Rabbit vs Mole news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateFeb 2, 2026
- DeveloperAtrox Studio
- PublisherMariusz Woelk
Genres: Casual, Indie, Strategy
Company pages: Developer: Atrox StudioPublisher: Mariusz Woelk
Rabbit vs Mole Steam news
Rabbit vs Mole news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Time to Go Underground – The Story Finale - 11 February 2026
This is the moment the entire game has been leading up to. The upcoming update marks the final chapter of the conflict in Rabbit vs Mole. We have prepared a set of new story missions that definitively conclude the plotlines started in previous versions. There are no open endings here – you will learn the Rabbit's ultimate fate.To give the finale the necessary weight, we had to expand the game world structure with a completely new area.For the first time, we are making the underground layer available to players. During one of the key missions, the Rabbit will leave the surface and step directly into enemy territory – the Mole's home.This location differs from existing maps in both visuals and structure. It is an enclosed space that forces different navigation mechanics compared to the open meadow. It is within these conditions that the story's concluding scenes will take place.
- Update 1.01 - 3 February 2026
# Update 1.01 Patch Notes We have just released a new update focused on stability, story mission improvements, and fixing a critical combat bug. Here are the details: General & UI Game Modes: The selected day in Adventure and Competition modes is now clearly highlighted visually. Audio: Added a sound effect when picking up a Golden Carrot. Gameplay Improvements Farming: Watering fields is now blocked if the soil cannot hold any more water. Adventure Mode: Fixed the "Continue" button functionality; it now correctly triggers the next mission. Critical Fix: Fixed a bug where enemies would become immortal if an attack reduced their health to exactly 0. Story Mode Adjustments Tuesday: Fixed a pathing issue where the mole would get stuck on the bridge. Wednesday: Fixed a visual glitch causing giant molehills to appear. Thursday: Improved overall visibility during night sequences. Fixed a bug…
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