- Patch 1.1.39: Fixed Recipe Screen Controls While Paused - 19 June 2026
・Fixed an issue where clicking an item in a recipe would not switch the display when the recipe screen was opened while the game was paused.
- Patch 1.1.38: Camera Movement with Middle-Button Drag - 19 June 2026
・You can now move the camera by dragging while holding down the mouse wheel ・A short mouse wheel click will continue to copy machines as before
- Patch 1.1.37: Resolution Settings Fix - 8 June 2026
・Fixed an issue where, in some environments, lowering the screen resolution in the Settings menu could remove other resolution options and prevent the resolution from being changed again
- Patch 1.1.36: Clarified Production Machines for Void Drop Items - 2 June 2026
・When drop items obtained through Void Harvesting are shown on the Recipe screen, they now clearly indicate that they are produced by the Void Beacon, just like items produced by Mining Machines and similar machines. ・Machines displayed in the Tech Tree are now treated as known machines, so their details are shown on the Recipe screen and in tooltips. ・Fixed a garbled lock icon in locked machine tooltips. ・Fixed unnatural Japanese text in locked machine tooltips.
- Patch 1.1.35: Storage Copy & Paste Fix - 2 June 2026
Fixed an issue where Storage would not correctly apply Storage Capacity and Stacking Density upgrade states after being copied and pasted.
- Patch 1.1.34: Auto Purchase Settings and Machine Selection Window Save Improveme - 2 June 2026
This update improves save behavior for Auto Purchase and the Machine Selection window position and size. ・The Auto Purchase ON/OFF setting for machine Placement Limits is now saved in save data. ・Auto Purchase settings are now correctly restored when loading save data. ・Older save data now fills in Auto Purchase as enabled for compatibility. ・Fixed an issue where the Machine Selection window position and size were not saved correctly when saving while the window was closed. ・Fixed an issue where the Machine Selection window position or size could be reset unexpectedly. ・Added a confirmation dialog that asks whether to reset the Machine Selection window position and size when the window is outside the screen. ・Adjusted Machine Selection window resizing so it is less likely to extend outside the screen. ・Added localized text for the Machine Selection window off-screen reset confirmation.
- Patch 1.1.32: Void Beacon High-Level Scaling and Stability Improvements - 30 May 2026
This update introduces difficulty scaling for Void Beacons above level 100, fixes issues during drop collection, and improves performance and stability. ・Implemented difficulty scaling for Void Beacons exceeding level 100. ・Each level above 100 increases the chance of more powerful Void variants appearing. ・Enemy HP now increases based on the level above 100, optimizing late-game combat balance. ・Fixed issues related to drop item collection. ・Resolved a stability issue where the game could become unstable when Void Drones or the player collected items in high-load situations with massive item drops. ・Adjusted the despawn time for dropped items to 2 minutes to reduce performance load.
- Patch 1.1.31: Range Copy & Paste Feature and UI/UX Improvements - 29 May 2026
Patch 1.1.31: Range Copy & Paste Feature In this update, we have implemented the "Range Copy & Paste" feature, dramatically speeding up factory layout design and expansion! New Features ・Range Copy & Paste You can now select and copy multiple machines, relays, and links at once, and paste them all together in another location. Settings from the copied machines, such as storage output settings, lock states, and sorter settings, are also carried over to the pasted machines. ・Individual Color-Coded Paste Preview Before executing a paste, the layout is shown as a preview, with each object color-coded in real-time based on its placement validity. - Green: Ready to be placed. - Yellow: Machine is out of stock / needs to be purchased, but will be auto-purchased as you have sufficient money. - Red: Cannot be placed (overlapping with another object or placement limit reached). ・Auto-Purchase Fea…
- Patch 1.1.30: Right-Click Link and Node Deletion - 28 May 2026
This update adds a quick way to delete links and nodes by right-clicking, making editing much smoother. ・You can now delete links and nodes directly by right-clicking (quick click) on them. ・Accidental deletions are prevented while performing other actions, such as panning the camera, placing machines, or dragging components. ・Added a "Delete Link" guide to the control helper/key guide UI across all supported languages.
