- v2.0.1 - 20 September 2026
V2.0.1 Just the usual patch, bug fixes and the like... You know how it isMite Clones can't be targeted by Drill Wasp anymoreFixed keybind button for the Hide UI keybindFixed health gain not triggering the Absolution curseLowered Bomber Worm's range to 4.3
- BeeTD Anniversary - 17 September 2026
Well well well...If it isn't the BeeTD Anniversary... Right! There is quite a few things to list off this time! Let's start with the big stuff! There is now a special event where you unlock the new community towers. They are only available on September, but they are available every September, just like the December towers. If you use BeeScript for custom gamemodes make sure to read the section on BeeScript! I have put a few demo projects on the BeeTD workshop to showcase what you can do! SnakeTD is pretty fun actually. Epic New Towers!Bomber WormThe bomber worm flies around the map in erratic patterns while throwing bombs at the wasps! They get a brief stun after being hit by the bomb, and of course the bomb has a pretty large area of effect. CaddisflyThe caddisfly tethers wasps to it. The string slows down wasps until it eventually snaps. Multiple wasps can be tethered at a time. Water…
- Community Towers - 2 August 2026
Put your thinking cap on!Hello! As a part of the BeeTD anniversary update (September 17th) Starting now, I am running a contest for people to submit tower ideas to me. The top 3 will be added as unlockable insects that come out every September. I'll wait a week for submissions and then get to work on the update. It would be a good idea to actually tell me what your tower would do, and maybe send a little doodle for fun. You can send your ideas to me any which way. The easiest ways are probably via discord or email. [email protected]
- What is in store? - 25 July 2026
What's up Let's see what I have in store for BeeTD. First of all BeeTD's 4th anniversary is on the 17th of September. Within the next few weeks, to celebrate, I will be having a custom tower competition. The best 3 insects will be added as September seasonal insects for people to unlock! This will be running in the BeeTD discord: https://discord.gg/SBRDHaFcK8. If you don't want to join feel free to email me instead with your tower ideas, and a little doodle of them. You can email me at [email protected] I plan to give most of the curses will be recieving a rework with some more interesting abilities, and I will also be changing Creation's debuff so make it more fun as well. For the BeeTD scripting language, I plan to add some kind of way to have multiple threads for better time-control based things such as decreasing stats at regular intervals, ect... I also wan't to add away to…
- v1.2.0 - 22 July 2026
At this rate I need a new patch graphic, to switch things up a bit every now and then. MULT now works with single valuesThe NODAMAGE property now affects melee towersNew DONOTHING property which, you guessed it, makes towers do nothing!new ACC command to set the accumulator to a valueThe PIN command now takes in an optional variable. PIN X sets the PIN X lines belowYou can now longer recieve sponsors inside of custom gamemodes
- v1.1.0 - 21 July 2026
Most changes and fixes here are to do with BeeScript. However, there are a few gameplay bugfixes as well. You can now only use one caterpillar in creationThe primary locust of the swarm can move properlyThe deathwatch beetle uses hungerFixed a bug causing Resistive Armour to not be updated properly sometimesBeeScript changes:MULT now writes to the accumulator properlySET x TO y now works properly for stringsLOAD now does the correct thing when you use PLEASEJUMP RETURN would jump 2 ahead instead of 1 Fixed some typo's in the manualNew SPECIAL wasps available. The BeeCODrone, Robo-Minion Wasp and Jewel WaspNew game variable LUCK found under the GAME category. New PIN and JUMP PIN command. This means you can have "subroutines" with branches in them by setting a "pin" to jump to with the PIN command. JUMP (BRP, BRN, ...) PIN will always take you to the line after the last PIN was called.
- v1.0.2 - 20 July 2026
Junk bugs now count other junk bugs for 0 damage making it harder to spam themNew SPECIAL category you can select wasps from in BeeScript. This has the following-- Item Wasp-- Golden Wasp-- Hornet-- Ravenous Wasp-- Robot waspThe infomation for these is also in the manual now.Fixed a bug causing Automation to not give you coins if you also have Absoloution active, This is the same case for Vengence damage. Fixed a bug causing gamemodes to not load if they don't feel like itFixed a bug causing you to not get coins for killing items if the Automation item box is disabledFixed a bug causing the start label of BeeScripts to not load if reloading the game from the options menu (goofy stuff)The isopod is now effected by the following: -- Vortex-- Magnet-- Laser PointerHoming takes precedence on the Isopod, if it's following an enemy it won't bounce off towers or be effected by the magnet. New…
- v1.0.1 - 17 July 2026
Fixed a bug causing you to not be recognised for your contribution to the BeeCO agenda, those who have already contributed will have their efforts recognised. Fixed a bug causing lots of errors to flood the consoleWasp HP is no longer constant for the first 12 waves of Extermination. Wasps now start with 30% less HP.All wasps have 10% less HP.Endless mode now makes wasps HP scale faster past wave 32Fixed a small visual bug with lasers and map linesFixed two spelling errors
- BeeTD Release - 17 July 2026
Greetings, greetings, one and all! It's finally time for BeeTD to launch. After all these years you can now go and play the game, but on steam! I'd like to say thank you again for all of you who played the game during the playtest, and to all of you who tried out the Demo! Of course, the release is going to come with a few changes since you last played. You now all have acess to steam achievements, and the steam workshop. You can upload custom gamemodes and download them from there. There is also now a scripting language you can use to write custom gamemodes with a manual included to teach you how. Theres some new Free Artwork available for you as well! Now lets see, what are the gameplay changes?There are some new items to mess around with!The Metabidiminished Icosahedron -> Projectiles pass through waspsThe Magnet -> Pulls in or repels projectilesA Plastic bag -> Multiplies flying tow…
- Demo v1.6 - 5 July 2026
Tutorial starts on correct mapNew music
- Demo V1.5.2 - 22 June 2026
Fixed bug causing extra gamemodes to show on the start menu, after having done the tutorialFixed bug stoping correct insects being available with each powerLowered Deathwatch Beetle's damage
- Demo V1.5.1 - 19 June 2026
I fixed a bug causing the ui to break for players who haven't done the tutorial. This is especially unfortunate because all of the new players coming from Steam Next Fest have not done the tutorial.That is not a good look, my bad guys!
