SPSTEAMPULSELIVE ANALYTICS
Atomic Synthesis

Atomic Synthesis Steam news

Joe Doe Studio | Jun 14, 2026 | game

Released

1players observed · 24 September 2026 - 17:06:21 UTC

CasualSteam Store

  • Latest observed players1 · 24 September 2026 - 17:06:21 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Atomic Synthesis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 17:06:21 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 14, 2026
  • DeveloperJoe Doe Studio
  • PublisherJoe Doe Studio

Genres: Casual

Company pages: Developer: Joe Doe StudioPublisher: Joe Doe Studio

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Atomic Synthesis Steam news

Atomic Synthesis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update v1.1.1 (Mobile version in the works) - 28 June 2026

    A quick update which I think finalizes the many things I wanted to do with the game. For now at least. So with that it is time to make this game available on mobile. Release date unknown, just in the works. V1.1.1: Updated the tutorials to be less of a wall of text and actually a proper tutorial. Added a new system preference in the settings menu to disable the visuals for the assistant collector. Added a new animation for when a player creates a molecule to show the 3-d model of the molecule, its EV/s and what upgrade it boosts. Added more information to molecules archives. Added ? buttons to the unlock, lab, and accelerator terminal tabs to explain what they do instead of having the help tab in the settings. Changed the upgrade sliders to be hidden behind the ? button of every upgrade to make the upgrade terminal tab less cluttered.

  • V1.1.0 Update - 24 June 2026

    Added a completely new place in the archive called The Codex and you get to it by selecting a element in the table and then clicking on the main element icon which will say view codex.The Codex has information of the element for people interested in learning about them. The codex reveals more information the higher mastery tier the element is maxing out at 50 or L.Changed how lab recipes are handled.At the start you will have no recipes to choose from and must find them by collecting in the reactor.Removed the molecule achievement having their formulas on them to focus on this new mechanic.Added a new notification in the reactor when a recipe is found.Changed games icon to be way better.Major performance tweaks.Found and replaced any duplicate molecules with new ones.Fixed the Isotope Saturation Achievement.Updated achievement notifications to be more streamlined visually.Updated the lo…

  • Quick Balance & QOL Update - 17 June 2026

    Removed the isotope refinement as it make it too easy too create molecules. Make the recipe list in the lab auto sort to cheapest available molecule for easy of use.

  • Quick Fix - 17 June 2026

    Fixed the earlier problem from today.

  • Rollback Version - 16 June 2026

    I accidently left access to the developer toggles a rookie mistake and so I have to roll the update back for today as im at work and can't fix and release from work. Sorry.

  • Quick Bug Fix - 16 June 2026

    Fixed a big bug where the lab's fusions didn't take the correct amount of eV to do, essentially allowing free fusion.

  • Quick Bug Fix - 16 June 2026

    From yesterdays update I found a big logic error that needed to fixed for the future.

  • Bug Fixes + Passive eV Balancing Changes + Small Visual Additions - 16 June 2026

    A full day done and I've found some things to fix and real small things to add. Make the lab and accelerator always present when not unlocked but locked, including a tracker for how to unlock it. So people can know what the game has before it just appearing when unlocked. Make the assistant status into an actual model where it will beam to what it collects to be more visually appealing. Changed the offline gained eV begin at 50% and then allows for upgrading after the lab is unlocked to get it to a 100%. After some thinking I did this so it isn't so overpowered at the start. Fixed a problem where the isotope collection was collecting more than it should and is displayed to do. Changed setting icons into neon lights Cut all molecules passive eV gain by 50%. They are very powerful, especially with offline gain.

  • Quick Update Fix - 15 June 2026

    Fixed the session timer not working from previous update

  • Quick Update Fix - 15 June 2026

    I forgot to toggle the offline earnings for the full release. Done. Offline earning only affects passive eV gains and will earn for up to 24 hours.

Patch notes and updates

S.noRelease datePatch nameGID number
128 June 2026Update v1.1.1 (Mobile version in the works)1836506165557524
217 June 2026Quick Balance & QOL Update1835871199299431
317 June 2026Quick Fix1835871199299346
416 June 2026Rollback Version1835236783574966
516 June 2026Quick Bug Fix1835236783574768
616 June 2026Quick Bug Fix1835236783574601
716 June 2026Bug Fixes + Passive eV Balancing Changes + Small Visual Additions1835236783573018
815 June 2026Quick Update Fix1835236783568957
915 June 2026Quick Update Fix1835236783568862

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