- Patch 1.1.29: Void Harvesting and Packed Item Handling Improvements - 27 May 2026
This update improves Void Harvesting behavior and descriptions, and fixes issues related to packed item handling. ・Packed items delivered to Void Turrets as ammo now count as 10 items, increasing their damage by 10x. ・Fixed an issue where Buff Cleaners removed the packed state from processed items. ・Crusher and Shaper machines no longer show unnecessary output interval warning badges. ・When all Output Interval upgrades are unlocked, output interval warning badges are now hidden for machines other than Void Beacons. ・Updated the descriptions for Void Beacon and Void Turret to better explain Void Harvesting, AUX ports, 10-item bundle exports with Cardboard, and ammo power scaling. ・Updated the Delivery Station description to clarify that Yield, Grade, Precision, category-based trade bonuses, and packed state affect selling price. ・Updated the Storage description to clarify output ON/OFF c…
- Patch 1.1.28: Expanded Machine Placement Limits - 26 May 2026
This update greatly expands the placement limit for each machine. ・Increased the maximum placement limit for each machine to 10x the previous limit. ・Added exponential price scaling after the old placement limit. Once you build beyond the previous limit, the purchase cost for additional machine capacity will rise exponentially. ・Fixed an issue where the Packer’s auxiliary input port did not work correctly with Cardboard. ・Fixed technology tree item counting so packed items in storage are counted properly. ・Changed the in-game bug report destination to the Steam Discussions bug report page. ・Adjusted the item icon colors for Coal and Oil. ・Updated the game version to 1.1.28.
- Patch 1.1.27: Controls, Visibility, and Localization Improvements - 25 May 2026
・Fixed an issue where machine click selection or drag movement could stop working when UI hover state interfered with world input. ・Fixed Shaper recipes not registering their items correctly as known items. ・Updated the Packer description to explain that Cardboard must be supplied through the light blue AUX Input Port. ・Fixed missing localization for Void Beacon info, save slot overwrite confirmation, and some settings text. ・Cleaned up English terminology where “Node” and “Relay” were mixed inconsistently. ・Adjusted the colors of Coal, Oil, Tires, and resource tiles to improve visibility.
- How to use the Packer - 24 May 2026
Hello everyone,I have seen some confusion about how to use the Packer, so I would like to clarify how it works.When using the Packer, please make sure that Cardboard is supplied to the light blue AUX Input Port.The Packer requires Cardboard through this auxiliary input in order to continue packing items correctly.If the Packer only takes a small number of items and then stops, please check the following:Cardboard is being transported to the Packer.The Cardboard conveyor is connected to the light blue AUX Input Port.The main item input is connected separately from the Cardboard input.I am planning to add this explanation to the Packer’s description text in a future version, so that this requirement will be easier to understand in-game.Thank you for your feedback and for playing F.A.R.M.S.: Chill Factory!
- Patch 1.1.21 Crash and Achievement Fixes - 24 May 2026
Fixed the following issues: ・A crash that could occur when loading save data with a large number of items stored in Central Storage ・An issue where some achievements could not be unlocked As a result of this fix, the order in which items are output from Storage (including Central Storage) will differ from previous versions. Items will now be output at random.
- ver. 1.1.19 – Fixed Warning Badges and Korean/Chinese Fonts - 22 May 2026
The following fixes have been made: Fixed an issue where warning badges would not appear when locked recipes were used in Crafters or Assemblers. Fixed an issue where Korean and Chinese fonts were not being applied.
- F.A.R.M.S.: Chill Factory will launch on May 22 - 19 May 2026
F.A.R.M.S.: Chill Factory launches on May 22Void Harvesting, new machines, and major improvements since the demoHello everyone,F.A.R.M.S.: Chill Factory is scheduled to launch on May 22 at around 11:00 UTC / 20:00 JST.First, we would like to apologize for the sudden release date announcement so close to launch. We continued making improvements and adjustments based on the demo version until the final stage of development, and the announcement ended up coming much later than planned.Since the previous demo, the game has changed quite a lot. Here are some of the major updates coming with the full release.What’s new since the demoVoid HarvestingVoid Harvesting is one of the biggest new additions in the full release.It is a simple tower-defense-style production feature where you build facilities to harvest resources from the Void. However, it does not include harsh penalties such as factory…