Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4302740 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | YingVisible |
| Publisher | YingVisible |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
The first FPS where enemies are invisible? You see only their shadows. To fight, you must follow the light—control it, even create it. With one gun, fireflies, and fireworks, survive a little longer. A minimalist system with unexpected depth. An FPS poem about light, shadow, architecture, and memory
About this game
About This Game This is an FPS where enemies are invisible. You never see them—only their shadows. You have one gun and fragile sources of light: fireflies, light balloons, and fireworks. Every encounter is a choice: create light, or remove an enemy. Survival is only the requirement. Reclaiming light is the goal. The system is minimalist, but the experience runs deep. “Let there be light,” and there was light. Light is not decoration or atmosphere. It is how you find enemies and shape space. Light can be followed, controlled, and—briefly—created. An FPS poem about light, shadow, and memory. Features Invisible enemies revealed only through shadows Shadows emerge from the light you create Minimalist combat with a single gun and light-based tools Simple, intuitive interactions grounded in light and basic physics Around ten self-contained arena levels, each offering distinct possibilities of light and shadow The performance of Shadow Runners is tracked on Steam leaderboards An optional enemy-free mode focused purely on immersion A focused, experimental FPS experience ※Gameplay footage is shown for clarity and atmosphere. Actual difficulty may vary.
Supported languages
English, Japanese, Simplified Chinese
