers, Nicola Cerrato – Epicalea.© 2026 Nicola Cerrato All Rights Reserved. Epicalea™ and Clockwillows™ are registered trademarks.
- Clockwillows™ Voy Quest – Update - 26 June 2026
The new update includes:Optimised camera movement with a smoother look-ahead effect and ultra-fluid transitions combined with old-style shotsIntroduced fluid item attraction for more dynamic and modern collection near the playerImplemented Coyote Time support to make jumping off platforms more forgiving and responsiveAdded landing dust puff particle effect with synchronized audioAdded additional sound when the player is defeated and the level startsUpdated the enemy defeat sound effectBlob attacks from a greater distanceIncreased decal projector distance based on graphics settingsDialogue balloons and quest scrolls are now movingImproved design of some levels and sub-zonesRefreshed the game UI with a more modern and rounded designUpdated several in-game icons from 2D to a brand-new 3D lookImplemented various Quality of Life (QoL) improvements at some levels
- The new update has dropped with a Power-Up! - 3 June 2026
I'm really proud to announce that the new update is officially available from today. Let's explore the contents together:• Side-missions to complete, subzones to explore and the rewards of the Collector• New costumes and, as a novelty, rings to equip to obtain various power-ups for Voy• Added cosmetics to customize the look of Oculus and redesigned the inventory UI• Improvements in performance, loading, stability and QoLFor any questions about the update or the game, you can leave a comment.This is the new version of the inventory:I've redesigned the World Map with the textures in the various explorable areas, the game world now reflects the style of the levels making it more lively and varied, I also added particles that are activated as soon as you get close to a certain area, increasing the immersion during exploration. Now even the second dungeon uses its existing textures almost ev…
- Sneak Peek – Key Art Power-Up Update - 21 May 2026
The new update is officially in its final testing phases, is called: Power-Up. All new content has been successfully integrated and I am currently focusing on implementing necessary bug fixes to ensure the highest possible quality and stability for the game. At launch, I will also reveal the official trailer with all the new features in detail, this is the official key art:Cheers, Nicola Cerrato – Epicalea.© 2026 Nicola Cerrato All Rights Reserved. Epicalea™ and Clockwillows™ are registered trademarks.
- Dev-Diary #3 – The Road to the New Update (Part 3) - 2 May 2026
The Collector, is a traveling antique dealer, It moves far and wide and has stopped along the first game area so it is not difficult to lose it, for every 5 “golden Occhy” (I decided to call the new currency like this, now it has become a collectible item, which will be present in the next update, version 1.2.0) collected the Collector will offer you a collectible reward for your mastery.Many of these rewards are added rings that the player can equip (one at a time), I'll show you two of these:Health RingIncreases healing effects, recover double energy when you collect a heart.Collecting a heart in levels or receiving one from defeating enemies restores two hearts, thus helping in various situations, like in the arena or playing with double damage taken settings.Speed RingIt grants agility to whoever wears it, increases walking movement speed.The additional speed helps in dodging some t…
- Sneak Peek – Oculus Outfit - 25 April 2026
These are examples of Oculus's outfits that will be added in the next update.Questions? Curiosities? Let me know in the comments! I'll get back to you as soon as I can!YouTube channel clip: Cheers, Nicola Cerrato – Epicalea.© 2026 Nicola Cerrato All Rights Reserved. Epicalea™ and Clockwillows™ are registered trademarks.
- Dev-Diary #2 – The Road to the New Update (Part 2) - 18 April 2026
Today I would like to talk to you specifically about some of the contents of the next update. The new play areas are small and therefore there are no checkpoints, some of them can be completed right away, others as you progress through the story and some require specific post-game equipment to complete them, these small play areas are present in the game map and in dungeons with the aim of increasing the exploratory phases of the game. Some areas only appear when the specific mission is accepted.Oculus's costumes are for aesthetic use and do not offer any bonuses or enhancements, you can decide to pour it as you prefer from the inventory, I thought I'd include clothing from some of the game characters and some I made up from scratch. Below are two outfits of Oculus and in the center a costume of Voy present in version 1.2.0, all to be discovered.Another improvement added, for a special…
- Dev-Diary #1 – The Road to the New Update - 11 April 2026
I'm currently working on the 1.2.0 update which adds side missions to the game world, many of which are present in the city and visible on the minimap when approaching, new exploration areas (which in the development I called subzone) in the main map and in the dungeon where you collect new in-game currency that unlocks extras (I haven't decided yet, if you have any ideas in mind you can share them) and they are not showned on the minimap. In addition to this you can find costumes for Oculus and three for Voy (available before the post game), new accessibility features: in the level selection you can see your own currents life, health, Occhy and Coneta without the need to go to the inventory every time and a new Story difficulty in addition to the basic one (Adventure).This is the update that will be released as soon as possible (I'm currently working on another project that I hope to a…
- The history and areas of Clockwillows™ Voy Quest - 4 April 2026
Today I want to introduce you to the basic game components, about the main characters (you will meet others along your adventure), platforming sections and on the bosses in command of them.StoryThis adventure is set in a magical world which coexists with science very different from ours, inhabited by many species and monsters of all kinds. This story is set in the Islands of Occhy, a small place on the planet far from the Principale island and the most populated cities.And now in peacetime a warrior named Voy, Scudo inhabitant, together with his friend Oculus, they’re preparing to celebrate the birthday of her friend Gioia they will forced to live an adventure to save her from the hands of the villain Dr. Del and stop his evil plans. From here begins the story of Voy!Islands of OcchyLocated in the Vista Sea, they are the most distant islands from the large one called Principale where th…
- A look at the Clockwillows™ Voy Quest adventure section - 25 March 2026
The controls are very simple: with the joystick or d-pad you move around the game world and menus, a button to attack, another for jump, action button (open treasure, talking, read the stone block and to sail/navigate the seas with the ship) and the last button to use the special attack (obtainable by defeating a boss) (1/2). There is a button to open the menu and another to pause the game when possible (2/2). (You can play using a keyboard, but I recommend using a controller to get the most out of the game)Voy gains abilities upon defeating various bosses, there are three types:Strengthening: they offer passive bonusesAttack: which can be used to both defend and defeat certain enemies that resist more damage with a single hit or the levels or to damage bosses even when they are not exhaustedDefence: to defend yourself from an enemy attack or from traps present in(both the attack and de…
- Clockwillows™ Voy Quest – Update - 18 March 2026
I have implemented several fixes to improve the gaming experience:Extended the radius of the punchThe second enemy can now be defeated with a punch if you it at right time while he is dozingSlowed down the gravity of objects in the bonus level, as you progress through the next areas it increases slightly without reaching the speed of the previous versions and other fix