- Custom Gamemodes - 17 June 2026
Greetings one and all,Today, I have a pretty big update for the Playtest version for those who have access to it. There are also some balance changes which will affect the Demo Version as well. So, whats this new gamemode buisness about?Good question! There is a new gamemode option you unlock after beating all the curses, which takes you to this screen: You can save your custom gamemodes to share with others and play later. You can select multiple curses and powers, or none, if you want! If you scroll down the options you will also find map options. If no maps are selected it will pick a random one, and if you select mutiple maps it will pick randomly from those. Hopefully, these tools let you make some interesting challanges for one another to try. There is also some quality of life features Someone requested I add a button to hide the "misses" in later waves, so now if you look in Opt…
- BeeTD Plans - 15 June 2026
Hi all,I thought it would be worth letting you know what I plan on adding to BeeTD in the future and letting you know what I'm working on. So at the moment, I'm working on a feature to let players create custom gamemodes/challanges for eachother. You get to control some parameters beffore the game starts, like hp, coins and the starting wave. You can also set Curses and Powers. This also allows you to set multiple curses and powers in your custom gamemode to be used simultaneously. As well as this, this feature will also let you choose the map(s) available, allowing you to pick your map for once! I will probably get this working with the Steam Workshop so you can share challenges with others, but I'm not sure how long the workshop integration will take. Some quality-of-life things I'm also working on adding are a button to hide "misses" for later waves and tooltips for the items in the…
- Demo 1.4.1 - 6 June 2026
Fixed bug prevening people from getting schrodinger's catFixed bug involving discount pricesFixed bug involving weevil ability spammingFixed bug with penrose damage numbers behaving weird at really large numbersFixed bug with deathwatch beetle not resetting damage properly
- Cleanup Update - 4 June 2026
Well, well, well... What do we have here?I have a short update for you all. Mainly fixing some stuff here and there and proofreading, but there is some new content! Schrödinger's cat is now an item. When you get it, your HP mechanic is taken away! No one knows what your health could be, so instead, the wasps have a random chance to kill you. How fun...There's a new map which is just some window. I fixed some rendering issues on the maps, The Edge and Spaghetti.I slightly lowered the HP of the wasps in the tutorial, and I lowered the base HP of the Barb Wasp and the Fan Wasp.The Scorpion's base damage is now 8. It used to be 5. The Scorpion has some pretty good spots on some maps where you can trigger its ability 3 times. There are new achievement skins for the Cicada, Bombardier Beetle, Scorpion and the Leafbug. Obviously, there are achievements to go with those.I have also been optimis…
- Lore Update - 26 May 2026
Finally, It's been so longI have been pretty busy recently but, I managed to get the update out eventually. As well as being busy outside of working on BeeTD I may have gotten a case of scope-creep. The Demo has been updated to version 1.3 including all of the new stuff, aside from the locked content obviously. Some text has been locked for the demo version as well. I will be swapping this for some demo-specific dialogue soon. Let's see what's in store today! This is the big part of the updateI have added two new characters to the game that you get to meet! Writing all of the dialogue for these two characters has taken quite some time! I hope you appreciate it and enjoy the new characters. I'll leave who they actually are a surprise for you to go and discover. Alongside these new characters, good old Benny and Narrator have gotten much more dialogue as well. Over 13 pages worth of dialo…
- Playtest 2.1.1 - 18 April 2026
updated info page for cockroach and locustitems no longer invisible on automationfixed bug making only the centre item generate
- 2.1 Playtest - 17 April 2026
Greetings,I'm treating this like a quick one but i did rework the cockroach and locust. Heres what the current rework to-do list is looking like:TardigradeScorpion duoDung beetleFleaAphidRhinocerous BeetleI changed a lot of insect sizes so keep a look out for that as well.First off the two insects:The cockroach now has a radiation field around it which applied the radiation debuff to insects doing some damage over time. It hits all the wasps in its zone at once so its good for crowd control for destructionThe locust no longer spawns clones on kill. Instead multiple locusts you place down flock together to make a locust swarm. They are really fun to spam, try it! Oh they are also way cheaper now.Automation now stores items you get instead of picking random ones.Small changes:bee does less damageladybug does less damagelacewing does less damageAssasin bug costs more energySpider costs mor…
- 2.0.1 Playtest Hotfix - 15 April 2026
eye does damagefixed getting wrong skin from leveling drugstorefixed bee co mantis skinfixed tower scalingfixed leafbug doing 1 damagedung beetle coins now 20 up from 15item stack numbers scale properly so you can read it